This patch adds the base code needed to make the full-frame system work for both current tiled/per-pixel implementation of operations and full-frame. Two execution models: - Tiled: Current implementation. Renders execution groups in tiles from outputs to input. Not all operations are buffered. Runs the tiled/per-pixel implementation. - FullFrame: All operations are buffered. Fully renders operations from inputs to outputs. Runs full-frame implementation of operations if available otherwise the current tiled/per-pixel. Creates output buffers on first read and free them as soon as all its readers have finished, reducing peak memory usage of complex/long trees. Operations are multi-threaded but do not run in parallel as Tiled (will be done in another patch). This should allow us to convert operations to full-frame in small steps with the system already working and solve the problem of high memory usage. FullFrame breaking changes respect Tiled system, mainly: - Translate, Rotate, Scale, and Transform take effect immediately instead of next buffered operation. - Any sampling is always done over inputs instead of last buffered operation. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11113
85 lines
2.0 KiB
C++
85 lines
2.0 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Copyright 2021, Blender Foundation.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "BLI_rect.h"
|
|
#include "BLI_vector.hh"
|
|
|
|
#include "COM_ExecutionSystem.h"
|
|
|
|
#include <functional>
|
|
|
|
#ifdef WITH_CXX_GUARDEDALLOC
|
|
# include "MEM_guardedalloc.h"
|
|
#endif
|
|
|
|
namespace blender::compositor {
|
|
|
|
class NodeOperation;
|
|
|
|
/**
|
|
* Base class for execution models. Contains shared implementation.
|
|
*/
|
|
class ExecutionModel {
|
|
protected:
|
|
/**
|
|
* Render and viewer border info. Coordinates are normalized.
|
|
*/
|
|
struct {
|
|
bool use_render_border;
|
|
const rctf *render_border;
|
|
bool use_viewer_border;
|
|
const rctf *viewer_border;
|
|
} border_;
|
|
|
|
/**
|
|
* Context used during execution.
|
|
*/
|
|
CompositorContext &context_;
|
|
|
|
/**
|
|
* All operations being executed.
|
|
*/
|
|
Span<NodeOperation *> operations_;
|
|
|
|
public:
|
|
ExecutionModel(CompositorContext &context, Span<NodeOperation *> operations);
|
|
|
|
virtual ~ExecutionModel()
|
|
{
|
|
}
|
|
|
|
virtual void execute(ExecutionSystem &exec_system) = 0;
|
|
|
|
virtual void execute_work(const rcti &UNUSED(work_rect),
|
|
std::function<void(const rcti &split_rect)> UNUSED(work_func))
|
|
{
|
|
BLI_assert(!"Method not supported by current execution model");
|
|
}
|
|
|
|
protected:
|
|
bool is_breaked() const;
|
|
|
|
#ifdef WITH_CXX_GUARDEDALLOC
|
|
MEM_CXX_CLASS_ALLOC_FUNCS("COM:BaseExecutionModel")
|
|
#endif
|
|
};
|
|
|
|
} // namespace blender::compositor
|