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Germano Cavalcante 6f5ef60f1b Fix T65640: Axis of Custom Shape Bones are drawn in a wrong position.
The problem is that Custom Shape Bones can also have a custom size.
So the pchan->disp_mat doesn't always consider the actual length of the bone.
The proposed solution is to calculate the axes matrix at the drawing pass.

Ref T65640

Reviewed By: fclem

Differential Revision: http://developer.blender.org/D5049
2020-02-20 00:53:07 +01:00
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