Files copied into scripts/templates will automatically appear in the menu. the operator template is a bit rough but a start.
		
			
				
	
	
		
			282 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			282 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import bpy
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| 
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| __author__ = "Bruce Merry"
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| __version__ = "0.93"
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| __bpydoc__ = """\
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| This script exports Stanford PLY files from Blender. It supports normals, 
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| colours, and texture coordinates per face or per vertex.
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| Only one mesh can be exported at a time.
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| """
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| 
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| # Copyright (C) 2004, 2005: Bruce Merry, bmerry@cs.uct.ac.za
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| #
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| # This program is free software; you can redistribute it and/or
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| # modify it under the terms of the GNU General Public License
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| # as published by the Free Software Foundation; either version 2
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| # of the License, or (at your option) any later version.
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| #
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| # This program is distributed in the hope that it will be useful,
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| # but WITHOUT ANY WARRANTY; without even the implied warranty of
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| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| # GNU General Public License for more details.
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| #
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| # You should have received a copy of the GNU General Public License
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| # along with this program; if not, write to the Free Software Foundation,
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| # Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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| # Vector rounding se we can use as keys
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| #
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| # Updated on Aug 11, 2008 by Campbell Barton
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| #    - added 'comment' prefix to comments - Needed to comply with the PLY spec.
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| #
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| # Updated on Jan 1, 2007 by Gabe Ghearing
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| #    - fixed normals so they are correctly smooth/flat
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| #    - fixed crash when the model doesn't have uv coords or vertex colors
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| #    - fixed crash when the model has vertex colors but doesn't have uv coords
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| #    - changed float32 to float and uint8 to uchar for compatibility
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| # Errata/Notes as of Jan 1, 2007
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| #    - script exports texture coords if they exist even if TexFace isn't selected (not a big deal to me)
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| #    - ST(R) should probably be renamed UV(T) like in most PLY files (importer needs to be updated to take either)
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| #
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| # Updated on Jan 3, 2007 by Gabe Ghearing
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| #    - fixed "sticky" vertex UV exporting
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| #    - added pupmenu to enable/disable exporting normals, uv coords, and colors
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| # Errata/Notes as of Jan 3, 2007
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| #    - ST(R) coords should probably be renamed UV(T) like in most PLY files (importer needs to be updated to take either)
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| #    - edges should be exported since PLY files support them
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| #    - code is getting spaghettish, it should be refactored...
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| #
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| 
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| 
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| def rvec3d(v):	return round(v[0], 6), round(v[1], 6), round(v[2], 6)
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| def rvec2d(v):	return round(v[0], 6), round(v[1], 6)
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| 
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| def write(filename, scene, ob, \
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| 		EXPORT_APPLY_MODIFIERS= True,\
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| 		EXPORT_NORMALS= True,\
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| 		EXPORT_UV= True,\
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| 		EXPORT_COLORS= True\
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| 	):
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| 	
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| 	if not filename.lower().endswith('.ply'):
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| 		filename += '.ply'
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| 	
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| 	if not ob:
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| 		raise Exception("Error, Select 1 active object")
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| 		return
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| 	
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| 	file = open(filename, 'w')
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| 	
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| 	
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| 	#EXPORT_EDGES = Draw.Create(0)
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| 	"""
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| 	is_editmode = Blender.Window.EditMode()
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| 	if is_editmode:
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| 		Blender.Window.EditMode(0, '', 0)
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| 	
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| 	Window.WaitCursor(1)
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| 	"""
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| 	
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| 	#mesh = BPyMesh.getMeshFromObject(ob, None, EXPORT_APPLY_MODIFIERS, False, scn) # XXX
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| 	if EXPORT_APPLY_MODIFIERS:
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| 		mesh = ob.create_mesh(True, 'PREVIEW')
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| 	else:
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| 		mesh = ob.data
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| 	
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| 	if not mesh:
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| 		raise ("Error, could not get mesh data from active object")
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| 		return
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| 	
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| 	# mesh.transform(ob.matrixWorld) # XXX
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| 	
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| 	faceUV = len(mesh.uv_textures) > 0
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| 	vertexUV = len(mesh.sticky) > 0
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| 	vertexColors = len(mesh.vertex_colors) > 0
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| 	
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| 	if (not faceUV) and (not vertexUV):	EXPORT_UV = False
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| 	if not vertexColors:					EXPORT_COLORS = False
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| 	
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| 	if not EXPORT_UV:						faceUV = vertexUV = False
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| 	if not EXPORT_COLORS:					vertexColors = False
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| 		
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| 	if faceUV:
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| 		active_uv_layer = None
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| 		for lay in mesh.uv_textures:
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| 			if lay.active:
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| 				active_uv_layer= lay.data
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| 				break
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| 		if not active_uv_layer:
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| 			EXPORT_UV = False
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| 			faceUV = None
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| 	
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| 	if vertexColors:
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| 		active_col_layer = None
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| 		for lay in mesh.vertex_colors:
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| 			if lay.active:
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| 				active_col_layer= lay.data
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| 		if not active_col_layer:
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| 			EXPORT_COLORS = False
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| 			vertexColors = None
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| 	
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| 	# incase
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| 	color = uvcoord = uvcoord_key = normal = normal_key = None
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| 	
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| 	mesh_verts = mesh.verts # save a lookup
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| 	ply_verts = [] # list of dictionaries
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| 	# vdict = {} # (index, normal, uv) -> new index
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| 	vdict = [{} for i in range(len(mesh_verts))]
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| 	ply_faces = [[] for f in range(len(mesh.faces))]
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| 	vert_count = 0
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| 	for i, f in enumerate(mesh.faces):
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| 		
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| 		
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| 		smooth = f.smooth
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| 		if not smooth:
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| 			normal = tuple(f.normal)
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| 			normal_key = rvec3d(normal)
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| 		
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| 		if faceUV:
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| 			uv = active_uv_layer[i]
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| 			uv = uv.uv1, uv.uv2, uv.uv3, uv.uv4 # XXX - crufty :/
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| 		if vertexColors:
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| 			col = active_col_layer[i]
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| 			col = col.color1, col.color2, col.color3, col.color4
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| 		
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| 		f_verts= f.verts
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| 		
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| 		pf= ply_faces[i]
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| 		for j, vidx in enumerate(f_verts):
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| 			v = mesh_verts[vidx]
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| 			
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| 			if smooth:
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| 				normal=		tuple(v.normal)
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| 				normal_key = rvec3d(normal)
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| 			
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| 			if faceUV:
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| 				uvcoord=	uv[j][0], 1.0-uv[j][1]
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| 				uvcoord_key = rvec2d(uvcoord)
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| 			elif vertexUV:
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| 				uvcoord=	v.uvco[0], 1.0-v.uvco[1]
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| 				uvcoord_key = rvec2d(uvcoord)
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| 			
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| 			if vertexColors:
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| 				color=		col[j]
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| 				color= int(color[0]*255.0), int(color[1]*255.0), int(color[2]*255.0)
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| 			
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| 			
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| 			key = normal_key, uvcoord_key, color
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| 			
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| 			vdict_local = vdict[vidx]
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| 			pf_vidx = vdict_local.get(key) # Will be None initially
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| 			
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| 			if pf_vidx == None: # same as vdict_local.has_key(key)
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| 				pf_vidx = vdict_local[key] = vert_count;
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| 				ply_verts.append((vidx, normal, uvcoord, color))
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| 				vert_count += 1
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| 			
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| 			pf.append(pf_vidx)
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| 	
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| 	file.write('ply\n')
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| 	file.write('format ascii 1.0\n')
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| 	version = "2.5" # Blender.Get('version')
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| 	file.write('comment Created by Blender3D %s - www.blender.org, source file: %s\n' % (version, bpy.data.filename.split('/')[-1].split('\\')[-1] ))
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| 	
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| 	file.write('element vertex %d\n' % len(ply_verts))
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| 	
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| 	file.write('property float x\n')
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| 	file.write('property float y\n')
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| 	file.write('property float z\n')
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| 	
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| 	# XXX 
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| 	"""
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| 	if EXPORT_NORMALS:
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| 		file.write('property float nx\n')
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| 		file.write('property float ny\n')
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| 		file.write('property float nz\n')
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| 	"""
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| 	if EXPORT_UV:
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| 		file.write('property float s\n')
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| 		file.write('property float t\n')
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| 	if EXPORT_COLORS:
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| 		file.write('property uchar red\n')
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| 		file.write('property uchar green\n')
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| 		file.write('property uchar blue\n')
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| 	
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| 	file.write('element face %d\n' % len(mesh.faces))
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| 	file.write('property list uchar uint vertex_indices\n')
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| 	file.write('end_header\n')
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| 
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| 	for i, v in enumerate(ply_verts):
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| 		file.write('%.6f %.6f %.6f ' % tuple(mesh_verts[v[0]].co)) # co
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| 		"""
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| 		if EXPORT_NORMALS:
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| 			file.write('%.6f %.6f %.6f ' % v[1]) # no
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| 		"""
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| 		if EXPORT_UV:			file.write('%.6f %.6f ' % v[2]) # uv
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| 		if EXPORT_COLORS:		file.write('%u %u %u' % v[3]) # col
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| 		file.write('\n')
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| 	
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| 	for pf in ply_faces:
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| 		if len(pf)==3:		file.write('3 %d %d %d\n' % tuple(pf))
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| 		else:				file.write('4 %d %d %d %d\n' % tuple(pf))
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| 	
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| 	file.close()
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| 	print("writing", filename, "done")
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| 	
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| 	if EXPORT_APPLY_MODIFIERS:
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| 		bpy.data.remove_mesh(mesh)
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| 	
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| 	# XXX
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| 	"""
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| 	if is_editmode:
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| 		Blender.Window.EditMode(1, '', 0)
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| 	"""
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| 
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| class EXPORT_OT_ply(bpy.types.Operator):
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| 	'''Export a single object as a stanford PLY with normals, colours and texture coordinates.'''
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| 	__idname__ = "export.ply"
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| 	__label__ = "Export PLY"
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| 	
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| 	# List of operator properties, the attributes will be assigned
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| 	# to the class instance from the operator settings before calling.
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| 	
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| 	__props__ = [
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| 		bpy.props.StringProperty(attr="path", name="File Path", description="File path used for exporting the PLY file", maxlen= 1024, default= ""),
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| 		bpy.props.BoolProperty(attr="use_modifiers", name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default= True),
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| 		bpy.props.BoolProperty(attr="use_normals", name="Export Normals", description="Export Normals for smooth and hard shaded faces", default= True),
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| 		bpy.props.BoolProperty(attr="use_uvs", name="Export UVs", description="Exort the active UV layer", default= True),
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| 		bpy.props.BoolProperty(attr="use_colors", name="Export Vertex Colors", description="Exort the active vertex color layer", default= True)
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| 	]
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| 	
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| 	def poll(self, context):
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| 		return context.active_object != None
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| 	
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| 	def execute(self, context):
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| 		# print("Selected: " + context.active_object.name)
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| 
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| 		if not self.path:
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| 			raise Exception("filename not set")
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| 			
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| 		write(self.path, context.scene, context.active_object,\
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| 			EXPORT_APPLY_MODIFIERS = self.use_modifiers,
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| 			EXPORT_NORMALS = self.use_normals,
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| 			EXPORT_UV = self.use_uvs,
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| 			EXPORT_COLORS = self.use_colors,
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| 		)
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| 
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| 		return ('FINISHED',)
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| 	
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| 	def invoke(self, context, event):	
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| 		wm = context.manager
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| 		wm.add_fileselect(self.__operator__)
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| 		return ('RUNNING_MODAL',)
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| 
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| 
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| bpy.ops.add(EXPORT_OT_ply)
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| 
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| import dynamic_menu
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| menu_func = lambda self, context: self.layout.itemO("export.ply", text="Stanford (.ply)...")
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| menu_item = dynamic_menu.add(bpy.types.INFO_MT_file_export, menu_func)
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| 
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| if __name__ == "__main__":
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| 	bpy.ops.export.ply(path="/tmp/test.ply")
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