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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
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73c2abe83d4e9636c4d00dc714dcba88374d9e34
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Campbell Barton 73c2abe83d new function barycentric_weights_v2_quad(), like barycentric_weights_v2 but for quads.
takes vecs and a point and assigns 4 weights, needed for nice quad interpolation for mask feathering.
2012-07-13 09:19:05 +00:00
..
blender
new function barycentric_weights_v2_quad(), like barycentric_weights_v2 but for quads.
2012-07-13 09:19:05 +00:00
blenderplayer
svn merge ^/trunk/blender -r48333:48370
2012-06-28 11:20:19 +00:00
creator
new mask rasterizer written to take advantage of the compositors threading, mostly functional but disabled by default (still a little wip).
2012-07-12 20:10:41 +00:00
darwin
…
gameengine
Scaling non-power-of-two (NPOT) textures to powers of two is really time consuming and not necessary on graphics cards that can support NPOT textures. So, if the graphics card has NPOT texture support, don't bother scaling. If this patch causes issues, it can always be reverted and applied to Swiss instead.
2012-07-10 19:23:57 +00:00
icons
…
tests
code cleanup: remove mode comments, these were applied very un-evenly across a few files.
2012-05-27 13:22:43 +00:00
CMakeLists.txt
…
SConscript
Scons:
2012-06-30 22:44:36 +00:00
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