This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/blenloader/intern/writefile.c
Willian Padovani Germano 09fb5d6b8d BPython:
- Made Blender.event var (previously only used by script links) hold ascii value -- where it applies -- of current event during events callback registered with Draw.Register(gui, events, button_events).  Useful for gui scripts like Campbell's Python console. No problem using this var to hold the value, since in gui scripts it was not used (always None).

- Updated Window and Window.Theme with new theme vars and the Time space.

- Script links:

-- Added "Render" event for script links (runs twice, second time as "PostEvent", for clean-up actions). Now FrameChanged links don't run when a single pic is rendered.

-- Added "Enable Script Links" button in the script buttons tab.  Now this bit gets saved in .blends along with the rest of G.f, so users can define per .blend if they are on or off by default.  "blender -y" also disables all slinks as happened before with OnLoad ones only.

-- Other small changes in the script buttons tab:
  When a link is added (button "new"), it becomes the active one for the window, no need to press a button to reach it.
  Also, a pupmenu showing all available texts is shown when "new" is pressed, so users can choose a text w/o having to type.  Cancel the popup to leave the string button empty (link exists, but has no script assigned).  A pulldown would be better UI-wise, but it's kinda weird to show both scripts and normal texts (Blender doesn't differentiate them) in a script links pulldown.  With a popup we can show only texts ending in ".py" (not done in this commit, need opinions) and if the script has no or another extension, case of many in old and current .blend's, there's still the string box for writing its name.

-- Implemented Ton's space handler script links:

Right now only for the 3d View,  but it's trivial to add for others.  There are two types: EVENT, to receive 3d View events from a chosen window and DRAW, to draw on the window.  Ton's idea was to give scripts a controlled way to integrate better within Blender.

Here's how it works:

- scripts must have a proper header, like:
# SPACEHANDLER.VIEW3D.EVENT

and then they are shown in 3d View's View menu, "Space Handler Scripts" submenu.  Check (mark, click on it) a script to make it active.

EVENT handlers should consult the Blender.event var to get the current event, which can be compared with values from the Draw module:

import Blender
from Blender import Draw

evt = Blender.event
if evt == Draw.AKEY:
  print "a"
elif evt == Draw.LEFTMOUSE:
  print "left mouse button"
else:
  return # ignore, pass event back to Blender

Blender.event = None # tell Blender not to process itself the event

DRAW handlers are free to draw to their owner 3D View. OpenGL attributes and modelview and projection matrices are pushed before running the handler and poped when it finishes.

To communicate between EVENT and DRAW handler scripts we have the Blender.Registry module, as always.

Still need to code some nice example, which should also serve to test properly space handlers.  Simple tests went fine.

- doc updates about the additions.

=======

Note: the UI part of the space handlers and script links is of course open for changes, I just tried to make it understandable.  Probably we won't use the scriptlinks icon for "None Available" (check 3d View -> View -> Space Handler Scripts), though it hints at what space handlers are.  The tooltips may not be accepted either, since other menus don't use them.  Opinions welcomed.
2005-05-08 21:20:34 +00:00

1849 lines
41 KiB
C

/* writefile.c
*
* .blend file writing
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/*
FILEFORMAT: IFF-style structure (but not IFF compatible!)
start file:
BLENDER_V100 12 bytes (versie 1.00)
V = big endian, v = little endian
_ = 4 byte pointer, - = 8 byte pointer
datablocks: also see struct BHead
<bh.code> 4 chars
<bh.len> int, len data after BHead
<bh.old> void, old pointer
<bh.SDNAnr> int
<bh.nr> int, in case of array: amount of structs
data
...
...
Almost all data in Blender are structures. Each struct saved
gets a BHead header. With BHead the struct can be linked again
and compared with StructDNA .
WRITE
Preferred writing order: (not really a must, but why would you do it random?)
Any case: direct data is ALWAYS after the lib block
(Local file data)
- for each LibBlock
- write LibBlock
- write associated direct data
(External file data)
- per library
- write library block
- per LibBlock
- write the ID of LibBlock
- write FileGlobal (some global vars)
- write SDNA
- write USER if filename is ~/.B.blend
*/
/* for version 2.2+
Important to know is that 'streaming' has been added to files, for Blender Publisher
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifndef WIN32
#include <unistd.h>
#else
#include "winsock2.h"
#include "BLI_winstuff.h"
#include <io.h>
#include <process.h> // for getpid
#endif
#include <math.h>
#include <fcntl.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "nla.h" // __NLA is defined
#include "DNA_armature_types.h"
#include "DNA_action_types.h"
#include "DNA_actuator_types.h"
#include "DNA_controller_types.h"
#include "DNA_curve_types.h"
#include "DNA_constraint_types.h"
#include "DNA_camera_types.h"
#include "DNA_effect_types.h"
#include "DNA_group_types.h"
#include "DNA_image_types.h"
#include "DNA_ika_types.h"
#include "DNA_ipo_types.h"
#include "DNA_fileglobal_types.h"
#include "DNA_key_types.h"
#include "DNA_lattice_types.h"
#include "DNA_listBase.h" /* for Listbase, the type of samples, ...*/
#include "DNA_lamp_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_material_types.h"
#include "DNA_nla_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_oops_types.h"
#include "DNA_packedFile_types.h"
#include "DNA_property_types.h"
#include "DNA_scene_types.h"
#include "DNA_sdna_types.h"
#include "DNA_sequence_types.h"
#include "DNA_sensor_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_sound_types.h"
#include "DNA_texture_types.h"
#include "DNA_text_types.h"
#include "DNA_view3d_types.h"
#include "DNA_vfont_types.h"
#include "DNA_userdef_types.h"
#include "MEM_guardedalloc.h" // MEM_freeN
#include "BLI_blenlib.h"
#include "BLI_linklist.h"
#include "BKE_action.h"
#include "BKE_bad_level_calls.h" // build_seqar (from WHILE_SEQ) free_oops error
#include "BKE_curve.h"
#include "BKE_constraint.h"
#include "BKE_global.h" // for G
#include "BKE_library.h" // for set_listbasepointers
#include "BKE_main.h" // G.main
#include "BKE_packedFile.h" // for packAll
#include "BKE_screen.h" // for waitcursor
#include "BKE_scene.h" // for do_seq
#include "BKE_sound.h" /* ... and for samples */
#include "BKE_utildefines.h" // for defines
#include "GEN_messaging.h"
#include "BLO_writefile.h"
#include "BLO_readfile.h"
#include "BLO_undofile.h"
#include "readfile.h"
#include "genfile.h"
/* ********* my write, buffered writing with minimum 50k chunks ************ */
typedef struct {
struct SDNA *sdna;
int file;
unsigned char *buf;
MemFile *compare, *current;
int tot, count, error, memsize;
} WriteData;
static WriteData *writedata_new(int file)
{
extern char DNAstr[]; /* DNA.c */
extern int DNAlen;
WriteData *wd= MEM_callocN(sizeof(*wd), "writedata");
/* XXX, see note about this in readfile.c, remove
* once we have an xp lock - zr
*/
wd->sdna= dna_sdna_from_data(DNAstr, DNAlen, 0);
wd->file= file;
wd->buf= MEM_mallocN(100000, "wd->buf");
return wd;
}
static void writedata_do_write(WriteData *wd, void *mem, int memlen)
{
if (wd->error) return;
/* memory based save */
if(wd->current) {
add_memfilechunk(NULL, wd->current, mem, memlen);
}
else {
if (write(wd->file, mem, memlen) != memlen)
wd->error= 1;
}
}
static void writedata_free(WriteData *wd)
{
dna_freestructDNA(wd->sdna);
MEM_freeN(wd->buf);
MEM_freeN(wd);
}
/***/
int mywfile;
/**
* Low level WRITE(2) wrapper that buffers data
* @param adr Pointer to new chunk of data
* @param len Length of new chunk of data
* @warning Talks to other functions with global parameters
*/
#define MYWRITE_FLUSH NULL
static void mywrite( WriteData *wd, void *adr, int len)
{
if (wd->error) return;
if(adr==MYWRITE_FLUSH) {
if(wd->count) {
writedata_do_write(wd, wd->buf, wd->count);
wd->count= 0;
}
return;
}
wd->tot+= len;
if(len>50000) {
if(wd->count) {
writedata_do_write(wd, wd->buf, wd->count);
wd->count= 0;
}
writedata_do_write(wd, adr, len);
return;
}
if(len+wd->count>99999) {
writedata_do_write(wd, wd->buf, wd->count);
wd->count= 0;
}
memcpy(&wd->buf[wd->count], adr, len);
wd->count+= len;
}
/**
* BeGiN initializer for mywrite
* @param file File descriptor
* @param write_flags Write parameters
* @warning Talks to other functions with global parameters
*/
static WriteData *bgnwrite(int file, MemFile *compare, MemFile *current, int write_flags)
{
WriteData *wd= writedata_new(file);
wd->compare= compare;
wd->current= current;
/* this inits comparing */
add_memfilechunk(compare, NULL, NULL, 0);
return wd;
}
/**
* END the mywrite wrapper
* @return 1 if write failed
* @return unknown global variable otherwise
* @warning Talks to other functions with global parameters
*/
static int endwrite(WriteData *wd)
{
int err;
if (wd->count) {
writedata_do_write(wd, wd->buf, wd->count);
wd->count= 0;
}
err= wd->error;
writedata_free(wd);
/* blender gods may live forever but this parent pointer died in the statement above
if(wd->current) printf("undo size %d\n", wd->current->size);
*/
return err;
}
/* ********** WRITE FILE ****************** */
static void writestruct(WriteData *wd, int filecode, char *structname, int nr, void *adr)
{
BHead bh;
short *sp;
if(adr==0 || nr==0) return;
/* init BHead */
bh.code= filecode;
bh.old= adr;
bh.nr= nr;
bh.SDNAnr= dna_findstruct_nr(wd->sdna, structname);
if(bh.SDNAnr== -1) {
printf("error: can't find SDNA code %s\n", structname);
return;
}
sp= wd->sdna->structs[bh.SDNAnr];
bh.len= nr*wd->sdna->typelens[sp[0]];
if(bh.len==0) return;
mywrite(wd, &bh, sizeof(BHead));
mywrite(wd, adr, bh.len);
}
static void writedata(WriteData *wd, int filecode, int len, void *adr) /* do not use for structs */
{
BHead bh;
if(adr==0) return;
if(len==0) return;
len+= 3;
len-= ( len % 4);
/* init BHead */
bh.code= filecode;
bh.old= adr;
bh.nr= 1;
bh.SDNAnr= 0;
bh.len= len;
mywrite(wd, &bh, sizeof(BHead));
if(len) mywrite(wd, adr, len);
}
static void write_scriptlink(WriteData *wd, ScriptLink *slink)
{
writedata(wd, DATA, sizeof(void *)*slink->totscript, slink->scripts);
writedata(wd, DATA, sizeof(short)*slink->totscript, slink->flag);
}
static void write_renderinfo(WriteData *wd) /* for renderdaemon */
{
Scene *sce;
int data[8];
sce= G.main->scene.first;
while(sce) {
if(sce->id.lib==0 && ( sce==G.scene || (sce->r.scemode & R_BG_RENDER)) ) {
data[0]= sce->r.sfra;
data[1]= sce->r.efra;
strncpy((char *)(data+2), sce->id.name+2, 23);
writedata(wd, REND, 32, data);
}
sce= sce->id.next;
}
}
static void write_userdef(WriteData *wd)
{
bTheme *btheme;
writestruct(wd, USER, "UserDef", 1, &U);
btheme= U.themes.first;
while(btheme) {
writestruct(wd, DATA, "bTheme", 1, btheme);
btheme= btheme->next;
}
}
static void write_effects(WriteData *wd, ListBase *lb)
{
Effect *eff;
eff= lb->first;
while(eff) {
switch(eff->type) {
case EFF_BUILD:
writestruct(wd, DATA, "BuildEff", 1, eff);
break;
case EFF_PARTICLE:
writestruct(wd, DATA, "PartEff", 1, eff);
break;
case EFF_WAVE:
writestruct(wd, DATA, "WaveEff", 1, eff);
break;
default:
writedata(wd, DATA, MEM_allocN_len(eff), eff);
}
eff= eff->next;
}
}
static void write_properties(WriteData *wd, ListBase *lb)
{
bProperty *prop;
prop= lb->first;
while(prop) {
writestruct(wd, DATA, "bProperty", 1, prop);
if(prop->poin && prop->poin != &prop->data)
writedata(wd, DATA, MEM_allocN_len(prop->poin), prop->poin);
prop= prop->next;
}
}
static void write_sensors(WriteData *wd, ListBase *lb)
{
bSensor *sens;
sens= lb->first;
while(sens) {
writestruct(wd, DATA, "bSensor", 1, sens);
writedata(wd, DATA, sizeof(void *)*sens->totlinks, sens->links);
switch(sens->type) {
case SENS_NEAR:
writestruct(wd, DATA, "bNearSensor", 1, sens->data);
break;
case SENS_MOUSE:
writestruct(wd, DATA, "bMouseSensor", 1, sens->data);
break;
case SENS_TOUCH:
writestruct(wd, DATA, "bTouchSensor", 1, sens->data);
break;
case SENS_KEYBOARD:
writestruct(wd, DATA, "bKeyboardSensor", 1, sens->data);
break;
case SENS_PROPERTY:
writestruct(wd, DATA, "bPropertySensor", 1, sens->data);
break;
case SENS_COLLISION:
writestruct(wd, DATA, "bCollisionSensor", 1, sens->data);
break;
case SENS_RADAR:
writestruct(wd, DATA, "bRadarSensor", 1, sens->data);
break;
case SENS_RANDOM:
writestruct(wd, DATA, "bRandomSensor", 1, sens->data);
break;
case SENS_RAY:
writestruct(wd, DATA, "bRaySensor", 1, sens->data);
break;
case SENS_MESSAGE:
writestruct(wd, DATA, "bMessageSensor", 1, sens->data);
break;
case SENS_JOYSTICK:
writestruct(wd, DATA, "bJoystickSensor", 1, sens->data);
break;
default:
; /* error: don't know how to write this file */
}
sens= sens->next;
}
}
static void write_controllers(WriteData *wd, ListBase *lb)
{
bController *cont;
cont= lb->first;
while(cont) {
writestruct(wd, DATA, "bController", 1, cont);
writedata(wd, DATA, sizeof(void *)*cont->totlinks, cont->links);
switch(cont->type) {
case CONT_EXPRESSION:
writestruct(wd, DATA, "bExpressionCont", 1, cont->data);
break;
case CONT_PYTHON:
writestruct(wd, DATA, "bPythonCont", 1, cont->data);
break;
default:
; /* error: don't know how to write this file */
}
cont= cont->next;
}
}
static void write_actuators(WriteData *wd, ListBase *lb)
{
bActuator *act;
act= lb->first;
while(act) {
writestruct(wd, DATA, "bActuator", 1, act);
switch(act->type) {
case ACT_ACTION:
writestruct(wd, DATA, "bActionActuator", 1, act->data);
break;
case ACT_SOUND:
writestruct(wd, DATA, "bSoundActuator", 1, act->data);
break;
case ACT_CD:
writestruct(wd, DATA, "bCDActuator", 1, act->data);
break;
case ACT_OBJECT:
writestruct(wd, DATA, "bObjectActuator", 1, act->data);
break;
case ACT_IPO:
writestruct(wd, DATA, "bIpoActuator", 1, act->data);
break;
case ACT_PROPERTY:
writestruct(wd, DATA, "bPropertyActuator", 1, act->data);
break;
case ACT_CAMERA:
writestruct(wd, DATA, "bCameraActuator", 1, act->data);
break;
case ACT_CONSTRAINT:
writestruct(wd, DATA, "bConstraintActuator", 1, act->data);
break;
case ACT_EDIT_OBJECT:
writestruct(wd, DATA, "bEditObjectActuator", 1, act->data);
break;
case ACT_SCENE:
writestruct(wd, DATA, "bSceneActuator", 1, act->data);
break;
case ACT_GROUP:
writestruct(wd, DATA, "bGroupActuator", 1, act->data);
break;
case ACT_RANDOM:
writestruct(wd, DATA, "bRandomActuator", 1, act->data);
break;
case ACT_MESSAGE:
writestruct(wd, DATA, "bMessageActuator", 1, act->data);
break;
case ACT_GAME:
writestruct(wd, DATA, "bGameActuator", 1, act->data);
break;
case ACT_VISIBILITY:
writestruct(wd, DATA, "bVisibilityActuator", 1, act->data);
break;
default:
; /* error: don't know how to write this file */
}
act= act->next;
}
}
static void write_nlastrips(WriteData *wd, ListBase *nlabase)
{
bActionStrip *strip;
for (strip=nlabase->first; strip; strip=strip->next)
writestruct(wd, DATA, "bActionStrip", 1, strip);
}
static void write_constraints(WriteData *wd, ListBase *conlist)
{
bConstraint *con;
for (con=conlist->first; con; con=con->next) {
/* Write the specific data */
switch (con->type) {
case CONSTRAINT_TYPE_NULL:
break;
case CONSTRAINT_TYPE_TRACKTO:
writestruct(wd, DATA, "bTrackToConstraint", 1, con->data);
break;
case CONSTRAINT_TYPE_KINEMATIC:
writestruct(wd, DATA, "bKinematicConstraint", 1, con->data);
break;
case CONSTRAINT_TYPE_ROTLIKE:
writestruct(wd, DATA, "bRotateLikeConstraint", 1, con->data);
break;
case CONSTRAINT_TYPE_LOCLIKE:
writestruct(wd, DATA, "bLocateLikeConstraint", 1, con->data);
break;
case CONSTRAINT_TYPE_ACTION:
writestruct(wd, DATA, "bActionConstraint", 1, con->data);
break;
case CONSTRAINT_TYPE_LOCKTRACK:
writestruct(wd, DATA, "bLockTrackConstraint", 1, con->data);
break;
case CONSTRAINT_TYPE_FOLLOWPATH:
writestruct(wd, DATA, "bFollowPathConstraint", 1, con->data);
break;
case CONSTRAINT_TYPE_STRETCHTO:
writestruct(wd, DATA, "bStretchToConstraint", 1, con->data);
break;
default:
break;
}
/* Write the constraint */
writestruct(wd, DATA, "bConstraint", 1, con);
}
}
static void write_pose(WriteData *wd, bPose *pose)
{
bPoseChannel *chan;
/* Write each channel */
if (!pose)
return;
// Write channels
for (chan=pose->chanbase.first; chan; chan=chan->next) {
write_constraints(wd, &chan->constraints);
writestruct(wd, DATA, "bPoseChannel", 1, chan);
}
// Write this pose
writestruct(wd, DATA, "bPose", 1, pose);
}
static void write_defgroups(WriteData *wd, ListBase *defbase)
{
bDeformGroup *defgroup;
for (defgroup=defbase->first; defgroup; defgroup=defgroup->next)
writestruct(wd, DATA, "bDeformGroup", 1, defgroup);
}
static void write_constraint_channels(WriteData *wd, ListBase *chanbase)
{
bConstraintChannel *chan;
for (chan = chanbase->first; chan; chan=chan->next)
writestruct(wd, DATA, "bConstraintChannel", 1, chan);
}
static void write_objects(WriteData *wd, ListBase *idbase)
{
Object *ob;
ObHook *hook;
int a;
ob= idbase->first;
while(ob) {
if(ob->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_OB, "Object", 1, ob);
/* direct data */
writedata(wd, DATA, sizeof(void *)*ob->totcol, ob->mat);
write_effects(wd, &ob->effect);
write_properties(wd, &ob->prop);
write_sensors(wd, &ob->sensors);
write_controllers(wd, &ob->controllers);
write_actuators(wd, &ob->actuators);
write_scriptlink(wd, &ob->scriptlink);
write_pose(wd, ob->pose);
write_defgroups(wd, &ob->defbase);
write_constraints(wd, &ob->constraints);
write_constraint_channels(wd, &ob->constraintChannels);
write_nlastrips(wd, &ob->nlastrips);
writestruct(wd, DATA, "PartDeflect", 1, ob->pd);
writestruct(wd, DATA, "SoftBody", 1, ob->soft);
if(ob->soft) {
SoftBody *sb= ob->soft;
if(sb->keys) {
writedata(wd, DATA, sizeof(void *)*sb->totkey, sb->keys);
for(a=0; a<sb->totkey; a++) {
writestruct(wd, DATA, "SBVertex", sb->totpoint, sb->keys[a]);
}
}
}
for(hook= ob->hooks.first; hook; hook= hook->next) {
writestruct(wd, DATA, "ObHook", 1, hook);
writedata(wd, DATA, sizeof(int)*hook->totindex, hook->indexar);
}
}
ob= ob->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_vfonts(WriteData *wd, ListBase *idbase)
{
VFont *vf;
PackedFile * pf;
vf= idbase->first;
while(vf) {
if(vf->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_VF, "VFont", 1, vf);
/* direct data */
if (vf->packedfile) {
pf = vf->packedfile;
writestruct(wd, DATA, "PackedFile", 1, pf);
writedata(wd, DATA, pf->size, pf->data);
}
}
vf= vf->id.next;
}
}
static void write_ipos(WriteData *wd, ListBase *idbase)
{
Ipo *ipo;
IpoCurve *icu;
ipo= idbase->first;
while(ipo) {
if(ipo->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_IP, "Ipo", 1, ipo);
/* direct data */
icu= ipo->curve.first;
while(icu) {
writestruct(wd, DATA, "IpoCurve", 1, icu);
icu= icu->next;
}
icu= ipo->curve.first;
while(icu) {
if(icu->bezt) writestruct(wd, DATA, "BezTriple", icu->totvert, icu->bezt);
if(icu->bp) writestruct(wd, DATA, "BPoint", icu->totvert, icu->bp);
icu= icu->next;
}
}
ipo= ipo->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_keys(WriteData *wd, ListBase *idbase)
{
Key *key;
KeyBlock *kb;
key= idbase->first;
while(key) {
if(key->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_KE, "Key", 1, key);
/* direct data */
kb= key->block.first;
while(kb) {
writestruct(wd, DATA, "KeyBlock", 1, kb);
if(kb->data) writedata(wd, DATA, kb->totelem*key->elemsize, kb->data);
kb= kb->next;
}
}
key= key->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_cameras(WriteData *wd, ListBase *idbase)
{
Camera *cam;
cam= idbase->first;
while(cam) {
if(cam->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_CA, "Camera", 1, cam);
/* direct data */
write_scriptlink(wd, &cam->scriptlink);
}
cam= cam->id.next;
}
}
static void write_mballs(WriteData *wd, ListBase *idbase)
{
MetaBall *mb;
MetaElem *ml;
mb= idbase->first;
while(mb) {
if(mb->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_MB, "MetaBall", 1, mb);
/* direct data */
writedata(wd, DATA, sizeof(void *)*mb->totcol, mb->mat);
ml= mb->elems.first;
while(ml) {
writestruct(wd, DATA, "MetaElem", 1, ml);
ml= ml->next;
}
}
mb= mb->id.next;
}
}
static void write_curves(WriteData *wd, ListBase *idbase)
{
Curve *cu;
Nurb *nu;
cu= idbase->first;
while(cu) {
if(cu->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_CU, "Curve", 1, cu);
/* direct data */
writedata(wd, DATA, sizeof(void *)*cu->totcol, cu->mat);
if(cu->vfont) {
writedata(wd, DATA, cu->len+1, cu->str);
}
else {
/* is also the order of reading */
nu= cu->nurb.first;
while(nu) {
writestruct(wd, DATA, "Nurb", 1, nu);
nu= nu->next;
}
nu= cu->nurb.first;
while(nu) {
if( (nu->type & 7)==CU_BEZIER)
writestruct(wd, DATA, "BezTriple", nu->pntsu, nu->bezt);
else {
writestruct(wd, DATA, "BPoint", nu->pntsu*nu->pntsv, nu->bp);
if(nu->knotsu) writedata(wd, DATA, KNOTSU(nu)*sizeof(float), nu->knotsu);
if(nu->knotsv) writedata(wd, DATA, KNOTSV(nu)*sizeof(float), nu->knotsv);
}
nu= nu->next;
}
}
}
cu= cu->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_dverts(WriteData *wd, int count, MDeformVert *dvlist)
{
int i;
/* Write the dvert list */
writestruct(wd, DATA, "MDeformVert", count, dvlist);
/* Write deformation data for each dvert */
if (dvlist) {
for (i=0; i<count; i++) {
if (dvlist[i].dw)
writestruct(wd, DATA, "MDeformWeight", dvlist[i].totweight, dvlist[i].dw);
}
}
}
static void write_meshs(WriteData *wd, ListBase *idbase)
{
Mesh *mesh;
mesh= idbase->first;
while(mesh) {
if(mesh->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_ME, "Mesh", 1, mesh);
/* direct data */
writedata(wd, DATA, sizeof(void *)*mesh->totcol, mesh->mat);
writestruct(wd, DATA, "MVert", mesh->totvert, mesh->mvert);
writestruct(wd, DATA, "MEdge", mesh->totedge, mesh->medge);
writestruct(wd, DATA, "MFace", mesh->totface, mesh->mface);
writestruct(wd, DATA, "TFace", mesh->totface, mesh->tface);
writestruct(wd, DATA, "MCol", 4*mesh->totface, mesh->mcol);
writestruct(wd, DATA, "MSticky", mesh->totvert, mesh->msticky);
write_dverts(wd, mesh->totvert, mesh->dvert);
}
mesh= mesh->id.next;
}
}
static void write_images(WriteData *wd, ListBase *idbase)
{
Image *ima;
PackedFile * pf;
ima= idbase->first;
while(ima) {
if(ima->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_IM, "Image", 1, ima);
if (ima->packedfile) {
pf = ima->packedfile;
writestruct(wd, DATA, "PackedFile", 1, pf);
writedata(wd, DATA, pf->size, pf->data);
}
}
ima= ima->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_textures(WriteData *wd, ListBase *idbase)
{
Tex *tex;
tex= idbase->first;
while(tex) {
if(tex->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_TE, "Tex", 1, tex);
/* direct data */
if(tex->plugin) writestruct(wd, DATA, "PluginTex", 1, tex->plugin);
if(tex->coba) writestruct(wd, DATA, "ColorBand", 1, tex->coba);
if(tex->env) writestruct(wd, DATA, "EnvMap", 1, tex->env);
}
tex= tex->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_materials(WriteData *wd, ListBase *idbase)
{
Material *ma;
int a;
ma= idbase->first;
while(ma) {
if(ma->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_MA, "Material", 1, ma);
for(a=0; a<MAX_MTEX; a++) {
if(ma->mtex[a]) writestruct(wd, DATA, "MTex", 1, ma->mtex[a]);
}
if(ma->ramp_col) writestruct(wd, DATA, "ColorBand", 1, ma->ramp_col);
if(ma->ramp_spec) writestruct(wd, DATA, "ColorBand", 1, ma->ramp_spec);
write_scriptlink(wd, &ma->scriptlink);
}
ma= ma->id.next;
}
}
static void write_worlds(WriteData *wd, ListBase *idbase)
{
World *wrld;
int a;
wrld= idbase->first;
while(wrld) {
if(wrld->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_WO, "World", 1, wrld);
for(a=0; a<MAX_MTEX; a++) {
if(wrld->mtex[a]) writestruct(wd, DATA, "MTex", 1, wrld->mtex[a]);
}
write_scriptlink(wd, &wrld->scriptlink);
}
wrld= wrld->id.next;
}
}
static void write_lamps(WriteData *wd, ListBase *idbase)
{
Lamp *la;
int a;
la= idbase->first;
while(la) {
if(la->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_LA, "Lamp", 1, la);
/* direct data */
for(a=0; a<MAX_MTEX; a++) {
if(la->mtex[a]) writestruct(wd, DATA, "MTex", 1, la->mtex[a]);
}
write_scriptlink(wd, &la->scriptlink);
}
la= la->id.next;
}
}
static void write_lattices(WriteData *wd, ListBase *idbase)
{
Lattice *lt;
lt= idbase->first;
while(lt) {
if(lt->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_LT, "Lattice", 1, lt);
/* direct data */
writestruct(wd, DATA, "BPoint", lt->pntsu*lt->pntsv*lt->pntsw, lt->def);
}
lt= lt->id.next;
}
}
static void write_ikas(WriteData *wd, ListBase *idbase)
{
Ika *ika;
Limb *li;
ika= idbase->first;
while(ika) {
if(ika->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_IK, "Ika", 1, ika);
/* direct data */
li= ika->limbbase.first;
while(li) {
writestruct(wd, DATA, "Limb", 1, li);
li= li->next;
}
writestruct(wd, DATA, "Deform", ika->totdef, ika->def);
}
ika= ika->id.next;
}
}
static void write_scenes(WriteData *wd, ListBase *scebase)
{
Scene *sce;
Base *base;
Editing *ed;
Sequence *seq;
MetaStack *ms;
Strip *strip;
TimeMarker *marker;
sce= scebase->first;
while(sce) {
/* write LibData */
writestruct(wd, ID_SCE, "Scene", 1, sce);
/* direct data */
base= sce->base.first;
while(base) {
writestruct(wd, DATA, "Base", 1, base);
base= base->next;
}
writestruct(wd, DATA, "Radio", 1, sce->radio);
ed= sce->ed;
if(ed) {
writestruct(wd, DATA, "Editing", 1, ed);
/* reset write flags too */
WHILE_SEQ(&ed->seqbase) {
if(seq->strip) seq->strip->done= 0;
writestruct(wd, DATA, "Sequence", 1, seq);
}
END_SEQ
WHILE_SEQ(&ed->seqbase) {
if(seq->strip && seq->strip->done==0) {
/* write strip with 'done' at 0 because readfile */
if(seq->plugin) writestruct(wd, DATA, "PluginSeq", 1, seq->plugin);
if(seq->effectdata) {
switch(seq->type){
case SEQ_WIPE:
writestruct(wd, DATA, "WipeVars", 1, seq->effectdata);
break;
case SEQ_GLOW:
writestruct(wd, DATA, "GlowVars", 1, seq->effectdata);
break;
}
}
strip= seq->strip;
writestruct(wd, DATA, "Strip", 1, strip);
if(seq->type==SEQ_IMAGE)
writestruct(wd, DATA, "StripElem", strip->len, strip->stripdata);
else if(seq->type==SEQ_MOVIE || seq->type==SEQ_SOUND)
writestruct(wd, DATA, "StripElem", 1, strip->stripdata);
strip->done= 1;
}
}
END_SEQ
/* new; meta stack too, even when its nasty restore code */
for(ms= ed->metastack.first; ms; ms= ms->next) {
writestruct(wd, DATA, "MetaStack", 1, ms);
}
}
write_scriptlink(wd, &sce->scriptlink);
if (sce->r.avicodecdata) {
writestruct(wd, DATA, "AviCodecData", 1, sce->r.avicodecdata);
if (sce->r.avicodecdata->lpFormat) writedata(wd, DATA, sce->r.avicodecdata->cbFormat, sce->r.avicodecdata->lpFormat);
if (sce->r.avicodecdata->lpParms) writedata(wd, DATA, sce->r.avicodecdata->cbParms, sce->r.avicodecdata->lpParms);
}
if (sce->r.qtcodecdata) {
writestruct(wd, DATA, "QuicktimeCodecData", 1, sce->r.qtcodecdata);
if (sce->r.qtcodecdata->cdParms) writedata(wd, DATA, sce->r.qtcodecdata->cdSize, sce->r.qtcodecdata->cdParms);
}
/* writing dynamic list of TimeMarkers to the blend file */
marker= sce->markers.first;
while(marker){
writestruct(wd, DATA, "TimeMarker", 1, marker);
marker= marker->next;
}
sce= sce->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_screens(WriteData *wd, ListBase *scrbase)
{
bScreen *sc;
ScrArea *sa;
ScrVert *sv;
ScrEdge *se;
sc= scrbase->first;
while(sc) {
/* write LibData */
writestruct(wd, ID_SCR, "Screen", 1, sc);
/* direct data */
sv= sc->vertbase.first;
while(sv) {
writestruct(wd, DATA, "ScrVert", 1, sv);
sv= sv->next;
}
se= sc->edgebase.first;
while(se) {
writestruct(wd, DATA, "ScrEdge", 1, se);
se= se->next;
}
sa= sc->areabase.first;
while(sa) {
SpaceLink *sl;
Panel *pa;
writestruct(wd, DATA, "ScrArea", 1, sa);
pa= sa->panels.first;
while(pa) {
writestruct(wd, DATA, "Panel", 1, pa);
pa= pa->next;
}
/* space handler scriptlinks */
write_scriptlink(wd, &sa->scriptlink);
sl= sa->spacedata.first;
while(sl) {
if(sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D*) sl;
writestruct(wd, DATA, "View3D", 1, v3d);
if(v3d->bgpic) writestruct(wd, DATA, "BGpic", 1, v3d->bgpic);
if(v3d->localvd) writestruct(wd, DATA, "View3D", 1, v3d->localvd);
}
else if(sl->spacetype==SPACE_IPO) {
writestruct(wd, DATA, "SpaceIpo", 1, sl);
}
else if(sl->spacetype==SPACE_BUTS) {
writestruct(wd, DATA, "SpaceButs", 1, sl);
}
else if(sl->spacetype==SPACE_FILE) {
writestruct(wd, DATA, "SpaceFile", 1, sl);
}
else if(sl->spacetype==SPACE_SEQ) {
writestruct(wd, DATA, "SpaceSeq", 1, sl);
}
else if(sl->spacetype==SPACE_OOPS) {
SpaceOops *so= (SpaceOops *)sl;
Oops *oops;
/* cleanup */
oops= so->oops.first;
while(oops) {
Oops *oopsn= oops->next;
if(oops->id==0) {
BLI_remlink(&so->oops, oops);
free_oops(oops);
}
oops= oopsn;
}
/* ater cleanup, because of listbase! */
writestruct(wd, DATA, "SpaceOops", 1, so);
oops= so->oops.first;
while(oops) {
writestruct(wd, DATA, "Oops", 1, oops);
oops= oops->next;
}
/* outliner */
if(so->treestore) {
writestruct(wd, DATA, "TreeStore", 1, so->treestore);
if(so->treestore->data)
writestruct(wd, DATA, "TreeStoreElem", so->treestore->usedelem, so->treestore->data);
}
}
else if(sl->spacetype==SPACE_IMAGE) {
writestruct(wd, DATA, "SpaceImage", 1, sl);
}
else if(sl->spacetype==SPACE_IMASEL) {
writestruct(wd, DATA, "SpaceImaSel", 1, sl);
}
else if(sl->spacetype==SPACE_TEXT) {
writestruct(wd, DATA, "SpaceText", 1, sl);
}
else if(sl->spacetype==SPACE_SCRIPT) {
writestruct(wd, DATA, "SpaceScript", 1, sl);
}
else if(sl->spacetype==SPACE_ACTION) {
writestruct(wd, DATA, "SpaceAction", 1, sl);
}
else if(sl->spacetype==SPACE_SOUND) {
writestruct(wd, DATA, "SpaceSound", 1, sl);
}
else if(sl->spacetype==SPACE_NLA){
writestruct(wd, DATA, "SpaceNla", 1, sl);
}
else if(sl->spacetype==SPACE_TIME){
writestruct(wd, DATA, "SpaceTime", 1, sl);
}
sl= sl->next;
}
sa= sa->next;
}
sc= sc->id.next;
}
}
static void write_libraries(WriteData *wd, Main *main)
{
ListBase *lbarray[30];
ID *id;
int a, tot, foundone;
while(main) {
a=tot= set_listbasepointers(main, lbarray);
/* test: is lib being used */
foundone= 0;
while(tot--) {
id= lbarray[tot]->first;
while(id) {
if(id->us>0 && (id->flag & LIB_EXTERN)) {
foundone= 1;
break;
}
id= id->next;
}
if(foundone) break;
}
if(foundone) {
writestruct(wd, ID_LI, "Library", 1, main->curlib);
while(a--) {
id= lbarray[a]->first;
while(id) {
if(id->us>0 && (id->flag & LIB_EXTERN)) {
writestruct(wd, ID_ID, "ID", 1, id);
}
id= id->next;
}
}
}
main= main->next;
}
}
static void write_bone(WriteData *wd, Bone* bone)
{
Bone* cbone;
// write_constraints(wd, &bone->constraints);
// Write this bone
writestruct(wd, DATA, "Bone", 1, bone);
// Write Children
cbone= bone->childbase.first;
while(cbone) {
write_bone(wd, cbone);
cbone= cbone->next;
}
}
static void write_armatures(WriteData *wd, ListBase *idbase)
{
bArmature *arm;
Bone *bone;
arm=idbase->first;
while (arm) {
if (arm->id.us>0 || wd->current) {
writestruct(wd, ID_AR, "bArmature", 1, arm);
/* Direct data */
bone= arm->bonebase.first;
while(bone) {
write_bone(wd, bone);
bone=bone->next;
}
}
arm=arm->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_actions(WriteData *wd, ListBase *idbase)
{
bAction *act;
bActionChannel *chan;
act=idbase->first;
while (act) {
if (act->id.us>0 || wd->current) {
writestruct(wd, ID_AC, "bAction", 1, act);
for (chan=act->chanbase.first; chan; chan=chan->next) {
writestruct(wd, DATA, "bActionChannel", 1, chan);
write_constraint_channels(wd, &chan->constraintChannels);
}
}
act=act->id.next;
}
}
static void write_texts(WriteData *wd, ListBase *idbase)
{
Text *text;
TextLine *tmp;
text= idbase->first;
while(text) {
if ( (text->flags & TXT_ISMEM) && (text->flags & TXT_ISEXT)) text->flags &= ~TXT_ISEXT;
/* write LibData */
writestruct(wd, ID_TXT, "Text", 1, text);
if(text->name) writedata(wd, DATA, strlen(text->name)+1, text->name);
if(!(text->flags & TXT_ISEXT)) {
/* now write the text data, in two steps for optimization in the readfunction */
tmp= text->lines.first;
while (tmp) {
writestruct(wd, DATA, "TextLine", 1, tmp);
tmp= tmp->next;
}
tmp= text->lines.first;
while (tmp) {
writedata(wd, DATA, tmp->len+1, tmp->line);
tmp= tmp->next;
}
}
text= text->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_sounds(WriteData *wd, ListBase *idbase)
{
bSound *sound;
bSample *sample;
PackedFile * pf;
// set all samples to unsaved status
sample = samples->first;
while (sample) {
sample->flags |= SAMPLE_NEEDS_SAVE;
sample = sample->id.next;
}
sound= idbase->first;
while(sound) {
if(sound->id.us>0 || wd->current) {
// do we need to save the packedfile as well ?
sample = sound->sample;
if (sample) {
if (sample->flags & SAMPLE_NEEDS_SAVE) {
sound->newpackedfile = sample->packedfile;
sample->flags &= ~SAMPLE_NEEDS_SAVE;
} else {
sound->newpackedfile = NULL;
}
}
/* write LibData */
writestruct(wd, ID_SO, "bSound", 1, sound);
if (sound->newpackedfile) {
pf = sound->newpackedfile;
writestruct(wd, DATA, "PackedFile", 1, pf);
writedata(wd, DATA, pf->size, pf->data);
}
if (sample) {
sound->newpackedfile = sample->packedfile;
}
}
sound= sound->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_groups(WriteData *wd, ListBase *idbase)
{
Group *group;
GroupKey *gk;
GroupObject *go;
ObjectKey *ok;
group= idbase->first;
while(group) {
if(group->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_GR, "Group", 1, group);
gk= group->gkey.first;
while(gk) {
writestruct(wd, DATA, "GroupKey", 1, gk);
gk= gk->next;
}
go= group->gobject.first;
while(go) {
writestruct(wd, DATA, "GroupObject", 1, go);
go= go->next;
}
go= group->gobject.first;
while(go) {
ok= go->okey.first;
while(ok) {
writestruct(wd, DATA, "ObjectKey", 1, ok);
ok= ok->next;
}
go= go->next;
}
}
group= group->id.next;
}
}
static void write_global(WriteData *wd)
{
FileGlobal fg;
fg.curscreen= G.curscreen;
fg.curscene= G.scene;
fg.displaymode= G.displaymode;
fg.winpos= G.winpos;
fg.fileflags= (G.fileflags & ~G_FILE_NO_UI); // prevent to save this, is not good convention, and feature with concerns...
fg.globalf= G.f;
writestruct(wd, GLOB, "FileGlobal", 1, &fg);
}
/* if *mem there's filesave to memory */
static int write_file_handle(int handle, MemFile *compare, MemFile *current, int write_user_block, int write_flags)
{
BHead bhead;
ListBase mainlist;
char buf[13];
WriteData *wd;
/* int data; */ /*unused*/
mainlist.first= mainlist.last= G.main;
G.main->next= NULL;
blo_split_main(&mainlist);
wd= bgnwrite(handle, compare, current, write_flags);
sprintf(buf, "BLENDER%c%c%.3d", (sizeof(void*)==8)?'-':'_', (G.order==B_ENDIAN)?'V':'v', G.version);
mywrite(wd, buf, 12);
write_renderinfo(wd);
if(current==NULL)
write_screens (wd, &G.main->screen); // no UI save
write_scenes (wd, &G.main->scene);
write_curves (wd, &G.main->curve);
write_mballs (wd, &G.main->mball);
write_images (wd, &G.main->image);
write_cameras (wd, &G.main->camera);
write_lamps (wd, &G.main->lamp);
write_lattices (wd, &G.main->latt);
write_ikas (wd, &G.main->ika);
write_vfonts (wd, &G.main->vfont);
write_ipos (wd, &G.main->ipo);
write_keys (wd, &G.main->key);
write_worlds (wd, &G.main->world);
write_texts (wd, &G.main->text);
write_sounds (wd, &G.main->sound);
write_groups (wd, &G.main->group);
write_armatures(wd, &G.main->armature);
write_actions (wd, &G.main->action);
write_objects (wd, &G.main->object);
write_materials(wd, &G.main->mat);
write_textures (wd, &G.main->tex);
write_meshs (wd, &G.main->mesh);
write_libraries(wd, G.main->next);
write_global(wd);
if (write_user_block) {
write_userdef(wd);
}
/* dna as last, because (to be implemented) test for which structs are written */
writedata(wd, DNA1, wd->sdna->datalen, wd->sdna->data);
/* end of file */
memset(&bhead, 0, sizeof(BHead));
bhead.code= ENDB;
mywrite(wd, &bhead, sizeof(BHead));
blo_join_main(&mainlist);
G.main= mainlist.first;
return endwrite(wd);
}
/* return: success (1) */
int BLO_write_file(char *dir, int write_flags, char **error_r)
{
char userfilename[FILE_MAXDIR+FILE_MAXFILE];
char tempname[FILE_MAXDIR+FILE_MAXFILE];
int file, fout, write_user_block;
sprintf(tempname, "%s@", dir);
file = open(tempname,O_BINARY+O_WRONLY+O_CREAT+O_TRUNC, 0666);
if(file == -1) {
*error_r= "Unable to open";
return 0;
}
BLI_make_file_string(G.sce, userfilename, BLI_gethome(), ".B.blend");
write_user_block= BLI_streq(dir, userfilename);
fout= write_file_handle(file, NULL,NULL, write_user_block, write_flags);
close(file);
if(!fout) {
if(BLI_rename(tempname, dir) < 0) {
*error_r= "Can't change old file. File saved with @";
return 0;
}
} else {
remove(tempname);
*error_r= "Not enough diskspace";
return 0;
}
return 1;
}
/* return: success (1) */
int BLO_write_file_mem(MemFile *compare, MemFile *current, int write_flags, char **error_r)
{
int err;
err= write_file_handle(0, compare, current, 0, write_flags);
if(err==0) return 1;
return 0;
}
/* Runtime writing */
#ifdef WIN32
#define PATHSEPERATOR "\\"
#else
#define PATHSEPERATOR "/"
#endif
static char *get_install_dir(void) {
extern char bprogname[];
char *tmpname = BLI_strdup(bprogname);
char *cut;
#ifdef __APPLE__
cut = strstr(tmpname, ".app");
if (cut) cut[0] = 0;
#endif
cut = BLI_last_slash(tmpname);
if (cut) {
cut[0] = 0;
return tmpname;
} else {
MEM_freeN(tmpname);
return NULL;
}
}
static char *get_runtime_path(char *exename) {
char *installpath= get_install_dir();
if (!installpath) {
return NULL;
} else {
char *path= MEM_mallocN(strlen(installpath)+strlen(PATHSEPERATOR)+strlen(exename)+1, "runtimepath");
strcpy(path, installpath);
strcat(path, PATHSEPERATOR);
strcat(path, exename);
MEM_freeN(installpath);
return path;
}
}
#ifdef __APPLE__
static int recursive_copy_runtime(char *outname, char *exename, char **cause_r)
{
char *cause = NULL, *runtime = get_runtime_path(exename);
char command[2 * (FILE_MAXDIR+FILE_MAXFILE) + 32];
int progfd = -1;
if (!runtime) {
cause= "Unable to find runtime";
goto cleanup;
}
//printf("runtimepath %s\n", runtime);
progfd= open(runtime, O_BINARY|O_RDONLY, 0);
if (progfd==-1) {
cause= "Unable to find runtime";
goto cleanup;
}
sprintf(command, "/bin/cp -R \"%s\" \"%s\"", runtime, outname);
//printf("command %s\n", command);
if (system(command) == -1) {
cause = "Couldn't copy runtime";
}
cleanup:
if (progfd!=-1)
close(progfd);
if (runtime)
MEM_freeN(runtime);
if (cause) {
*cause_r= cause;
return 0;
} else
return 1;
}
void BLO_write_runtime(char *file, char *exename) {
char gamename[FILE_MAXDIR+FILE_MAXFILE];
int outfd = -1;
char *cause= NULL;
// remove existing file / bundle
//printf("Delete file %s\n", file);
BLI_delete(file, NULL, TRUE);
if (!recursive_copy_runtime(file, exename, &cause))
goto cleanup;
strcpy(gamename, file);
strcat(gamename, "/Contents/Resources/game.blend");
//printf("gamename %s\n", gamename);
outfd= open(gamename, O_BINARY|O_WRONLY|O_CREAT|O_TRUNC, 0777);
if (outfd != -1) {
write_file_handle(outfd, NULL,NULL, 0, G.fileflags);
if (write(outfd, " ", 1) != 1) {
cause= "Unable to write to output file";
goto cleanup;
}
} else {
cause = "Unable to open blenderfile";
}
cleanup:
if (outfd!=-1)
close(outfd);
if (cause)
error("Unable to make runtime: %s", cause);
}
#else /* !__APPLE__ */
static int handle_append_runtime(int handle, char *exename, char **cause_r) {
char *cause= NULL, *runtime= get_runtime_path(exename);
unsigned char buf[1024];
int count, progfd= -1;
if (!runtime) {
cause= "Unable to find runtime";
goto cleanup;
}
progfd= open(runtime, O_BINARY|O_RDONLY, 0);
if (progfd==-1) {
cause= "Unable to find runtime";
goto cleanup;
}
while ((count= read(progfd, buf, sizeof(buf)))>0) {
if (write(handle, buf, count)!=count) {
cause= "Unable to write to output file";
goto cleanup;
}
}
cleanup:
if (progfd!=-1)
close(progfd);
if (runtime)
MEM_freeN(runtime);
if (cause) {
*cause_r= cause;
return 0;
} else
return 1;
}
static int handle_write_msb_int(int handle, int i) {
unsigned char buf[4];
buf[0]= (i>>24)&0xFF;
buf[1]= (i>>16)&0xFF;
buf[2]= (i>>8)&0xFF;
buf[3]= (i>>0)&0xFF;
return (write(handle, buf, 4)==4);
}
void BLO_write_runtime(char *file, char *exename) {
int outfd= open(file, O_BINARY|O_WRONLY|O_CREAT|O_TRUNC, 0777);
char *cause= NULL;
int datastart;
if (!outfd) {
cause= "Unable to open output file";
goto cleanup;
}
if (!handle_append_runtime(outfd, exename, &cause))
goto cleanup;
datastart= lseek(outfd, 0, SEEK_CUR);
write_file_handle(outfd, NULL,NULL, 0, G.fileflags);
if (!handle_write_msb_int(outfd, datastart) || (write(outfd, "BRUNTIME", 8)!=8)) {
cause= "Unable to write to output file";
goto cleanup;
}
cleanup:
if (outfd!=-1)
close(outfd);
if (cause)
error("Unable to make runtime: %s", cause);
}
#endif /* !__APPLE__ */