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blender-archive/source/blender/collada/GeometryExporter.cpp
Gaia Clary 6be9d19951 Collada exporter update
Added new feature: Collada: global axis rotation upon export (UI)

The new feature allows to specify the target rest coordinate system upon export.
This allows for example to export a character that is in Blender orientation (Y forward)
to match the Secondlife orientation where (-X forward)

- Refactor:Added new utility methods to collada_utils
           Made BCMatrix class more powerfull
           moved Blender related structures into new BlenderContext class
           added class wrapper to encapsulate ExportSettings structure
           Added blender context getters to ExportSettings
           added access methods to BlenderContext into ExportSettings class
           Moved class BCMatrix into BlenderContext
           moved utility functions from collada_util into BlenderContext
           replace own function for parenting by a call to ED_object_parent_set()

- Cleanup: removed obsolete parameters from methods
           renamed parameters for better understanding
           cleanup whitespace and indentation
           removed obsolete comments
2019-05-23 12:29:20 +02:00

715 lines
22 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup collada
*/
#include <sstream>
#include "COLLADASWPrimitves.h"
#include "COLLADASWSource.h"
#include "COLLADASWVertices.h"
#include "COLLADABUUtils.h"
#include "GeometryExporter.h"
#include "DNA_meshdata_types.h"
extern "C" {
#include "BLI_utildefines.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
}
#include "collada_internal.h"
#include "collada_utils.h"
void GeometryExporter::exportGeom()
{
Scene *sce = blender_context.get_scene();
openLibrary();
GeometryFunctor gf;
gf.forEachMeshObjectInExportSet<GeometryExporter>(
sce, *this, this->export_settings.get_export_set());
closeLibrary();
}
void GeometryExporter::operator()(Object *ob)
{
bool use_instantiation = this->export_settings.get_use_object_instantiation();
Mesh *me = bc_get_mesh_copy(blender_context,
ob,
this->export_settings.get_export_mesh_type(),
this->export_settings.get_apply_modifiers(),
this->export_settings.get_triangulate());
std::string geom_id = get_geometry_id(ob, use_instantiation);
std::vector<Normal> nor;
std::vector<BCPolygonNormalsIndices> norind;
/* Skip if linked geometry was already exported from another reference */
if (use_instantiation && exportedGeometry.find(geom_id) != exportedGeometry.end()) {
return;
}
std::string geom_name = (use_instantiation) ? id_name(ob->data) : id_name(ob);
geom_name = encode_xml(geom_name);
exportedGeometry.insert(geom_id);
bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);
create_normals(nor, norind, me);
/* openMesh(geoId, geoName, meshId) */
openMesh(geom_id, geom_name);
/* writes <source> for vertex coords */
createVertsSource(geom_id, me);
/* writes <source> for normal coords */
createNormalsSource(geom_id, me, nor);
bool has_uvs = (bool)CustomData_has_layer(&me->ldata, CD_MLOOPUV);
/* writes <source> for uv coords if mesh has uv coords */
if (has_uvs) {
createTexcoordsSource(geom_id, me);
}
if (has_color) {
createVertexColorSource(geom_id, me);
}
/* <vertices> */
COLLADASW::Vertices verts(mSW);
verts.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX));
COLLADASW::InputList &input_list = verts.getInputList();
COLLADASW::Input input(COLLADASW::InputSemantic::POSITION,
getUrlBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
input_list.push_back(input);
verts.add();
createLooseEdgeList(ob, me, geom_id);
/* Only create Polylists if number of faces > 0 */
if (me->totface > 0) {
/* XXX slow */
if (ob->totcol) {
for (int a = 0; a < ob->totcol; a++) {
create_mesh_primitive_list(a, has_uvs, has_color, ob, me, geom_id, norind);
}
}
else {
create_mesh_primitive_list(0, has_uvs, has_color, ob, me, geom_id, norind);
}
}
closeMesh();
closeGeometry();
if (this->export_settings.get_include_shapekeys()) {
Key *key = BKE_key_from_object(ob);
if (key) {
KeyBlock *kb = (KeyBlock *)key->block.first;
/* skip the basis */
kb = kb->next;
for (; kb; kb = kb->next) {
BKE_keyblock_convert_to_mesh(kb, me);
export_key_mesh(ob, me, kb);
}
}
}
BKE_id_free(NULL, me);
}
void GeometryExporter::export_key_mesh(Object *ob, Mesh *me, KeyBlock *kb)
{
std::string geom_id = get_geometry_id(ob, false) + "_morph_" + translate_id(kb->name);
std::vector<Normal> nor;
std::vector<BCPolygonNormalsIndices> norind;
if (exportedGeometry.find(geom_id) != exportedGeometry.end()) {
return;
}
std::string geom_name = kb->name;
exportedGeometry.insert(geom_id);
bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);
create_normals(nor, norind, me);
// openMesh(geoId, geoName, meshId)
openMesh(geom_id, geom_name);
/* writes <source> for vertex coords */
createVertsSource(geom_id, me);
/* writes <source> for normal coords */
createNormalsSource(geom_id, me, nor);
bool has_uvs = (bool)CustomData_has_layer(&me->ldata, CD_MLOOPUV);
/* writes <source> for uv coords if mesh has uv coords */
if (has_uvs) {
createTexcoordsSource(geom_id, me);
}
if (has_color) {
createVertexColorSource(geom_id, me);
}
/* <vertices> */
COLLADASW::Vertices verts(mSW);
verts.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX));
COLLADASW::InputList &input_list = verts.getInputList();
COLLADASW::Input input(COLLADASW::InputSemantic::POSITION,
getUrlBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
input_list.push_back(input);
verts.add();
// createLooseEdgeList(ob, me, geom_id, norind);
/* XXX slow */
if (ob->totcol) {
for (int a = 0; a < ob->totcol; a++) {
create_mesh_primitive_list(a, has_uvs, has_color, ob, me, geom_id, norind);
}
}
else {
create_mesh_primitive_list(0, has_uvs, has_color, ob, me, geom_id, norind);
}
closeMesh();
closeGeometry();
}
void GeometryExporter::createLooseEdgeList(Object *ob, Mesh *me, std::string &geom_id)
{
MEdge *medges = me->medge;
int totedges = me->totedge;
int edges_in_linelist = 0;
std::vector<unsigned int> edge_list;
int index;
/* Find all loose edges in Mesh
* and save vertex indices in edge_list */
for (index = 0; index < totedges; index++) {
MEdge *edge = &medges[index];
if (edge->flag & ME_LOOSEEDGE) {
edges_in_linelist += 1;
edge_list.push_back(edge->v1);
edge_list.push_back(edge->v2);
}
}
if (edges_in_linelist > 0) {
/* Create the list of loose edges */
COLLADASW::Lines lines(mSW);
lines.setCount(edges_in_linelist);
COLLADASW::InputList &til = lines.getInputList();
/* creates <input> in <lines> for vertices */
COLLADASW::Input input1(COLLADASW::InputSemantic::VERTEX,
getUrlBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX),
0);
til.push_back(input1);
lines.prepareToAppendValues();
for (index = 0; index < edges_in_linelist; index++) {
lines.appendValues(edge_list[2 * index + 1]);
lines.appendValues(edge_list[2 * index]);
}
lines.finish();
}
}
static void prepareToAppendValues(bool is_triangulated,
COLLADASW::PrimitivesBase &primitive_list,
std::vector<unsigned long> &vcount_list)
{
/* performs the actual writing */
if (is_triangulated) {
((COLLADASW::Triangles &)primitive_list).prepareToAppendValues();
}
else {
/* sets <vcount> */
primitive_list.setVCountList(vcount_list);
((COLLADASW::Polylist &)primitive_list).prepareToAppendValues();
}
}
static void finish_and_delete_primitive_List(bool is_triangulated,
COLLADASW::PrimitivesBase *primitive_list)
{
if (is_triangulated) {
((COLLADASW::Triangles *)primitive_list)->finish();
}
else {
((COLLADASW::Polylist *)primitive_list)->finish();
}
delete primitive_list;
}
static COLLADASW::PrimitivesBase *create_primitive_list(bool is_triangulated,
COLLADASW::StreamWriter *mSW)
{
COLLADASW::PrimitivesBase *primitive_list;
if (is_triangulated) {
primitive_list = new COLLADASW::Triangles(mSW);
}
else {
primitive_list = new COLLADASW::Polylist(mSW);
}
return primitive_list;
}
static bool collect_vertex_counts_per_poly(Mesh *me,
int material_index,
std::vector<unsigned long> &vcount_list)
{
MPoly *mpolys = me->mpoly;
int totpolys = me->totpoly;
bool is_triangulated = true;
int i;
/* Expecting that p->mat_nr is always 0 if the mesh has no materials assigned */
for (i = 0; i < totpolys; i++) {
MPoly *p = &mpolys[i];
if (p->mat_nr == material_index) {
int vertex_count = p->totloop;
vcount_list.push_back(vertex_count);
if (vertex_count != 3)
is_triangulated = false;
}
}
return is_triangulated;
}
std::string GeometryExporter::makeVertexColorSourceId(std::string &geom_id, char *layer_name)
{
std::string result = getIdBySemantics(geom_id, COLLADASW::InputSemantic::COLOR) + "-" +
layer_name;
return result;
}
/* powerful because it handles both cases when there is material and when there's not */
void GeometryExporter::create_mesh_primitive_list(short material_index,
bool has_uvs,
bool has_color,
Object *ob,
Mesh *me,
std::string &geom_id,
std::vector<BCPolygonNormalsIndices> &norind)
{
MPoly *mpolys = me->mpoly;
MLoop *mloops = me->mloop;
int totpolys = me->totpoly;
std::vector<unsigned long> vcount_list;
bool is_triangulated = collect_vertex_counts_per_poly(me, material_index, vcount_list);
int polygon_count = vcount_list.size();
/* no faces using this material */
if (polygon_count == 0) {
fprintf(
stderr, "%s: material with index %d is not used.\n", id_name(ob).c_str(), material_index);
return;
}
Material *ma = ob->totcol ? give_current_material(ob, material_index + 1) : NULL;
COLLADASW::PrimitivesBase *primitive_list = create_primitive_list(is_triangulated, mSW);
/* sets count attribute in <polylist> */
primitive_list->setCount(polygon_count);
/* sets material name */
if (ma) {
std::string material_id = get_material_id(ma);
std::ostringstream ostr;
ostr << translate_id(material_id);
primitive_list->setMaterial(ostr.str());
}
COLLADASW::Input vertex_input(COLLADASW::InputSemantic::VERTEX,
getUrlBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX),
0);
COLLADASW::Input normals_input(COLLADASW::InputSemantic::NORMAL,
getUrlBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL),
1);
COLLADASW::InputList &til = primitive_list->getInputList();
til.push_back(vertex_input);
til.push_back(normals_input);
/* if mesh has uv coords writes <input> for TEXCOORD */
int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
int active_uv_index = CustomData_get_active_layer_index(&me->ldata, CD_MLOOPUV);
for (int i = 0; i < num_layers; i++) {
int layer_index = CustomData_get_layer_index_n(&me->ldata, CD_MLOOPUV, i);
if (!this->export_settings.get_active_uv_only() || layer_index == active_uv_index) {
// char *name = CustomData_get_layer_name(&me->ldata, CD_MLOOPUV, i);
COLLADASW::Input texcoord_input(
COLLADASW::InputSemantic::TEXCOORD,
makeUrl(makeTexcoordSourceId(geom_id, i, this->export_settings.get_active_uv_only())),
2, // this is only until we have optimized UV sets
(this->export_settings.get_active_uv_only()) ? 0 : layer_index - 1 /* set (0,1,2,...) */
);
til.push_back(texcoord_input);
}
}
int totlayer_mcol = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
if (totlayer_mcol > 0) {
int map_index = 0;
for (int a = 0; a < totlayer_mcol; a++) {
char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_MLOOPCOL, a);
COLLADASW::Input input4(COLLADASW::InputSemantic::COLOR,
makeUrl(makeVertexColorSourceId(geom_id, layer_name)),
(has_uvs) ? 3 : 2, // all color layers have same index order
map_index // set number equals color map index
);
til.push_back(input4);
map_index++;
}
}
/* performs the actual writing */
prepareToAppendValues(is_triangulated, *primitive_list, vcount_list);
/* <p> */
int texindex = 0;
for (int i = 0; i < totpolys; i++) {
MPoly *p = &mpolys[i];
int loop_count = p->totloop;
if (p->mat_nr == material_index) {
MLoop *l = &mloops[p->loopstart];
BCPolygonNormalsIndices normal_indices = norind[i];
for (int j = 0; j < loop_count; j++) {
primitive_list->appendValues(l[j].v);
primitive_list->appendValues(normal_indices[j]);
if (has_uvs)
primitive_list->appendValues(texindex + j);
if (has_color)
primitive_list->appendValues(texindex + j);
}
}
texindex += loop_count;
}
finish_and_delete_primitive_List(is_triangulated, primitive_list);
}
/* creates <source> for positions */
void GeometryExporter::createVertsSource(std::string geom_id, Mesh *me)
{
#if 0
int totverts = dm->getNumVerts(dm);
MVert *verts = dm->getVertArray(dm);
#endif
int totverts = me->totvert;
MVert *verts = me->mvert;
COLLADASW::FloatSourceF source(mSW);
source.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
source.setArrayId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::POSITION) +
ARRAY_ID_SUFFIX);
source.setAccessorCount(totverts);
source.setAccessorStride(3);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
param.push_back("X");
param.push_back("Y");
param.push_back("Z");
/* main function, it creates <source id = "">, <float_array id = ""
* count = ""> */
source.prepareToAppendValues();
/* appends data to <float_array> */
int i = 0;
for (i = 0; i < totverts; i++) {
Vector co;
if (export_settings.get_apply_global_orientation()) {
bc_add_global_transform(co, verts[i].co, export_settings.get_global_transform());
}
else {
copy_v3_v3(co, verts[i].co);
}
source.appendValues(co[0], co[1], co[2]);
}
source.finish();
}
void GeometryExporter::createVertexColorSource(std::string geom_id, Mesh *me)
{
/* Find number of vertex color layers */
int totlayer_mcol = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
if (totlayer_mcol == 0)
return;
int map_index = 0;
for (int a = 0; a < totlayer_mcol; a++) {
map_index++;
MLoopCol *mloopcol = (MLoopCol *)CustomData_get_layer_n(&me->ldata, CD_MLOOPCOL, a);
COLLADASW::FloatSourceF source(mSW);
char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_MLOOPCOL, a);
std::string layer_id = makeVertexColorSourceId(geom_id, layer_name);
source.setId(layer_id);
source.setNodeName(layer_name);
source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
source.setAccessorCount(me->totloop);
source.setAccessorStride(4);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
param.push_back("R");
param.push_back("G");
param.push_back("B");
param.push_back("A");
source.prepareToAppendValues();
MPoly *mpoly;
int i;
for (i = 0, mpoly = me->mpoly; i < me->totpoly; i++, mpoly++) {
MLoopCol *mlc = mloopcol + mpoly->loopstart;
for (int j = 0; j < mpoly->totloop; j++, mlc++) {
source.appendValues(mlc->r / 255.0f, mlc->g / 255.0f, mlc->b / 255.0f, mlc->a / 255.0f);
}
}
source.finish();
}
}
std::string GeometryExporter::makeTexcoordSourceId(std::string &geom_id,
int layer_index,
bool is_single_layer)
{
char suffix[20];
if (is_single_layer) {
suffix[0] = '\0';
}
else {
sprintf(suffix, "-%d", layer_index);
}
return getIdBySemantics(geom_id, COLLADASW::InputSemantic::TEXCOORD) + suffix;
}
/* creates <source> for texcoords */
void GeometryExporter::createTexcoordsSource(std::string geom_id, Mesh *me)
{
int totpoly = me->totpoly;
int totuv = me->totloop;
MPoly *mpolys = me->mpoly;
int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
/* write <source> for each layer
* each <source> will get id like meshName + "map-channel-1" */
int active_uv_index = CustomData_get_active_layer_index(&me->ldata, CD_MLOOPUV);
for (int a = 0; a < num_layers; a++) {
int layer_index = CustomData_get_layer_index_n(&me->ldata, CD_MLOOPUV, a);
if (!this->export_settings.get_active_uv_only() || layer_index == active_uv_index) {
MLoopUV *mloops = (MLoopUV *)CustomData_get_layer_n(&me->ldata, CD_MLOOPUV, a);
COLLADASW::FloatSourceF source(mSW);
std::string layer_id = makeTexcoordSourceId(
geom_id, a, this->export_settings.get_active_uv_only());
source.setId(layer_id);
source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
source.setAccessorCount(totuv);
source.setAccessorStride(2);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
param.push_back("S");
param.push_back("T");
source.prepareToAppendValues();
for (int index = 0; index < totpoly; index++) {
MPoly *mpoly = mpolys + index;
MLoopUV *mloop = mloops + mpoly->loopstart;
for (int j = 0; j < mpoly->totloop; j++) {
source.appendValues(mloop[j].uv[0], mloop[j].uv[1]);
}
}
source.finish();
}
}
}
bool operator<(const Normal &a, const Normal &b)
{
/* only needed to sort normal vectors and find() them later in a map.*/
return a.x < b.x || (a.x == b.x && (a.y < b.y || (a.y == b.y && a.z < b.z)));
}
/* creates <source> for normals */
void GeometryExporter::createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal> &nor)
{
#if 0
int totverts = dm->getNumVerts(dm);
MVert *verts = dm->getVertArray(dm);
#endif
COLLADASW::FloatSourceF source(mSW);
source.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL));
source.setArrayId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL) + ARRAY_ID_SUFFIX);
source.setAccessorCount((unsigned long)nor.size());
source.setAccessorStride(3);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
param.push_back("X");
param.push_back("Y");
param.push_back("Z");
source.prepareToAppendValues();
std::vector<Normal>::iterator it;
for (it = nor.begin(); it != nor.end(); it++) {
Normal &n = *it;
Vector no{n.x, n.y, n.z};
if (export_settings.get_apply_global_orientation()) {
bc_add_global_transform(no, export_settings.get_global_transform());
}
source.appendValues(no[0], no[1], no[2]);
}
source.finish();
}
void GeometryExporter::create_normals(std::vector<Normal> &normals,
std::vector<BCPolygonNormalsIndices> &polygons_normals,
Mesh *me)
{
std::map<Normal, unsigned int> shared_normal_indices;
int last_normal_index = -1;
MVert *verts = me->mvert;
MLoop *mloops = me->mloop;
float(*lnors)[3] = NULL;
bool use_custom_normals = false;
BKE_mesh_calc_normals_split(me);
if (CustomData_has_layer(&me->ldata, CD_NORMAL)) {
lnors = (float(*)[3])CustomData_get_layer(&me->ldata, CD_NORMAL);
use_custom_normals = true;
}
for (int poly_index = 0; poly_index < me->totpoly; poly_index++) {
MPoly *mpoly = &me->mpoly[poly_index];
bool use_vertex_normals = use_custom_normals || mpoly->flag & ME_SMOOTH;
if (!use_vertex_normals) {
/* For flat faces use face normal as vertex normal: */
float vector[3];
BKE_mesh_calc_poly_normal(mpoly, mloops + mpoly->loopstart, verts, vector);
Normal n = {vector[0], vector[1], vector[2]};
normals.push_back(n);
last_normal_index++;
}
BCPolygonNormalsIndices poly_indices;
for (int loop_index = 0; loop_index < mpoly->totloop; loop_index++) {
unsigned int loop_idx = mpoly->loopstart + loop_index;
if (use_vertex_normals) {
float normalized[3];
if (use_custom_normals) {
normalize_v3_v3(normalized, lnors[loop_idx]);
}
else {
normal_short_to_float_v3(normalized, verts[mloops[loop_index].v].no);
normalize_v3(normalized);
}
Normal n = {normalized[0], normalized[1], normalized[2]};
if (shared_normal_indices.find(n) != shared_normal_indices.end()) {
poly_indices.add_index(shared_normal_indices[n]);
}
else {
last_normal_index++;
poly_indices.add_index(last_normal_index);
shared_normal_indices[n] = last_normal_index;
normals.push_back(n);
}
}
else {
poly_indices.add_index(last_normal_index);
}
}
polygons_normals.push_back(poly_indices);
}
}
std::string GeometryExporter::getIdBySemantics(std::string geom_id,
COLLADASW::InputSemantic::Semantics type,
std::string other_suffix)
{
return geom_id + getSuffixBySemantic(type) + other_suffix;
}
COLLADASW::URI GeometryExporter::getUrlBySemantics(std::string geom_id,
COLLADASW::InputSemantic::Semantics type,
std::string other_suffix)
{
std::string id(getIdBySemantics(geom_id, type, other_suffix));
return COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, id);
}
COLLADASW::URI GeometryExporter::makeUrl(std::string id)
{
return COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, id);
}