This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/blenkernel/BKE_anim.h
Campbell Barton 708ef64663 include cleanup, no functional changes
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases)
- removed DNA_wave_types.h (never used)
- removed Main.wave
2010-08-04 04:01:27 +00:00

73 lines
2.3 KiB
C++

/**
* blenlib/BKE_anim.h (mar-2001 nzc);
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_ANIM_H
#define BKE_ANIM_H
struct Path;
struct Object;
struct PartEff;
struct Scene;
struct ListBase;
struct bAnimVizSettings;
struct bMotionPath;
struct bPoseChannel;
/* ---------------------------------------------------- */
/* Animation Visualisation */
void animviz_settings_init(struct bAnimVizSettings *avs);
void animviz_free_motionpath_cache(struct bMotionPath *mpath);
void animviz_free_motionpath(struct bMotionPath *mpath);
struct bMotionPath *animviz_verify_motionpaths(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan);
void animviz_get_object_motionpaths(struct Object *ob, ListBase *targets);
void animviz_calc_motionpaths(struct Scene *scene, ListBase *targets);
/* ---------------------------------------------------- */
/* Curve Paths */
void free_path(struct Path *path);
void calc_curvepath(struct Object *ob);
int interval_test(int min, int max, int p1, int cycl);
int where_on_path(struct Object *ob, float ctime, float *vec, float *dir, float *quat, float *radius, float *weight);
/* ---------------------------------------------------- */
/* Dupli-Geometry */
struct ListBase *object_duplilist(struct Scene *sce, struct Object *ob);
void free_object_duplilist(struct ListBase *lb);
int count_duplilist(struct Object *ob);
#endif