The expression module now uses an EXP prefix and it follows a distribution similar to blender. Additionally the hash function in EXP_HashedPtr.h was simplified and the files EXP_C-Api.h &.EXP_C-Api.cpp were deleted because were unused. Reviewers: campbellbarton, moguri, sybren, hg1 Projects: #game_engine Differential Revision: https://developer.blender.org/D1221
		
			
				
	
	
		
			134 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * 'Nor' together all inputs
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 *
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file gameengine/GameLogic/SCA_NORController.cpp
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 *  \ingroup gamelogic
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 */
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#include "SCA_NORController.h"
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#include "SCA_ISensor.h"
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#include "SCA_LogicManager.h"
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#include "EXP_BoolValue.h"
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/* ------------------------------------------------------------------------- */
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/* Native functions                                                          */
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/* ------------------------------------------------------------------------- */
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SCA_NORController::SCA_NORController(SCA_IObject* gameobj)
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	:
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	SCA_IController(gameobj)
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{
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}
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SCA_NORController::~SCA_NORController()
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{
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}
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void SCA_NORController::Trigger(SCA_LogicManager* logicmgr)
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{
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	bool sensorresult = true;
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	for (vector<SCA_ISensor*>::const_iterator is=m_linkedsensors.begin();
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	!(is==m_linkedsensors.end());is++)
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	{
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		SCA_ISensor* sensor = *is;
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		if (sensor->GetState())
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		{
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			sensorresult = false;
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			break;
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		}
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	}
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	for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
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	!(i==m_linkedactuators.end());i++)
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	{
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		SCA_IActuator* actua = *i;
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		logicmgr->AddActiveActuator(actua,sensorresult);
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	}
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}
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CValue* SCA_NORController::GetReplica()
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{
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	CValue* replica = new SCA_NORController(*this);
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	// this will copy properties and so on...
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	replica->ProcessReplica();
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	return replica;
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}
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#ifdef WITH_PYTHON
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/* ------------------------------------------------------------------------- */
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/* Python functions                                                          */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject SCA_NORController::Type = {
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	PyVarObject_HEAD_INIT(NULL, 0)
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	"SCA_NORController",
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	sizeof(PyObjectPlus_Proxy),
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	0,
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	py_base_dealloc,
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	0,
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	0,
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	0,
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	0,
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	py_base_repr,
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	0,0,0,0,0,0,0,0,0,
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	Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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	0,0,0,0,0,0,0,
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	Methods,
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	0,
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	0,
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	&SCA_IController::Type,
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	0,0,0,0,0,0,
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	py_base_new
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};
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PyMethodDef SCA_NORController::Methods[] = {
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	{NULL,NULL} //Sentinel
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};
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PyAttributeDef SCA_NORController::Attributes[] = {
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	{ NULL }	//Sentinel
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};
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#endif // WITH_PYTHON
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/* eof */
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