- Tangent vectors now can also be derived from orcos (No UV needed) - Normalmaps now properly support tangent space as well (Patch provided by Alfredo de Greef) Full log is here: http://www.blender3d.org/cms/New_Render_features.774.0.html
- Tangent vectors now can also be derived from orcos (No UV needed) - Normalmaps now properly support tangent space as well (Patch provided by Alfredo de Greef) Full log is here: http://www.blender3d.org/cms/New_Render_features.774.0.html