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blender-archive/source/blender/python
Campbell Barton 7068fee2dd fix for a bmesh glitch when making a face (Fkey).
On a place, Ctrl+T, Fkey would create a quad overlapping the 2 Tris.

Now this case is checked for in a general way - if the bounds of the face are already filled in with faces (that _only_ use these edges-verts), then dont create the face.

This is an option for the 'edgenet_fill' operator, since creating the face isnt incorrect, just not-what-you-want mostly.

added functions
* BM_edge_share_vert - returns shared vert between 2 edges.
* BM_face_exists_multi, BM_face_exists_multi_edge - check if existing faces fill the edge bounds.
* also add BM_ELEM_INTERNAL_TAG so low level functions can tag without conflicting with higher level functions that also rely on tagging elements.
2012-02-26 21:32:20 +00:00
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2012-02-22 09:19:53 +00:00
2012-02-22 09:19:53 +00:00
2011-11-01 20:14:58 +00:00