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blender-archive/source/blender/blenkernel/intern/DerivedMesh.c

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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/DerivedMesh.c
* \ingroup bke
*/
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_cloth_types.h"
#include "DNA_key_types.h"
#include "DNA_meshdata_types.h"
// Jason
#include "DNA_armature_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h" // N_T
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BLI_math.h"
#include "BLI_memarena.h"
#include "BLI_pbvh.h"
#include "BLI_utildefines.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_displist.h"
#include "BKE_key.h"
#include "BKE_modifier.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_texture.h"
#include "BKE_multires.h"
#include "BKE_armature.h"
#include "BLO_sys_types.h" // for intptr_t support
#include "GL/glew.h"
#include "GPU_buffers.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
#include "GPU_material.h"
extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */
///////////////////////////////////
///////////////////////////////////
static MVert *dm_getVertArray(DerivedMesh *dm)
{
MVert *mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
if (!mvert) {
mvert = CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL,
dm->getNumVerts(dm));
CustomData_set_layer_flag(&dm->vertData, CD_MVERT, CD_FLAG_TEMPORARY);
dm->copyVertArray(dm, mvert);
}
return mvert;
}
static MEdge *dm_getEdgeArray(DerivedMesh *dm)
{
MEdge *medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
if (!medge) {
medge = CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL,
dm->getNumEdges(dm));
CustomData_set_layer_flag(&dm->edgeData, CD_MEDGE, CD_FLAG_TEMPORARY);
dm->copyEdgeArray(dm, medge);
}
return medge;
}
static MFace *dm_getFaceArray(DerivedMesh *dm)
{
MFace *mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
if (!mface) {
mface = CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL,
dm->getNumFaces(dm));
CustomData_set_layer_flag(&dm->faceData, CD_MFACE, CD_FLAG_TEMPORARY);
dm->copyFaceArray(dm, mface);
}
return mface;
}
static MVert *dm_dupVertArray(DerivedMesh *dm)
{
MVert *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumVerts(dm),
"dm_dupVertArray tmp");
if(tmp) dm->copyVertArray(dm, tmp);
return tmp;
}
static MEdge *dm_dupEdgeArray(DerivedMesh *dm)
{
MEdge *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumEdges(dm),
"dm_dupEdgeArray tmp");
if(tmp) dm->copyEdgeArray(dm, tmp);
return tmp;
}
static MFace *dm_dupFaceArray(DerivedMesh *dm)
{
MFace *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumFaces(dm),
"dm_dupFaceArray tmp");
if(tmp) dm->copyFaceArray(dm, tmp);
return tmp;
}
void DM_init_funcs(DerivedMesh *dm)
{
/* default function implementations */
dm->getVertArray = dm_getVertArray;
dm->getEdgeArray = dm_getEdgeArray;
dm->getFaceArray = dm_getFaceArray;
dm->dupVertArray = dm_dupVertArray;
dm->dupEdgeArray = dm_dupEdgeArray;
dm->dupFaceArray = dm_dupFaceArray;
dm->getVertData = DM_get_vert_data;
dm->getEdgeData = DM_get_edge_data;
dm->getFaceData = DM_get_face_data;
dm->getVertDataArray = DM_get_vert_data_layer;
dm->getEdgeDataArray = DM_get_edge_data_layer;
dm->getFaceDataArray = DM_get_face_data_layer;
bvhcache_init(&dm->bvhCache);
}
void DM_init(DerivedMesh *dm, DerivedMeshType type,
int numVerts, int numEdges, int numFaces)
{
dm->type = type;
dm->numVertData = numVerts;
dm->numEdgeData = numEdges;
dm->numFaceData = numFaces;
DM_init_funcs(dm);
dm->needsFree = 1;
}
void DM_from_template(DerivedMesh *dm, DerivedMesh *source, DerivedMeshType type,
int numVerts, int numEdges, int numFaces)
{
CustomData_copy(&source->vertData, &dm->vertData, CD_MASK_DERIVEDMESH,
CD_CALLOC, numVerts);
CustomData_copy(&source->edgeData, &dm->edgeData, CD_MASK_DERIVEDMESH,
CD_CALLOC, numEdges);
CustomData_copy(&source->faceData, &dm->faceData, CD_MASK_DERIVEDMESH,
CD_CALLOC, numFaces);
dm->type = type;
dm->numVertData = numVerts;
dm->numEdgeData = numEdges;
dm->numFaceData = numFaces;
DM_init_funcs(dm);
dm->needsFree = 1;
}
int DM_release(DerivedMesh *dm)
{
if (dm->needsFree) {
bvhcache_free(&dm->bvhCache);
GPU_drawobject_free( dm );
CustomData_free(&dm->vertData, dm->numVertData);
CustomData_free(&dm->edgeData, dm->numEdgeData);
CustomData_free(&dm->faceData, dm->numFaceData);
return 1;
}
else {
CustomData_free_temporary(&dm->vertData, dm->numVertData);
CustomData_free_temporary(&dm->edgeData, dm->numEdgeData);
CustomData_free_temporary(&dm->faceData, dm->numFaceData);
return 0;
}
}
void DM_to_mesh(DerivedMesh *dm, Mesh *me)
{
/* dm might depend on me, so we need to do everything with a local copy */
Mesh tmp = *me;
int totvert, totedge, totface;
memset(&tmp.vdata, 0, sizeof(tmp.vdata));
memset(&tmp.edata, 0, sizeof(tmp.edata));
memset(&tmp.fdata, 0, sizeof(tmp.fdata));
totvert = tmp.totvert = dm->getNumVerts(dm);
totedge = tmp.totedge = dm->getNumEdges(dm);
totface = tmp.totface = dm->getNumFaces(dm);
CustomData_copy(&dm->vertData, &tmp.vdata, CD_MASK_MESH, CD_DUPLICATE, totvert);
CustomData_copy(&dm->edgeData, &tmp.edata, CD_MASK_MESH, CD_DUPLICATE, totedge);
CustomData_copy(&dm->faceData, &tmp.fdata, CD_MASK_MESH, CD_DUPLICATE, totface);
/* not all DerivedMeshes store their verts/edges/faces in CustomData, so
we set them here in case they are missing */
if(!CustomData_has_layer(&tmp.vdata, CD_MVERT))
CustomData_add_layer(&tmp.vdata, CD_MVERT, CD_ASSIGN, dm->dupVertArray(dm), totvert);
if(!CustomData_has_layer(&tmp.edata, CD_MEDGE))
CustomData_add_layer(&tmp.edata, CD_MEDGE, CD_ASSIGN, dm->dupEdgeArray(dm), totedge);
if(!CustomData_has_layer(&tmp.fdata, CD_MFACE))
CustomData_add_layer(&tmp.fdata, CD_MFACE, CD_ASSIGN, dm->dupFaceArray(dm), totface);
/* object had got displacement layer, should copy this layer to save sculpted data */
/* NOTE: maybe some other layers should be copied? nazgul */
if(CustomData_has_layer(&me->fdata, CD_MDISPS)) {
if (totface == me->totface) {
MDisps *mdisps = CustomData_get_layer(&me->fdata, CD_MDISPS);
CustomData_add_layer(&tmp.fdata, CD_MDISPS, CD_DUPLICATE, mdisps, totface);
}
}
mesh_update_customdata_pointers(&tmp);
CustomData_free(&me->vdata, me->totvert);
CustomData_free(&me->edata, me->totedge);
CustomData_free(&me->fdata, me->totface);
/* if the number of verts has changed, remove invalid data */
if(tmp.totvert != me->totvert) {
if(tmp.key) tmp.key->id.us--;
tmp.key = NULL;
}
*me = tmp;
}
void DM_to_meshkey(DerivedMesh *dm, Mesh *me, KeyBlock *kb)
{
int a, totvert = dm->getNumVerts(dm);
float *fp;
MVert *mvert;
if(totvert==0 || me->totvert==0 || me->totvert!=totvert) return;
if(kb->data) MEM_freeN(kb->data);
kb->data= MEM_callocN(me->key->elemsize*me->totvert, "kb->data");
kb->totelem= totvert;
fp= kb->data;
mvert=dm->getVertDataArray(dm, CD_MVERT);
for(a=0; a<kb->totelem; a++, fp+=3, mvert++) {
VECCOPY(fp, mvert->co);
}
}
void DM_set_only_copy(DerivedMesh *dm, CustomDataMask mask)
{
CustomData_set_only_copy(&dm->vertData, mask);
CustomData_set_only_copy(&dm->edgeData, mask);
CustomData_set_only_copy(&dm->faceData, mask);
}
void DM_add_vert_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
{
CustomData_add_layer(&dm->vertData, type, alloctype, layer, dm->numVertData);
}
void DM_add_edge_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
{
CustomData_add_layer(&dm->edgeData, type, alloctype, layer, dm->numEdgeData);
}
void DM_add_face_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
{
CustomData_add_layer(&dm->faceData, type, alloctype, layer, dm->numFaceData);
}
void *DM_get_vert_data(DerivedMesh *dm, int index, int type)
{
return CustomData_get(&dm->vertData, index, type);
}
void *DM_get_edge_data(DerivedMesh *dm, int index, int type)
{
return CustomData_get(&dm->edgeData, index, type);
}
void *DM_get_face_data(DerivedMesh *dm, int index, int type)
{
return CustomData_get(&dm->faceData, index, type);
}
void *DM_get_vert_data_layer(DerivedMesh *dm, int type)
{
if(type == CD_MVERT)
return dm->getVertArray(dm);
return CustomData_get_layer(&dm->vertData, type);
}
void *DM_get_edge_data_layer(DerivedMesh *dm, int type)
{
if(type == CD_MEDGE)
return dm->getEdgeArray(dm);
return CustomData_get_layer(&dm->edgeData, type);
}
void *DM_get_face_data_layer(DerivedMesh *dm, int type)
{
if(type == CD_MFACE)
return dm->getFaceArray(dm);
return CustomData_get_layer(&dm->faceData, type);
}
void DM_set_vert_data(DerivedMesh *dm, int index, int type, void *data)
{
CustomData_set(&dm->vertData, index, type, data);
}
void DM_set_edge_data(DerivedMesh *dm, int index, int type, void *data)
{
CustomData_set(&dm->edgeData, index, type, data);
}
void DM_set_face_data(DerivedMesh *dm, int index, int type, void *data)
{
CustomData_set(&dm->faceData, index, type, data);
}
void DM_copy_vert_data(DerivedMesh *source, DerivedMesh *dest,
int source_index, int dest_index, int count)
{
CustomData_copy_data(&source->vertData, &dest->vertData,
source_index, dest_index, count);
}
void DM_copy_edge_data(DerivedMesh *source, DerivedMesh *dest,
int source_index, int dest_index, int count)
{
CustomData_copy_data(&source->edgeData, &dest->edgeData,
source_index, dest_index, count);
}
void DM_copy_face_data(DerivedMesh *source, DerivedMesh *dest,
int source_index, int dest_index, int count)
{
CustomData_copy_data(&source->faceData, &dest->faceData,
source_index, dest_index, count);
}
void DM_free_vert_data(struct DerivedMesh *dm, int index, int count)
{
CustomData_free_elem(&dm->vertData, index, count);
}
void DM_free_edge_data(struct DerivedMesh *dm, int index, int count)
{
CustomData_free_elem(&dm->edgeData, index, count);
}
void DM_free_face_data(struct DerivedMesh *dm, int index, int count)
{
CustomData_free_elem(&dm->faceData, index, count);
}
void DM_interp_vert_data(DerivedMesh *source, DerivedMesh *dest,
int *src_indices, float *weights,
int count, int dest_index)
{
CustomData_interp(&source->vertData, &dest->vertData, src_indices,
weights, NULL, count, dest_index);
}
void DM_interp_edge_data(DerivedMesh *source, DerivedMesh *dest,
int *src_indices,
float *weights, EdgeVertWeight *vert_weights,
int count, int dest_index)
{
CustomData_interp(&source->edgeData, &dest->edgeData, src_indices,
weights, (float*)vert_weights, count, dest_index);
}
void DM_interp_face_data(DerivedMesh *source, DerivedMesh *dest,
int *src_indices,
float *weights, FaceVertWeight *vert_weights,
int count, int dest_index)
{
CustomData_interp(&source->faceData, &dest->faceData, src_indices,
weights, (float*)vert_weights, count, dest_index);
}
void DM_swap_face_data(DerivedMesh *dm, int index, const int *corner_indices)
{
CustomData_swap(&dm->faceData, index, corner_indices);
}
///
DerivedMesh *mesh_create_derived(Mesh *me, Object *ob, float (*vertCos)[3])
{
DerivedMesh *dm = CDDM_from_mesh(me, ob);
if(!dm)
return NULL;
if (vertCos)
CDDM_apply_vert_coords(dm, vertCos);
CDDM_calc_normals(dm);
return dm;
}
///
typedef struct {
DerivedMesh dm;
EditMesh *em;
float (*vertexCos)[3];
float (*vertexNos)[3];
float (*faceNos)[3];
} EditMeshDerivedMesh;
static void emDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditVert *eve;
int i;
for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
if (emdm->vertexCos) {
func(userData, i, emdm->vertexCos[i], emdm->vertexNos[i], NULL);
} else {
func(userData, i, eve->co, eve->no, NULL);
}
}
}
static void emDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditEdge *eed;
int i;
if (emdm->vertexCos) {
EditVert *eve;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
eve->tmp.l = (intptr_t) i++;
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
func(userData, i, emdm->vertexCos[(int) eed->v1->tmp.l], emdm->vertexCos[(int) eed->v2->tmp.l]);
} else {
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
func(userData, i, eed->v1->co, eed->v2->co);
}
}
static void emDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditEdge *eed;
int i;
if (emdm->vertexCos) {
EditVert *eve;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
eve->tmp.l = (intptr_t) i++;
glBegin(GL_LINES);
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
if(!setDrawOptions || setDrawOptions(userData, i)) {
glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
}
}
glEnd();
} else {
glBegin(GL_LINES);
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
if(!setDrawOptions || setDrawOptions(userData, i)) {
glVertex3fv(eed->v1->co);
glVertex3fv(eed->v2->co);
}
}
glEnd();
}
}
static void emDM_drawEdges(DerivedMesh *dm, int UNUSED(drawLooseEdges), int UNUSED(drawAllEdges))
{
emDM_drawMappedEdges(dm, NULL, NULL);
}
static void emDM_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditEdge *eed;
int i;
if (emdm->vertexCos) {
EditVert *eve;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
eve->tmp.l = (intptr_t) i++;
glBegin(GL_LINES);
for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
if(!setDrawOptions || setDrawOptions(userData, i)) {
setDrawInterpOptions(userData, i, 0.0);
glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
setDrawInterpOptions(userData, i, 1.0);
glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
}
}
glEnd();
} else {
glBegin(GL_LINES);
for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
if(!setDrawOptions || setDrawOptions(userData, i)) {
setDrawInterpOptions(userData, i, 0.0);
glVertex3fv(eed->v1->co);
setDrawInterpOptions(userData, i, 1.0);
glVertex3fv(eed->v2->co);
}
}
glEnd();
}
}
static void emDM_drawUVEdges(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditFace *efa;
MTFace *tf;
glBegin(GL_LINES);
for(efa= emdm->em->faces.first; efa; efa= efa->next) {
tf = CustomData_em_get(&emdm->em->fdata, efa->data, CD_MTFACE);
if(tf && !(efa->h)) {
glVertex2fv(tf->uv[0]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[2]);
if (!efa->v4) {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[0]);
} else {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[0]);
}
}
}
glEnd();
}
static void emDM__calcFaceCent(EditFace *efa, float cent[3], float (*vertexCos)[3])
{
if (vertexCos) {
VECCOPY(cent, vertexCos[(int) efa->v1->tmp.l]);
add_v3_v3(cent, vertexCos[(int) efa->v2->tmp.l]);
add_v3_v3(cent, vertexCos[(int) efa->v3->tmp.l]);
if (efa->v4) add_v3_v3(cent, vertexCos[(int) efa->v4->tmp.l]);
} else {
VECCOPY(cent, efa->v1->co);
add_v3_v3(cent, efa->v2->co);
add_v3_v3(cent, efa->v3->co);
if (efa->v4) add_v3_v3(cent, efa->v4->co);
}
if (efa->v4) {
mul_v3_fl(cent, 0.25f);
} else {
mul_v3_fl(cent, 0.33333333333f);
}
}
static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditVert *eve;
EditFace *efa;
float cent[3];
int i;
if (emdm->vertexCos) {
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
eve->tmp.l = (intptr_t) i++;
}
for(i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
emDM__calcFaceCent(efa, cent, emdm->vertexCos);
func(userData, i, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n);
}
}
/* note, material function is ignored for now. */
static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int UNUSED(useColors), int (*setMaterial)(int, void *attribs),
int (*compareDrawOptions)(void *userData, int cur_index, int next_index))
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditFace *efa;
int i, draw;
const int skip_normals= !glIsEnabled(GL_LIGHTING); /* could be passed as an arg */
/* GL_ZERO is used to detect if drawing has started or not */
GLenum poly_prev= GL_ZERO;
GLenum shade_prev= GL_ZERO;
(void)setMaterial; /* unused */
/* currently unused -- each original face is handled separately */
(void)compareDrawOptions;
if (emdm->vertexCos) {
/* add direct access */
float (*vertexCos)[3]= emdm->vertexCos;
float (*vertexNos)[3]= emdm->vertexNos;
float (*faceNos)[3]= emdm->faceNos;
EditVert *eve;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
eve->tmp.l = (intptr_t) i++;
for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
int drawSmooth = (efa->flag & ME_SMOOTH);
draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
if(draw) {
const GLenum poly_type= efa->v4 ? GL_QUADS:GL_TRIANGLES;
if (draw==2) { /* enabled with stipple */
if(poly_prev != GL_ZERO) glEnd();
poly_prev= GL_ZERO; /* force glBegin */
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(stipple_quarttone);
}
if(skip_normals) {
if(poly_type != poly_prev) {
if(poly_prev != GL_ZERO) glEnd();
glBegin((poly_prev= poly_type));
}
glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
if(poly_type == GL_QUADS) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
}
else {
const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT;
if (shade_type != shade_prev) {
glShadeModel((shade_prev= shade_type));
}
if(poly_type != poly_prev) {
if(poly_prev != GL_ZERO) glEnd();
glBegin((poly_prev= poly_type));
}
if (!drawSmooth) {
glNormal3fv(faceNos[i]);
glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
if(poly_type == GL_QUADS) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
} else {
glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
if(poly_type == GL_QUADS) {
glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
}
}
}
if (draw==2) {
glEnd();
poly_prev= GL_ZERO; /* force glBegin */
glDisable(GL_POLYGON_STIPPLE);
}
}
}
}
else {
for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
int drawSmooth = (efa->flag & ME_SMOOTH);
draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
if(draw) {
const GLenum poly_type= efa->v4 ? GL_QUADS:GL_TRIANGLES;
if (draw==2) { /* enabled with stipple */
if(poly_prev != GL_ZERO) glEnd();
poly_prev= GL_ZERO; /* force glBegin */
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(stipple_quarttone);
}
if(skip_normals) {
if(poly_type != poly_prev) {
if(poly_prev != GL_ZERO) glEnd();
glBegin((poly_prev= poly_type));
}
glVertex3fv(efa->v1->co);
glVertex3fv(efa->v2->co);
glVertex3fv(efa->v3->co);
if(poly_type == GL_QUADS) glVertex3fv(efa->v4->co);
}
else {
const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT;
if (shade_type != shade_prev) {
glShadeModel((shade_prev= shade_type));
}
if(poly_type != poly_prev) {
if(poly_prev != GL_ZERO) glEnd();
glBegin((poly_prev= poly_type));
}
if (!drawSmooth) {
glNormal3fv(efa->n);
glVertex3fv(efa->v1->co);
glVertex3fv(efa->v2->co);
glVertex3fv(efa->v3->co);
if(poly_type == GL_QUADS) glVertex3fv(efa->v4->co);
} else {
glNormal3fv(efa->v1->no);
glVertex3fv(efa->v1->co);
glNormal3fv(efa->v2->no);
glVertex3fv(efa->v2->co);
glNormal3fv(efa->v3->no);
glVertex3fv(efa->v3->co);
if(poly_type == GL_QUADS) {
glNormal3fv(efa->v4->no);
glVertex3fv(efa->v4->co);
}
}
}
if (draw==2) {
glEnd();
poly_prev= GL_ZERO;
glDisable(GL_POLYGON_STIPPLE);
}
}
}
}
/* if non zero we know a face was rendered */
if(poly_prev != GL_ZERO) glEnd();
}
static void emDM_drawFacesTex_common(DerivedMesh *dm,
int (*drawParams)(MTFace *tface, MCol *mcol, int matnr),
int (*drawParamsMapped)(void *userData, int index),
void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditMesh *em= emdm->em;
float (*vertexCos)[3]= emdm->vertexCos;
float (*vertexNos)[3]= emdm->vertexNos;
EditFace *efa;
int i;
/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
glShadeModel(GL_SMOOTH);
if (vertexCos) {
EditVert *eve;
for (i=0,eve=em->verts.first; eve; eve= eve->next)
eve->tmp.l = (intptr_t) i++;
for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
unsigned char *cp= NULL;
int drawSmooth= (efa->flag & ME_SMOOTH);
int flag;
if(drawParams)
flag= drawParams(tf, mcol, efa->mat_nr);
else if(drawParamsMapped)
flag= drawParamsMapped(userData, i);
else
flag= 1;
if(flag != 0) { /* flag 0 == the face is hidden or invisible */
/* we always want smooth here since otherwise vertex colors dont interpolate */
if (mcol) {
if (flag==1) {
cp= (unsigned char*)mcol;
}
} else {
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
}
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
glNormal3fv(emdm->faceNos[i]);
if(tf) glTexCoord2fv(tf->uv[0]);
if(cp) glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
if(tf) glTexCoord2fv(tf->uv[1]);
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
if(tf) glTexCoord2fv(tf->uv[2]);
if(cp) glColor3ub(cp[11], cp[10], cp[9]);
glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
if(efa->v4) {
if(tf) glTexCoord2fv(tf->uv[3]);
if(cp) glColor3ub(cp[15], cp[14], cp[13]);
glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
}
} else {
if(tf) glTexCoord2fv(tf->uv[0]);
if(cp) glColor3ub(cp[3], cp[2], cp[1]);
glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
if(tf) glTexCoord2fv(tf->uv[1]);
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
if(tf) glTexCoord2fv(tf->uv[2]);
if(cp) glColor3ub(cp[11], cp[10], cp[9]);
glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
if(efa->v4) {
if(tf) glTexCoord2fv(tf->uv[3]);
if(cp) glColor3ub(cp[15], cp[14], cp[13]);
glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
}
}
glEnd();
}
}
} else {
for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
unsigned char *cp= NULL;
int drawSmooth= (efa->flag & ME_SMOOTH);
int flag;
if(drawParams)
flag= drawParams(tf, mcol, efa->mat_nr);
else if(drawParamsMapped)
flag= drawParamsMapped(userData, i);
else
flag= 1;
if(flag != 0) { /* flag 0 == the face is hidden or invisible */
/* we always want smooth here since otherwise vertex colors dont interpolate */
if (mcol) {
if (flag==1) {
cp= (unsigned char*)mcol;
}
} else {
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
}
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
glNormal3fv(efa->n);
if(tf) glTexCoord2fv(tf->uv[0]);
if(cp) glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(efa->v1->co);
if(tf) glTexCoord2fv(tf->uv[1]);
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
glVertex3fv(efa->v2->co);
if(tf) glTexCoord2fv(tf->uv[2]);
if(cp) glColor3ub(cp[11], cp[10], cp[9]);
glVertex3fv(efa->v3->co);
if(efa->v4) {
if(tf) glTexCoord2fv(tf->uv[3]);
if(cp) glColor3ub(cp[15], cp[14], cp[13]);
glVertex3fv(efa->v4->co);
}
} else {
if(tf) glTexCoord2fv(tf->uv[0]);
if(cp) glColor3ub(cp[3], cp[2], cp[1]);
glNormal3fv(efa->v1->no);
glVertex3fv(efa->v1->co);
if(tf) glTexCoord2fv(tf->uv[1]);
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
glNormal3fv(efa->v2->no);
glVertex3fv(efa->v2->co);
if(tf) glTexCoord2fv(tf->uv[2]);
if(cp) glColor3ub(cp[11], cp[10], cp[9]);
glNormal3fv(efa->v3->no);
glVertex3fv(efa->v3->co);
if(efa->v4) {
if(tf) glTexCoord2fv(tf->uv[3]);
if(cp) glColor3ub(cp[15], cp[14], cp[13]);
glNormal3fv(efa->v4->no);
glVertex3fv(efa->v4->co);
}
}
glEnd();
}
}
}
}
static void emDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr))
{
emDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
}
static void emDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
{
emDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
}
static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
int (*setMaterial)(int, void *attribs),
int (*setDrawOptions)(void *userData, int index), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditMesh *em= emdm->em;
float (*vertexCos)[3]= emdm->vertexCos;
float (*vertexNos)[3]= emdm->vertexNos;
EditVert *eve;
EditFace *efa;
DMVertexAttribs attribs= {{{0}}};
GPUVertexAttribs gattribs;
MTFace *tf;
int transp, new_transp, orig_transp, tfoffset;
int i, b, matnr, new_matnr, dodraw, layer;
dodraw = 0;
matnr = -1;
transp = GPU_get_material_blend_mode();
orig_transp = transp;
layer = CustomData_get_layer_index(&em->fdata, CD_MTFACE);
tfoffset = (layer == -1)? -1: em->fdata.layers[layer].offset;
/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
glShadeModel(GL_SMOOTH);
for (i=0,eve=em->verts.first; eve; eve= eve->next)
eve->tmp.l = (intptr_t) i++;
#define PASSATTRIB(efa, eve, vert) { \
if(attribs.totorco) { \
float *orco = attribs.orco.array[eve->tmp.l]; \
glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \
} \
for(b = 0; b < attribs.tottface; b++) { \
MTFace *_tf = (MTFace*)((char*)efa->data + attribs.tface[b].emOffset); \
glVertexAttrib2fvARB(attribs.tface[b].glIndex, _tf->uv[vert]); \
} \
for(b = 0; b < attribs.totmcol; b++) { \
MCol *cp = (MCol*)((char*)efa->data + attribs.mcol[b].emOffset); \
GLubyte col[4]; \
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \
glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
} \
if(attribs.tottang) { \
float *tang = attribs.tang.array[i*4 + vert]; \
glVertexAttrib4fvARB(attribs.tang.glIndex, tang); \
} \
}
for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
int drawSmooth= (efa->flag & ME_SMOOTH);
if(setDrawOptions && !setDrawOptions(userData, i))
continue;
new_matnr = efa->mat_nr + 1;
if(new_matnr != matnr) {
dodraw = setMaterial(matnr = new_matnr, &gattribs);
if(dodraw)
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
}
if(tfoffset != -1) {
tf = (MTFace*)((char*)efa->data)+tfoffset;
new_transp = tf->transp;
if(new_transp != transp) {
if(new_transp == GPU_BLEND_SOLID && orig_transp != GPU_BLEND_SOLID)
GPU_set_material_blend_mode(orig_transp);
else
GPU_set_material_blend_mode(new_transp);
transp = new_transp;
}
}
if(dodraw) {
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
if(vertexCos) glNormal3fv(emdm->faceNos[i]);
else glNormal3fv(efa->n);
PASSATTRIB(efa, efa->v1, 0);
if(vertexCos) glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
else glVertex3fv(efa->v1->co);
PASSATTRIB(efa, efa->v2, 1);
if(vertexCos) glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
else glVertex3fv(efa->v2->co);
PASSATTRIB(efa, efa->v3, 2);
if(vertexCos) glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
else glVertex3fv(efa->v3->co);
if(efa->v4) {
PASSATTRIB(efa, efa->v4, 3);
if(vertexCos) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
else glVertex3fv(efa->v4->co);
}
} else {
PASSATTRIB(efa, efa->v1, 0);
if(vertexCos) {
glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
}
else {
glNormal3fv(efa->v1->no);
glVertex3fv(efa->v1->co);
}
PASSATTRIB(efa, efa->v2, 1);
if(vertexCos) {
glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
}
else {
glNormal3fv(efa->v2->no);
glVertex3fv(efa->v2->co);
}
PASSATTRIB(efa, efa->v3, 2);
if(vertexCos) {
glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
}
else {
glNormal3fv(efa->v3->no);
glVertex3fv(efa->v3->co);
}
if(efa->v4) {
PASSATTRIB(efa, efa->v4, 3);
if(vertexCos) {
glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
}
else {
glNormal3fv(efa->v4->no);
glVertex3fv(efa->v4->co);
}
}
}
glEnd();
}
}
#undef PASSATTRIB
}
static void emDM_drawFacesGLSL(DerivedMesh *dm,
int (*setMaterial)(int, void *attribs))
{
dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
}
static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditVert *eve;
int i;
if (emdm->em->verts.first) {
for (i=0,eve= emdm->em->verts.first; eve; i++,eve= eve->next) {
if (emdm->vertexCos) {
DO_MINMAX(emdm->vertexCos[i], min_r, max_r);
} else {
DO_MINMAX(eve->co, min_r, max_r);
}
}
} else {
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
}
}
static int emDM_getNumVerts(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
return BLI_countlist(&emdm->em->verts);
}
static int emDM_getNumEdges(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
return BLI_countlist(&emdm->em->edges);
}
static int emDM_getNumFaces(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
return BLI_countlist(&emdm->em->faces);
}
static void emDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditVert *eve;
int i;
for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
if (emdm->vertexCos) {
copy_v3_v3(cos_r[i], emdm->vertexCos[i]);
} else {
copy_v3_v3(cos_r[i], eve->co);
}
}
}
static void emDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
{
EditVert *ev = ((EditMeshDerivedMesh *)dm)->em->verts.first;
int i;
for(i = 0; i < index; ++i) ev = ev->next;
VECCOPY(vert_r->co, ev->co);
normal_float_to_short_v3(vert_r->no, ev->no);
/* TODO what to do with vert_r->flag? */
vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
}
static void emDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
{
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
EditEdge *ee = em->edges.first;
EditVert *ev, *v1, *v2;
int i;
for(i = 0; i < index; ++i) ee = ee->next;
edge_r->crease = (unsigned char) (ee->crease*255.0f);
edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
/* TODO what to do with edge_r->flag? */
edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
if (ee->seam) edge_r->flag |= ME_SEAM;
if (ee->sharp) edge_r->flag |= ME_SHARP;
#if 0
/* this needs setup of f2 field */
if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
#endif
/* goddamn, we have to search all verts to find indices */
v1 = ee->v1;
v2 = ee->v2;
for(i = 0, ev = em->verts.first; v1 || v2; i++, ev = ev->next) {
if(ev == v1) {
edge_r->v1 = i;
v1 = NULL;
}
if(ev == v2) {
edge_r->v2 = i;
v2 = NULL;
}
}
}
static void emDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
{
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
EditFace *ef = em->faces.first;
EditVert *ev, *v1, *v2, *v3, *v4;
int i;
for(i = 0; i < index; ++i) ef = ef->next;
face_r->mat_nr = ef->mat_nr;
face_r->flag = ef->flag;
/* goddamn, we have to search all verts to find indices */
v1 = ef->v1;
v2 = ef->v2;
v3 = ef->v3;
v4 = ef->v4;
if(!v4) face_r->v4 = 0;
for(i = 0, ev = em->verts.first; v1 || v2 || v3 || v4;
i++, ev = ev->next) {
if(ev == v1) {
face_r->v1 = i;
v1 = NULL;
}
if(ev == v2) {
face_r->v2 = i;
v2 = NULL;
}
if(ev == v3) {
face_r->v3 = i;
v3 = NULL;
}
if(ev == v4) {
face_r->v4 = i;
v4 = NULL;
}
}
test_index_face(face_r, NULL, 0, ef->v4?4:3);
}
static void emDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditVert *ev = emdm->em->verts.first;
int i;
for(i=0; ev; ev = ev->next, ++vert_r, ++i) {
if(emdm->vertexCos)
copy_v3_v3(vert_r->co, emdm->vertexCos[i]);
else
copy_v3_v3(vert_r->co, ev->co);
normal_float_to_short_v3(vert_r->no, ev->no);
/* TODO what to do with vert_r->flag? */
vert_r->flag = 0;
vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
}
}
static void emDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
{
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
EditEdge *ee = em->edges.first;
EditVert *ev;
int i;
/* store vertex indices in tmp union */
for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
ev->tmp.l = (intptr_t) i;
for( ; ee; ee = ee->next, ++edge_r) {
edge_r->crease = (unsigned char) (ee->crease*255.0f);
edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
/* TODO what to do with edge_r->flag? */
edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
if (ee->seam) edge_r->flag |= ME_SEAM;
if (ee->sharp) edge_r->flag |= ME_SHARP;
#if 0
/* this needs setup of f2 field */
if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
#endif
edge_r->v1 = (int)ee->v1->tmp.l;
edge_r->v2 = (int)ee->v2->tmp.l;
}
}
static void emDM_copyFaceArray(DerivedMesh *dm, MFace *face_r)
{
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
EditFace *ef = em->faces.first;
EditVert *ev;
int i;
/* store vertexes indices in tmp union */
for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
ev->tmp.l = (intptr_t) i;
for( ; ef; ef = ef->next, ++face_r) {
face_r->mat_nr = ef->mat_nr;
face_r->flag = ef->flag;
face_r->v1 = (int)ef->v1->tmp.l;
face_r->v2 = (int)ef->v2->tmp.l;
face_r->v3 = (int)ef->v3->tmp.l;
if(ef->v4) face_r->v4 = (int)ef->v4->tmp.l;
else face_r->v4 = 0;
test_index_face(face_r, NULL, 0, ef->v4?4:3);
}
}
static void *emDM_getFaceDataArray(DerivedMesh *dm, int type)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditMesh *em= emdm->em;
EditFace *efa;
char *data, *emdata;
void *datalayer;
int index, size;
datalayer = DM_get_face_data_layer(dm, type);
if(datalayer)
return datalayer;
/* layers are store per face for editmesh, we convert to a temporary
* data layer array in the derivedmesh when these are requested */
if(type == CD_MTFACE || type == CD_MCOL) {
index = CustomData_get_layer_index(&em->fdata, type);
if(index != -1) {
/* int offset = em->fdata.layers[index].offset; */ /* UNUSED */
size = CustomData_sizeof(type);
DM_add_face_layer(dm, type, CD_CALLOC, NULL);
index = CustomData_get_layer_index(&dm->faceData, type);
dm->faceData.layers[index].flag |= CD_FLAG_TEMPORARY;
data = datalayer = DM_get_face_data_layer(dm, type);
for(efa=em->faces.first; efa; efa=efa->next, data+=size) {
emdata = CustomData_em_get(&em->fdata, efa->data, type);
memcpy(data, emdata, size);
}
}
}
return datalayer;
}
static void emDM_release(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
if (DM_release(dm)) {
if (emdm->vertexCos) {
MEM_freeN(emdm->vertexCos);
MEM_freeN(emdm->vertexNos);
MEM_freeN(emdm->faceNos);
}
MEM_freeN(emdm);
}
}
DerivedMesh *editmesh_get_derived(EditMesh *em, float (*vertexCos)[3])
{
EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm");
DM_init(&emdm->dm, DM_TYPE_EDITMESH, BLI_countlist(&em->verts),
BLI_countlist(&em->edges), BLI_countlist(&em->faces));
emdm->dm.getMinMax = emDM_getMinMax;
emdm->dm.getNumVerts = emDM_getNumVerts;
emdm->dm.getNumEdges = emDM_getNumEdges;
emdm->dm.getNumFaces = emDM_getNumFaces;
emdm->dm.getVertCos = emDM_getVertCos;
emdm->dm.getVert = emDM_getVert;
emdm->dm.getEdge = emDM_getEdge;
emdm->dm.getFace = emDM_getFace;
emdm->dm.copyVertArray = emDM_copyVertArray;
emdm->dm.copyEdgeArray = emDM_copyEdgeArray;
emdm->dm.copyFaceArray = emDM_copyFaceArray;
emdm->dm.getFaceDataArray = emDM_getFaceDataArray;
emdm->dm.foreachMappedVert = emDM_foreachMappedVert;
emdm->dm.foreachMappedEdge = emDM_foreachMappedEdge;
emdm->dm.foreachMappedFaceCenter = emDM_foreachMappedFaceCenter;
emdm->dm.drawEdges = emDM_drawEdges;
emdm->dm.drawMappedEdges = emDM_drawMappedEdges;
emdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp;
emdm->dm.drawMappedFaces = emDM_drawMappedFaces;
emdm->dm.drawMappedFacesTex = emDM_drawMappedFacesTex;
emdm->dm.drawMappedFacesGLSL = emDM_drawMappedFacesGLSL;
emdm->dm.drawFacesTex = emDM_drawFacesTex;
emdm->dm.drawFacesGLSL = emDM_drawFacesGLSL;
emdm->dm.drawUVEdges = emDM_drawUVEdges;
emdm->dm.release = emDM_release;
emdm->em = em;
emdm->vertexCos = vertexCos;
if(CustomData_has_layer(&em->vdata, CD_MDEFORMVERT)) {
EditVert *eve;
int i;
DM_add_vert_layer(&emdm->dm, CD_MDEFORMVERT, CD_CALLOC, NULL);
for(eve = em->verts.first, i = 0; eve; eve = eve->next, ++i)
DM_set_vert_data(&emdm->dm, i, CD_MDEFORMVERT,
CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT));
}
if(vertexCos) {
EditVert *eve;
EditFace *efa;
int totface = BLI_countlist(&em->faces);
int i;
for (i=0,eve=em->verts.first; eve; eve= eve->next)
eve->tmp.l = (intptr_t) i++;
emdm->vertexNos = MEM_callocN(sizeof(*emdm->vertexNos)*i, "emdm_vno");
emdm->faceNos = MEM_mallocN(sizeof(*emdm->faceNos)*totface, "emdm_vno");
for(i=0, efa= em->faces.first; efa; i++, efa=efa->next) {
float *v1 = vertexCos[(int) efa->v1->tmp.l];
float *v2 = vertexCos[(int) efa->v2->tmp.l];
float *v3 = vertexCos[(int) efa->v3->tmp.l];
float *no = emdm->faceNos[i];
if(efa->v4) {
float *v4 = vertexCos[(int) efa->v4->tmp.l];
normal_quad_v3( no,v1, v2, v3, v4);
add_v3_v3(emdm->vertexNos[(int) efa->v4->tmp.l], no);
}
else {
normal_tri_v3( no,v1, v2, v3);
}
add_v3_v3(emdm->vertexNos[(int) efa->v1->tmp.l], no);
add_v3_v3(emdm->vertexNos[(int) efa->v2->tmp.l], no);
add_v3_v3(emdm->vertexNos[(int) efa->v3->tmp.l], no);
}
for(i=0, eve= em->verts.first; eve; i++, eve=eve->next) {
float *no = emdm->vertexNos[i];
/* following Mesh convention; we use vertex coordinate itself
* for normal in this case */
if (normalize_v3(no) == 0.0f) {
normalize_v3_v3(no, vertexCos[i]);
}
}
}
return (DerivedMesh*) emdm;
}
/***/
DerivedMesh *mesh_create_derived_for_modifier(Scene *scene, Object *ob, ModifierData *md)
{
Mesh *me = ob->data;
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
DerivedMesh *dm;
md->scene= scene;
if (!(md->mode&eModifierMode_Realtime)) return NULL;
if (mti->isDisabled && mti->isDisabled(md, 0)) return NULL;
if (mti->type==eModifierTypeType_OnlyDeform) {
int numVerts;
float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts);
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, 0, 0);
dm = mesh_create_derived(me, ob, deformedVerts);
MEM_freeN(deformedVerts);
} else {
DerivedMesh *tdm = mesh_create_derived(me, ob, NULL);
dm = mti->applyModifier(md, ob, tdm, 0, 0);
if(tdm != dm) tdm->release(tdm);
}
return dm;
}
static float *get_editmesh_orco_verts(EditMesh *em)
{
EditVert *eve;
float *orco;
int a, totvert;
/* these may not really be the orco's, but it's only for preview.
* could be solver better once, but isn't simple */
totvert= 0;
for(eve=em->verts.first; eve; eve=eve->next)
totvert++;
orco = MEM_mallocN(sizeof(float)*3*totvert, "EditMesh Orco");
for(a=0, eve=em->verts.first; eve; eve=eve->next, a+=3)
VECCOPY(orco+a, eve->co);
return orco;
}
/* orco custom data layer */
static void *get_orco_coords_dm(Object *ob, EditMesh *em, int layer, int *free)
{
*free= 0;
if(layer == CD_ORCO) {
/* get original coordinates */
*free= 1;
if(em)
return (float(*)[3])get_editmesh_orco_verts(em);
else
return (float(*)[3])get_mesh_orco_verts(ob);
}
else if(layer == CD_CLOTH_ORCO) {
/* apply shape key for cloth, this should really be solved
by a more flexible customdata system, but not simple */
if(!em) {
ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
KeyBlock *kb= key_get_keyblock(ob_get_key(ob), clmd->sim_parms->shapekey_rest);
if(kb->data)
return kb->data;
}
return NULL;
}
return NULL;
}
static DerivedMesh *create_orco_dm(Object *ob, Mesh *me, EditMesh *em, int layer)
{
DerivedMesh *dm;
float (*orco)[3];
int free;
if(em) dm= CDDM_from_editmesh(em, me);
else dm= CDDM_from_mesh(me, ob);
orco= get_orco_coords_dm(ob, em, layer, &free);
if(orco) {
CDDM_apply_vert_coords(dm, orco);
if(free) MEM_freeN(orco);
}
CDDM_calc_normals(dm);
return dm;
}
static void add_orco_dm(Object *ob, EditMesh *em, DerivedMesh *dm, DerivedMesh *orcodm, int layer)
{
float (*orco)[3], (*layerorco)[3];
int totvert, free;
totvert= dm->getNumVerts(dm);
if(orcodm) {
orco= MEM_callocN(sizeof(float)*3*totvert, "dm orco");
free= 1;
if(orcodm->getNumVerts(orcodm) == totvert)
orcodm->getVertCos(orcodm, orco);
else
dm->getVertCos(dm, orco);
}
else
orco= get_orco_coords_dm(ob, em, layer, &free);
if(orco) {
if(layer == CD_ORCO)
transform_mesh_orco_verts(ob->data, orco, totvert, 0);
if(!(layerorco = DM_get_vert_data_layer(dm, layer))) {
DM_add_vert_layer(dm, layer, CD_CALLOC, NULL);
layerorco = DM_get_vert_data_layer(dm, layer);
}
memcpy(layerorco, orco, sizeof(float)*3*totvert);
if(free) MEM_freeN(orco);
}
}
/* weight paint colors */
/* Something of a hack, at the moment deal with weightpaint
* by tucking into colors during modifier eval, only in
* wpaint mode. Works ok but need to make sure recalc
* happens on enter/exit wpaint.
*/
void weight_to_rgb(float input, float *fr, float *fg, float *fb)
{
float blend;
blend= ((input/2.0f)+0.5f);
if (input<=0.25f){ // blue->cyan
*fr= 0.0f;
*fg= blend*input*4.0f;
*fb= blend;
}
else if (input<=0.50f){ // cyan->green
*fr= 0.0f;
*fg= blend;
*fb= blend*(1.0f-((input-0.25f)*4.0f));
}
else if (input <= 0.75f){ // green->yellow
*fr= blend * ((input-0.50f)*4.0f);
*fg= blend;
*fb= 0.0f;
}
else if (input <= 1.0f){ // yellow->red
*fr= blend;
*fg= blend * (1.0f-((input-0.75f)*4.0f));
*fb= 0.0f;
}
}
/* draw_flag's for calc_weightpaint_vert_color */
enum {
CALC_WP_MULTIPAINT= (1<<0),
CALC_WP_AUTO_NORMALIZE= (1<<1),
};
static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col, char *dg_flags, int selected, int UNUSED(unselected), const int draw_flag)
{
Mesh *me = ob->data;
float colf[4], input = 0.0f;
int i;
// Jason was here
int make_black= FALSE;
if (me->dvert) {
if ((selected > 1) && (draw_flag & CALC_WP_MULTIPAINT)) {
// Jason was here
int was_a_nonzero= FALSE;
for (i=0; i<me->dvert[vert].totweight; i++) {
/* in multipaint, get the average if auto normalize is inactive
* get the sum if it is active */
if(dg_flags[me->dvert[vert].dw[i].def_nr]) {
if(me->dvert[vert].dw[i].weight) {
input+= me->dvert[vert].dw[i].weight;
was_a_nonzero= TRUE;
}
}
}
/* make it black if the selected groups have no weight on a vertex */
if(was_a_nonzero == FALSE) {
make_black = TRUE;
}
else if ((draw_flag & CALC_WP_AUTO_NORMALIZE) == FALSE) {
input /= selected; /* get the average */
}
}
else {
/* default, non tricky behavior */
for (i=0; i<me->dvert[vert].totweight; i++) {
if (me->dvert[vert].dw[i].def_nr==ob->actdef-1) {
input+=me->dvert[vert].dw[i].weight;
}
}
}
}
if (make_black) {
input = -1;
}
else {
CLAMP(input, 0.0f, 1.0f);
}
if(coba)
do_colorband(coba, input, colf);
else
weight_to_rgb(input, colf, colf+1, colf+2);
col[3] = (unsigned char)(colf[0] * 255.0f);
col[2] = (unsigned char)(colf[1] * 255.0f);
col[1] = (unsigned char)(colf[2] * 255.0f);
col[0] = 255;
}
static ColorBand *stored_cb= NULL;
void vDM_ColorBand_store(ColorBand *coba)
{
stored_cb= coba;
}
static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm, int const draw_flag)
{
Mesh *me = ob->data;
MFace *mf = me->mface;
ColorBand *coba= stored_cb; /* warning, not a local var */
unsigned char *wtcol;
int i;
// Jason was here
int defbase_len = BLI_countlist(&ob->defbase);
char *defbase_sel = MEM_mallocN(defbase_len * sizeof(char), __func__);
int selected = get_selected_defgroups(ob, defbase_sel, defbase_len);
int unselected = defbase_len - selected;
wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap");
memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4);
for (i=0; i<me->totface; i++, mf++) {
calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4], defbase_sel, selected, unselected, draw_flag);
calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4], defbase_sel, selected, unselected, draw_flag);
calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4], defbase_sel, selected, unselected, draw_flag);
if (mf->v4)
calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4], defbase_sel, selected, unselected, draw_flag);
}
// Jason
MEM_freeN(defbase_sel);
CustomData_add_layer(&dm->faceData, CD_WEIGHT_MCOL, CD_ASSIGN, wtcol, dm->numFaceData);
}
/* new value for useDeform -1 (hack for the gameengine):
* - apply only the modifier stack of the object, skipping the virtual modifiers,
* - don't apply the key
* - apply deform modifiers and input vertexco
*/
static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos)[3],
DerivedMesh **deform_r, DerivedMesh **final_r,
int useRenderParams, int useDeform,
int needMapping, CustomDataMask dataMask, int index, int useCache)
{
Mesh *me = ob->data;
ModifierData *firstmd, *md;
LinkNode *datamasks, *curr;
CustomDataMask mask, nextmask;
float (*deformedVerts)[3] = NULL;
DerivedMesh *dm, *orcodm, *clothorcodm, *finaldm;
int numVerts = me->totvert;
int required_mode;
int isPrevDeform= FALSE;
int skipVirtualArmature = (useDeform < 0);
MultiresModifierData *mmd= get_multires_modifier(scene, ob, 0);
int has_multires = mmd != NULL, multires_applied = 0;
int sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt;
// Jason
int draw_flag= ((scene->toolsettings->multipaint ? CALC_WP_MULTIPAINT : 0) |
(scene->toolsettings->auto_normalize ? CALC_WP_AUTO_NORMALIZE : 0));
if(mmd && !mmd->sculptlvl)
has_multires = 0;
if(!skipVirtualArmature) {
firstmd = modifiers_getVirtualModifierList(ob);
}
else {
/* game engine exception */
firstmd = ob->modifiers.first;
if(firstmd && firstmd->type == eModifierType_Armature)
firstmd = firstmd->next;
}
md = firstmd;
modifiers_clearErrors(ob);
if(useRenderParams) required_mode = eModifierMode_Render;
else required_mode = eModifierMode_Realtime;
datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode);
curr = datamasks;
if(deform_r) *deform_r = NULL;
*final_r = NULL;
if(useDeform) {
if(inputVertexCos)
deformedVerts = inputVertexCos;
/* Apply all leading deforming modifiers */
for(;md; md = md->next, curr = curr->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
md->scene= scene;
if(!modifier_isEnabled(scene, md, required_mode)) continue;
if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
if(mti->type == eModifierTypeType_OnlyDeform) {
if(!deformedVerts)
deformedVerts = mesh_getVertexCos(me, &numVerts);
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, useRenderParams, useDeform);
} else {
break;
}
/* grab modifiers until index i */
if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
break;
}
/* Result of all leading deforming modifiers is cached for
* places that wish to use the original mesh but with deformed
* coordinates (vpaint, etc.)
*/
if (deform_r) {
*deform_r = CDDM_from_mesh(me, ob);
if(deformedVerts) {
CDDM_apply_vert_coords(*deform_r, deformedVerts);
CDDM_calc_normals(*deform_r);
}
}
} else {
/* default behaviour for meshes */
if(inputVertexCos)
deformedVerts = inputVertexCos;
else
deformedVerts = mesh_getVertexCos(me, &numVerts);
}
/* Now apply all remaining modifiers. If useDeform is off then skip
* OnlyDeform ones.
*/
dm = NULL;
orcodm = NULL;
clothorcodm = NULL;
for(;md; md = md->next, curr = curr->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
md->scene= scene;
if(!modifier_isEnabled(scene, md, required_mode)) continue;
if(mti->type == eModifierTypeType_OnlyDeform && !useDeform) continue;
if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
modifier_setError(md, "Modifier requires original data, bad stack position.");
continue;
}
if(sculpt_mode && (!has_multires || multires_applied)) {
int unsupported= 0;
if(scene->toolsettings->sculpt->flags & SCULPT_ONLY_DEFORM)
unsupported|= mti->type != eModifierTypeType_OnlyDeform;
unsupported|= md->type == eModifierType_Multires && ((MultiresModifierData*)md)->sculptlvl==0;
unsupported|= multires_applied;
if(unsupported) {
modifier_setError(md, "Not supported in sculpt mode.");
continue;
}
}
if(needMapping && !modifier_supportsMapping(md)) continue;
if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
/* add an orco layer if needed by this modifier */
if(mti->requiredDataMask)
mask = mti->requiredDataMask(ob, md);
else
mask = 0;
if(dm && (mask & CD_MASK_ORCO))
add_orco_dm(ob, NULL, dm, orcodm, CD_ORCO);
/* How to apply modifier depends on (a) what we already have as
* a result of previous modifiers (could be a DerivedMesh or just
* deformed vertices) and (b) what type the modifier is.
*/
if(mti->type == eModifierTypeType_OnlyDeform) {
/* No existing verts to deform, need to build them. */
if(!deformedVerts) {
if(dm) {
/* Deforming a derived mesh, read the vertex locations
* out of the mesh and deform them. Once done with this
* run of deformers verts will be written back.
*/
numVerts = dm->getNumVerts(dm);
deformedVerts =
MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
dm->getVertCos(dm, deformedVerts);
} else {
deformedVerts = mesh_getVertexCos(me, &numVerts);
}
}
/* if this is not the last modifier in the stack then recalculate the normals
* to avoid giving bogus normals to the next modifier see: [#23673] */
if(isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
/* XXX, this covers bug #23673, but we may need normal calc for other types */
if(dm && dm->type == DM_TYPE_CDDM) {
CDDM_apply_vert_coords(dm, deformedVerts);
CDDM_calc_normals(dm);
}
}
mti->deformVerts(md, ob, dm, deformedVerts, numVerts, useRenderParams, useDeform);
} else {
DerivedMesh *ndm;
/* determine which data layers are needed by following modifiers */
if(curr->next)
nextmask= (CustomDataMask)GET_INT_FROM_POINTER(curr->next->link);
else
nextmask= dataMask;
/* apply vertex coordinates or build a DerivedMesh as necessary */
if(dm) {
if(deformedVerts) {
DerivedMesh *tdm = CDDM_copy(dm);
dm->release(dm);
dm = tdm;
CDDM_apply_vert_coords(dm, deformedVerts);
CDDM_calc_normals(dm);
}
} else {
dm = CDDM_from_mesh(me, ob);
if(deformedVerts) {
CDDM_apply_vert_coords(dm, deformedVerts);
CDDM_calc_normals(dm);
}
if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
add_weight_mcol_dm(ob, dm, draw_flag); // Jason
/* Constructive modifiers need to have an origindex
* otherwise they wont have anywhere to copy the data from.
*
* Also create ORIGINDEX data if any of the following modifiers
* requests it, this way Mirror, Solidify etc will keep ORIGINDEX
* data by using generic DM_copy_vert_data() functions.
*/
if(needMapping || (nextmask & CD_MASK_ORIGINDEX)) {
/* calc */
DM_add_vert_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
DM_add_edge_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
DM_add_face_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
range_vni(DM_get_vert_data_layer(dm, CD_ORIGINDEX), dm->numVertData, 0);
range_vni(DM_get_edge_data_layer(dm, CD_ORIGINDEX), dm->numEdgeData, 0);
range_vni(DM_get_face_data_layer(dm, CD_ORIGINDEX), dm->numFaceData, 0);
}
}
/* set the DerivedMesh to only copy needed data */
mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link);
/* needMapping check here fixes bug [#28112], otherwise its
* possible that it wont be copied */
DM_set_only_copy(dm, mask | (needMapping ? CD_MASK_ORIGINDEX : 0));
/* add cloth rest shape key if need */
if(mask & CD_MASK_CLOTH_ORCO)
add_orco_dm(ob, NULL, dm, clothorcodm, CD_CLOTH_ORCO);
/* add an origspace layer if needed */
if(((CustomDataMask)GET_INT_FROM_POINTER(curr->link)) & CD_MASK_ORIGSPACE)
if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
ndm = mti->applyModifier(md, ob, dm, useRenderParams, useCache);
if(ndm) {
/* if the modifier returned a new dm, release the old one */
if(dm && dm != ndm) dm->release(dm);
dm = ndm;
if(deformedVerts) {
if(deformedVerts != inputVertexCos)
MEM_freeN(deformedVerts);
deformedVerts = NULL;
}
}
/* create an orco derivedmesh in parallel */
if(nextmask & CD_MASK_ORCO) {
if(!orcodm)
orcodm= create_orco_dm(ob, me, NULL, CD_ORCO);
nextmask &= ~CD_MASK_ORCO;
DM_set_only_copy(orcodm, nextmask | CD_MASK_ORIGINDEX);
ndm = mti->applyModifier(md, ob, orcodm, useRenderParams, 0);
if(ndm) {
/* if the modifier returned a new dm, release the old one */
if(orcodm && orcodm != ndm) orcodm->release(orcodm);
orcodm = ndm;
}
}
/* create cloth orco derivedmesh in parallel */
if(nextmask & CD_MASK_CLOTH_ORCO) {
if(!clothorcodm)
clothorcodm= create_orco_dm(ob, me, NULL, CD_CLOTH_ORCO);
nextmask &= ~CD_MASK_CLOTH_ORCO;
DM_set_only_copy(clothorcodm, nextmask | CD_MASK_ORIGINDEX);
ndm = mti->applyModifier(md, ob, clothorcodm, useRenderParams, 0);
if(ndm) {
/* if the modifier returned a new dm, release the old one */
if(clothorcodm && clothorcodm != ndm) clothorcodm->release(clothorcodm);
clothorcodm = ndm;
}
}
}
isPrevDeform= (mti->type == eModifierTypeType_OnlyDeform);
/* grab modifiers until index i */
if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
break;
if(sculpt_mode && md->type == eModifierType_Multires)
multires_applied = 1;
}
for(md=firstmd; md; md=md->next)
modifier_freeTemporaryData(md);
/* Yay, we are done. If we have a DerivedMesh and deformed vertices
* need to apply these back onto the DerivedMesh. If we have no
* DerivedMesh then we need to build one.
*/
if(dm && deformedVerts) {
finaldm = CDDM_copy(dm);
dm->release(dm);
CDDM_apply_vert_coords(finaldm, deformedVerts);
CDDM_calc_normals(finaldm);
if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
add_weight_mcol_dm(ob, finaldm, draw_flag);// Jason
} else if(dm) {
finaldm = dm;
} else {
finaldm = CDDM_from_mesh(me, ob);
if(deformedVerts) {
CDDM_apply_vert_coords(finaldm, deformedVerts);
CDDM_calc_normals(finaldm);
}
if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
add_weight_mcol_dm(ob, finaldm, draw_flag);// Jason
}
/* add an orco layer if needed */
if(dataMask & CD_MASK_ORCO) {
add_orco_dm(ob, NULL, finaldm, orcodm, CD_ORCO);
if(deform_r && *deform_r)
add_orco_dm(ob, NULL, *deform_r, NULL, CD_ORCO);
}
*final_r = finaldm;
if(orcodm)
orcodm->release(orcodm);
if(clothorcodm)
clothorcodm->release(clothorcodm);
if(deformedVerts && deformedVerts != inputVertexCos)
MEM_freeN(deformedVerts);
BLI_linklist_free(datamasks, NULL);
}
float (*editmesh_get_vertex_cos(EditMesh *em, int *numVerts_r))[3]
{
int i, numVerts = *numVerts_r = BLI_countlist(&em->verts);
float (*cos)[3];
EditVert *eve;
cos = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos");
for (i=0,eve=em->verts.first; i<numVerts; i++,eve=eve->next) {
VECCOPY(cos[i], eve->co);
}
return cos;
}
int editmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedMesh *dm)
{
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
if(!modifier_isEnabled(scene, md, required_mode)) return 0;
if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
modifier_setError(md, "Modifier requires original data, bad stack position.");
return 0;
}
return 1;
}
static void editmesh_calc_modifiers(Scene *scene, Object *ob, EditMesh *em, DerivedMesh **cage_r,
DerivedMesh **final_r,
CustomDataMask dataMask)
{
ModifierData *md;
float (*deformedVerts)[3] = NULL;
CustomDataMask mask;
DerivedMesh *dm, *orcodm = NULL;
int i, numVerts = 0, cageIndex = modifiers_getCageIndex(scene, ob, NULL, 1);
LinkNode *datamasks, *curr;
int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
modifiers_clearErrors(ob);
if(cage_r && cageIndex == -1) {
*cage_r = editmesh_get_derived(em, NULL);
}
dm = NULL;
md = modifiers_getVirtualModifierList(ob);
datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode);
curr = datamasks;
for(i = 0; md; i++, md = md->next, curr = curr->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
md->scene= scene;
if(!editmesh_modifier_is_enabled(scene, md, dm))
continue;
/* add an orco layer if needed by this modifier */
if(dm && mti->requiredDataMask) {
mask = mti->requiredDataMask(ob, md);
if(mask & CD_MASK_ORCO)
add_orco_dm(ob, em, dm, orcodm, CD_ORCO);
}
/* How to apply modifier depends on (a) what we already have as
* a result of previous modifiers (could be a DerivedMesh or just
* deformed vertices) and (b) what type the modifier is.
*/
if(mti->type == eModifierTypeType_OnlyDeform) {
/* No existing verts to deform, need to build them. */
if(!deformedVerts) {
if(dm) {
/* Deforming a derived mesh, read the vertex locations
* out of the mesh and deform them. Once done with this
* run of deformers verts will be written back.
*/
numVerts = dm->getNumVerts(dm);
deformedVerts =
MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
dm->getVertCos(dm, deformedVerts);
} else {
deformedVerts = editmesh_get_vertex_cos(em, &numVerts);
}
}
if (mti->deformVertsEM)
mti->deformVertsEM(md, ob, em, dm, deformedVerts, numVerts);
else mti->deformVerts(md, ob, dm, deformedVerts, numVerts, 0, 0);
} else {
DerivedMesh *ndm;
/* apply vertex coordinates or build a DerivedMesh as necessary */
if(dm) {
if(deformedVerts) {
DerivedMesh *tdm = CDDM_copy(dm);
if(!(cage_r && dm == *cage_r)) dm->release(dm);
dm = tdm;
CDDM_apply_vert_coords(dm, deformedVerts);
CDDM_calc_normals(dm);
} else if(cage_r && dm == *cage_r) {
/* dm may be changed by this modifier, so we need to copy it
*/
dm = CDDM_copy(dm);
}
} else {
dm = CDDM_from_editmesh(em, ob->data);
if(deformedVerts) {
CDDM_apply_vert_coords(dm, deformedVerts);
CDDM_calc_normals(dm);
}
}
/* create an orco derivedmesh in parallel */
mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link);
if(mask & CD_MASK_ORCO) {
if(!orcodm)
orcodm= create_orco_dm(ob, ob->data, em, CD_ORCO);
mask &= ~CD_MASK_ORCO;
DM_set_only_copy(orcodm, mask | CD_MASK_ORIGINDEX);
if (mti->applyModifierEM)
ndm = mti->applyModifierEM(md, ob, em, orcodm);
else
ndm = mti->applyModifier(md, ob, orcodm, 0, 0);
if(ndm) {
/* if the modifier returned a new dm, release the old one */
if(orcodm && orcodm != ndm) orcodm->release(orcodm);
orcodm = ndm;
}
}
/* set the DerivedMesh to only copy needed data */
mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link); /* CD_MASK_ORCO may have been cleared above */
DM_set_only_copy(dm, mask | CD_MASK_ORIGINDEX);
if(mask & CD_MASK_ORIGSPACE)
if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
if (mti->applyModifierEM)
ndm = mti->applyModifierEM(md, ob, em, dm);
else
ndm = mti->applyModifier(md, ob, dm, 0, 0);
if (ndm) {
if(dm && dm != ndm)
dm->release(dm);
dm = ndm;
if (deformedVerts) {
MEM_freeN(deformedVerts);
deformedVerts = NULL;
}
}
}
if(cage_r && i == cageIndex) {
if(dm && deformedVerts) {
*cage_r = CDDM_copy(dm);
CDDM_apply_vert_coords(*cage_r, deformedVerts);
} else if(dm) {
*cage_r = dm;
} else {
*cage_r =
editmesh_get_derived(em,
deformedVerts ? MEM_dupallocN(deformedVerts) : NULL);
}
}
}
BLI_linklist_free(datamasks, NULL);
/* Yay, we are done. If we have a DerivedMesh and deformed vertices need
* to apply these back onto the DerivedMesh. If we have no DerivedMesh
* then we need to build one.
*/
if(dm && deformedVerts) {
*final_r = CDDM_copy(dm);
if(!(cage_r && dm == *cage_r)) dm->release(dm);
CDDM_apply_vert_coords(*final_r, deformedVerts);
CDDM_calc_normals(*final_r);
} else if (dm) {
*final_r = dm;
} else if (!deformedVerts && cage_r && *cage_r) {
*final_r = *cage_r;
} else {
*final_r = editmesh_get_derived(em, deformedVerts);
deformedVerts = NULL;
}
/* add an orco layer if needed */
if(dataMask & CD_MASK_ORCO)
add_orco_dm(ob, em, *final_r, orcodm, CD_ORCO);
if(orcodm)
orcodm->release(orcodm);
if(deformedVerts)
MEM_freeN(deformedVerts);
}
static void clear_mesh_caches(Object *ob)
{
Mesh *me= ob->data;
/* also serves as signal to remake texspace */
if (ob->bb) {
MEM_freeN(ob->bb);
ob->bb = NULL;
}
if (me->bb) {
MEM_freeN(me->bb);
me->bb = NULL;
}
freedisplist(&ob->disp);
if (ob->derivedFinal) {
ob->derivedFinal->needsFree = 1;
ob->derivedFinal->release(ob->derivedFinal);
ob->derivedFinal= NULL;
}
if (ob->derivedDeform) {
ob->derivedDeform->needsFree = 1;
ob->derivedDeform->release(ob->derivedDeform);
ob->derivedDeform= NULL;
}
if(ob->sculpt) {
object_sculpt_modifiers_changed(ob);
}
}
static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask)
{
Object *obact = scene->basact?scene->basact->object:NULL;
int editing = paint_facesel_test(ob) || paint_vertsel_test(ob);// Jason: paint_vertsel_test
/* weight paint and face select need original indices because of selection buffer drawing */
int needMapping = (ob==obact) && (editing || (ob->mode & (OB_MODE_WEIGHT_PAINT|OB_MODE_VERTEX_PAINT)));
clear_mesh_caches(ob);
mesh_calc_modifiers(scene, ob, NULL, &ob->derivedDeform,
&ob->derivedFinal, 0, 1,
needMapping, dataMask, -1, 1);
DM_set_object_boundbox (ob, ob->derivedFinal);
ob->derivedFinal->needsFree = 0;
ob->derivedDeform->needsFree = 0;
ob->lastDataMask = dataMask;
}
static void editmesh_build_data(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask)
{
clear_mesh_caches(obedit);
if (em->derivedFinal) {
if (em->derivedFinal!=em->derivedCage) {
em->derivedFinal->needsFree = 1;
em->derivedFinal->release(em->derivedFinal);
}
em->derivedFinal = NULL;
}
if (em->derivedCage) {
em->derivedCage->needsFree = 1;
em->derivedCage->release(em->derivedCage);
em->derivedCage = NULL;
}
editmesh_calc_modifiers(scene, obedit, em, &em->derivedCage, &em->derivedFinal, dataMask);
DM_set_object_boundbox (obedit, em->derivedFinal);
em->lastDataMask = dataMask;
em->derivedFinal->needsFree = 0;
em->derivedCage->needsFree = 0;
}
void makeDerivedMesh(Scene *scene, Object *ob, EditMesh *em, CustomDataMask dataMask)
{
if (em) {
editmesh_build_data(scene, ob, em, dataMask);
} else {
mesh_build_data(scene, ob, dataMask);
}
}
/***/
DerivedMesh *mesh_get_derived_final(Scene *scene, Object *ob, CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
*/
if(!ob->derivedFinal || (dataMask & ob->lastDataMask) != dataMask)
mesh_build_data(scene, ob, dataMask);
return ob->derivedFinal;
}
DerivedMesh *mesh_get_derived_deform(Scene *scene, Object *ob, CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
*/
if(!ob->derivedDeform || (dataMask & ob->lastDataMask) != dataMask)
mesh_build_data(scene, ob, dataMask);
return ob->derivedDeform;
}
DerivedMesh *mesh_create_derived_render(Scene *scene, Object *ob, CustomDataMask dataMask)
{
DerivedMesh *final;
mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, -1, 0);
return final;
}
DerivedMesh *mesh_create_derived_index_render(Scene *scene, Object *ob, CustomDataMask dataMask, int index)
{
DerivedMesh *final;
mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, index, 0);
return final;
}
DerivedMesh *mesh_create_derived_view(Scene *scene, Object *ob, CustomDataMask dataMask)
{
DerivedMesh *final;
mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 0, 1, 0, dataMask, -1, 0);
return final;
}
DerivedMesh *mesh_create_derived_no_deform(Scene *scene, Object *ob, float (*vertCos)[3],
CustomDataMask dataMask)
{
DerivedMesh *final;
mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, 0, 0, dataMask, -1, 0);
return final;
}
DerivedMesh *mesh_create_derived_no_virtual(Scene *scene, Object *ob, float (*vertCos)[3],
CustomDataMask dataMask)
{
DerivedMesh *final;
mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 0, dataMask, -1, 0);
return final;
}
DerivedMesh *mesh_create_derived_physics(Scene *scene, Object *ob, float (*vertCos)[3],
CustomDataMask dataMask)
{
DerivedMesh *final;
mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 1, dataMask, -1, 0);
return final;
}
DerivedMesh *mesh_create_derived_no_deform_render(Scene *scene, Object *ob,
float (*vertCos)[3],
CustomDataMask dataMask)
{
DerivedMesh *final;
mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 1, 0, 0, dataMask, -1, 0);
return final;
}
/***/
DerivedMesh *editmesh_get_derived_cage_and_final(Scene *scene, Object *obedit, EditMesh *em, DerivedMesh **final_r,
CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
*/
if(!em->derivedCage ||
(em->lastDataMask & dataMask) != dataMask)
editmesh_build_data(scene, obedit, em, dataMask);
*final_r = em->derivedFinal;
return em->derivedCage;
}
DerivedMesh *editmesh_get_derived_cage(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
*/
if(!em->derivedCage ||
(em->lastDataMask & dataMask) != dataMask)
editmesh_build_data(scene, obedit, em, dataMask);
return em->derivedCage;
}
DerivedMesh *editmesh_get_derived_base(Object *UNUSED(obedit), EditMesh *em)
{
return editmesh_get_derived(em, NULL);
}
/* ********* For those who don't grasp derived stuff! (ton) :) *************** */
static void make_vertexcosnos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
{
float *vec = userData;
vec+= 6*index;
/* check if we've been here before (normal should not be 0) */
if(vec[3] || vec[4] || vec[5]) return;
copy_v3_v3(vec, co);
vec+= 3;
if(no_f) {
copy_v3_v3(vec, no_f);
}
else {
normal_short_to_float_v3(vec, no_s);
}
}
/* always returns original amount me->totvert of vertices and normals, but fully deformed and subsurfered */
/* this is needed for all code using vertexgroups (no subsurf support) */
/* it stores the normals as floats, but they can still be scaled as shorts (32767 = unit) */
/* in use now by vertex/weight paint and particle generating */
float *mesh_get_mapped_verts_nors(Scene *scene, Object *ob)
{
Mesh *me= ob->data;
DerivedMesh *dm;
float *vertexcosnos;
/* lets prevent crashing... */
if(ob->type!=OB_MESH || me->totvert==0)
return NULL;
dm= mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
vertexcosnos= MEM_callocN(6*sizeof(float)*me->totvert, "vertexcosnos map");
if(dm->foreachMappedVert) {
dm->foreachMappedVert(dm, make_vertexcosnos__mapFunc, vertexcosnos);
}
else {
float *fp= vertexcosnos;
int a;
for(a=0; a< me->totvert; a++, fp+=6) {
dm->getVertCo(dm, a, fp);
dm->getVertNo(dm, a, fp+3);
}
}
dm->release(dm);
return vertexcosnos;
}
/* ******************* GLSL ******************** */
typedef struct
{
float * precomputedFaceNormals;
MTFace * mtface; // texture coordinates
MFace * mface; // indices
MVert * mvert; // vertices & normals
float (*orco)[3];
float (*tangent)[4]; // destination
int numFaces;
} SGLSLMeshToTangent;
// interface
#include "mikktspace.h"
static int GetNumFaces(const SMikkTSpaceContext * pContext)
{
SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
return pMesh->numFaces;
}
static int GetNumVertsOfFace(const SMikkTSpaceContext * pContext, const int face_num)
{
SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
return pMesh->mface[face_num].v4!=0 ? 4 : 3;
}
static void GetPosition(const SMikkTSpaceContext * pContext, float fPos[], const int face_num, const int vert_index)
{
//assert(vert_index>=0 && vert_index<4);
SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
const float *co= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].co;
VECCOPY(fPos, co);
}
static void GetTextureCoordinate(const SMikkTSpaceContext * pContext, float fUV[], const int face_num, const int vert_index)
{
//assert(vert_index>=0 && vert_index<4);
SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
if(pMesh->mtface!=NULL) {
float * uv = pMesh->mtface[face_num].uv[vert_index];
fUV[0]=uv[0]; fUV[1]=uv[1];
}
else {
const float *orco= pMesh->orco[(&pMesh->mface[face_num].v1)[vert_index]];
map_to_sphere( &fUV[0], &fUV[1], orco[0], orco[1], orco[2]);
}
}
static void GetNormal(const SMikkTSpaceContext * pContext, float fNorm[], const int face_num, const int vert_index)
{
//assert(vert_index>=0 && vert_index<4);
SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
const int smoothnormal = (pMesh->mface[face_num].flag & ME_SMOOTH);
if(!smoothnormal) { // flat
if(pMesh->precomputedFaceNormals) {
VECCOPY(fNorm, &pMesh->precomputedFaceNormals[3*face_num]);
}
else {
MFace *mf= &pMesh->mface[face_num];
float *p0= pMesh->mvert[mf->v1].co;
float *p1= pMesh->mvert[mf->v2].co;
float *p2= pMesh->mvert[mf->v3].co;
if(mf->v4) {
float *p3 = pMesh->mvert[mf->v4].co;
normal_quad_v3(fNorm, p0, p1, p2, p3);
}
else {
normal_tri_v3(fNorm, p0, p1, p2);
}
}
}
else {
const short *no= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].no;
normal_short_to_float_v3(fNorm, no);
}
}
static void SetTSpace(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int face_num, const int iVert)
{
//assert(vert_index>=0 && vert_index<4);
SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
float * pRes = pMesh->tangent[4*face_num+iVert];
VECCOPY(pRes, fvTangent);
pRes[3]=fSign;
}
void DM_add_tangent_layer(DerivedMesh *dm)
{
/* mesh vars */
MTFace *mtface, *tf;
MFace *mface, *mf;
MVert *mvert, *v1, *v2, *v3, *v4;
MemArena *arena= NULL;
VertexTangent **vtangents= NULL;
float (*orco)[3]= NULL, (*tangent)[4];
float *uv1, *uv2, *uv3, *uv4, *vtang;
float fno[3], tang[3], uv[4][2];
int i, j, len, mf_vi[4], totvert, totface, iCalcNewMethod;
float *nors;
if(CustomData_get_layer_index(&dm->faceData, CD_TANGENT) != -1)
return;
nors = dm->getFaceDataArray(dm, CD_NORMAL);
/* check we have all the needed layers */
totvert= dm->getNumVerts(dm);
totface= dm->getNumFaces(dm);
mvert= dm->getVertArray(dm);
mface= dm->getFaceArray(dm);
mtface= dm->getFaceDataArray(dm, CD_MTFACE);
if(!mtface) {
orco= dm->getVertDataArray(dm, CD_ORCO);
if(!orco)
return;
}
/* create tangent layer */
DM_add_face_layer(dm, CD_TANGENT, CD_CALLOC, NULL);
tangent= DM_get_face_data_layer(dm, CD_TANGENT);
/* allocate some space */
arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "tangent layer arena");
BLI_memarena_use_calloc(arena);
vtangents= MEM_callocN(sizeof(VertexTangent*)*totvert, "VertexTangent");
// new computation method
iCalcNewMethod = 1;
if(iCalcNewMethod != 0) {
SGLSLMeshToTangent mesh2tangent= {0};
SMikkTSpaceContext sContext= {0};
SMikkTSpaceInterface sInterface= {0};
mesh2tangent.precomputedFaceNormals = nors;
mesh2tangent.mtface = mtface;
mesh2tangent.mface = mface;
mesh2tangent.mvert = mvert;
mesh2tangent.orco = orco;
mesh2tangent.tangent = tangent;
mesh2tangent.numFaces = totface;
sContext.m_pUserData = &mesh2tangent;
sContext.m_pInterface = &sInterface;
sInterface.m_getNumFaces = GetNumFaces;
sInterface.m_getNumVerticesOfFace = GetNumVertsOfFace;
sInterface.m_getPosition = GetPosition;
sInterface.m_getTexCoord = GetTextureCoordinate;
sInterface.m_getNormal = GetNormal;
sInterface.m_setTSpaceBasic = SetTSpace;
// 0 if failed
iCalcNewMethod = genTangSpaceDefault(&sContext);
}
if(!iCalcNewMethod) {
/* sum tangents at connected vertices */
for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++) {
v1= &mvert[mf->v1];
v2= &mvert[mf->v2];
v3= &mvert[mf->v3];
if (mf->v4) {
v4= &mvert[mf->v4];
normal_quad_v3( fno,v4->co, v3->co, v2->co, v1->co);
}
else {
v4= NULL;
normal_tri_v3( fno,v3->co, v2->co, v1->co);
}
if(mtface) {
uv1= tf->uv[0];
uv2= tf->uv[1];
uv3= tf->uv[2];
uv4= tf->uv[3];
}
else {
uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3];
map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]);
map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]);
map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]);
if(v4)
map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]);
}
tangent_from_uv(uv1, uv2, uv3, v1->co, v2->co, v3->co, fno, tang);
sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
sum_or_add_vertex_tangent(arena, &vtangents[mf->v2], tang, uv2);
sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
if(mf->v4) {
v4= &mvert[mf->v4];
tangent_from_uv(uv1, uv3, uv4, v1->co, v3->co, v4->co, fno, tang);
sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
sum_or_add_vertex_tangent(arena, &vtangents[mf->v4], tang, uv4);
}
}
/* write tangent to layer */
for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++, tangent+=4) {
len= (mf->v4)? 4 : 3;
if(mtface == NULL) {
map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]);
map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]);
map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]);
if(len==4)
map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]);
}
mf_vi[0]= mf->v1;
mf_vi[1]= mf->v2;
mf_vi[2]= mf->v3;
mf_vi[3]= mf->v4;
for(j=0; j<len; j++) {
vtang= find_vertex_tangent(vtangents[mf_vi[j]], mtface ? tf->uv[j] : uv[j]);
normalize_v3_v3(tangent[j], vtang);
((float *) tangent[j])[3]=1.0f;
}
}
}
BLI_memarena_free(arena);
MEM_freeN(vtangents);
}
void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs, DMVertexAttribs *attribs)
{
CustomData *vdata, *fdata, *tfdata = NULL;
int a, b, layer;
/* From the layers requested by the GLSL shader, figure out which ones are
* actually available for this derivedmesh, and retrieve the pointers */
memset(attribs, 0, sizeof(DMVertexAttribs));
vdata = &dm->vertData;
fdata = &dm->faceData;
/* ugly hack, editmesh derivedmesh doesn't copy face data, this way we
* can use offsets instead */
if(dm->release == emDM_release)
tfdata = &((EditMeshDerivedMesh*)dm)->em->fdata;
else
tfdata = fdata;
/* add a tangent layer if necessary */
for(b = 0; b < gattribs->totlayer; b++)
if(gattribs->layer[b].type == CD_TANGENT)
if(CustomData_get_layer_index(fdata, CD_TANGENT) == -1)
DM_add_tangent_layer(dm);
for(b = 0; b < gattribs->totlayer; b++) {
if(gattribs->layer[b].type == CD_MTFACE) {
/* uv coordinates */
if(gattribs->layer[b].name[0])
layer = CustomData_get_named_layer_index(tfdata, CD_MTFACE,
gattribs->layer[b].name);
else
layer = CustomData_get_active_layer_index(tfdata, CD_MTFACE);
if(layer != -1) {
a = attribs->tottface++;
attribs->tface[a].array = tfdata->layers[layer].data;
attribs->tface[a].emOffset = tfdata->layers[layer].offset;
attribs->tface[a].glIndex = gattribs->layer[b].glindex;
attribs->tface[a].glTexco = gattribs->layer[b].gltexco;
}
}
else if(gattribs->layer[b].type == CD_MCOL) {
/* vertex colors */
if(gattribs->layer[b].name[0])
layer = CustomData_get_named_layer_index(tfdata, CD_MCOL,
gattribs->layer[b].name);
else
layer = CustomData_get_active_layer_index(tfdata, CD_MCOL);
if(layer != -1) {
a = attribs->totmcol++;
attribs->mcol[a].array = tfdata->layers[layer].data;
attribs->mcol[a].emOffset = tfdata->layers[layer].offset;
attribs->mcol[a].glIndex = gattribs->layer[b].glindex;
}
}
else if(gattribs->layer[b].type == CD_TANGENT) {
/* tangents */
layer = CustomData_get_layer_index(fdata, CD_TANGENT);
if(layer != -1) {
attribs->tottang = 1;
attribs->tang.array = fdata->layers[layer].data;
attribs->tang.emOffset = fdata->layers[layer].offset;
attribs->tang.glIndex = gattribs->layer[b].glindex;
}
}
else if(gattribs->layer[b].type == CD_ORCO) {
/* original coordinates */
layer = CustomData_get_layer_index(vdata, CD_ORCO);
if(layer != -1) {
attribs->totorco = 1;
attribs->orco.array = vdata->layers[layer].data;
attribs->orco.emOffset = vdata->layers[layer].offset;
attribs->orco.glIndex = gattribs->layer[b].glindex;
attribs->orco.glTexco = gattribs->layer[b].gltexco;
}
}
}
}
/* Set object's bounding box based on DerivedMesh min/max data */
void DM_set_object_boundbox(Object *ob, DerivedMesh *dm)
{
float min[3], max[3];
INIT_MINMAX(min, max);
dm->getMinMax(dm, min, max);
if(!ob->bb)
ob->bb= MEM_callocN(sizeof(BoundBox), "bb");
boundbox_set_from_min_max(ob->bb, min, max);
}