This should fix most of the shrinkwrap artifacts when the preserve volume option is active. After this commit the default voxel remehser settings should not fail in the default cube. Reviewed By: zeddb Differential Revision: https://developer.blender.org/D6010
61 lines
2.6 KiB
C++
61 lines
2.6 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2019 by Blender Foundation
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* All rights reserved.
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*/
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#ifndef __BKE_MESH_REMESH_VOXEL_H__
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#define __BKE_MESH_REMESH_VOXEL_H__
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/** \file
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* \ingroup bke
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*/
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#ifdef WITH_OPENVDB
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# include "openvdb_capi.h"
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#endif
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struct Mesh;
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/* OpenVDB Voxel Remesher */
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#ifdef WITH_OPENVDB
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struct OpenVDBLevelSet *BKE_mesh_remesh_voxel_ovdb_mesh_to_level_set_create(
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struct Mesh *mesh, struct OpenVDBTransform *transform);
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struct Mesh *BKE_mesh_remesh_voxel_ovdb_volume_to_mesh_nomain(struct OpenVDBLevelSet *level_set,
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double isovalue,
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double adaptivity,
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bool relax_disoriented_triangles);
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#endif
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struct Mesh *BKE_mesh_remesh_voxel_fix_poles(struct Mesh *mesh);
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struct Mesh *BKE_mesh_remesh_voxel_to_mesh_nomain(struct Mesh *mesh,
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float voxel_size,
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float adaptivity,
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float isovalue);
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struct Mesh *BKE_mesh_remesh_quadriflow_to_mesh_nomain(struct Mesh *mesh,
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int target_faces,
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int seed,
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bool preserve_sharp,
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bool preserve_boundary,
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bool adaptive_scale,
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void *update_cb,
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void *update_cb_data);
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/* Data reprojection functions */
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void BKE_remesh_reproject_paint_mask(struct Mesh *target, struct Mesh *source);
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#endif /* __BKE_MESH_REMESH_VOXEL_H__ */
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