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79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __MATERIAL_H__
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#define __MATERIAL_H__
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#include <map>
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#include <string>
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extern "C" {
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#include "BKE_context.h"
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#include "BKE_node.h"
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#include "BLI_listbase.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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}
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#include "collada_utils.h"
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#include "COLLADAFWEffectCommon.h"
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typedef enum BC_pbr_inputs {
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BC_PBR_DIFFUSE = 0,
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BC_PBR_METALLIC = 4,
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BC_PBR_IOR = 14,
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} BC_pbr_inputs;
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typedef std::map<std::string, bNode *> NodeMap;
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class MaterialNode {
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private:
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bContext *mContext;
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Material *material;
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COLLADAFW::EffectCommon *effect;
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UidImageMap *uid_image_map = nullptr;
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KeyImageMap *key_image_map = nullptr;
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NodeMap node_map;
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bNodeTree *ntree;
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bNode *shader_node;
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bNode *output_node;
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bNodeTree *prepare_material_nodetree();
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bNode *add_node(int node_type, int locx, int locy, std::string label);
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void add_link(bNode *from_node, int from_index, bNode *to_node, int to_index);
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bNode *add_texture_node(COLLADAFW::ColorOrTexture &cot, int locx, int locy, std::string label);
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void setShaderType();
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public:
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MaterialNode(bContext *C, COLLADAFW::EffectCommon *ef, Material *ma, UidImageMap &uid_image_map);
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MaterialNode(bContext *C, Material *ma, KeyImageMap &key_image_map);
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void set_diffuse(COLLADAFW::ColorOrTexture &cot, std::string label);
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Image *get_diffuse_image();
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void set_specular(COLLADAFW::ColorOrTexture &cot, std::string label);
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void set_ambient(COLLADAFW::ColorOrTexture &cot, std::string label);
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void set_reflective(COLLADAFW::ColorOrTexture &cot, std::string label);
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void set_emission(COLLADAFW::ColorOrTexture &cot, std::string label);
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void set_opacity(COLLADAFW::ColorOrTexture &cot, std::string label);
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void set_reflectivity(float val);
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void set_ior(float val);
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};
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#endif
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