356 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			356 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * $Id$ 
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef BKE_MODIFIER_H
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#define BKE_MODIFIER_H
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/** \file BKE_modifier.h
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 *  \ingroup bke
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 */
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#include "DNA_modifier_types.h"		/* needed for all enum typdefs */
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#include "BKE_customdata.h"
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struct ID;
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struct EditMesh;
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struct DerivedMesh;
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struct DagForest;
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struct DagNode;
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struct Object;
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struct Scene;
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struct ListBase;
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struct LinkNode;
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struct bArmature;
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struct ModifierData;
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typedef enum {
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	/* Should not be used, only for None modifier type */
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	eModifierTypeType_None,
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	/* Modifier only does deformation, implies that modifier
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	 * type should have a valid deformVerts function. OnlyDeform
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	 * style modifiers implicitly accept either mesh or CV
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	 * input but should still declare flags appropriately.
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	 */
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	eModifierTypeType_OnlyDeform,
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	eModifierTypeType_Constructive,
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	eModifierTypeType_Nonconstructive,
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	/* both deformVerts & applyModifier are valid calls
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	 * used for particles modifier that doesn't actually modify the object
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	 * unless it's a mesh and can be exploded -> curve can also emit particles
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	 */
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	eModifierTypeType_DeformOrConstruct,
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} ModifierTypeType;
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typedef enum {
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	eModifierTypeFlag_AcceptsMesh          = (1<<0),
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	eModifierTypeFlag_AcceptsCVs           = (1<<1),
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	eModifierTypeFlag_SupportsMapping      = (1<<2),
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	eModifierTypeFlag_SupportsEditmode     = (1<<3),
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	/* For modifiers that support editmode this determines if the
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	 * modifier should be enabled by default in editmode. This should
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	 * only be used by modifiers that are relatively speedy and
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	 * also generally used in editmode, otherwise let the user enable
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	 * it by hand.
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	 */
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	eModifierTypeFlag_EnableInEditmode     = (1<<4),
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	/* For modifiers that require original data and so cannot
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	 * be placed after any non-deformative modifier.
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	 */
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	eModifierTypeFlag_RequiresOriginalData = (1<<5),
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	/* For modifiers that support pointcache, so we can check to see if it has files we need to deal with
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	*/
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	eModifierTypeFlag_UsesPointCache = (1<<6),
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	/* For physics modifiers, max one per type */
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	eModifierTypeFlag_Single = (1<<7),
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	/* Some modifier can't be added manually by user */
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	eModifierTypeFlag_NoUserAdd = (1<<8)
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} ModifierTypeFlag;
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typedef void (*ObjectWalkFunc)(void *userData, struct Object *ob, struct Object **obpoin);
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typedef void (*IDWalkFunc)(void *userData, struct Object *ob, struct ID **idpoin);
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typedef struct ModifierTypeInfo {
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	/* The user visible name for this modifier */
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	char name[32];
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	/* The DNA struct name for the modifier data type, used to
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	 * write the DNA data out.
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	 */
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	char structName[32];
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	/* The size of the modifier data type, used by allocation. */
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	int structSize;
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	ModifierTypeType type;
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	ModifierTypeFlag flags;
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	/********************* Non-optional functions *********************/
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	/* Copy instance data for this modifier type. Should copy all user
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	 * level settings to the target modifier.
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	 */
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	void (*copyData)(struct ModifierData *md, struct ModifierData *target);
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	/********************* Deform modifier functions *********************/
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	/* Only for deform types, should apply the deformation
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	 * to the given vertex array. If the deformer requires information from
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	 * the object it can obtain it from the derivedData argument if non-NULL,
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	 * and otherwise the ob argument.
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	 */
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	void (*deformVerts)(struct ModifierData *md, struct Object *ob,
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						struct DerivedMesh *derivedData,
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						float (*vertexCos)[3], int numVerts,
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						int useRenderParams, int isFinalCalc);
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	/* Like deformMatricesEM but called from object mode (for supporting modifiers in sculpt mode) */
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	void (*deformMatrices)(
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				struct ModifierData *md, struct Object *ob,
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				struct DerivedMesh *derivedData,
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				float (*vertexCos)[3], float (*defMats)[3][3], int numVerts);
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	/* Like deformVerts but called during editmode (for supporting modifiers)
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	 */
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	void (*deformVertsEM)(
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				struct ModifierData *md, struct Object *ob,
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				struct EditMesh *editData, struct DerivedMesh *derivedData,
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				float (*vertexCos)[3], int numVerts);
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	/* Set deform matrix per vertex for crazyspace correction */
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	void (*deformMatricesEM)(
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				struct ModifierData *md, struct Object *ob,
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				struct EditMesh *editData, struct DerivedMesh *derivedData,
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				float (*vertexCos)[3], float (*defMats)[3][3], int numVerts);
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	/********************* Non-deform modifier functions *********************/
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	/* For non-deform types: apply the modifier and return a derived
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	 * data object (type is dependent on object type).
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	 *
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	 * The derivedData argument should always be non-NULL; the modifier
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	 * should read the object data from the derived object instead of the
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	 * actual object data. 
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	 *
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	 * The useRenderParams argument indicates if the modifier is being
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	 * applied in the service of the renderer which may alter quality
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	 * settings.
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	 *
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	 * The isFinalCalc parameter indicates if the modifier is being
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	 * calculated for a final result or for something temporary
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	 * (like orcos). This is a hack at the moment, it is meant so subsurf
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	 * can know if it is safe to reuse its internal cache.
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	 *
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	 * The modifier may reuse the derivedData argument (i.e. return it in
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	 * modified form), but must not release it.
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	 */
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	struct DerivedMesh *(*applyModifier)(
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								struct ModifierData *md, struct Object *ob,
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								struct DerivedMesh *derivedData,
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								int useRenderParams, int isFinalCalc);
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	/* Like applyModifier but called during editmode (for supporting
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	 * modifiers).
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	 * 
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	 * The derived object that is returned must support the operations that
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	 * are expected from editmode objects. The same qualifications regarding
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	 * derivedData apply as for applyModifier.
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	 */
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	struct DerivedMesh *(*applyModifierEM)(
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								struct ModifierData *md, struct Object *ob,
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								struct EditMesh *editData,
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								struct DerivedMesh *derivedData);
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	/********************* Optional functions *********************/
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	/* Initialize new instance data for this modifier type, this function
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	 * should set modifier variables to their default values.
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	 * 
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	 * This function is optional.
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	 */
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	void (*initData)(struct ModifierData *md);
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	/* Should return a CustomDataMask indicating what data this
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	 * modifier needs. If (mask & (1 << (layer type))) != 0, this modifier
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	 * needs that custom data layer. This function's return value can change
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	 * depending on the modifier's settings.
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	 *
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	 * Note that this means extra data (e.g. vertex groups) - it is assumed
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	 * that all modifiers need mesh data and deform modifiers need vertex
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	 * coordinates.
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	 *
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	 * Note that this limits the number of custom data layer types to 32.
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	 *
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	 * If this function is not present or it returns 0, it is assumed that
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	 * no extra data is needed.
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	 *
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	 * This function is optional.
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	 */
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	CustomDataMask (*requiredDataMask)(struct Object *ob, struct ModifierData *md);
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	/* Free internal modifier data variables, this function should
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	 * not free the md variable itself.
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	 *
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	 * This function is optional.
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	 */
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	void (*freeData)(struct ModifierData *md);
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	/* Return a boolean value indicating if this modifier is able to be
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	 * calculated based on the modifier data. This is *not* regarding the
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	 * md->flag, that is tested by the system, this is just if the data
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	 * validates (for example, a lattice will return false if the lattice
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	 * object is not defined).
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	 *
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	 * This function is optional (assumes never disabled if not present).
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	 */
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	int (*isDisabled)(struct ModifierData *md, int userRenderParams);
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	/* Add the appropriate relations to the DEP graph depending on the
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	 * modifier data. 
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	 *
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	 * This function is optional.
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	 */
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	void (*updateDepgraph)(struct ModifierData *md, struct DagForest *forest, struct Scene *scene,
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						   struct Object *ob, struct DagNode *obNode);
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	/* Should return true if the modifier needs to be recalculated on time
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	 * changes.
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	 *
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	 * This function is optional (assumes false if not present).
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	 */
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	int (*dependsOnTime)(struct ModifierData *md);
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	/* True when a deform modifier uses normals, the requiredDataMask
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	 * cant be used here because that refers to a normal layer where as
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	 * in this case we need to know if the deform modifier uses normals.
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	 * 
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	 * this is needed because applying 2 deform modifiers will give the
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	 * second modifier bogus normals.
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	 * */
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	int (*dependsOnNormals)(struct ModifierData *md);
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	/* Should call the given walk function on with a pointer to each Object
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	 * pointer that the modifier data stores. This is used for linking on file
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	 * load and for unlinking objects or forwarding object references.
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	 *
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	 * This function is optional.
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	 */
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	void (*foreachObjectLink)(struct ModifierData *md, struct Object *ob,
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							  ObjectWalkFunc walk, void *userData);
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	/* Should call the given walk function with a pointer to each ID
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	 * pointer (i.e. each datablock pointer) that the modifier data
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	 * stores. This is used for linking on file load and for
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	 * unlinking datablocks or forwarding datablock references.
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	 *
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	 * This function is optional. If it is not present, foreachObjectLink
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	 * will be used.
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	 */
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	void (*foreachIDLink)(struct ModifierData *md, struct Object *ob,
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						  IDWalkFunc walk, void *userData);
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} ModifierTypeInfo;
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ModifierTypeInfo *modifierType_getInfo (ModifierType type);
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/* Modifier utility calls, do call through type pointer and return
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 * default values if pointer is optional.
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 */
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struct ModifierData  *modifier_new(int type);
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void          modifier_free(struct ModifierData *md);
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void 		  modifier_unique_name(struct ListBase *modifiers, struct ModifierData *md);
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void          modifier_copyData(struct ModifierData *md, struct ModifierData *target);
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int           modifier_dependsOnTime(struct ModifierData *md);
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int           modifier_supportsMapping(struct ModifierData *md);
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int           modifier_couldBeCage(struct Scene *scene, struct ModifierData *md);
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int           modifier_isCorrectableDeformed(struct ModifierData *md);
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int			  modifier_sameTopology(ModifierData *md);
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int           modifier_isEnabled(struct Scene *scene, struct ModifierData *md, int required_mode);
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void          modifier_setError(struct ModifierData *md, const char *format, ...)
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#ifdef __GNUC__
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__attribute__ ((format (printf, 2, 3)))
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#endif
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;
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void          modifiers_foreachObjectLink(struct Object *ob,
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										  ObjectWalkFunc walk,
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										  void *userData);
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void          modifiers_foreachIDLink(struct Object *ob,
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									  IDWalkFunc walk,
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									  void *userData);
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struct ModifierData  *modifiers_findByType(struct Object *ob, ModifierType type);
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struct ModifierData  *modifiers_findByName(struct Object *ob, const char *name);
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void          modifiers_clearErrors(struct Object *ob);
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int           modifiers_getCageIndex(struct Scene *scene, struct Object *ob,
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									 int *lastPossibleCageIndex_r, int virtual_);
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int           modifiers_isSoftbodyEnabled(struct Object *ob);
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int           modifiers_isClothEnabled(struct Object *ob);
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int           modifiers_isParticleEnabled(struct Object *ob);
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struct Object *modifiers_isDeformedByArmature(struct Object *ob);
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struct Object *modifiers_isDeformedByLattice(struct Object *ob);
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int           modifiers_usesArmature(struct Object *ob, struct bArmature *arm);
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int           modifiers_isCorrectableDeformed(struct Object *ob);
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void          modifier_freeTemporaryData(struct ModifierData *md);
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int           modifiers_indexInObject(struct Object *ob, struct ModifierData *md);
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/* Calculates and returns a linked list of CustomDataMasks indicating the
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 * data required by each modifier in the stack pointed to by md for correct
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 * evaluation, assuming the data indicated by dataMask is required at the
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 * end of the stack.
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 */
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struct LinkNode *modifiers_calcDataMasks(struct Scene *scene, 
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										 struct Object *ob,
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										 struct ModifierData *md,
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										 CustomDataMask dataMask,
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										 int required_mode);
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struct ModifierData  *modifiers_getVirtualModifierList(struct Object *ob);
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/* ensure modifier correctness when changing ob->data */
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void test_object_modifiers(struct Object *ob);
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/* here for do_versions */
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void modifier_mdef_compact_influences(struct ModifierData *md);
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#endif
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