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blender-archive/source/blender/editors/space_node/SConscript
Brecht Van Lommel 28ee0f9218 Texturing: texture and 3d view draw type changes, these should only have any
effect for a render engine using new shading nodes. In short:

* No longer uses images assigned to faces in the uv layer, rather the active
  image texture node is what is edited/painted/drawn.
* Textured draw type now shows the active image texture node, with solid
  lighting.
* Material draw mode shows GLSL shader of a simplified material node tree,
  using solid lighting.
* Textures for modifiers, brushes, etc, are now available from a dropdown in
  the texture tab in the properties editor. These do not use new shading nodes
  yet.

http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow
2011-11-08 13:07:16 +00:00

26 lines
827 B
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('*.c')
incs = '../include ../../blenfont ../../blenlib ../../blenkernel ../../makesdna ../../makesrna ../../imbuf'
incs += ' ../../nodes ../../render/extern/include ../../blenloader ../../gpu'
incs += ' ../../windowmanager #intern/guardedalloc #extern/glew/include'
defs = []
cf = []
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
#cf.append('/WX')
pass
if env['CC'] == 'gcc':
#cf.append('-Werror')
pass
if env['OURPLATFORM'] == 'linux':
cflags='-pthread'
incs += ' ../../../extern/binreloc/include'
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
incs += ' ' + env['BF_PTHREADS_INC']
env.BlenderLib ( 'bf_editors_space_node', sources, Split(incs), defs, libtype=['core'], priority=[55], compileflags=cf )