
This is extracted from the layer-manager branch. With the following changes: * Renamed references of layer manager to collections manager * I didn't include the editors/space_collections/ draw and util files. I still need to bring the drawing code here, so we see something.
212 lines
9.7 KiB
C++
212 lines
9.7 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_screen.h
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* \ingroup editors
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*/
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#ifndef __ED_SCREEN_H__
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#define __ED_SCREEN_H__
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_view2d_types.h"
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#include "DNA_view3d_types.h"
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#include "BLI_compiler_attrs.h"
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struct wmWindowManager;
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struct wmWindow;
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struct wmNotifier;
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struct wmEvent;
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struct wmKeyConfig;
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struct bContext;
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struct Scene;
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struct bScreen;
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struct ARegion;
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struct uiBlock;
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struct rcti;
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struct Main;
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/* regions */
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void ED_region_do_listen(struct bScreen *sc, struct ScrArea *sa, struct ARegion *ar, struct wmNotifier *note);
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void ED_region_do_draw(struct bContext *C, struct ARegion *ar);
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void ED_region_exit(struct bContext *C, struct ARegion *ar);
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void ED_region_pixelspace(struct ARegion *ar);
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void ED_region_set(const struct bContext *C, struct ARegion *ar);
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void ED_region_update_rect(struct bContext *C, struct ARegion *ar);
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void ED_region_init(struct bContext *C, struct ARegion *ar);
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void ED_region_tag_redraw(struct ARegion *ar);
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void ED_region_tag_redraw_partial(struct ARegion *ar, const struct rcti *rct);
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void ED_region_tag_redraw_overlay(struct ARegion *ar);
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void ED_region_tag_refresh_ui(struct ARegion *ar);
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void ED_region_panels_init(struct wmWindowManager *wm, struct ARegion *ar);
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void ED_region_panels(
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const struct bContext *C, struct ARegion *ar,
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const char *context, int contextnr,
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const bool vertical);
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void ED_region_header_init(struct ARegion *ar);
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void ED_region_header(const struct bContext *C, struct ARegion *ar);
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void ED_region_cursor_set(struct wmWindow *win, struct ScrArea *sa, struct ARegion *ar);
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void ED_region_toggle_hidden(struct bContext *C, struct ARegion *ar);
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void ED_region_info_draw(struct ARegion *ar, const char *text, float fill_color[4], const bool full_redraw);
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void ED_region_image_metadata_draw(int x, int y, struct ImBuf *ibuf, const rctf *frame, float zoomx, float zoomy);
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void ED_region_grid_draw(struct ARegion *ar, float zoomx, float zoomy);
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float ED_region_blend_factor(struct ARegion *ar);
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void ED_region_visible_rect(struct ARegion *ar, struct rcti *rect);
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/* spaces */
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void ED_spacetypes_keymap(struct wmKeyConfig *keyconf);
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int ED_area_header_switchbutton(const struct bContext *C, struct uiBlock *block, int yco);
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/* areas */
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void ED_area_initialize(struct wmWindowManager *wm, struct wmWindow *win, struct ScrArea *sa);
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void ED_area_exit(struct bContext *C, struct ScrArea *sa);
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int ED_screen_area_active(const struct bContext *C);
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void ED_area_do_listen(struct bScreen *sc, ScrArea *sa, struct wmNotifier *note);
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void ED_area_tag_redraw(ScrArea *sa);
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void ED_area_tag_redraw_regiontype(ScrArea *sa, int type);
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void ED_area_tag_refresh(ScrArea *sa);
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void ED_area_do_refresh(struct bContext *C, ScrArea *sa);
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void ED_area_azones_update(ScrArea *sa, const int mouse_xy[]);
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void ED_area_headerprint(ScrArea *sa, const char *str);
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void ED_area_newspace(struct bContext *C, ScrArea *sa, int type, const bool skip_ar_exit);
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void ED_area_prevspace(struct bContext *C, ScrArea *sa);
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void ED_area_swapspace(struct bContext *C, ScrArea *sa1, ScrArea *sa2);
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int ED_area_headersize(void);
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/* screens */
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void ED_screens_initialize(struct wmWindowManager *wm);
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void ED_screen_draw(struct wmWindow *win);
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void ED_screen_refresh(struct wmWindowManager *wm, struct wmWindow *win);
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void ED_screen_do_listen(struct bContext *C, struct wmNotifier *note);
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bScreen *ED_screen_duplicate(struct wmWindow *win, struct bScreen *sc);
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bScreen *ED_screen_add(struct wmWindow *win, struct Scene *scene, const char *name);
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bool ED_screen_set(struct bContext *C, struct bScreen *sc);
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bool ED_screen_delete(struct bContext *C, struct bScreen *sc);
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void ED_screen_set_scene(struct bContext *C, struct bScreen *screen, struct Scene *scene);
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bool ED_screen_delete_scene(struct bContext *C, struct Scene *scene);
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void ED_screen_set_subwinactive(struct bContext *C, struct wmEvent *event);
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void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen);
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void ED_screen_animation_timer(struct bContext *C, int redraws, int refresh, int sync, int enable);
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void ED_screen_animation_timer_update(struct bScreen *screen, int redraws, int refresh);
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void ED_screen_restore_temp_type(struct bContext *C, ScrArea *sa);
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ScrArea *ED_screen_full_newspace(struct bContext *C, ScrArea *sa, int type);
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void ED_screen_full_prevspace(struct bContext *C, ScrArea *sa);
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void ED_screen_full_restore(struct bContext *C, ScrArea *sa);
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struct ScrArea *ED_screen_state_toggle(struct bContext *C, struct wmWindow *win, struct ScrArea *sa, const short state);
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void ED_screens_header_tools_menu_create(struct bContext *C, struct uiLayout *layout, void *arg);
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bool ED_screen_stereo3d_required(struct bScreen *screen);
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void ED_screen_preview_render(const struct bScreen *screen, int size_x, int size_y, unsigned int *r_rect) ATTR_NONNULL();
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/* anim */
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void ED_update_for_newframe(struct Main *bmain, struct Scene *scene, int mute);
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void ED_refresh_viewport_fps(struct bContext *C);
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int ED_screen_animation_play(struct bContext *C, int sync, int mode);
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bScreen *ED_screen_animation_playing(const struct wmWindowManager *wm);
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bScreen *ED_screen_animation_no_scrub(const struct wmWindowManager *wm);
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/* screen keymaps */
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void ED_operatortypes_screen(void);
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void ED_keymap_screen(struct wmKeyConfig *keyconf);
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/* operators; context poll callbacks */
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int ED_operator_screenactive(struct bContext *C);
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int ED_operator_screen_mainwinactive(struct bContext *C);
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int ED_operator_areaactive(struct bContext *C);
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int ED_operator_regionactive(struct bContext *C);
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int ED_operator_scene_editable(struct bContext *C);
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int ED_operator_objectmode(struct bContext *C);
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int ED_operator_view3d_active(struct bContext *C);
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int ED_operator_region_view3d_active(struct bContext *C);
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int ED_operator_animview_active(struct bContext *C);
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int ED_operator_timeline_active(struct bContext *C);
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int ED_operator_outliner_active(struct bContext *C);
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int ED_operator_outliner_active_no_editobject(struct bContext *C);
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int ED_operator_file_active(struct bContext *C);
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int ED_operator_action_active(struct bContext *C);
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int ED_operator_buttons_active(struct bContext *C);
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int ED_operator_node_active(struct bContext *C);
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int ED_operator_node_editable(struct bContext *C);
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int ED_operator_graphedit_active(struct bContext *C);
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int ED_operator_sequencer_active(struct bContext *C);
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int ED_operator_sequencer_active_editable(struct bContext *C);
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int ED_operator_image_active(struct bContext *C);
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int ED_operator_nla_active(struct bContext *C);
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int ED_operator_logic_active(struct bContext *C);
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int ED_operator_info_active(struct bContext *C);
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int ED_operator_collections_active(struct bContext *C);
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int ED_operator_console_active(struct bContext *C);
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int ED_operator_object_active(struct bContext *C);
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int ED_operator_object_active_editable(struct bContext *C);
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int ED_operator_object_active_editable_mesh(struct bContext *C);
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int ED_operator_object_active_editable_font(struct bContext *C);
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int ED_operator_editmesh(struct bContext *C);
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int ED_operator_editmesh_view3d(struct bContext *C);
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int ED_operator_editmesh_region_view3d(struct bContext *C);
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int ED_operator_editarmature(struct bContext *C);
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int ED_operator_editcurve(struct bContext *C);
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int ED_operator_editcurve_3d(struct bContext *C);
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int ED_operator_editsurf(struct bContext *C);
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int ED_operator_editsurfcurve(struct bContext *C);
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int ED_operator_editsurfcurve_region_view3d(struct bContext *C);
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int ED_operator_editfont(struct bContext *C);
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int ED_operator_editlattice(struct bContext *C);
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int ED_operator_editmball(struct bContext *C);
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int ED_operator_uvedit(struct bContext *C);
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int ED_operator_uvedit_space_image(struct bContext *C);
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int ED_operator_uvmap(struct bContext *C);
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int ED_operator_posemode_exclusive(struct bContext *C);
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int ED_operator_posemode_context(struct bContext *C);
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int ED_operator_posemode(struct bContext *C);
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int ED_operator_posemode_local(struct bContext *C);
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int ED_operator_mask(struct bContext *C);
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/* Cache display helpers */
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void ED_region_cache_draw_background(const struct ARegion *ar);
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void ED_region_cache_draw_curfra_label(const int framenr, const float x, const float y);
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void ED_region_cache_draw_cached_segments(const struct ARegion *ar, const int num_segments, const int *points, const int sfra, const int efra);
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/* default keymaps, bitflags */
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#define ED_KEYMAP_UI 1
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#define ED_KEYMAP_VIEW2D 2
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#define ED_KEYMAP_MARKERS 4
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#define ED_KEYMAP_ANIMATION 8
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#define ED_KEYMAP_FRAMES 16
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#define ED_KEYMAP_GPENCIL 32
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#define ED_KEYMAP_HEADER 64
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#endif /* __ED_SCREEN_H__ */
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