Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
/*******************************************************************************
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* Copyright 2015-2016 Juan Francisco Crespo Galán
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#include "fx/MutableReader.h"
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#include <cstring>
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AUD_NAMESPACE_BEGIN
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MutableReader::MutableReader(std::shared_ptr<ISound> sound) :
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m_sound(sound)
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{
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m_reader = m_sound->createReader();
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}
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bool MutableReader::isSeekable() const
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{
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return m_reader->isSeekable();
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}
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void MutableReader::seek(int position)
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{
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if(position < m_reader->getPosition())
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{
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m_reader = m_sound->createReader();
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}
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else
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m_reader->seek(position);
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}
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int MutableReader::getLength() const
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{
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return m_reader->getLength();
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}
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int MutableReader::getPosition() const
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{
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return m_reader->getPosition();
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}
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Specs MutableReader::getSpecs() const
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{
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return m_reader->getSpecs();
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}
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void MutableReader::read(int& length, bool& eos, sample_t* buffer)
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{
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m_reader->read(length, eos, buffer);
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}
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AUD_NAMESPACE_END
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