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blender-archive/source/blender/windowmanager
Clément Foucault 6ede93bab3 Cleanup: Put GPU_state_init inside gpu_state.c
Also put glDisable(GL_DITHER) in it since we don't even use it (but is
enabled by default).

Also leave GL_MULTISAMPLE on by default since it has no impact on non-MSAA
framebuffers.
2020-05-18 15:27:29 +02:00
..
2020-05-14 16:23:24 +02:00
2019-09-30 16:46:05 -07:00
2019-02-18 08:22:12 +11:00
2020-05-12 14:29:59 -07:00