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blender-archive/source/blender/editors/include/ED_object.h
Campbell Barton a3f6b0ed00 - add torus back from 2.4x as an operator
bpy.ops.mesh.primitive_torus_add(major_radius=1, minor_radius=0.25, major_segments=48, minor_segments=16)

- experemental dynamic menus, used for INFO_MT_file, INFO_MT_file_import, INFO_MT_file_export and INFO_MT_mesh_add. these can have items added from python.
eg.

- removed OBJECT_OT_mesh_add, use the python add menu instead.

- made mesh primitive ops -  MESH_OT_primitive_plane_add, ...cube_add, etc. work in object mode.

- RNA scene.active_object wrapped

- bugfix [#19466] 2.5: Tweak menu only available for mesh objects added within Edit Mode
  ED_object_exit_editmode was always doing an undo push, made this optional using the existing flag - EM_DO_UNDO, called everywhere except when adding primitives.
2009-10-10 21:23:20 +00:00

120 lines
4.6 KiB
C++

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_OBJECT_H
#define ED_OBJECT_H
struct wmKeyConfig;
struct Scene;
struct Object;
struct bContext;
struct Base;
struct View3D;
struct bConstraint;
struct KeyBlock;
struct Lattice;
struct Mesh;
struct Curve;
struct ReportList;
struct ModifierData;
/* object_edit.c */
void ED_operatortypes_object(void);
void ED_keymap_object(struct wmKeyConfig *keyconf);
/* send your own notifier for select! */
void ED_base_object_select(struct Base *base, short mode);
/* includes notifier */
void ED_base_object_activate(struct bContext *C, struct Base *base);
void ED_base_object_free_and_unlink(struct Scene *scene, struct Base *base);
void ED_object_apply_obmat(struct Object *ob);
/* single object duplicate, if dupflag==0, fully linked, else it uses the flags given */
struct Base *ED_object_add_duplicate(struct Scene *scene, struct Base *base, int dupflag);
void ED_object_parent(struct Object *ob, struct Object *parent, int type, const char *substr);
void ED_object_toggle_modes(struct bContext *C, int mode);
/* bitflags for enter/exit editmode */
#define EM_FREEDATA 1
#define EM_FREEUNDO 2
#define EM_WAITCURSOR 4
#define EM_DO_UNDO 8
void ED_object_exit_editmode(struct bContext *C, int flag);
void ED_object_enter_editmode(struct bContext *C, int flag);
void ED_object_base_init_from_view(struct bContext *C, struct Base *base);
struct Object *ED_object_add_type(struct bContext *C, int type);
void ED_object_single_users(struct Scene *scene, int full);
/* cleanup */
int object_is_libdata(struct Object *ob);
int object_data_is_libdata(struct Object *ob);
/* constraints */
struct bConstraint *add_new_constraint(short type);
void add_constraint_to_object(struct bConstraint *con, struct Object *ob);
struct ListBase *get_active_constraints(struct Object *ob);
struct bConstraint *get_active_constraint(struct Object *ob);
void object_test_constraints(struct Object *ob);
void ED_object_constraint_rename(struct Object *ob, struct bConstraint *con, char *oldname);
void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con);
void ED_object_constraint_update(struct Object *ob);
void ED_object_constraint_dependency_update(struct Scene *scene, struct Object *ob);
/* object_lattice.c */
void mouse_lattice(struct bContext *C, short mval[2], int extend);
void undo_push_lattice(struct bContext *C, char *name);
/* object_shapekey.c */
void insert_shapekey(struct Scene *scene, struct Object *ob);
void delete_key(struct Scene *scene, struct Object *ob);
void key_to_mesh(struct KeyBlock *kb, struct Mesh *me);
void mesh_to_key(struct Mesh *me, struct KeyBlock *kb);
void key_to_latt(struct KeyBlock *kb, struct Lattice *lt);
void latt_to_key(struct Lattice *lt, struct KeyBlock *kb);
void key_to_curve(struct KeyBlock *kb, struct Curve *cu, struct ListBase *nurb);
void curve_to_key(struct Curve *cu, struct KeyBlock *kb, struct ListBase *nurb);
/* object_modifier.c */
int ED_object_modifier_add(struct ReportList *reports, struct Scene *scene, struct Object *ob, int type);
int ED_object_modifier_remove(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_convert(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_apply(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
#endif /* ED_OBJECT_H */