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blender-archive/source/blender/depsgraph/intern/builder/deg_builder_map.cc
Jacques Lucke 19dfb6ea1f Cleanup: enable modernize-use-equals-default check
This removes a lot of unnecessary code that is generated by
the compiler automatically.

In very few cases, a defaulted destructor in a .cc file is
still necessary, because of forward declarations in the header.

I removed some defaulted virtual destructors, because they are not
necessary, when the parent class has a virtual destructor already.

Defaulted constructors are only necessary when there is another
constructor, but the class should still be default constructible.

Differential Revision: https://developer.blender.org/D10911
2021-04-08 11:07:27 +02:00

54 lines
1.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
*/
#include "intern/builder/deg_builder_map.h"
#include "DNA_ID.h"
namespace blender::deg {
bool BuilderMap::checkIsBuilt(ID *id, int tag) const
{
return (getIDTag(id) & tag) == tag;
}
void BuilderMap::tagBuild(ID *id, int tag)
{
id_tags_.lookup_or_add(id, 0) |= tag;
}
bool BuilderMap::checkIsBuiltAndTag(ID *id, int tag)
{
int &id_tag = id_tags_.lookup_or_add(id, 0);
const bool result = (id_tag & tag) == tag;
id_tag |= tag;
return result;
}
int BuilderMap::getIDTag(ID *id) const
{
return id_tags_.lookup_default(id, 0);
}
} // namespace blender::deg