- Lasso select back (CTRL+LMB), object centers only, and for editmesh. See template in wm_operators.c - Circle select for editmode back. Currently it still uses Ckey, and is only a temporary mode, not persistant. Persistant circle select can be added later with tweak gesture keymap? We'll see. :) The old circle select was actually annoying that it was so sticky.
57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef WM_H
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#define WM_H
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struct wmWindow;
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extern void wm_close_and_free(bContext *C, wmWindowManager *);
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extern void wm_close_and_free_all(bContext *C, ListBase *);
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extern void wm_add_default(bContext *C);
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extern void wm_check(bContext *C);
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/* register to windowmanager for redo or macro */
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void wm_operator_register(wmWindowManager *wm, wmOperator *op);
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extern void wm_report_free(wmReport *report);
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/* wm_operator.c, for init/exit */
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void wm_operatortype_free(void);
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void wm_operatortype_init(void);
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void wm_window_keymap(wmWindowManager *wm);
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/* wm_gesture.c */
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#define WM_LASSO_MAX_POINTS 1024
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void wm_gesture_draw(struct wmWindow *win);
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int wm_gesture_evaluate(bContext *C, wmGesture *gesture);
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void wm_gesture_tag_redraw(bContext *C);
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#endif /* WM_H */
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