Change snapping behavior to snap strip edges when they are close to snap point. Default behavior is, that each transformed strip is snapped to any other strip. Implement snapping controls in sequencer tool settings. These controls include: - Snapping on/off - Ability to snap to playhead and strip hold offset points - Filter snap points by excluding sound or muted strips - Control snapping distance Snapping controls are placed in timeline header similar to 3D viewport Reviewed By: mano-wii Differential Revision: https://developer.blender.org/D11646
99 lines
4.0 KiB
C++
99 lines
4.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*/
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "DNA_scene_types.h"
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struct Editing;
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struct Scene;
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struct Sequence;
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struct SequencerToolSettings;
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struct SequenceLookup;
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/* RNA enums, just to be more readable */
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enum {
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SEQ_SIDE_MOUSE = -1,
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SEQ_SIDE_NONE = 0,
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SEQ_SIDE_LEFT,
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SEQ_SIDE_RIGHT,
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SEQ_SIDE_BOTH,
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SEQ_SIDE_NO_CHANGE,
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};
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/* seq_dupli' flags */
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#define SEQ_DUPE_UNIQUE_NAME (1 << 0)
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#define SEQ_DUPE_ALL (1 << 3) /* otherwise only selected are copied */
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#define SEQ_DUPE_IS_RECURSIVE_CALL (1 << 4)
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struct SequencerToolSettings *SEQ_tool_settings_init(void);
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struct SequencerToolSettings *SEQ_tool_settings_ensure(struct Scene *scene);
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void SEQ_tool_settings_free(struct SequencerToolSettings *tool_settings);
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eSeqImageFitMethod SEQ_tool_settings_fit_method_get(struct Scene *scene);
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void SEQ_tool_settings_fit_method_set(struct Scene *scene, eSeqImageFitMethod fit_method);
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short SEQ_tool_settings_snap_flag_get(struct Scene *scene);
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short SEQ_tool_settings_snap_mode_get(struct Scene *scene);
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int SEQ_tool_settings_snap_distance_get(struct Scene *scene);
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struct SequencerToolSettings *SEQ_tool_settings_copy(struct SequencerToolSettings *tool_settings);
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struct Editing *SEQ_editing_get(struct Scene *scene, bool alloc);
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struct Editing *SEQ_editing_ensure(struct Scene *scene);
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void SEQ_editing_free(struct Scene *scene, const bool do_id_user);
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struct ListBase *SEQ_active_seqbase_get(const struct Editing *ed);
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void SEQ_seqbase_active_set(struct Editing *ed, struct ListBase *seqbase);
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struct Sequence *SEQ_sequence_alloc(ListBase *lb, int timeline_frame, int machine, int type);
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void SEQ_sequence_free(struct Scene *scene, struct Sequence *seq, const bool do_clean_animdata);
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struct MetaStack *SEQ_meta_stack_alloc(struct Editing *ed, struct Sequence *seq_meta);
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struct MetaStack *SEQ_meta_stack_active_get(const struct Editing *ed);
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void SEQ_meta_stack_free(struct Editing *ed, struct MetaStack *ms);
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void SEQ_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs);
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void SEQ_dupe_animdata(struct Scene *scene, const char *name_src, const char *name_dst);
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struct Sequence *SEQ_sequence_dupli_recursive(const struct Scene *scene_src,
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struct Scene *scene_dst,
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struct ListBase *new_seq_list,
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struct Sequence *seq,
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int dupe_flag);
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void SEQ_sequence_base_dupli_recursive(const struct Scene *scene_src,
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struct Scene *scene_dst,
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struct ListBase *nseqbase,
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const struct ListBase *seqbase,
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int dupe_flag,
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const int flag);
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/* Defined in sequence_lookup.c */
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typedef enum eSequenceLookupTag {
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SEQ_LOOKUP_TAG_INVALID = (1 << 0),
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} eSequenceLookupTag;
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struct Sequence *SEQ_sequence_lookup_by_name(const struct Scene *scene, const char *key);
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void SEQ_sequence_lookup_free(const struct Scene *scene);
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void SEQ_sequence_lookup_tag(const struct Scene *scene, eSequenceLookupTag tag);
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#ifdef __cplusplus
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}
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#endif
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