This introduces object mode tagging for data which hasn't yet been written back to the ID data. Now when selecting other sculpt objects, the original objects data is flushed back to the ID before writing a memfile undo step.
116 lines
3.6 KiB
C++
116 lines
3.6 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __BKE_EDITMESH_H__
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#define __BKE_EDITMESH_H__
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/** \file
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* \ingroup bke
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*
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* The \link edmesh EDBM module\endlink is for editmode bmesh stuff.
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* In contrast, this module is for code shared with blenkernel that's
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* only concerned with low level operations on the #BMEditMesh structure.
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*/
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#include "BKE_customdata.h"
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#include "bmesh.h"
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struct BMLoop;
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struct BMesh;
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struct BoundBox;
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struct Depsgraph;
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struct EditMeshData;
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struct Mesh;
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struct MeshStatVis;
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struct Scene;
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/**
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* This structure is used for mesh edit-mode.
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*
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* through this, you get access to both the edit #BMesh,
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* it's tessellation, and various stuff that doesn't belong in the BMesh
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* struct itself.
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*
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* the entire derivedmesh and modifier system works with this structure,
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* and not BMesh. Mesh->edit_bmesh stores a pointer to this structure. */
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typedef struct BMEditMesh {
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struct BMesh *bm;
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/*this is for undoing failed operations*/
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struct BMEditMesh *emcopy;
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int emcopyusers;
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/* we store tessellations as triplets of three loops,
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* which each define a triangle.*/
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struct BMLoop *(*looptris)[3];
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int tottri;
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struct Mesh *mesh_eval_final, *mesh_eval_cage;
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/** Cached cage bounding box for selection. */
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struct BoundBox *bb_cage;
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/*derivedmesh stuff*/
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CustomData_MeshMasks lastDataMask;
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unsigned char (*derivedVertColor)[4];
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int derivedVertColorLen;
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unsigned char (*derivedFaceColor)[4];
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int derivedFaceColorLen;
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/*selection mode*/
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short selectmode;
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short mat_nr;
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/* Object this editmesh came from (if it came from one) */
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struct Object *ob;
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/*temp variables for x-mirror editing*/
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int mirror_cdlayer; /* -1 is invalid */
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/**
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* ID data is older than edit-mode data.
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* Set #Main.is_memfile_undo_flush_needed when enabling.
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*/
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char needs_flush_to_id;
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} BMEditMesh;
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/* editmesh.c */
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void BKE_editmesh_looptri_calc(BMEditMesh *em);
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BMEditMesh *BKE_editmesh_create(BMesh *bm, const bool do_tessellate);
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BMEditMesh *BKE_editmesh_copy(BMEditMesh *em);
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BMEditMesh *BKE_editmesh_from_object(struct Object *ob);
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void BKE_editmesh_free_derivedmesh(BMEditMesh *em);
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void BKE_editmesh_free(BMEditMesh *em);
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void BKE_editmesh_color_free(BMEditMesh *em);
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void BKE_editmesh_color_ensure(BMEditMesh *em, const char htype);
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float (*BKE_editmesh_vert_coords_alloc_orco(BMEditMesh *em, int *r_vert_len))[3];
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void BKE_editmesh_lnorspace_update(BMEditMesh *em);
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void BKE_editmesh_ensure_autosmooth(BMEditMesh *em);
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struct BoundBox *BKE_editmesh_cage_boundbox_get(BMEditMesh *em);
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/* editderivedmesh.c */
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/* should really be defined in editmesh.c, but they use 'EditDerivedBMesh' */
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void BKE_editmesh_statvis_calc(BMEditMesh *em,
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struct EditMeshData *emd,
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const struct MeshStatVis *statvis);
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float (*BKE_editmesh_vert_coords_alloc(
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struct Depsgraph *depsgraph, struct BMEditMesh *em, struct Scene *scene, int *r_vert_len))[3];
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#endif /* __BKE_EDITMESH_H__ */
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