The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
131 lines
3.1 KiB
C++
131 lines
3.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2007 Blender Foundation */
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/** \file
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* \ingroup wm
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*/
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#pragma once
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struct wmWindow;
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#include "gizmo/wm_gizmo_wmapi.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct wmPaintCursor {
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struct wmPaintCursor *next, *prev;
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void *customdata;
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bool (*poll)(struct bContext *C);
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void (*draw)(bContext *C, int, int, void *customdata);
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short space_type;
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short region_type;
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} wmPaintCursor;
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/**
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* Cause a delayed #WM_exit()
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* call to avoid leaking memory when trying to exit from within operators.
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*/
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void wm_exit_schedule_delayed(const bContext *C);
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/**
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* Context is allowed to be NULL, do not free wm itself (lib_id.c).
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*/
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extern void wm_close_and_free(bContext *C, wmWindowManager *);
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extern void wm_close_and_free_all(bContext *C, ListBase *);
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/**
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* On startup, it adds all data, for matching.
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*/
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extern void wm_add_default(struct Main *bmain, bContext *C);
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extern void wm_clear_default_size(bContext *C);
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/* Register to window-manager for redo or macro. */
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/**
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* Called on event handling by `event_system.c`.
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*
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* All operations get registered in the window-manager here.
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*/
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void wm_operator_register(bContext *C, wmOperator *op);
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/* wm_operator.c, for init/exit */
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void wm_operatortype_free(void);
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/**
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* Called on initialize #WM_init().
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*/
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void wm_operatortype_init(void);
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/**
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* Default key-map for windows and screens, only call once per WM.
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*/
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void wm_window_keymap(wmKeyConfig *keyconf);
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void wm_operatortypes_register(void);
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/* wm_gesture.c */
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/* called in wm_draw.c */
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void wm_gesture_draw(struct wmWindow *win);
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/**
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* Use for line gesture.
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*/
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void wm_gesture_tag_redraw(struct wmWindow *win);
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/* wm_jobs.c */
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/**
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* Hard-coded to event #TIMERJOBS.
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*/
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void wm_jobs_timer(wmWindowManager *wm, wmTimer *wt);
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/**
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* Kill job entirely, also removes timer itself.
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*/
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void wm_jobs_timer_end(wmWindowManager *wm, wmTimer *wt);
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/* wm_files.cc */
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/**
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* Run the auto-save timer action.
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*/
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void wm_autosave_timer(struct Main *bmain, wmWindowManager *wm, wmTimer *wt);
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void wm_autosave_timer_begin(struct wmWindowManager *wm);
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void wm_autosave_timer_end(wmWindowManager *wm);
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void wm_autosave_delete(void);
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/* wm_splash_screen.c */
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void WM_OT_splash(wmOperatorType *ot);
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void WM_OT_splash_about(wmOperatorType *ot);
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/* wm_stereo.c */
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void wm_stereo3d_draw_sidebyside(wmWindow *win, int view);
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void wm_stereo3d_draw_topbottom(wmWindow *win, int view);
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/**
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* If needed, adjust \a r_mouse_xy
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* so that drawn cursor and handled mouse position are matching visually.
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*/
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void wm_stereo3d_mouse_offset_apply(wmWindow *win, int r_mouse_xy[2]);
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int wm_stereo3d_set_exec(bContext *C, wmOperator *op);
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int wm_stereo3d_set_invoke(bContext *C, wmOperator *op, const wmEvent *event);
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void wm_stereo3d_set_draw(bContext *C, wmOperator *op);
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bool wm_stereo3d_set_check(bContext *C, wmOperator *op);
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void wm_stereo3d_set_cancel(bContext *C, wmOperator *op);
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/**
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* Initialize operator properties.
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*/
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void wm_open_init_load_ui(wmOperator *op, bool use_prefs);
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void wm_open_init_use_scripts(wmOperator *op, bool use_prefs);
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#ifdef __cplusplus
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}
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#endif
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