This patch adds the base code needed to make the full-frame system work for both current tiled/per-pixel implementation of operations and full-frame. Two execution models: - Tiled: Current implementation. Renders execution groups in tiles from outputs to input. Not all operations are buffered. Runs the tiled/per-pixel implementation. - FullFrame: All operations are buffered. Fully renders operations from inputs to outputs. Runs full-frame implementation of operations if available otherwise the current tiled/per-pixel. Creates output buffers on first read and free them as soon as all its readers have finished, reducing peak memory usage of complex/long trees. Operations are multi-threaded but do not run in parallel as Tiled (will be done in another patch). This should allow us to convert operations to full-frame in small steps with the system already working and solve the problem of high memory usage. FullFrame breaking changes respect Tiled system, mainly: - Translate, Rotate, Scale, and Transform take effect immediately instead of next buffered operation. - Any sampling is always done over inputs instead of last buffered operation. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11113
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Copyright 2021, Blender Foundation.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "COM_ExecutionModel.h"
|
|
|
|
#ifdef WITH_CXX_GUARDEDALLOC
|
|
# include "MEM_guardedalloc.h"
|
|
#endif
|
|
|
|
namespace blender::compositor {
|
|
|
|
class ExecutionGroup;
|
|
|
|
/**
|
|
* Operations are executed from outputs to inputs grouped in execution groups and rendered in
|
|
* tiles.
|
|
*/
|
|
class TiledExecutionModel : public ExecutionModel {
|
|
private:
|
|
Span<ExecutionGroup *> groups_;
|
|
|
|
public:
|
|
TiledExecutionModel(CompositorContext &context,
|
|
Span<NodeOperation *> operations,
|
|
Span<ExecutionGroup *> groups);
|
|
|
|
void execute(ExecutionSystem &exec_system) override;
|
|
|
|
private:
|
|
void execute_groups(eCompositorPriority priority, ExecutionSystem &exec_system);
|
|
|
|
#ifdef WITH_CXX_GUARDEDALLOC
|
|
MEM_CXX_CLASS_ALLOC_FUNCS("COM:TiledExecutionModel")
|
|
#endif
|
|
};
|
|
|
|
} // namespace blender::compositor
|