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blender-archive/intern/ghost/intern/GHOST_ISystemPaths.cpp

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ghost/intern/GHOST_ISystemPaths.cpp
* \ingroup GHOST
*/
/**
* Copyright (C) 2001 NaN Technologies B.V.
* \author Maarten Gribnau
* \date May 7, 2001
*/
#include <stdio.h> /* just for NULL */
#include "GHOST_ISystemPaths.h"
#ifdef WIN32
# include "GHOST_SystemPathsWin32.h"
#else
# ifdef __APPLE__
# include "GHOST_SystemPathsCocoa.h"
# else
# include "GHOST_SystemPathsUnix.h"
# endif
#endif
GHOST_ISystemPaths *GHOST_ISystemPaths::m_systemPaths = NULL;
GHOST_TSuccess GHOST_ISystemPaths::create()
{
GHOST_TSuccess success;
if (!m_systemPaths) {
#ifdef WIN32
m_systemPaths = new GHOST_SystemPathsWin32();
#else
# ifdef __APPLE__
m_systemPaths = new GHOST_SystemPathsCocoa();
# else
m_systemPaths = new GHOST_SystemPathsUnix();
# endif
#endif
success = m_systemPaths != NULL ? GHOST_kSuccess : GHOST_kFailure;
}
else {
success = GHOST_kFailure;
}
return success;
}
GHOST_TSuccess GHOST_ISystemPaths::dispose()
{
GHOST_TSuccess success = GHOST_kSuccess;
if (m_systemPaths) {
delete m_systemPaths;
m_systemPaths = NULL;
}
else {
success = GHOST_kFailure;
}
return success;
}
GHOST_ISystemPaths *GHOST_ISystemPaths::get()
{
if (!m_systemPaths) {
create();
}
return m_systemPaths;
}