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blender-archive/source/blender/blentranslation/BLT_translation.h
Bastien Montagne 14bac995f3 Fix T46268: All Hotkey "C" are unexpectedly translated in menus.
We need custom context here, those are often very short names so context collision is pretty easy.

Also some minor changes (and avoid shadowing varnames)...
2015-09-27 09:51:56 +02:00

212 lines
12 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2011 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation,
* Sergey Sharybin
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blentranslation/BLT_translation.h
* \ingroup blt
*/
#ifndef __BLT_TRANSLATION_H__
#define __BLT_TRANSLATION_H__
#include "BLI_utildefines.h" /* for bool type */
#define TEXT_DOMAIN_NAME "blender"
#ifdef __cplusplus
extern "C" {
#endif
bool BLT_is_default_context(const char *msgctxt);
const char *BLT_pgettext(const char *msgctxt, const char *msgid);
/* translation */
bool BLT_translate(void);
bool BLT_translate_iface(void);
bool BLT_translate_tooltips(void);
bool BLT_translate_new_dataname(void);
const char *BLT_translate_do(const char *msgctxt, const char *msgid);
const char *BLT_translate_do_iface(const char *msgctxt, const char *msgid);
const char *BLT_translate_do_tooltip(const char *msgctxt, const char *msgid);
const char *BLT_translate_do_new_dataname(const char *msgctxt, const char *msgid);
/* The "translation-marker" macro. */
#define N_(msgid) msgid
#define CTX_N_(context, msgid) msgid
/* Those macros should be used everywhere in UI code. */
#ifdef WITH_INTERNATIONAL
/*# define _(msgid) BLT_gettext(msgid) */
# define IFACE_(msgid) BLT_translate_do_iface(NULL, msgid)
# define TIP_(msgid) BLT_translate_do_tooltip(NULL, msgid)
# define DATA_(msgid) BLT_translate_do_new_dataname(NULL, msgid)
# define CTX_IFACE_(context, msgid) BLT_translate_do_iface(context, msgid)
# define CTX_TIP_(context, msgid) BLT_translate_do_tooltip(context, msgid)
# define CTX_DATA_(context, msgid) BLT_translate_do_new_dataname(context, msgid)
#else
/*# define _(msgid) msgid */
# define IFACE_(msgid) msgid
# define TIP_(msgid) msgid
# define DATA_(msgid) msgid
# define CTX_IFACE_(context, msgid) msgid
# define CTX_TIP_(context, msgid) msgid
# define CTX_DATA_(context, msgid) msgid
#endif
/* Helper macro, when we want to define a same msgid for multiple msgctxt...
* Does nothing in C, but is "parsed" by our i18n py tools.
* XXX Currently limited to at most 16 contexts at once
* (but you can call it several times with the same msgid, should you need more contexts!).
*/
#define BLT_I18N_MSGID_MULTI_CTXT(msgid, ...)
/******************************************************************************
* All i18n contexts must be defined here.
* This is a nice way to be sure not to use a context twice for different
* things, and limit the number of existing contexts!
* WARNING! Contexts should not be longer than BKE_ST_MAXNAME - 1!
*/
/* Default, void context.
* WARNING! The "" context is not the same as no (NULL) context at mo/boost::locale level!
* NOTE: We translate BLT_I18NCONTEXT_DEFAULT as BLT_I18NCONTEXT_DEFAULT_BPY in Python, as we can't use "natural"
* None value in rna string properties... :/
* The void string "" is also interpreted as BLT_I18NCONTEXT_DEFAULT.
* For perf reason, we only use the first char to detect this context, so other contexts should never start
* with the same char!
*/
#define BLT_I18NCONTEXT_DEFAULT NULL
#define BLT_I18NCONTEXT_DEFAULT_BPYRNA "*"
/* Default context for operator names/labels. */
#define BLT_I18NCONTEXT_OPERATOR_DEFAULT "Operator"
/* Context for events/keymaps (necessary, since those often use one or two letters,
* easy to get collisions with other areas...). */
#define BLT_I18NCONTEXT_UI_EVENTS "UI_Events_KeyMaps"
/* Mark the msgid applies to several elements (needed in some cases, as english adjectives have no plural mark :( ). */
#define BLT_I18NCONTEXT_PLURAL "Plural"
/* ID-types contexts. */
/* WARNING! Keep it in sync with idtypes in blenkernel/intern/idcode.c */
#define BLT_I18NCONTEXT_ID_ACTION "Action"
#define BLT_I18NCONTEXT_ID_ARMATURE "Armature"
#define BLT_I18NCONTEXT_ID_BRUSH "Brush"
#define BLT_I18NCONTEXT_ID_CAMERA "Camera"
#define BLT_I18NCONTEXT_ID_CURVE "Curve"
#define BLT_I18NCONTEXT_ID_FREESTYLELINESTYLE "FreestyleLineStyle"
#define BLT_I18NCONTEXT_ID_GPENCIL "GPencil"
#define BLT_I18NCONTEXT_ID_GROUP "Group"
#define BLT_I18NCONTEXT_ID_ID "ID"
#define BLT_I18NCONTEXT_ID_IMAGE "Image"
/*#define BLT_I18NCONTEXT_ID_IPO "Ipo"*/ /* Deprecated */
#define BLT_I18NCONTEXT_ID_SHAPEKEY "Key"
#define BLT_I18NCONTEXT_ID_LAMP "Lamp"
#define BLT_I18NCONTEXT_ID_LIBRARY "Library"
#define BLT_I18NCONTEXT_ID_LATTICE "Lattice"
#define BLT_I18NCONTEXT_ID_MATERIAL "Material"
#define BLT_I18NCONTEXT_ID_METABALL "Metaball"
#define BLT_I18NCONTEXT_ID_MESH "Mesh"
#define BLT_I18NCONTEXT_ID_NODETREE "NodeTree"
#define BLT_I18NCONTEXT_ID_OBJECT "Object"
#define BLT_I18NCONTEXT_ID_PAINTCURVE "PaintCurve"
#define BLT_I18NCONTEXT_ID_PALETTE "Palette"
#define BLT_I18NCONTEXT_ID_PARTICLESETTINGS "ParticleSettings"
#define BLT_I18NCONTEXT_ID_SCENE "Scene"
#define BLT_I18NCONTEXT_ID_SCREEN "Screen"
#define BLT_I18NCONTEXT_ID_SEQUENCE "Sequence"
#define BLT_I18NCONTEXT_ID_SPEAKER "Speaker"
#define BLT_I18NCONTEXT_ID_SOUND "Sound"
#define BLT_I18NCONTEXT_ID_TEXTURE "Texture"
#define BLT_I18NCONTEXT_ID_TEXT "Text"
#define BLT_I18NCONTEXT_ID_VFONT "VFont"
#define BLT_I18NCONTEXT_ID_WORLD "World"
#define BLT_I18NCONTEXT_ID_WINDOWMANAGER "WindowManager"
#define BLT_I18NCONTEXT_ID_MOVIECLIP "MovieClip"
#define BLT_I18NCONTEXT_ID_MASK "Mask"
/* Helper for bpy.app.i18n object... */
typedef struct {
const char *c_id;
const char *py_id;
const char *value;
} BLT_i18n_contexts_descriptor;
#define BLT_I18NCONTEXTS_ITEM(ctxt_id, py_id) {#ctxt_id, py_id, ctxt_id}
#define BLT_I18NCONTEXTS_DESC { \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_DEFAULT, "default_real"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_DEFAULT_BPYRNA, "default"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "operator_default"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_UI_EVENTS, "ui_events_keymaps"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_PLURAL, "plural"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_ACTION, "id_action"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_ARMATURE, "id_armature"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_BRUSH, "id_brush"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_CAMERA, "id_camera"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_CURVE, "id_curve"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_FREESTYLELINESTYLE, "id_fs_linestyle"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_GPENCIL, "id_gpencil"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_GROUP, "id_group"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_ID, "id_id"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_IMAGE, "id_image"), \
/*BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_IPO, "id_ipo"),*/ \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SHAPEKEY, "id_shapekey"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_LAMP, "id_lamp"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_LIBRARY, "id_library"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_LATTICE, "id_lattice"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_MASK, "id_mask"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_MATERIAL, "id_material"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_METABALL, "id_metaball"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_MESH, "id_mesh"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_MOVIECLIP, "id_movieclip"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_NODETREE, "id_nodetree"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_OBJECT, "id_object"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_PAINTCURVE, "id_paintcurve"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_PALETTE, "id_palette"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_PARTICLESETTINGS, "id_particlesettings"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SCENE, "id_scene"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SCREEN, "id_screen"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SEQUENCE, "id_sequence"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SPEAKER, "id_speaker"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SOUND, "id_sound"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_TEXTURE, "id_texture"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_TEXT, "id_text"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_VFONT, "id_vfont"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_WORLD, "id_world"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_WINDOWMANAGER, "id_windowmanager"), \
{NULL, NULL, NULL} \
}
#ifdef __cplusplus
};
#endif
#endif /* __BLT_TRANSLATION_H__ */