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blender-archive/source/blender/editors/interface/interface_regions.c
Ton Roosendaal 6fe19cfc85 2.5
Work on getting notifiers in shape.

- Most important: local (to own region or area) redraw notifiers 
  have been depricated. This is not a good or correct notifier anyway. 
  Notifiers should be signals to other areas.

- Instead use these 2 functions:
    ED_area_tag_redraw(area);
    ED_region_tag_redraw(region);
  It seems to me good convention to keep the area/region redraw tag
  itself protected everywhere, for future improvements.

- Also added a basic WM function that checks overlapping regions,
  and flushes redraws to underlying regions. This makes menus and
  buttons allow to only send local region redraws.
  (Brought back two "swapbuffer indicators" to test this. 

- Todo: area 'action zone' redraws, and fixing other notifiers...
  sending data pointers in a notifier seems to be bad idea.
2008-12-16 12:28:00 +00:00

1679 lines
42 KiB
C

#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_screen_types.h"
#include "DNA_view2d_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BKE_global.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm_subwindow.h"
#include "wm_window.h"
#include "BIF_gl.h"
#include "UI_interface.h"
#include "UI_text.h"
#include "UI_view2d.h"
#include "ED_screen.h"
#include "interface.h"
#define MENU_BUTTON_HEIGHT 20
#define B_NOP -1
#define MENU_SHADOW_LEFT -1
#define MENU_SHADOW_BOTTOM -10
#define MENU_SHADOW_RIGHT 10
#define MENU_SHADOW_TOP 1
/*********************** Menu Data Parsing ********************* */
typedef struct {
char *str;
int retval;
int icon;
} MenuEntry;
typedef struct {
char *instr;
char *title;
int titleicon;
MenuEntry *items;
int nitems, itemssize;
} MenuData;
static MenuData *menudata_new(char *instr)
{
MenuData *md= MEM_mallocN(sizeof(*md), "MenuData");
md->instr= instr;
md->title= NULL;
md->titleicon= 0;
md->items= NULL;
md->nitems= md->itemssize= 0;
return md;
}
static void menudata_set_title(MenuData *md, char *title, int titleicon)
{
if (!md->title)
md->title= title;
if (!md->titleicon)
md->titleicon= titleicon;
}
static void menudata_add_item(MenuData *md, char *str, int retval, int icon)
{
if (md->nitems==md->itemssize) {
int nsize= md->itemssize?(md->itemssize<<1):1;
MenuEntry *oitems= md->items;
md->items= MEM_mallocN(nsize*sizeof(*md->items), "md->items");
if (oitems) {
memcpy(md->items, oitems, md->nitems*sizeof(*md->items));
MEM_freeN(oitems);
}
md->itemssize= nsize;
}
md->items[md->nitems].str= str;
md->items[md->nitems].retval= retval;
md->items[md->nitems].icon= icon;
md->nitems++;
}
void menudata_free(MenuData *md)
{
MEM_freeN(md->instr);
if (md->items)
MEM_freeN(md->items);
MEM_freeN(md);
}
/**
* Parse menu description strings, string is of the
* form "[sss%t|]{(sss[%xNN]|), (%l|)}", ssss%t indicates the
* menu title, sss or sss%xNN indicates an option,
* if %xNN is given then NN is the return value if
* that option is selected otherwise the return value
* is the index of the option (starting with 1). %l
* indicates a seperator.
*
* @param str String to be parsed.
* @retval new menudata structure, free with menudata_free()
*/
MenuData *decompose_menu_string(char *str)
{
char *instr= BLI_strdup(str);
MenuData *md= menudata_new(instr);
char *nitem= NULL, *s= instr;
int nicon=0, nretval= 1, nitem_is_title= 0;
while (1) {
char c= *s;
if (c=='%') {
if (s[1]=='x') {
nretval= atoi(s+2);
*s= '\0';
s++;
} else if (s[1]=='t') {
nitem_is_title= 1;
*s= '\0';
s++;
} else if (s[1]=='l') {
nitem= "%l";
s++;
} else if (s[1]=='i') {
nicon= atoi(s+2);
*s= '\0';
s++;
}
} else if (c=='|' || c=='\0') {
if (nitem) {
*s= '\0';
if (nitem_is_title) {
menudata_set_title(md, nitem, nicon);
nitem_is_title= 0;
} else {
/* prevent separator to get a value */
if(nitem[0]=='%' && nitem[1]=='l')
menudata_add_item(md, nitem, -1, nicon);
else
menudata_add_item(md, nitem, nretval, nicon);
nretval= md->nitems+1;
}
nitem= NULL;
nicon= 0;
}
if (c=='\0')
break;
} else if (!nitem)
nitem= s;
s++;
}
return md;
}
void ui_set_name_menu(uiBut *but, int value)
{
MenuData *md;
int i;
md= decompose_menu_string(but->str);
for (i=0; i<md->nitems; i++)
if (md->items[i].retval==value)
strcpy(but->drawstr, md->items[i].str);
menudata_free(md);
}
/******************** Creating Temporary regions ******************/
ARegion *ui_add_temporary_region(bScreen *sc)
{
ARegion *ar;
ar= MEM_callocN(sizeof(ARegion), "area region");
BLI_addtail(&sc->regionbase, ar);
ar->regiontype= RGN_TYPE_TEMPORARY;
ar->alignment= RGN_ALIGN_FLOAT;
return ar;
}
void ui_remove_temporary_region(bContext *C, bScreen *sc, ARegion *ar)
{
ED_region_exit(C, ar);
BKE_area_region_free(ar);
BLI_freelinkN(&sc->regionbase, ar);
}
/************************* Creating Tooltips **********************/
typedef struct uiTooltipData {
rctf bbox;
struct BMF_Font *font;
char *tip;
float aspect;
} uiTooltipData;
static void ui_tooltip_region_draw(const bContext *C, ARegion *ar)
{
uiTooltipData *data;
int x1, y1, x2, y2;
data= ar->regiondata;
x1= ar->winrct.xmin;
y1= ar->winrct.ymin;
x2= ar->winrct.xmax;
y2= ar->winrct.ymax;
/* draw drop shadow */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glColor4ub(0, 0, 0, 20);
gl_round_box(GL_POLYGON, 3, 3, x2-x1-3, y2-y1-2, 2.0);
gl_round_box(GL_POLYGON, 3, 2, x2-x1-2, y2-y1-2, 3.0);
glColor4ub(0, 0, 0, 8);
gl_round_box(GL_POLYGON, 3, 1, x2-x1-1, y2-y1-3, 4.0);
gl_round_box(GL_POLYGON, 3, 0, x2-x1-0, y2-y1-3, 5.0);
glDisable(GL_BLEND);
/* draw background */
glColor3f(1.0f, 1.0f, 0.8666f);
glRectf(0, 4, x2-x1+4, y2-y1);
/* draw text */
glColor3ub(0,0,0);
/* set the position for drawing text +4 in from the left edge, and leaving
* an equal gap between the top of the background box and the top of the
* string's bbox, and the bottom of the background box, and the bottom of
* the string's bbox */
ui_rasterpos_safe(4, ((y2-data->bbox.ymax)+(y1+data->bbox.ymin))/2 - data->bbox.ymin - y1, data->aspect);
UI_SetScale(1.0);
UI_DrawString(data->font, data->tip, ui_translate_tooltips());
}
static void ui_tooltip_region_free(ARegion *ar)
{
uiTooltipData *data;
data= ar->regiondata;
MEM_freeN(data->tip);
MEM_freeN(data);
}
ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
{
static ARegionType type;
ARegion *ar;
uiTooltipData *data;
int x1, x2, y1, y2, winx, winy;
if(!but->tip || strlen(but->tip)==0)
return NULL;
/* create area region */
ar= ui_add_temporary_region(C->window->screen);
memset(&type, 0, sizeof(ARegionType));
type.draw= ui_tooltip_region_draw;
type.free= ui_tooltip_region_free;
ar->type= &type;
/* create tooltip data */
data= MEM_callocN(sizeof(uiTooltipData), "uiTooltipData");
data->tip= BLI_strdup(but->tip);
data->font= but->font;
data->aspect= but->aspect;
UI_GetBoundingBox(data->font, data->tip, ui_translate_tooltips(), &data->bbox);
ar->regiondata= data;
/* compute position */
x1= (but->x1+but->x2)/2;
x2= x1+but->aspect*((data->bbox.xmax-data->bbox.xmin) + 8);
y2= but->y1-10;
y1= y2-but->aspect*((data->bbox.ymax+(data->bbox.ymax-data->bbox.ymin)));
y2 += 8;
x2 += 8;
if(butregion) {
/* XXX temp, region v2ds can be empty still */
if(butregion->v2d.cur.xmin != butregion->v2d.cur.xmax) {
short tx, ty;
UI_view2d_to_region_no_clip(&butregion->v2d, x1, y1, &tx, &ty);
x1= (int)tx; y1= (int)ty;
UI_view2d_to_region_no_clip(&butregion->v2d, x2, y2, &tx, &ty);
x2= (int)tx; y2= (int)ty;
}
x1 += butregion->winrct.xmin;
x2 += butregion->winrct.xmin;
y1 += butregion->winrct.ymin;
y2 += butregion->winrct.ymin;
}
wm_window_get_size(C->window, &winx, &winy);
if(x2 > winx) {
/* super size */
if(x2 > winx + x1) {
x2= winx;
x1= 0;
}
else {
x1 -= x2-winx;
x2= winx;
}
}
if(y1 < 0) {
y1 += 36;
y2 += 36;
}
ar->winrct.xmin= x1;
ar->winrct.ymin= y1;
ar->winrct.xmax= x2;
ar->winrct.ymax= y2;
/* adds subwindow */
ED_region_init(C, ar);
/* notify change and redraw */
ED_region_tag_redraw(ar);
return ar;
}
void ui_tooltip_free(bContext *C, ARegion *ar)
{
ui_remove_temporary_region(C, C->window->screen, ar);
WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL);
}
/************************* Creating Menu Blocks **********************/
/* position block relative to but, result is in window space */
static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but, uiBlock *block)
{
uiBut *bt;
uiSafetyRct *saferct;
rctf butrct;
float aspect;
int xsize, ysize, xof=0, yof=0, center;
short dir1= 0, dir2=0;
/* transform to window coordinates, using the source button region/block */
butrct.xmin= but->x1; butrct.xmax= but->x2;
butrct.ymin= but->y1; butrct.ymax= but->y2;
ui_block_to_window_fl(butregion, but->block, &butrct.xmin, &butrct.ymin);
ui_block_to_window_fl(butregion, but->block, &butrct.xmax, &butrct.ymax);
/* calc block rect */
if(block->minx == 0.0f && block->maxx == 0.0f) {
if(block->buttons.first) {
block->minx= block->miny= 10000;
block->maxx= block->maxy= -10000;
bt= block->buttons.first;
while(bt) {
if(bt->x1 < block->minx) block->minx= bt->x1;
if(bt->y1 < block->miny) block->miny= bt->y1;
if(bt->x2 > block->maxx) block->maxx= bt->x2;
if(bt->y2 > block->maxy) block->maxy= bt->y2;
bt= bt->next;
}
}
else {
/* we're nice and allow empty blocks too */
block->minx= block->miny= 0;
block->maxx= block->maxy= 20;
}
}
aspect= (float)(block->maxx - block->minx + 4);
ui_block_to_window_fl(butregion, but->block, &block->minx, &block->miny);
ui_block_to_window_fl(butregion, but->block, &block->maxx, &block->maxy);
//block->minx-= 2.0; block->miny-= 2.0;
//block->maxx+= 2.0; block->maxy+= 2.0;
xsize= block->maxx - block->minx+4; // 4 for shadow
ysize= block->maxy - block->miny+4;
aspect/= (float)xsize;
if(but) {
int left=0, right=0, top=0, down=0;
int winx, winy;
wm_window_get_size(window, &winx, &winy);
if(block->direction & UI_CENTER) center= ysize/2;
else center= 0;
if( butrct.xmin-xsize > 0.0) left= 1;
if( butrct.xmax+xsize < winx) right= 1;
if( butrct.ymin-ysize+center > 0.0) down= 1;
if( butrct.ymax+ysize-center < winy) top= 1;
dir1= block->direction & UI_DIRECTION;
/* secundary directions */
if(dir1 & (UI_TOP|UI_DOWN)) {
if(dir1 & UI_LEFT) dir2= UI_LEFT;
else if(dir1 & UI_RIGHT) dir2= UI_RIGHT;
dir1 &= (UI_TOP|UI_DOWN);
}
if(dir2==0) if(dir1==UI_LEFT || dir1==UI_RIGHT) dir2= UI_DOWN;
if(dir2==0) if(dir1==UI_TOP || dir1==UI_DOWN) dir2= UI_LEFT;
/* no space at all? dont change */
if(left || right) {
if(dir1==UI_LEFT && left==0) dir1= UI_RIGHT;
if(dir1==UI_RIGHT && right==0) dir1= UI_LEFT;
/* this is aligning, not append! */
if(dir2==UI_LEFT && right==0) dir2= UI_RIGHT;
if(dir2==UI_RIGHT && left==0) dir2= UI_LEFT;
}
if(down || top) {
if(dir1==UI_TOP && top==0) dir1= UI_DOWN;
if(dir1==UI_DOWN && down==0) dir1= UI_TOP;
if(dir2==UI_TOP && top==0) dir2= UI_DOWN;
if(dir2==UI_DOWN && down==0) dir2= UI_TOP;
}
if(dir1==UI_LEFT) {
xof= butrct.xmin - block->maxx;
if(dir2==UI_TOP) yof= butrct.ymin - block->miny-center;
else yof= butrct.ymax - block->maxy+center;
}
else if(dir1==UI_RIGHT) {
xof= butrct.xmax - block->minx;
if(dir2==UI_TOP) yof= butrct.ymin - block->miny-center;
else yof= butrct.ymax - block->maxy+center;
}
else if(dir1==UI_TOP) {
yof= butrct.ymax - block->miny;
if(dir2==UI_RIGHT) xof= butrct.xmax - block->maxx;
else xof= butrct.xmin - block->minx;
// changed direction?
if((dir1 & block->direction)==0) {
if(block->direction & UI_SHIFT_FLIPPED)
xof+= dir2==UI_LEFT?25:-25;
uiBlockFlipOrder(block);
}
}
else if(dir1==UI_DOWN) {
yof= butrct.ymin - block->maxy;
if(dir2==UI_RIGHT) xof= butrct.xmax - block->maxx;
else xof= butrct.xmin - block->minx;
// changed direction?
if((dir1 & block->direction)==0) {
if(block->direction & UI_SHIFT_FLIPPED)
xof+= dir2==UI_LEFT?25:-25;
uiBlockFlipOrder(block);
}
}
/* and now we handle the exception; no space below or to top */
if(top==0 && down==0) {
if(dir1==UI_LEFT || dir1==UI_RIGHT) {
// align with bottom of screen
yof= ysize;
}
}
/* or no space left or right */
if(left==0 && right==0) {
if(dir1==UI_TOP || dir1==UI_DOWN) {
// align with left size of screen
xof= -block->minx+5;
}
}
// apply requested offset in the block
xof += block->xofs/block->aspect;
yof += block->yofs/block->aspect;
}
/* apply */
for(bt= block->buttons.first; bt; bt= bt->next) {
ui_block_to_window_fl(butregion, but->block, &bt->x1, &bt->y1);
ui_block_to_window_fl(butregion, but->block, &bt->x2, &bt->y2);
bt->x1 += xof;
bt->x2 += xof;
bt->y1 += yof;
bt->y2 += yof;
bt->aspect= 1.0;
// ui_check_but recalculates drawstring size in pixels
ui_check_but(bt);
}
block->minx += xof;
block->miny += yof;
block->maxx += xof;
block->maxy += yof;
/* safety calculus */
if(but) {
float midx= (butrct.xmin+butrct.xmax)/2.0;
float midy= (butrct.ymin+butrct.ymax)/2.0;
/* when you are outside parent button, safety there should be smaller */
// parent button to left
if( midx < block->minx ) block->safety.xmin= block->minx-3;
else block->safety.xmin= block->minx-40;
// parent button to right
if( midx > block->maxx ) block->safety.xmax= block->maxx+3;
else block->safety.xmax= block->maxx+40;
// parent button on bottom
if( midy < block->miny ) block->safety.ymin= block->miny-3;
else block->safety.ymin= block->miny-40;
// parent button on top
if( midy > block->maxy ) block->safety.ymax= block->maxy+3;
else block->safety.ymax= block->maxy+40;
// exception for switched pulldowns...
if(dir1 && (dir1 & block->direction)==0) {
if(dir2==UI_RIGHT) block->safety.xmax= block->maxx+3;
if(dir2==UI_LEFT) block->safety.xmin= block->minx-3;
}
block->direction= dir1;
}
else {
block->safety.xmin= block->minx-40;
block->safety.ymin= block->miny-40;
block->safety.xmax= block->maxx+40;
block->safety.ymax= block->maxy+40;
}
/* keep a list of these, needed for pulldown menus */
saferct= MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
saferct->parent= butrct;
saferct->safety= block->safety;
BLI_freelistN(&block->saferct);
if(but)
BLI_duplicatelist(&block->saferct, &but->block->saferct);
BLI_addhead(&block->saferct, saferct);
}
static void ui_block_region_draw(const bContext *C, ARegion *ar)
{
uiBlock *block;
for(block=ar->uiblocks.first; block; block=block->next)
uiDrawBlock(block);
}
uiMenuBlockHandle *ui_menu_block_create(bContext *C, ARegion *butregion, uiBut *but, uiBlockFuncFP block_func, void *arg)
{
static ARegionType type;
ARegion *ar;
uiBlock *block;
uiBut *bt;
uiMenuBlockHandle *handle;
uiSafetyRct *saferct;
/* create handle */
handle= MEM_callocN(sizeof(uiMenuBlockHandle), "uiMenuBlockHandle");
/* create area region */
ar= ui_add_temporary_region(C->window->screen);
memset(&type, 0, sizeof(ARegionType));
type.draw= ui_block_region_draw;
ar->type= &type;
UI_add_region_handlers(&ar->handlers);
handle->region= ar;
ar->regiondata= handle;
/* create ui block */
block= block_func(C, handle, arg);
block->handle= handle;
/* if this is being created from a button */
if(but) {
if(ELEM(but->type, BLOCK, PULLDOWN))
block->xofs = -2; /* for proper alignment */
/* only used for automatic toolbox, so can set the shift flag */
if(but->flag & UI_MAKE_TOP) {
block->direction= UI_TOP|UI_SHIFT_FLIPPED;
uiBlockFlipOrder(block);
}
if(but->flag & UI_MAKE_DOWN) block->direction= UI_DOWN|UI_SHIFT_FLIPPED;
if(but->flag & UI_MAKE_LEFT) block->direction |= UI_LEFT;
if(but->flag & UI_MAKE_RIGHT) block->direction |= UI_RIGHT;
ui_block_position(C->window, butregion, but, block);
}
else {
/* keep a list of these, needed for pulldown menus */
saferct= MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
saferct->safety= block->safety;
BLI_addhead(&block->saferct, saferct);
}
/* the block and buttons were positioned in window space as in 2.4x, now
* these menu blocks are regions so we bring it back to region space.
* additionally we add some padding for the menu shadow */
ar->winrct.xmin= block->minx + MENU_SHADOW_LEFT;
ar->winrct.xmax= block->maxx + MENU_SHADOW_RIGHT;
ar->winrct.ymin= block->miny + MENU_SHADOW_BOTTOM;
ar->winrct.ymax= block->maxy + MENU_SHADOW_TOP;
block->minx -= ar->winrct.xmin;
block->maxx -= ar->winrct.xmin;
block->miny -= ar->winrct.ymin;
block->maxy -= ar->winrct.ymin;
for(bt= block->buttons.first; bt; bt= bt->next) {
bt->x1 -= ar->winrct.xmin;
bt->x2 -= ar->winrct.xmin;
bt->y1 -= ar->winrct.ymin;
bt->y2 -= ar->winrct.ymin;
}
block->flag |= UI_BLOCK_LOOP|UI_BLOCK_MOVEMOUSE_QUIT;
/* adds subwindow */
ED_region_init(C, ar);
/* get winmat now that we actually have the subwindow */
wm_subwindow_set(C->window, ar->swinid);
wm_subwindow_getmatrix(C->window, ar->swinid, block->winmat);
/* notify change and redraw */
ED_region_tag_redraw(ar);
return handle;
}
void ui_menu_block_free(bContext *C, uiMenuBlockHandle *handle)
{
ui_remove_temporary_region(C, C->window->screen, handle->region);
MEM_freeN(handle);
WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL);
}
/***************************** Menu Button ***************************/
uiBlock *ui_block_func_MENU(bContext *C, uiMenuBlockHandle *handle, void *arg_but)
{
uiBut *but= arg_but;
uiBlock *block;
uiBut *bt;
MenuData *md;
ListBase lb;
float aspect;
int width, height, boxh, columns, rows, startx, starty, x1, y1, xmax, a;
/* create the block */
block= uiBeginBlock(C, handle->region, "menu", UI_EMBOSSP, UI_HELV);
block->dt= UI_EMBOSSP;
block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT;
block->themecol= TH_MENU_ITEM;
/* compute menu data */
md= decompose_menu_string(but->str);
/* columns and row calculation */
columns= (md->nitems+20)/20;
if(columns<1)
columns= 1;
if(columns>8)
columns= (md->nitems+25)/25;
rows= md->nitems/columns;
if(rows<1)
rows= 1;
while(rows*columns<md->nitems)
rows++;
/* prevent scaling up of pupmenu */
aspect= but->aspect;
if(aspect < 1.0f)
aspect = 1.0f;
/* size and location */
if(md->title)
width= 1.5*aspect*strlen(md->title)+UI_GetStringWidth(block->curfont, md->title, ui_translate_menus());
else
width= 0;
for(a=0; a<md->nitems; a++) {
xmax= aspect*UI_GetStringWidth(block->curfont, md->items[a].str, ui_translate_menus());
if(md->items[a].icon)
xmax += 20*aspect;
if(xmax>width)
width= xmax;
}
width+= 10;
if(width < (but->x2 - but->x1))
width = (but->x2 - but->x1);
if(width<50)
width=50;
boxh= MENU_BUTTON_HEIGHT;
height= rows*boxh;
if(md->title)
height+= boxh;
/* here we go! */
startx= but->x1;
starty= but->y1;
if(md->title) {
uiBut *bt;
uiSetCurFont(block, block->font+1);
if (md->titleicon) {
bt= uiDefIconTextBut(block, LABEL, 0, md->titleicon, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, "");
} else {
bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, "");
bt->flag= UI_TEXT_LEFT;
}
uiSetCurFont(block, block->font);
}
for(a=0; a<md->nitems; a++) {
x1= startx + width*((int)(md->nitems-a-1)/rows);
y1= starty - boxh*(rows - ((md->nitems - a - 1)%rows)) + (rows*boxh);
if (strcmp(md->items[md->nitems-a-1].str, "%l")==0) {
bt= uiDefBut(block, SEPR, B_NOP, "", x1, y1,(short)(width-(rows>1)), (short)(boxh-1), NULL, 0.0, 0.0, 0, 0, "");
}
else if(md->items[md->nitems-a-1].icon) {
bt= uiDefIconTextButF(block, BUTM|FLO, B_NOP, md->items[md->nitems-a-1].icon ,md->items[md->nitems-a-1].str, x1, y1,(short)(width-(rows>1)), (short)(boxh-1), &handle->retvalue, (float) md->items[md->nitems-a-1].retval, 0.0, 0, 0, "");
}
else {
bt= uiDefButF(block, BUTM|FLO, B_NOP, md->items[md->nitems-a-1].str, x1, y1,(short)(width-(rows>1)), (short)(boxh-1), &handle->retvalue, (float) md->items[md->nitems-a-1].retval, 0.0, 0, 0, "");
}
}
menudata_free(md);
/* the code up here has flipped locations, because of change of preferred order */
/* thats why we have to switch list order too, to make arrowkeys work */
lb.first= lb.last= NULL;
bt= block->buttons.first;
while(bt) {
uiBut *next= bt->next;
BLI_remlink(&block->buttons, bt);
BLI_addhead(&lb, bt);
bt= next;
}
block->buttons= lb;
block->direction= UI_TOP;
uiEndBlock(C, block);
return block;
}
uiBlock *ui_block_func_ICONROW(bContext *C, uiMenuBlockHandle *handle, void *arg_but)
{
uiBut *but= arg_but;
uiBlock *block;
int a;
block= uiBeginBlock(C, handle->region, "menu", UI_EMBOSSP, UI_HELV);
block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT;
block->themecol= TH_MENU_ITEM;
for(a=(int)but->min; a<=(int)but->max; a++) {
uiDefIconButF(block, BUTM|FLO, B_NOP, but->icon+(a-but->min), 0, (short)(18*a), (short)(but->x2-but->x1-4), 18, &handle->retvalue, (float)a, 0.0, 0, 0, "");
}
block->direction= UI_TOP;
uiEndBlock(C, block);
return block;
}
uiBlock *ui_block_func_ICONTEXTROW(bContext *C, uiMenuBlockHandle *handle, void *arg_but)
{
uiBut *but= arg_but;
uiBlock *block;
MenuData *md;
int width, xmax, ypos, a;
block= uiBeginBlock(C, handle->region, "menu", UI_EMBOSSP, UI_HELV);
block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT;
block->themecol= TH_MENU_ITEM;
md= decompose_menu_string(but->str);
/* size and location */
/* expand menu width to fit labels */
if(md->title)
width= 2*strlen(md->title)+UI_GetStringWidth(block->curfont, md->title, ui_translate_menus());
else
width= 0;
for(a=0; a<md->nitems; a++) {
xmax= UI_GetStringWidth(block->curfont, md->items[a].str, ui_translate_menus());
if(xmax>width) width= xmax;
}
width+= 30;
if (width<50) width=50;
ypos = 1;
/* loop through the menu options and draw them out with icons & text labels */
for(a=0; a<md->nitems; a++) {
/* add a space if there's a separator (%l) */
if (strcmp(md->items[a].str, "%l")==0) {
ypos +=3;
}
else {
uiDefIconTextButF(block, BUTM|FLO, B_NOP, (short)((but->icon)+(md->items[a].retval-but->min)), md->items[a].str, 0, ypos,(short)width, 19, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, "");
ypos += 20;
}
}
if(md->title) {
uiBut *bt;
uiSetCurFont(block, block->font+1);
bt= uiDefBut(block, LABEL, 0, md->title, 0, ypos, (short)width, 19, NULL, 0.0, 0.0, 0, 0, "");
uiSetCurFont(block, block->font);
bt->flag= UI_TEXT_LEFT;
}
menudata_free(md);
block->direction= UI_TOP;
uiBoundsBlock(block, 3);
uiEndBlock(C, block);
return block;
}
static void ui_warp_pointer(short x, short y)
{
/* XXX 2.50 which function to use for this? */
#if 0
/* OSX has very poor mousewarp support, it sends events;
this causes a menu being pressed immediately ... */
#ifndef __APPLE__
warp_pointer(x, y);
#endif
#endif
}
/********************* Color Button ****************/
/* picker sizes S hsize, F full size, D spacer, B button/pallette height */
#define SPICK 110.0
#define FPICK 180.0
#define DPICK 6.0
#define BPICK 24.0
#define UI_PALETTE_TOT 16
/* note; in tot+1 the old color is stored */
static float palette[UI_PALETTE_TOT+1][3]= {
{0.93, 0.83, 0.81}, {0.88, 0.89, 0.73}, {0.69, 0.81, 0.57}, {0.51, 0.76, 0.64},
{0.37, 0.56, 0.61}, {0.33, 0.29, 0.55}, {0.46, 0.21, 0.51}, {0.40, 0.12, 0.18},
{1.0, 1.0, 1.0}, {0.85, 0.85, 0.85}, {0.7, 0.7, 0.7}, {0.56, 0.56, 0.56},
{0.42, 0.42, 0.42}, {0.28, 0.28, 0.28}, {0.14, 0.14, 0.14}, {0.0, 0.0, 0.0}
};
/* for picker, while editing hsv */
void ui_set_but_hsv(uiBut *but)
{
float col[3];
hsv_to_rgb(but->hsv[0], but->hsv[1], but->hsv[2], col, col+1, col+2);
ui_set_but_vectorf(but, col);
}
static void update_picker_hex(uiBlock *block, float *rgb)
{
uiBut *bt;
char col[16];
sprintf(col, "%02X%02X%02X", (unsigned int)(rgb[0]*255.0), (unsigned int)(rgb[1]*255.0), (unsigned int)(rgb[2]*255.0));
// this updates button strings, is hackish... but button pointers are on stack of caller function
for(bt= block->buttons.first; bt; bt= bt->next) {
if(strcmp(bt->str, "Hex: ")==0) {
strcpy(bt->poin, col);
ui_check_but(bt);
break;
}
}
}
void ui_update_block_buts_hsv(uiBlock *block, float *hsv)
{
uiBut *bt;
float r, g, b;
float rgb[3];
// this updates button strings, is hackish... but button pointers are on stack of caller function
hsv_to_rgb(hsv[0], hsv[1], hsv[2], &r, &g, &b);
rgb[0] = r; rgb[1] = g; rgb[2] = b;
update_picker_hex(block, rgb);
for(bt= block->buttons.first; bt; bt= bt->next) {
if(bt->type==HSVCUBE) {
VECCOPY(bt->hsv, hsv);
ui_set_but_hsv(bt);
}
else if(bt->str[1]==' ') {
if(bt->str[0]=='R') {
ui_set_but_val(bt, r);
}
else if(bt->str[0]=='G') {
ui_set_but_val(bt, g);
}
else if(bt->str[0]=='B') {
ui_set_but_val(bt, b);
}
else if(bt->str[0]=='H') {
ui_set_but_val(bt, hsv[0]);
}
else if(bt->str[0]=='S') {
ui_set_but_val(bt, hsv[1]);
}
else if(bt->str[0]=='V') {
ui_set_but_val(bt, hsv[2]);
}
}
}
}
static void ui_update_block_buts_hex(uiBlock *block, char *hexcol)
{
uiBut *bt;
float r=0, g=0, b=0;
float h, s, v;
// this updates button strings, is hackish... but button pointers are on stack of caller function
hex_to_rgb(hexcol, &r, &g, &b);
rgb_to_hsv(r, g, b, &h, &s, &v);
for(bt= block->buttons.first; bt; bt= bt->next) {
if(bt->type==HSVCUBE) {
bt->hsv[0] = h;
bt->hsv[1] = s;
bt->hsv[2] = v;
ui_set_but_hsv(bt);
}
else if(bt->str[1]==' ') {
if(bt->str[0]=='R') {
ui_set_but_val(bt, r);
}
else if(bt->str[0]=='G') {
ui_set_but_val(bt, g);
}
else if(bt->str[0]=='B') {
ui_set_but_val(bt, b);
}
else if(bt->str[0]=='H') {
ui_set_but_val(bt, h);
}
else if(bt->str[0]=='S') {
ui_set_but_val(bt, s);
}
else if(bt->str[0]=='V') {
ui_set_but_val(bt, v);
}
}
}
}
/* bt1 is palette but, col1 is original color */
/* callback to copy from/to palette */
static void do_palette_cb(bContext *C, void *bt1, void *col1)
{
uiBut *but1= (uiBut *)bt1;
float *col= (float *)col1;
float *fp, hsv[3];
fp= (float *)but1->poin;
/* XXX 2.50 bad access, how to solve?
*
if( (get_qual() & LR_CTRLKEY) ) {
VECCOPY(fp, col);
}
else*/ {
VECCOPY(col, fp);
}
rgb_to_hsv(col[0], col[1], col[2], hsv, hsv+1, hsv+2);
ui_update_block_buts_hsv(but1->block, hsv);
update_picker_hex(but1->block, col);
}
/* bt1 is num but, hsv1 is pointer to original color in hsv space*/
/* callback to handle changes in num-buts in picker */
static void do_palette1_cb(bContext *C, void *bt1, void *hsv1)
{
uiBut *but1= (uiBut *)bt1;
float *hsv= (float *)hsv1;
float *fp= NULL;
if(but1->str[1]==' ') {
if(but1->str[0]=='R') fp= (float *)but1->poin;
else if(but1->str[0]=='G') fp= ((float *)but1->poin)-1;
else if(but1->str[0]=='B') fp= ((float *)but1->poin)-2;
}
if(fp) {
rgb_to_hsv(fp[0], fp[1], fp[2], hsv, hsv+1, hsv+2);
}
ui_update_block_buts_hsv(but1->block, hsv);
}
/* bt1 is num but, col1 is pointer to original color */
/* callback to handle changes in num-buts in picker */
static void do_palette2_cb(bContext *C, void *bt1, void *col1)
{
uiBut *but1= (uiBut *)bt1;
float *rgb= (float *)col1;
float *fp= NULL;
if(but1->str[1]==' ') {
if(but1->str[0]=='H') fp= (float *)but1->poin;
else if(but1->str[0]=='S') fp= ((float *)but1->poin)-1;
else if(but1->str[0]=='V') fp= ((float *)but1->poin)-2;
}
if(fp) {
hsv_to_rgb(fp[0], fp[1], fp[2], rgb, rgb+1, rgb+2);
}
ui_update_block_buts_hsv(but1->block, fp);
}
static void do_palette_hex_cb(bContext *C, void *bt1, void *hexcl)
{
uiBut *but1= (uiBut *)bt1;
char *hexcol= (char *)hexcl;
ui_update_block_buts_hex(but1->block, hexcol);
}
/* used for both 3d view and image window */
static void do_palette_sample_cb(bContext *C, void *bt1, void *col1) /* frontbuf */
{
/* XXX 2.50 this should become an operator? */
#if 0
uiBut *but1= (uiBut *)bt1;
uiBut *but;
float tempcol[4];
int x=0, y=0;
short mval[2];
float hsv[3];
short capturing;
int oldcursor;
Window *win;
unsigned short dev;
oldcursor=get_cursor();
win=winlay_get_active_window();
while (get_mbut() & L_MOUSE) UI_wait_for_statechange();
SetBlenderCursor(BC_EYEDROPPER_CURSOR);
/* loop and wait for a mouse click */
capturing = TRUE;
while(capturing) {
char ascii;
short val;
dev = extern_qread_ext(&val, &ascii);
if(dev==INPUTCHANGE) break;
if(get_mbut() & R_MOUSE) break;
else if(get_mbut() & L_MOUSE) {
uiGetMouse(mywinget(), mval);
x= mval[0]; y= mval[1];
capturing = FALSE;
break;
}
else if(dev==ESCKEY) break;
}
window_set_cursor(win, oldcursor);
if(capturing) return;
if(x<0 || y<0) return;
/* if we've got a glick, use OpenGL to sample the color under the mouse pointer */
glReadBuffer(GL_FRONT);
glReadPixels(x, y, 1, 1, GL_RGBA, GL_FLOAT, tempcol);
glReadBuffer(GL_BACK);
/* and send that color back to the picker */
rgb_to_hsv(tempcol[0], tempcol[1], tempcol[2], hsv, hsv+1, hsv+2);
ui_update_block_buts_hsv(but1->block, hsv);
update_picker_hex(but1->block, tempcol);
for (but= but1->block->buttons.first; but; but= but->next) {
ui_check_but(but);
ui_draw_but(but);
}
but= but1->block->buttons.first;
ui_block_flush_back(but->block);
#endif
}
/* color picker, Gimp version. mode: 'f' = floating panel, 'p' = popup */
/* col = read/write to, hsv/old/hexcol = memory for temporal use */
void uiBlockPickerButtons(uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval)
{
uiBut *bt;
float h, offs;
int a;
VECCOPY(old, col); // old color stored there, for palette_cb to work
// the cube intersection
bt= uiDefButF(block, HSVCUBE, retval, "", 0,DPICK+BPICK,FPICK,FPICK, col, 0.0, 0.0, 2, 0, "");
uiButSetFlag(bt, UI_NO_HILITE);
bt= uiDefButF(block, HSVCUBE, retval, "", 0,0,FPICK,BPICK, col, 0.0, 0.0, 3, 0, "");
uiButSetFlag(bt, UI_NO_HILITE);
// palette
uiBlockSetEmboss(block, UI_EMBOSSP);
bt=uiDefButF(block, COL, retval, "", FPICK+DPICK, 0, BPICK,BPICK, old, 0.0, 0.0, -1, 0, "Old color, click to restore");
uiButSetFunc(bt, do_palette_cb, bt, col);
uiDefButF(block, COL, retval, "", FPICK+DPICK, BPICK+DPICK, BPICK,60-BPICK-DPICK, col, 0.0, 0.0, -1, 0, "Active color");
h= (DPICK+BPICK+FPICK-64)/(UI_PALETTE_TOT/2.0);
uiBlockBeginAlign(block);
for(a= -1+UI_PALETTE_TOT/2; a>=0; a--) {
bt= uiDefButF(block, COL, retval, "", FPICK+DPICK, 65.0+(float)a*h, BPICK/2, h, palette[a+UI_PALETTE_TOT/2], 0.0, 0.0, -1, 0, "Click to choose, hold CTRL to store in palette");
uiButSetFunc(bt, do_palette_cb, bt, col);
bt= uiDefButF(block, COL, retval, "", FPICK+DPICK+BPICK/2, 65.0+(float)a*h, BPICK/2, h, palette[a], 0.0, 0.0, -1, 0, "Click to choose, hold CTRL to store in palette");
uiButSetFunc(bt, do_palette_cb, bt, col);
}
uiBlockEndAlign(block);
uiBlockSetEmboss(block, UI_EMBOSS);
// buttons
rgb_to_hsv(col[0], col[1], col[2], hsv, hsv+1, hsv+2);
sprintf(hexcol, "%02X%02X%02X", (unsigned int)(col[0]*255.0), (unsigned int)(col[1]*255.0), (unsigned int)(col[2]*255.0));
offs= FPICK+2*DPICK+BPICK;
/* note; made this a TOG now, with NULL pointer. Is because BUT now gets handled with a afterfunc */
bt= uiDefIconTextBut(block, TOG, UI_RETURN_OK, ICON_EYEDROPPER, "Sample", offs+55, 170, 85, 20, NULL, 0, 0, 0, 0, "Sample the color underneath the following mouse click (ESC or RMB to cancel)");
uiButSetFunc(bt, do_palette_sample_cb, bt, col);
uiButSetFlag(bt, UI_TEXT_LEFT);
bt= uiDefBut(block, TEX, retval, "Hex: ", offs, 140, 140, 20, hexcol, 0, 8, 0, 0, "Hex triplet for color (#RRGGBB)");
uiButSetFunc(bt, do_palette_hex_cb, bt, hexcol);
uiBlockBeginAlign(block);
bt= uiDefButF(block, NUMSLI, retval, "R ", offs, 110, 140,20, col, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette1_cb, bt, hsv);
bt= uiDefButF(block, NUMSLI, retval, "G ", offs, 90, 140,20, col+1, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette1_cb, bt, hsv);
bt= uiDefButF(block, NUMSLI, retval, "B ", offs, 70, 140,20, col+2, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette1_cb, bt, hsv);
uiBlockBeginAlign(block);
bt= uiDefButF(block, NUMSLI, retval, "H ", offs, 40, 140,20, hsv, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette2_cb, bt, col);
bt= uiDefButF(block, NUMSLI, retval, "S ", offs, 20, 140,20, hsv+1, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette2_cb, bt, col);
bt= uiDefButF(block, NUMSLI, retval, "V ", offs, 0, 140,20, hsv+2, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette2_cb, bt, col);
uiBlockEndAlign(block);
}
uiBlock *ui_block_func_COL(bContext *C, uiMenuBlockHandle *handle, void *arg_but)
{
uiBut *but= arg_but;
uiBlock *block;
static float hsvcol[3], oldcol[3];
static char hexcol[128];
block= uiBeginBlock(C, handle->region, "colorpicker", UI_EMBOSS, UI_HELV);
block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_KEEP_OPEN;
block->themecol= TH_BUT_NUM;
VECCOPY(handle->retvec, but->editvec);
uiBlockPickerButtons(block, handle->retvec, hsvcol, oldcol, hexcol, 'p', 0);
/* and lets go */
block->direction= UI_TOP;
uiBoundsBlock(block, 3);
return block;
}
/* ******************** PUPmenu ****************** */
static int pupmenu_set= 0;
void pupmenu_set_active(int val)
{
pupmenu_set= val;
}
/* value== -1 read, otherwise set */
static int pupmenu_memory(char *str, int value)
{
static char mem[256], first=1;
int val=0, nr=0;
if(first) {
memset(mem, 0, 256);
first= 0;
}
while(str[nr]) {
val+= str[nr];
nr++;
}
if(value >= 0) mem[ val & 255 ]= value;
else return mem[ val & 255 ];
return 0;
}
#define PUP_LABELH 6
typedef struct uiPupMenuInfo {
char *instr;
int mx, my;
int startx, starty;
int maxrow;
} uiPupMenuInfo;
uiBlock *ui_block_func_PUPMENU(bContext *C, uiMenuBlockHandle *handle, void *arg_info)
{
uiBlock *block;
uiPupMenuInfo *info;
int columns, rows, mousemove[2]= {0, 0}, mousewarp= 0;
int width, height, xmax, ymax, maxrow;
int a, startx, starty, endx, endy, x1, y1;
int lastselected;
MenuData *md;
info= arg_info;
maxrow= info->maxrow;
height= 0;
/* block stuff first, need to know the font */
block= uiBeginBlock(C, handle->region, "menu", UI_EMBOSSP, UI_HELV);
uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_NUMSELECT);
block->themecol= TH_MENU_ITEM;
md= decompose_menu_string(info->instr);
rows= md->nitems;
columns= 1;
/* size and location, title slightly bigger for bold */
if(md->title) {
width= 2*strlen(md->title)+UI_GetStringWidth(uiBlockGetCurFont(block), md->title, ui_translate_buttons());
width /= columns;
}
else width= 0;
for(a=0; a<md->nitems; a++) {
xmax= UI_GetStringWidth(uiBlockGetCurFont(block), md->items[a].str, ui_translate_buttons());
if(xmax>width) width= xmax;
if(strcmp(md->items[a].str, "%l")==0) height+= PUP_LABELH;
else height+= MENU_BUTTON_HEIGHT;
}
width+= 10;
if (width<50) width=50;
wm_window_get_size(C->window, &xmax, &ymax);
/* set first item */
lastselected= 0;
if(pupmenu_set) {
lastselected= pupmenu_set-1;
pupmenu_set= 0;
}
else if(md->nitems>1) {
lastselected= pupmenu_memory(info->instr, -1);
}
startx= info->mx-(0.8*(width));
starty= info->my-height+MENU_BUTTON_HEIGHT/2;
if(lastselected>=0 && lastselected<md->nitems) {
for(a=0; a<md->nitems; a++) {
if(a==lastselected) break;
if( strcmp(md->items[a].str, "%l")==0) starty+= PUP_LABELH;
else starty+=MENU_BUTTON_HEIGHT;
}
//starty= info->my-height+MENU_BUTTON_HEIGHT/2+lastselected*MENU_BUTTON_HEIGHT;
}
if(startx<10) {
startx= 10;
}
if(starty<10) {
mousemove[1]= 10-starty;
starty= 10;
}
endx= startx+width*columns;
endy= starty+height;
if(endx>xmax) {
endx= xmax-10;
startx= endx-width*columns;
}
if(endy>ymax-20) {
mousemove[1]= ymax-endy-20;
endy= ymax-20;
starty= endy-height;
}
if(mousemove[0] || mousemove[1]) {
ui_warp_pointer(info->mx+mousemove[0], info->my+mousemove[1]);
mousemove[0]= info->mx;
mousemove[1]= info->my;
mousewarp= 1;
}
/* here we go! */
if(md->title) {
uiBut *bt;
char titlestr[256];
uiSetCurFont(block, UI_HELVB);
if(md->titleicon) {
width+= 20;
sprintf(titlestr, " %s", md->title);
uiDefIconTextBut(block, LABEL, 0, md->titleicon, titlestr, startx, (short)(starty+height), width, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, "");
}
else {
bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+height), columns*width, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, "");
bt->flag= UI_TEXT_LEFT;
}
uiSetCurFont(block, UI_HELV);
}
x1= startx + width*((int)a/rows);
y1= starty + height - MENU_BUTTON_HEIGHT;
for(a=0; a<md->nitems; a++) {
char *name= md->items[a].str;
int icon = md->items[a].icon;
if(strcmp(name, "%l")==0) {
uiDefBut(block, SEPR, B_NOP, "", x1, y1, width, PUP_LABELH, NULL, 0, 0.0, 0, 0, "");
y1 -= PUP_LABELH;
}
else if (icon) {
uiDefIconButF(block, BUTM, B_NOP, icon, x1, y1, width+16, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, "");
y1 -= MENU_BUTTON_HEIGHT;
}
else {
uiDefButF(block, BUTM, B_NOP, name, x1, y1, width, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, "");
y1 -= MENU_BUTTON_HEIGHT;
}
}
uiBoundsBlock(block, 1);
uiEndBlock(C, block);
menudata_free(md);
/* XXX 2.5 need to store last selected */
#if 0
/* calculate last selected */
if(event & ui_return_ok) {
lastselected= 0;
for(a=0; a<md->nitems; a++) {
if(val==md->items[a].retval) lastselected= a;
}
pupmenu_memory(info->instr, lastselected);
}
#endif
/* XXX 2.5 need to warp back */
#if 0
if(mousemove[1] && (event & ui_return_out)==0)
ui_warp_pointer(mousemove[0], mousemove[1]);
return val;
#endif
return block;
}
uiBlock *ui_block_func_PUPMENUCOL(bContext *C, uiMenuBlockHandle *handle, void *arg_info)
{
uiBlock *block;
uiPupMenuInfo *info;
int columns, rows, mousemove[2]= {0, 0}, mousewarp;
int width, height, xmax, ymax, maxrow;
int a, startx, starty, endx, endy, x1, y1;
float fvalue;
MenuData *md;
info= arg_info;
maxrow= info->maxrow;
height= 0;
/* block stuff first, need to know the font */
block= uiBeginBlock(C, handle->region, "menu", UI_EMBOSSP, UI_HELV);
uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_NUMSELECT);
block->themecol= TH_MENU_ITEM;
md= decompose_menu_string(info->instr);
/* columns and row calculation */
columns= (md->nitems+maxrow)/maxrow;
if (columns<1) columns= 1;
if(columns > 8) {
maxrow += 5;
columns= (md->nitems+maxrow)/maxrow;
}
rows= (int) md->nitems/columns;
if (rows<1) rows= 1;
while (rows*columns<(md->nitems+columns) ) rows++;
/* size and location, title slightly bigger for bold */
if(md->title) {
width= 2*strlen(md->title)+UI_GetStringWidth(uiBlockGetCurFont(block), md->title, ui_translate_buttons());
width /= columns;
}
else width= 0;
for(a=0; a<md->nitems; a++) {
xmax= UI_GetStringWidth(uiBlockGetCurFont(block), md->items[a].str, ui_translate_buttons());
if(xmax>width) width= xmax;
}
width+= 10;
if (width<50) width=50;
height= rows*MENU_BUTTON_HEIGHT;
if (md->title) height+= MENU_BUTTON_HEIGHT;
wm_window_get_size(C->window, &xmax, &ymax);
/* find active item */
fvalue= handle->retvalue;
for(a=0; a<md->nitems; a++) {
if( md->items[a].retval== (int)fvalue ) break;
}
/* no active item? */
if(a==md->nitems) {
if(md->title) a= -1;
else a= 0;
}
if(a>0)
startx = info->mx-width/2 - ((int)(a)/rows)*width;
else
startx= info->mx-width/2;
starty = info->my-height + MENU_BUTTON_HEIGHT/2 + ((a)%rows)*MENU_BUTTON_HEIGHT;
if (md->title) starty+= MENU_BUTTON_HEIGHT;
if(startx<10) {
mousemove[0]= 10-startx;
startx= 10;
}
if(starty<10) {
mousemove[1]= 10-starty;
starty= 10;
}
endx= startx+width*columns;
endy= starty+height;
if(endx>xmax) {
mousemove[0]= xmax-endx-10;
endx= xmax-10;
startx= endx-width*columns;
}
if(endy>ymax) {
mousemove[1]= ymax-endy-10;
endy= ymax-10;
starty= endy-height;
}
if(mousemove[0] || mousemove[1]) {
ui_warp_pointer(info->mx+mousemove[0], info->my+mousemove[1]);
mousemove[0]= info->mx;
mousemove[1]= info->my;
mousewarp= 1;
}
/* here we go! */
if(md->title) {
uiBut *bt;
uiSetCurFont(block, UI_HELVB);
if(md->titleicon) {
}
else {
bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*MENU_BUTTON_HEIGHT), columns*width, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, "");
bt->flag= UI_TEXT_LEFT;
}
uiSetCurFont(block, UI_HELV);
}
for(a=0; a<md->nitems; a++) {
char *name= md->items[a].str;
int icon = md->items[a].icon;
x1= startx + width*((int)a/rows);
y1= starty - MENU_BUTTON_HEIGHT*(a%rows) + (rows-1)*MENU_BUTTON_HEIGHT;
if(strcmp(name, "%l")==0) {
uiDefBut(block, SEPR, B_NOP, "", x1, y1, width, PUP_LABELH, NULL, 0, 0.0, 0, 0, "");
y1 -= PUP_LABELH;
}
else if (icon) {
uiDefIconButF(block, BUTM, B_NOP, icon, x1, y1, width+16, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, "");
y1 -= MENU_BUTTON_HEIGHT;
}
else {
uiDefButF(block, BUTM, B_NOP, name, x1, y1, width, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, "");
y1 -= MENU_BUTTON_HEIGHT;
}
}
uiBoundsBlock(block, 1);
uiEndBlock(C, block);
#if 0
event= uiDoBlocks(&listb, 0, 1);
#endif
menudata_free(md);
/* XXX 2.5 need to warp back */
#if 0
if((event & UI_RETURN_OUT)==0)
ui_warp_pointer(mousemove[0], mousemove[1]);
#endif
return block;
}
void pupmenu_col(bContext *C, char *instr, int mx, int my, int maxrow, uiPupmenuFunc func, void *arg)
{
uiPupMenuInfo info;
uiMenuBlockHandle *menu;
memset(&info, 0, sizeof(info));
info.instr= instr;
info.mx= mx;
info.my= my;
info.maxrow= maxrow;
menu= ui_menu_block_create(C, NULL, NULL, ui_block_func_PUPMENUCOL, &info);
menu->popup= 1;
UI_add_popup_handlers(&C->window->handlers, menu);
WM_event_add_mousemove(C);
menu->popup_func= func;
menu->popup_arg= arg;
}
void pupmenu(bContext *C, char *instr, int mx, int my, uiPupmenuFunc func, void *arg)
{
uiPupMenuInfo info;
uiMenuBlockHandle *menu;
memset(&info, 0, sizeof(info));
info.instr= instr;
info.mx= mx;
info.my= my;
menu= ui_menu_block_create(C, NULL, NULL, ui_block_func_PUPMENU, &info);
menu->popup= 1;
UI_add_popup_handlers(&C->window->handlers, menu);
WM_event_add_mousemove(C);
menu->popup_func= func;
menu->popup_arg= arg;
}
/* XXX test */
static void operator_callback(bContext *C, void *arg, int retval)
{
const char *opname= arg;
if(retval > 0)
WM_operator_call(C, opname, WM_OP_DEFAULT);
}
void okee_operator(bContext *C, char *opname, char *str, ...)
{
va_list ap;
char *s, buf[512];
int mx, my;
mx= C->window->eventstate->x;
my= C->window->eventstate->y;
va_start(ap, str);
s= buf;
s += sprintf(s, "OK? %%i%d%%t|", ICON_HELP);
vsprintf(s, str, ap);
va_end(ap);
pupmenu(C, buf, mx, my, operator_callback, opname);
}