Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
/*******************************************************************************
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* Copyright 2015-2016 Juan Francisco Crespo Galán
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#include "fx/BinauralSound.h"
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#include "fx/BinauralReader.h"
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#include "Exception.h"
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#include <cstring>
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AUD_NAMESPACE_BEGIN
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BinauralSound::BinauralSound(std::shared_ptr<ISound> sound, std::shared_ptr<HRTF> hrtfs, std::shared_ptr<Source> source, std::shared_ptr<ThreadPool> threadPool) :
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BinauralSound(sound, hrtfs, source, threadPool, std::make_shared<FFTPlan>(0.0))
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{
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}
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BinauralSound::BinauralSound(std::shared_ptr<ISound> sound, std::shared_ptr<HRTF> hrtfs, std::shared_ptr<Source> source, std::shared_ptr<ThreadPool> threadPool, std::shared_ptr<FFTPlan> plan) :
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m_sound(sound), m_hrtfs(hrtfs), m_source(source), m_threadPool(threadPool), m_plan(plan)
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{
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}
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std::shared_ptr<IReader> BinauralSound::createReader()
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{
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return std::make_shared<BinauralReader>(m_sound->createReader(), m_hrtfs, m_source, m_threadPool, m_plan);
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}
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std::shared_ptr<HRTF> BinauralSound::getHRTFs()
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{
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return m_hrtfs;
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}
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void BinauralSound::setHRTFs(std::shared_ptr<HRTF> hrtfs)
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{
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m_hrtfs = hrtfs;
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}
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std::shared_ptr<Source> BinauralSound::getSource()
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{
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return m_source;
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}
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void BinauralSound::setSource(std::shared_ptr<Source> source)
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{
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m_source = source;
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}
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AUD_NAMESPACE_END
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