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blender-archive/source/blender/blenkernel/depsgraph_private.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/depsgraph_private.h
* \ingroup bke
*/
#ifndef __DEPSGRAPH_PRIVATE_H__
#define __DEPSGRAPH_PRIVATE_H__
#include "BKE_depsgraph.h"
#include "DNA_constraint_types.h"
#include "BKE_constraint.h"
#define DEPSX 5.0f
#define DEPSY 1.8f
#define DAGQUEUEALLOC 50
enum {
DAG_WHITE = 0,
DAG_GRAY = 1,
DAG_BLACK = 2
};
typedef struct DagAdjList {
struct DagNode *node;
short type;
int count; /* number of identical arcs */
unsigned int lay; // for flushing redraw/rebuild events
const char *name;
struct DagAdjList *next;
} DagAdjList;
typedef struct DagNode {
int color;
short type;
float x, y, k;
void *ob;
void *first_ancestor;
int ancestor_count;
unsigned int lay; /* accumulated layers of its relations + itself */
unsigned int scelay; /* layers due to being in scene */
uint64_t customdata_mask; /* customdata mask */
int lasttime; /* if lasttime != DagForest->time, this node was not evaluated yet for flushing */
int BFS_dist; /* BFS distance */
int DFS_dist; /* DFS distance */
int DFS_dvtm; /* DFS discovery time */
int DFS_fntm; /* DFS Finishing time */
struct DagAdjList *child;
struct DagAdjList *parent;
struct DagNode *next;
} DagNode;
typedef struct DagNodeQueueElem {
struct DagNode *node;
struct DagNodeQueueElem *next;
} DagNodeQueueElem;
typedef struct DagNodeQueue {
DagNodeQueueElem *first;
DagNodeQueueElem *last;
int count;
int maxlevel;
struct DagNodeQueue *freenodes;
} DagNodeQueue;
// forest as we may have more than one DAG unnconected
typedef struct DagForest {
ListBase DagNode;
struct GHash *nodeHash;
int numNodes;
int is_acyclic;
int time; /* for flushing/tagging, compare with node->lasttime */
} DagForest;
// queue operations
DagNodeQueue *queue_create(int slots);
void queue_raz(DagNodeQueue *queue);
void push_queue(DagNodeQueue *queue, DagNode *node);
void push_stack(DagNodeQueue *queue, DagNode *node);
DagNode *pop_queue(DagNodeQueue *queue);
DagNode *get_top_node_queue(DagNodeQueue *queue);
// Dag management
DagForest *getMainDag(void);
void setMainDag(DagForest *dag);
DagForest *dag_init(void);
DagNode *dag_find_node(DagForest *forest, void *fob);
DagNode *dag_add_node(DagForest *forest, void *fob);
DagNode *dag_get_node(DagForest *forest, void *fob);
DagNode *dag_get_sub_node(DagForest *forest, void *fob);
void dag_add_relation(DagForest *forest, DagNode *fob1, DagNode *fob2, short rel, const char *name);
void graph_bfs(void);
DagNodeQueue *graph_dfs(void);
void set_node_xy(DagNode *node, float x, float y);
void graph_print_queue(DagNodeQueue *nqueue);
void graph_print_queue_dist(DagNodeQueue *nqueue);
void graph_print_adj_list(void);
#endif /* __DEPSGRAPH_PRIVATE_H__ */