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blender-archive/intern/cycles/render/tile.cpp
Sergey Sharybin feab905d6f Cycles: Implement sample offset feature
This is real quick implementation of the feature which allows to render
different sample ranges on different machines and merge the result into
final image as if it was rendered on a single machine. Same is feature
makes it possible to refine animation with more samples after it was
rendered with lower number of samples.

Control is happening via the following environment variables:

- CYCLES_RENDER_SAMPLE_START, which defines which sample to start
  rendering from.

- CYCLES_RENDER_NUM_SAMPLES, which defines how much samples are to be
  sampled by the Blender instance.

Limitations:

- Not really intuitive, final implementation will require better
  integration into command line arguments.

- All the render layers are to have the same exact number of samples,
  meaning using samples override for layer will lead to undesired
  results.

- No compositor is allowed.
2015-06-27 19:59:37 +02:00

302 lines
7.6 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tile.h"
#include "util_algorithm.h"
#include "util_types.h"
CCL_NAMESPACE_BEGIN
TileManager::TileManager(bool progressive_, int num_samples_, int2 tile_size_, int start_resolution_,
bool preserve_tile_device_, bool background_, TileOrder tile_order_, int num_devices_)
{
progressive = progressive_;
tile_size = tile_size_;
tile_order = tile_order_;
start_resolution = start_resolution_;
num_samples = num_samples_;
num_devices = num_devices_;
preserve_tile_device = preserve_tile_device_;
background = background_;
start_sample = 0;
num_subsequent_samples = -1;
BufferParams buffer_params;
reset(buffer_params, 0);
}
TileManager::~TileManager()
{
}
void TileManager::reset(BufferParams& params_, int num_samples_)
{
params = params_;
int divider = 1;
int w = params.width, h = params.height;
if(start_resolution != INT_MAX) {
while(w*h > start_resolution*start_resolution) {
w = max(1, w/2);
h = max(1, h/2);
divider *= 2;
}
}
num_samples = num_samples_;
state.buffer = BufferParams();
state.sample = start_sample - 1;
state.num_tiles = 0;
state.num_rendered_tiles = 0;
state.num_samples = 0;
state.resolution_divider = divider;
state.tiles.clear();
}
void TileManager::set_samples(int num_samples_)
{
num_samples = num_samples_;
}
/* splits image into tiles and assigns equal amount of tiles to every render device */
void TileManager::gen_tiles_global()
{
int resolution = state.resolution_divider;
int image_w = max(1, params.width/resolution);
int image_h = max(1, params.height/resolution);
state.tiles.clear();
int tile_w = (tile_size.x >= image_w)? 1: (image_w + tile_size.x - 1)/tile_size.x;
int tile_h = (tile_size.y >= image_h)? 1: (image_h + tile_size.y - 1)/tile_size.y;
int num_logical_devices = preserve_tile_device? num_devices: 1;
int num = min(image_h, num_logical_devices);
int tile_index = 0;
int tiles_per_device = (tile_w * tile_h + num - 1) / num;
int cur_device = 0, cur_tiles = 0;
for(int tile_y = 0; tile_y < tile_h; tile_y++) {
for(int tile_x = 0; tile_x < tile_w; tile_x++, tile_index++) {
int x = tile_x * tile_size.x;
int y = tile_y * tile_size.y;
int w = (tile_x == tile_w-1)? image_w - x: tile_size.x;
int h = (tile_y == tile_h-1)? image_h - y: tile_size.y;
state.tiles.push_back(Tile(tile_index, x, y, w, h, cur_device));
cur_tiles++;
if(cur_tiles == tiles_per_device) {
cur_tiles = 0;
cur_device++;
}
}
}
}
/* slices image into as much pieces as how many devices are rendering this image */
void TileManager::gen_tiles_sliced()
{
int resolution = state.resolution_divider;
int image_w = max(1, params.width/resolution);
int image_h = max(1, params.height/resolution);
state.tiles.clear();
int num_logical_devices = preserve_tile_device? num_devices: 1;
int num = min(image_h, num_logical_devices);
int tile_index = 0;
for(int device = 0; device < num; device++) {
int device_y = (image_h/num)*device;
int device_h = (device == num-1)? image_h - device*(image_h/num): image_h/num;
int tile_w = (tile_size.x >= image_w)? 1: (image_w + tile_size.x - 1)/tile_size.x;
int tile_h = (tile_size.y >= device_h)? 1: (device_h + tile_size.y - 1)/tile_size.y;
for(int tile_y = 0; tile_y < tile_h; tile_y++) {
for(int tile_x = 0; tile_x < tile_w; tile_x++, tile_index++) {
int x = tile_x * tile_size.x;
int y = tile_y * tile_size.y;
int w = (tile_x == tile_w-1)? image_w - x: tile_size.x;
int h = (tile_y == tile_h-1)? device_h - y: tile_size.y;
state.tiles.push_back(Tile(tile_index, x, y + device_y, w, h, device));
}
}
}
}
void TileManager::set_tiles()
{
int resolution = state.resolution_divider;
int image_w = max(1, params.width/resolution);
int image_h = max(1, params.height/resolution);
if(background)
gen_tiles_global();
else
gen_tiles_sliced();
state.num_tiles = state.tiles.size();
state.buffer.width = image_w;
state.buffer.height = image_h;
state.buffer.full_x = params.full_x/resolution;
state.buffer.full_y = params.full_y/resolution;
state.buffer.full_width = max(1, params.full_width/resolution);
state.buffer.full_height = max(1, params.full_height/resolution);
}
list<Tile>::iterator TileManager::next_viewport_tile(int device)
{
list<Tile>::iterator iter;
int logical_device = preserve_tile_device? device: 0;
for(iter = state.tiles.begin(); iter != state.tiles.end(); iter++) {
if(iter->device == logical_device && iter->rendering == false)
return iter;
}
return state.tiles.end();
}
list<Tile>::iterator TileManager::next_background_tile(int device, TileOrder tile_order)
{
list<Tile>::iterator iter, best = state.tiles.end();
int resolution = state.resolution_divider;
int logical_device = preserve_tile_device? device: 0;
int64_t cordx = max(1, params.width/resolution);
int64_t cordy = max(1, params.height/resolution);
int64_t mindist = INT_MAX;
int64_t centx = cordx / 2, centy = cordy / 2;
for(iter = state.tiles.begin(); iter != state.tiles.end(); iter++) {
if(iter->device == logical_device && iter->rendering == false) {
Tile &cur_tile = *iter;
int64_t distx = cordx;
int64_t disty = cordy;
switch (tile_order) {
case TILE_CENTER:
distx = centx - (cur_tile.x + (cur_tile.w / 2));
disty = centy - (cur_tile.y + (cur_tile.h / 2));
distx = (int64_t)sqrt((double)(distx * distx + disty * disty));
break;
case TILE_RIGHT_TO_LEFT:
distx = cordx - cur_tile.x;
break;
case TILE_LEFT_TO_RIGHT:
distx = cordx + cur_tile.x;
break;
case TILE_TOP_TO_BOTTOM:
distx = cordx - cur_tile.y;
break;
case TILE_BOTTOM_TO_TOP:
distx = cordx + cur_tile.y;
break;
default:
break;
}
if(distx < mindist) {
best = iter;
mindist = distx;
}
}
}
return best;
}
bool TileManager::next_tile(Tile& tile, int device)
{
list<Tile>::iterator tile_it;
if(background)
tile_it = next_background_tile(device, tile_order);
else
tile_it = next_viewport_tile(device);
if(tile_it != state.tiles.end()) {
tile_it->rendering = true;
tile = *tile_it;
state.num_rendered_tiles++;
return true;
}
return false;
}
bool TileManager::done()
{
int end_sample = (num_subsequent_samples == -1)
? num_samples
: start_sample + num_subsequent_samples;
return (state.resolution_divider == 1) &&
(state.sample+state.num_samples >= end_sample);
}
bool TileManager::next()
{
if(done())
return false;
if(progressive && state.resolution_divider > 1) {
state.sample = 0;
state.resolution_divider /= 2;
state.num_samples = 1;
set_tiles();
}
else {
state.sample++;
if(progressive)
state.num_samples = 1;
else if(num_subsequent_samples == -1)
state.num_samples = num_samples;
else
state.num_samples = num_subsequent_samples;
state.resolution_divider = 1;
set_tiles();
}
return true;
}
int TileManager::get_samples_per_tile()
{
return (num_subsequent_samples == -1) ? num_samples
: num_subsequent_samples;
}
CCL_NAMESPACE_END