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Sergej Reich 734e49ade6 rigidbody: Remove constraint when removing one of it's objects
This is not the nicest behaviour but trying to keep both bullet and
blender side objects in sync breaks in this case.
There might be a better soluion but this avoids crashes for now.

Fixes: [#35995] Delete crash on specific scene (Physics)
2013-07-04 08:52:24 +00:00
..
2012-12-17 08:01:43 +00:00
2012-12-17 08:01:43 +00:00