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blender-archive/intern/decimation/intern/LOD_ExternNormalEditor.h
Kent Mein f78de74b20 WooHoo me again ;)
I took out the following from the includes in the intern dir that still had
it:
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif

Kent
--
mein@cs.umn.edu
2002-12-26 18:25:17 +00:00

135 lines
2.5 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef NAN_INCLUDED_ExternNormalEditor_h
#define NAN_INCLUDED_ExternNormalEditor_h
#include "MEM_NonCopyable.h"
#include "LOD_ManMesh2.h"
#include "MT_Vector3.h"
#include "../extern/LOD_decimation.h"
class LOD_ExternNormalEditor : public MEM_NonCopyable
{
public :
// Creation
///////////
static
LOD_ExternNormalEditor *
New(
LOD_Decimation_InfoPtr,
LOD_ManMesh2 &mesh
);
// Property editor interface
////////////////////////////
// Faces
////////
void
Remove(
std::vector<LOD_FaceInd> &sorted_faces
);
void
Add(
);
void
Update(
std::vector<LOD_FaceInd> &sorted_faces
);
const
std::vector<MT_Vector3> &
Normals(
) const {
return m_normals.Ref();
};
// vertex normals
/////////////////
void
RemoveVertexNormals(
std::vector<LOD_VertexInd> &sorted_verts
);
void
UpdateVertexNormals(
std::vector<LOD_VertexInd> &sorted_verts
);
// Editor specific methods
//////////////////////////
void
BuildNormals(
);
private :
MEM_SmartPtr<std::vector<MT_Vector3> > m_normals;
LOD_ManMesh2 &m_mesh;
LOD_Decimation_InfoPtr m_extern_info;
private :
LOD_ExternNormalEditor(
LOD_Decimation_InfoPtr extern_info,
LOD_ManMesh2 &mesh
);
const
MT_Vector3
ComputeNormal(
const LOD_TriFace &face
) const ;
const
MT_Vector3
ComputeVertexNormal (
const LOD_VertexInd vi
) const;
};
#endif