* Adds two new python handlers: scene_update_pre() and scene_update_post() These run before and after Blender does a scene update on making modifications to the scene. * Datablocks now have an is_updated property. This will be set to true in the above callbacks if the datablock was tagged to be updated. This works for the most common datablocks used for rendering: object, material, world, lamsp, texture, mesh, curve. * Datablock collections also have an is_updated property. If this is set, it means one datablock of this type was added, removed or modified. It's also useful as a quick check to avoid looping over all datablocks. * RenderEngine.view_update() can also check these properties, for interactive viewport rendering. http://wiki.blender.org/index.php/Dev:2.6/Source/Render/UpdateAPI
174 lines
4.4 KiB
C
174 lines
4.4 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/python/intern/bpy_app_handlers.c
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* \ingroup pythonintern
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*/
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#include <Python.h>
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#include "BLI_utildefines.h"
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#include "BLI_callbacks.h"
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#include "RNA_types.h"
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#include "RNA_access.h"
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#include "bpy_rna.h"
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#include "bpy_app_handlers.h"
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void bpy_app_generic_callback(struct Main *main, struct ID *id, void *arg);
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static PyTypeObject BlenderAppCbType;
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static PyStructSequence_Field app_cb_info_fields[]= {
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{(char *)"frame_change_pre", NULL},
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{(char *)"frame_change_post", NULL},
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{(char *)"render_pre", NULL},
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{(char *)"render_post", NULL},
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{(char *)"render_stats", NULL},
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{(char *)"load_pre", NULL},
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{(char *)"load_post", NULL},
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{(char *)"save_pre", NULL},
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{(char *)"save_post", NULL},
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{(char *)"scene_update_pre", NULL},
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{(char *)"scene_update_post", NULL},
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{NULL}
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};
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static PyStructSequence_Desc app_cb_info_desc= {
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(char *)"bpy.app.handlers", /* name */
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(char *)"This module contains callbacks", /* doc */
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app_cb_info_fields, /* fields */
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(sizeof(app_cb_info_fields)/sizeof(PyStructSequence_Field)) - 1
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};
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/*
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#if (BLI_CB_EVT_TOT != ((sizeof(app_cb_info_fields)/sizeof(PyStructSequence_Field))))
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# error "Callbacks are out of sync"
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#endif
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*/
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static PyObject *py_cb_array[BLI_CB_EVT_TOT]= {NULL};
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static PyObject *make_app_cb_info(void)
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{
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PyObject *app_cb_info;
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int pos= 0;
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app_cb_info= PyStructSequence_New(&BlenderAppCbType);
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if (app_cb_info == NULL) {
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return NULL;
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}
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for (pos= 0; pos < BLI_CB_EVT_TOT; pos++) {
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if (app_cb_info_fields[pos].name == NULL) {
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Py_FatalError("invalid callback slots 1");
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}
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PyStructSequence_SET_ITEM(app_cb_info, pos, (py_cb_array[pos]= PyList_New(0)));
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}
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if (app_cb_info_fields[pos].name != NULL) {
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Py_FatalError("invalid callback slots 2");
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}
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return app_cb_info;
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}
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PyObject *BPY_app_handlers_struct(void)
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{
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PyObject *ret;
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PyStructSequence_InitType(&BlenderAppCbType, &app_cb_info_desc);
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ret= make_app_cb_info();
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/* prevent user from creating new instances */
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BlenderAppCbType.tp_init= NULL;
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BlenderAppCbType.tp_new= NULL;
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/* assign the C callbacks */
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if (ret) {
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static bCallbackFuncStore funcstore_array[BLI_CB_EVT_TOT]= {{NULL}};
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bCallbackFuncStore *funcstore;
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int pos= 0;
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for (pos= 0; pos < BLI_CB_EVT_TOT; pos++) {
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funcstore= &funcstore_array[pos];
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funcstore->func= bpy_app_generic_callback;
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funcstore->alloc= 0;
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funcstore->arg= SET_INT_IN_POINTER(pos);
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BLI_add_cb(funcstore, pos);
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}
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}
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return ret;
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}
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void BPY_app_handlers_reset(void)
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{
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int pos= 0;
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for (pos= 0; pos < BLI_CB_EVT_TOT; pos++) {
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PyList_SetSlice(py_cb_array[pos], 0, PY_SSIZE_T_MAX, NULL);
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}
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}
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/* the actual callback - not necessarily called from py */
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void bpy_app_generic_callback(struct Main *UNUSED(main), struct ID *id, void *arg)
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{
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PyObject *cb_list= py_cb_array[GET_INT_FROM_POINTER(arg)];
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Py_ssize_t cb_list_len;
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if ((cb_list_len= PyList_GET_SIZE(cb_list)) > 0) {
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PyGILState_STATE gilstate= PyGILState_Ensure();
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PyObject* args= PyTuple_New(1); // save python creating each call
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PyObject* func;
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PyObject* ret;
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Py_ssize_t pos;
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/* setup arguments */
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if (id) {
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PointerRNA id_ptr;
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RNA_id_pointer_create(id, &id_ptr);
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PyTuple_SET_ITEM(args, 0, pyrna_struct_CreatePyObject(&id_ptr));
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}
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else {
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PyTuple_SET_ITEM(args, 0, Py_None);
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Py_INCREF(Py_None);
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}
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// Iterate the list and run the callbacks
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for (pos=0; pos < cb_list_len; pos++) {
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func= PyList_GET_ITEM(cb_list, pos);
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ret= PyObject_Call(func, args, NULL);
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if (ret==NULL) {
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PyErr_Print();
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PyErr_Clear();
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}
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else {
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Py_DECREF(ret);
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}
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}
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Py_DECREF(args);
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PyGILState_Release(gilstate);
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}
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}
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