1663 lines
38 KiB
C
1663 lines
38 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup wm
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*
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* Animation player for image sequences & video's with sound support.
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* Launched in a separate process from Blender's #RENDER_OT_play_rendered_anim
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*
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* \note This file uses ghost directly and none of the WM definitions.
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* this could be made into its own module, alongside creator.
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*/
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#include <sys/types.h>
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#include <fcntl.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#ifndef WIN32
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# include <unistd.h>
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# include <sys/times.h>
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# include <sys/wait.h>
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#else
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# include <io.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "PIL_time.h"
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#include "BLI_utildefines.h"
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#include "BLI_fileops.h"
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#include "BLI_listbase.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "BKE_image.h"
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#include "BIF_glutil.h"
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#include "GPU_context.h"
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#include "GPU_matrix.h"
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#include "GPU_immediate.h"
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#include "GPU_immediate_util.h"
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#include "GPU_init_exit.h"
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#include "GPU_state.h"
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#include "DNA_scene_types.h"
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#include "ED_datafiles.h" /* for fonts */
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#include "GHOST_C-api.h"
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#include "BLF_api.h"
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#include "DEG_depsgraph.h"
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#include "WM_api.h" /* only for WM_main_playanim */
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#ifdef WITH_AUDASPACE
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# include <AUD_Device.h>
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# include <AUD_Handle.h>
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# include <AUD_Sound.h>
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# include <AUD_Special.h>
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static AUD_Sound *source = NULL;
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static AUD_Handle *playback_handle = NULL;
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static AUD_Handle *scrub_handle = NULL;
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static AUD_Device *audio_device = NULL;
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#endif
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/* simple limiter to avoid flooding memory */
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#define USE_FRAME_CACHE_LIMIT
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#ifdef USE_FRAME_CACHE_LIMIT
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# define PLAY_FRAME_CACHE_MAX 30
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#endif
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struct PlayState;
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static void playanim_window_zoom(struct PlayState *ps, const float zoom_offset);
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typedef struct PlayState {
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/* window and viewport size */
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int win_x, win_y;
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/* current zoom level */
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float zoom;
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/* playback state */
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short direction;
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short next_frame;
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bool once;
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bool turbo;
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bool pingpong;
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bool noskip;
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bool indicator;
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bool sstep;
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bool wait2;
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bool stopped;
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bool go;
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/* waiting for images to load */
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bool loading;
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/* x/y image flip */
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bool draw_flip[2];
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int fstep;
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/* current picture */
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struct PlayAnimPict *picture;
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/* set once at the start */
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int ibufx, ibufy;
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int fontid;
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/* saves passing args */
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struct ImBuf *curframe_ibuf;
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/* restarts player for file drop */
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char dropped_file[FILE_MAX];
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bool need_frame_update;
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int frame_cursor_x;
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} PlayState;
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/* for debugging */
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#if 0
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void print_ps(PlayState *ps)
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{
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printf("ps:\n");
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printf(" direction=%d,\n", (int)ps->direction);
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printf(" next=%d,\n", ps->next);
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printf(" once=%d,\n", ps->once);
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printf(" turbo=%d,\n", ps->turbo);
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printf(" pingpong=%d,\n", ps->pingpong);
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printf(" noskip=%d,\n", ps->noskip);
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printf(" sstep=%d,\n", ps->sstep);
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printf(" pause=%d,\n", ps->pause);
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printf(" wait2=%d,\n", ps->wait2);
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printf(" stopped=%d,\n", ps->stopped);
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printf(" go=%d,\n\n", ps->go);
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fflush(stdout);
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}
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#endif
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/* global for window and events */
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typedef enum eWS_Qual {
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WS_QUAL_LSHIFT = (1 << 0),
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WS_QUAL_RSHIFT = (1 << 1),
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WS_QUAL_SHIFT = (WS_QUAL_LSHIFT | WS_QUAL_RSHIFT),
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WS_QUAL_LALT = (1 << 2),
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WS_QUAL_RALT = (1 << 3),
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WS_QUAL_ALT = (WS_QUAL_LALT | WS_QUAL_RALT),
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WS_QUAL_LCTRL = (1 << 4),
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WS_QUAL_RCTRL = (1 << 5),
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WS_QUAL_CTRL = (WS_QUAL_LCTRL | WS_QUAL_RCTRL),
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WS_QUAL_LMOUSE = (1 << 16),
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WS_QUAL_MMOUSE = (1 << 17),
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WS_QUAL_RMOUSE = (1 << 18),
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WS_QUAL_MOUSE = (WS_QUAL_LMOUSE | WS_QUAL_MMOUSE | WS_QUAL_RMOUSE),
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} eWS_Qual;
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static struct WindowStateGlobal {
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GHOST_SystemHandle ghost_system;
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void *ghost_window;
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GPUContext *gpu_context;
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/* events */
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eWS_Qual qual;
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} g_WS = {NULL};
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static void playanim_window_get_size(int *r_width, int *r_height)
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{
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GHOST_RectangleHandle bounds = GHOST_GetClientBounds(g_WS.ghost_window);
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*r_width = GHOST_GetWidthRectangle(bounds);
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*r_height = GHOST_GetHeightRectangle(bounds);
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GHOST_DisposeRectangle(bounds);
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}
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static void playanim_gl_matrix(void)
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{
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/* unified matrix, note it affects offset for drawing */
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/* note! cannot use GPU_matrix_ortho_2d_set here because shader ignores. */
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GPU_matrix_ortho_set(0.0f, 1.0f, 0.0f, 1.0f, -1.0, 1.0f);
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}
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/* implementation */
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static void playanim_event_qual_update(void)
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{
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int val;
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/* Shift */
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GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyLeftShift, &val);
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SET_FLAG_FROM_TEST(g_WS.qual, val, WS_QUAL_LSHIFT);
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GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyRightShift, &val);
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SET_FLAG_FROM_TEST(g_WS.qual, val, WS_QUAL_RSHIFT);
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/* Control */
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GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyLeftControl, &val);
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SET_FLAG_FROM_TEST(g_WS.qual, val, WS_QUAL_LCTRL);
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GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyRightControl, &val);
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SET_FLAG_FROM_TEST(g_WS.qual, val, WS_QUAL_RCTRL);
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/* Alt */
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GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyLeftAlt, &val);
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SET_FLAG_FROM_TEST(g_WS.qual, val, WS_QUAL_LALT);
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GHOST_GetModifierKeyState(g_WS.ghost_system, GHOST_kModifierKeyRightAlt, &val);
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SET_FLAG_FROM_TEST(g_WS.qual, val, WS_QUAL_RALT);
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}
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typedef struct PlayAnimPict {
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struct PlayAnimPict *next, *prev;
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uchar *mem;
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int size;
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const char *name;
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struct ImBuf *ibuf;
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struct anim *anim;
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int frame;
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int IB_flags;
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} PlayAnimPict;
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static struct ListBase picsbase = {NULL, NULL};
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/* frames in memory - store them here to for easy deallocation later */
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static bool fromdisk = false;
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static double ptottime = 0.0, swaptime = 0.04;
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#ifdef WITH_AUDASPACE
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static double fps_movie;
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#endif
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#ifdef USE_FRAME_CACHE_LIMIT
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static struct ListBase inmempicsbase = {NULL, NULL};
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static int added_images = 0;
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#endif
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static PlayAnimPict *playanim_step(PlayAnimPict *playanim, int step)
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{
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if (step > 0) {
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while (step-- && playanim) {
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playanim = playanim->next;
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}
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}
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else if (step < 0) {
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while (step++ && playanim) {
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playanim = playanim->prev;
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}
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}
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return playanim;
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}
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static int pupdate_time(void)
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{
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static double ltime;
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double time;
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time = PIL_check_seconds_timer();
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ptottime += (time - ltime);
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ltime = time;
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return (ptottime < 0);
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}
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static void playanim_toscreen(PlayState *ps, PlayAnimPict *picture, struct ImBuf *ibuf, int fontid, int fstep)
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{
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float offs_x, offs_y;
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float span_x, span_y;
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if (ibuf == NULL) {
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printf("%s: no ibuf for picture '%s'\n", __func__, picture ? picture->name : "<NIL>");
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return;
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}
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if (ibuf->rect == NULL && ibuf->rect_float) {
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IMB_rect_from_float(ibuf);
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imb_freerectfloatImBuf(ibuf);
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}
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if (ibuf->rect == NULL) {
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return;
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}
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GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
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/* size within window */
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span_x = (ps->zoom * ibuf->x) / (float)ps->win_x;
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span_y = (ps->zoom * ibuf->y) / (float)ps->win_y;
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/* offset within window */
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offs_x = 0.5f * (1.0f - span_x);
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offs_y = 0.5f * (1.0f - span_y);
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CLAMP(offs_x, 0.0f, 1.0f);
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CLAMP(offs_y, 0.0f, 1.0f);
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glClearColor(0.1, 0.1, 0.1, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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/* checkerboard for case alpha */
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if (ibuf->planes == 32) {
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GPU_blend(true);
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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imm_draw_box_checker_2d(offs_x, offs_y, offs_x + span_x, offs_y + span_y);
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}
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IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
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immDrawPixelsTex(
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&state,
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offs_x + (ps->draw_flip[0] ? span_x : 0.0f),
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offs_y + (ps->draw_flip[1] ? span_y : 0.0f),
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ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST,
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ibuf->rect,
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((ps->draw_flip[0] ? -1.0f : 1.0f)) * (ps->zoom / (float)ps->win_x),
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((ps->draw_flip[1] ? -1.0f : 1.0f)) * (ps->zoom / (float)ps->win_y),
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NULL);
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GPU_blend(false);
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pupdate_time();
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if (picture && (g_WS.qual & (WS_QUAL_SHIFT | WS_QUAL_LMOUSE)) && (fontid != -1)) {
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int sizex, sizey;
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float fsizex_inv, fsizey_inv;
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char str[32 + FILE_MAX];
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BLI_snprintf(str, sizeof(str), "%s | %.2f frames/s", picture->name, fstep / swaptime);
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playanim_window_get_size(&sizex, &sizey);
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fsizex_inv = 1.0f / sizex;
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fsizey_inv = 1.0f / sizey;
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BLF_color4f(fontid, 1.0, 1.0, 1.0, 1.0);
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BLF_enable(fontid, BLF_ASPECT);
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BLF_aspect(fontid, fsizex_inv, fsizey_inv, 1.0f);
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BLF_position(fontid, 10.0f * fsizex_inv, 10.0f * fsizey_inv, 0.0f);
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BLF_draw(fontid, str, sizeof(str));
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}
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if (ps->indicator) {
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float fac = ps->picture->frame / (double)(((PlayAnimPict *)picsbase.last)->frame - ((PlayAnimPict *)picsbase.first)->frame);
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fac = 2.0f * fac - 1.0f;
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GPU_matrix_push_projection();
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GPU_matrix_identity_projection_set();
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GPU_matrix_push();
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GPU_matrix_identity_set();
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uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immUniformColor3ub(0, 255, 0);
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immBegin(GPU_PRIM_LINES, 2);
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immVertex2f(pos, fac, -1.0f);
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immVertex2f(pos, fac, 1.0f);
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immEnd();
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immUnbindProgram();
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GPU_matrix_pop();
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GPU_matrix_pop_projection();
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}
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GHOST_SwapWindowBuffers(g_WS.ghost_window);
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}
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static void build_pict_list_ex(PlayState *ps, const char *first, int totframes, int fstep, int fontid)
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{
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char filepath[FILE_MAX];
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uchar *mem;
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// short val;
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PlayAnimPict *picture = NULL;
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struct ImBuf *ibuf = NULL;
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struct anim *anim;
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if (IMB_isanim(first)) {
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/* OCIO_TODO: support different input color space */
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anim = IMB_open_anim(first, IB_rect, 0, NULL);
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if (anim) {
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int pic;
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ibuf = IMB_anim_absolute(anim, 0, IMB_TC_NONE, IMB_PROXY_NONE);
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if (ibuf) {
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playanim_toscreen(ps, NULL, ibuf, fontid, fstep);
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IMB_freeImBuf(ibuf);
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}
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for (pic = 0; pic < IMB_anim_get_duration(anim, IMB_TC_NONE); pic++) {
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picture = (PlayAnimPict *)MEM_callocN(sizeof(PlayAnimPict), "Pict");
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picture->anim = anim;
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picture->frame = pic;
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picture->IB_flags = IB_rect;
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picture->name = BLI_sprintfN("%s : %4.d", first, pic + 1);
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BLI_addtail(&picsbase, picture);
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}
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}
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else {
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printf("couldn't open anim %s\n", first);
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}
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}
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else {
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int count = 0;
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int fp_framenr;
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struct {
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char head[FILE_MAX], tail[FILE_MAX];
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unsigned short digits;
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} fp_decoded;
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BLI_strncpy(filepath, first, sizeof(filepath));
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fp_framenr = BLI_stringdec(filepath, fp_decoded.head, fp_decoded.tail, &fp_decoded.digits);
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pupdate_time();
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ptottime = 1.0;
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/* O_DIRECT
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*
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* If set, all reads and writes on the resulting file descriptor will
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* be performed directly to or from the user program buffer, provided
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* appropriate size and alignment restrictions are met. Refer to the
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* F_SETFL and F_DIOINFO commands in the fcntl(2) manual entry for
|
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* information about how to determine the alignment constraints.
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* O_DIRECT is a Silicon Graphics extension and is only supported on
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* local EFS and XFS file systems.
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*/
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while (IMB_ispic(filepath) && totframes) {
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bool hasevent;
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size_t size;
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int file;
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file = BLI_open(filepath, O_BINARY | O_RDONLY, 0);
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if (file < 0) {
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/* print errno? */
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return;
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}
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picture = (PlayAnimPict *)MEM_callocN(sizeof(PlayAnimPict), "picture");
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if (picture == NULL) {
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printf("Not enough memory for pict struct '%s'\n", filepath);
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close(file);
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return;
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}
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size = BLI_file_descriptor_size(file);
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|
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if (size < 1) {
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close(file);
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MEM_freeN(picture);
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return;
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}
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picture->size = size;
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picture->IB_flags = IB_rect;
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if (fromdisk == false) {
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mem = MEM_mallocN(size, "build pic list");
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if (mem == NULL) {
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printf("Couldn't get memory\n");
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close(file);
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MEM_freeN(picture);
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return;
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}
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if (read(file, mem, size) != size) {
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printf("Error while reading %s\n", filepath);
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close(file);
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MEM_freeN(picture);
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MEM_freeN(mem);
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return;
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}
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}
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else {
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mem = NULL;
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}
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picture->mem = mem;
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picture->name = BLI_strdup(filepath);
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picture->frame = count;
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close(file);
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BLI_addtail(&picsbase, picture);
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count++;
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pupdate_time();
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if (ptottime > 1.0) {
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/* OCIO_TODO: support different input color space */
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|
if (picture->mem) {
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ibuf = IMB_ibImageFromMemory(picture->mem, picture->size,
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picture->IB_flags, NULL, picture->name);
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}
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else {
|
|
ibuf = IMB_loadiffname(picture->name, picture->IB_flags, NULL);
|
|
}
|
|
if (ibuf) {
|
|
playanim_toscreen(ps, picture, ibuf, fontid, fstep);
|
|
IMB_freeImBuf(ibuf);
|
|
}
|
|
pupdate_time();
|
|
ptottime = 0.0;
|
|
}
|
|
|
|
/* create a new filepath each time */
|
|
fp_framenr += fstep;
|
|
BLI_stringenc(filepath, fp_decoded.head, fp_decoded.tail, fp_decoded.digits, fp_framenr);
|
|
|
|
while ((hasevent = GHOST_ProcessEvents(g_WS.ghost_system, 0))) {
|
|
if (hasevent) {
|
|
GHOST_DispatchEvents(g_WS.ghost_system);
|
|
}
|
|
if (ps->loading == false) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
totframes--;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
static void build_pict_list(PlayState *ps, const char *first, int totframes, int fstep, int fontid)
|
|
{
|
|
ps->loading = true;
|
|
build_pict_list_ex(ps, first, totframes, fstep, fontid);
|
|
ps->loading = false;
|
|
}
|
|
|
|
static void update_sound_fps(void)
|
|
{
|
|
#ifdef WITH_AUDASPACE
|
|
if (playback_handle) {
|
|
/* swaptime stores the 1.0/fps ratio */
|
|
double speed = 1.0 / (swaptime * fps_movie);
|
|
|
|
AUD_Handle_setPitch(playback_handle, speed);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void tag_change_frame(PlayState *ps, int cx)
|
|
{
|
|
ps->need_frame_update = true;
|
|
ps->frame_cursor_x = cx;
|
|
}
|
|
|
|
static void change_frame(PlayState *ps)
|
|
{
|
|
if (!ps->need_frame_update) {
|
|
return;
|
|
}
|
|
|
|
int sizex, sizey;
|
|
int i, i_last;
|
|
|
|
if (BLI_listbase_is_empty(&picsbase)) {
|
|
return;
|
|
}
|
|
|
|
playanim_window_get_size(&sizex, &sizey);
|
|
i_last = ((struct PlayAnimPict *)picsbase.last)->frame;
|
|
i = (i_last * ps->frame_cursor_x) / sizex;
|
|
CLAMP(i, 0, i_last);
|
|
|
|
#ifdef WITH_AUDASPACE
|
|
if (scrub_handle) {
|
|
AUD_Handle_stop(scrub_handle);
|
|
scrub_handle = NULL;
|
|
}
|
|
|
|
if (playback_handle) {
|
|
AUD_Status status = AUD_Handle_getStatus(playback_handle);
|
|
if (status != AUD_STATUS_PLAYING) {
|
|
AUD_Handle_stop(playback_handle);
|
|
playback_handle = AUD_Device_play(audio_device, source, 1);
|
|
if (playback_handle) {
|
|
AUD_Handle_setPosition(playback_handle, i / fps_movie);
|
|
scrub_handle = AUD_pauseAfter(playback_handle, 1 / fps_movie);
|
|
}
|
|
update_sound_fps();
|
|
}
|
|
else {
|
|
AUD_Handle_setPosition(playback_handle, i / fps_movie);
|
|
scrub_handle = AUD_pauseAfter(playback_handle, 1 / fps_movie);
|
|
}
|
|
}
|
|
else if (source) {
|
|
playback_handle = AUD_Device_play(audio_device, source, 1);
|
|
if (playback_handle) {
|
|
AUD_Handle_setPosition(playback_handle, i / fps_movie);
|
|
scrub_handle = AUD_pauseAfter(playback_handle, 1 / fps_movie);
|
|
}
|
|
update_sound_fps();
|
|
}
|
|
#endif
|
|
|
|
ps->picture = BLI_findlink(&picsbase, i);
|
|
BLI_assert(ps->picture != NULL);
|
|
|
|
ps->sstep = true;
|
|
ps->wait2 = false;
|
|
ps->next_frame = 0;
|
|
|
|
ps->need_frame_update = false;
|
|
}
|
|
|
|
static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr ps_void)
|
|
{
|
|
PlayState *ps = (PlayState *)ps_void;
|
|
GHOST_TEventType type = GHOST_GetEventType(evt);
|
|
int val;
|
|
|
|
// print_ps(ps);
|
|
|
|
playanim_event_qual_update();
|
|
|
|
/* convert ghost event into value keyboard or mouse */
|
|
val = ELEM(type, GHOST_kEventKeyDown, GHOST_kEventButtonDown);
|
|
|
|
/* first check if we're busy loading files */
|
|
if (ps->loading) {
|
|
switch (type) {
|
|
case GHOST_kEventKeyDown:
|
|
case GHOST_kEventKeyUp:
|
|
{
|
|
GHOST_TEventKeyData *key_data;
|
|
|
|
key_data = (GHOST_TEventKeyData *)GHOST_GetEventData(evt);
|
|
switch (key_data->key) {
|
|
case GHOST_kKeyEsc:
|
|
ps->loading = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
if (ps->wait2 && ps->stopped) {
|
|
ps->stopped = false;
|
|
}
|
|
|
|
if (ps->wait2) {
|
|
pupdate_time();
|
|
ptottime = 0;
|
|
}
|
|
|
|
switch (type) {
|
|
case GHOST_kEventKeyDown:
|
|
case GHOST_kEventKeyUp:
|
|
{
|
|
GHOST_TEventKeyData *key_data;
|
|
|
|
key_data = (GHOST_TEventKeyData *)GHOST_GetEventData(evt);
|
|
switch (key_data->key) {
|
|
case GHOST_kKeyA:
|
|
if (val) {
|
|
ps->noskip = !ps->noskip;
|
|
}
|
|
break;
|
|
case GHOST_kKeyI:
|
|
if (val) {
|
|
ps->indicator = !ps->indicator;
|
|
}
|
|
break;
|
|
case GHOST_kKeyP:
|
|
if (val) {
|
|
ps->pingpong = !ps->pingpong;
|
|
}
|
|
break;
|
|
case GHOST_kKeyF:
|
|
{
|
|
if (val) {
|
|
int axis = (g_WS.qual & WS_QUAL_SHIFT) ? 1 : 0;
|
|
ps->draw_flip[axis] = !ps->draw_flip[axis];
|
|
}
|
|
break;
|
|
}
|
|
case GHOST_kKey1:
|
|
case GHOST_kKeyNumpad1:
|
|
if (val) {
|
|
swaptime = ps->fstep / 60.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey2:
|
|
case GHOST_kKeyNumpad2:
|
|
if (val) {
|
|
swaptime = ps->fstep / 50.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey3:
|
|
case GHOST_kKeyNumpad3:
|
|
if (val) {
|
|
swaptime = ps->fstep / 30.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey4:
|
|
case GHOST_kKeyNumpad4:
|
|
if (g_WS.qual & WS_QUAL_SHIFT) {
|
|
swaptime = ps->fstep / 24.0;
|
|
update_sound_fps();
|
|
}
|
|
else {
|
|
swaptime = ps->fstep / 25.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey5:
|
|
case GHOST_kKeyNumpad5:
|
|
if (val) {
|
|
swaptime = ps->fstep / 20.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey6:
|
|
case GHOST_kKeyNumpad6:
|
|
if (val) {
|
|
swaptime = ps->fstep / 15.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey7:
|
|
case GHOST_kKeyNumpad7:
|
|
if (val) {
|
|
swaptime = ps->fstep / 12.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey8:
|
|
case GHOST_kKeyNumpad8:
|
|
if (val) {
|
|
swaptime = ps->fstep / 10.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey9:
|
|
case GHOST_kKeyNumpad9:
|
|
if (val) {
|
|
swaptime = ps->fstep / 6.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKeyLeftArrow:
|
|
if (val) {
|
|
ps->sstep = true;
|
|
ps->wait2 = false;
|
|
if (g_WS.qual & WS_QUAL_SHIFT) {
|
|
ps->picture = picsbase.first;
|
|
ps->next_frame = 0;
|
|
}
|
|
else {
|
|
ps->next_frame = -1;
|
|
}
|
|
}
|
|
break;
|
|
case GHOST_kKeyDownArrow:
|
|
if (val) {
|
|
ps->wait2 = false;
|
|
if (g_WS.qual & WS_QUAL_SHIFT) {
|
|
ps->next_frame = ps->direction = -1;
|
|
}
|
|
else {
|
|
ps->next_frame = -10;
|
|
ps->sstep = true;
|
|
}
|
|
}
|
|
break;
|
|
case GHOST_kKeyRightArrow:
|
|
if (val) {
|
|
ps->sstep = true;
|
|
ps->wait2 = false;
|
|
if (g_WS.qual & WS_QUAL_SHIFT) {
|
|
ps->picture = picsbase.last;
|
|
ps->next_frame = 0;
|
|
}
|
|
else {
|
|
ps->next_frame = 1;
|
|
}
|
|
}
|
|
break;
|
|
case GHOST_kKeyUpArrow:
|
|
if (val) {
|
|
ps->wait2 = false;
|
|
if (g_WS.qual & WS_QUAL_SHIFT) {
|
|
ps->next_frame = ps->direction = 1;
|
|
}
|
|
else {
|
|
ps->next_frame = 10;
|
|
ps->sstep = true;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GHOST_kKeySlash:
|
|
case GHOST_kKeyNumpadSlash:
|
|
if (val) {
|
|
if (g_WS.qual & WS_QUAL_SHIFT) {
|
|
if (ps->curframe_ibuf) {
|
|
printf(" Name: %s | Speed: %.2f frames/s\n",
|
|
ps->curframe_ibuf->name, ps->fstep / swaptime);
|
|
}
|
|
}
|
|
else {
|
|
swaptime = ps->fstep / 5.0;
|
|
update_sound_fps();
|
|
}
|
|
}
|
|
break;
|
|
case GHOST_kKey0:
|
|
case GHOST_kKeyNumpad0:
|
|
if (val) {
|
|
if (ps->once) {
|
|
ps->once = ps->wait2 = false;
|
|
}
|
|
else {
|
|
ps->picture = NULL;
|
|
ps->once = true;
|
|
ps->wait2 = false;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GHOST_kKeySpace:
|
|
if (val) {
|
|
if (ps->wait2 || ps->sstep) {
|
|
ps->wait2 = ps->sstep = false;
|
|
#ifdef WITH_AUDASPACE
|
|
{
|
|
PlayAnimPict *picture = picsbase.first;
|
|
/* TODO - store in ps direct? */
|
|
int i = 0;
|
|
|
|
while (picture && picture != ps->picture) {
|
|
i++;
|
|
picture = picture->next;
|
|
}
|
|
if (playback_handle) {
|
|
AUD_Handle_stop(playback_handle);
|
|
}
|
|
playback_handle = AUD_Device_play(audio_device, source, 1);
|
|
if (playback_handle) {
|
|
AUD_Handle_setPosition(playback_handle, i / fps_movie);
|
|
}
|
|
update_sound_fps();
|
|
}
|
|
#endif
|
|
}
|
|
else {
|
|
ps->sstep = true;
|
|
ps->wait2 = true;
|
|
#ifdef WITH_AUDASPACE
|
|
if (playback_handle) {
|
|
AUD_Handle_stop(playback_handle);
|
|
playback_handle = NULL;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
break;
|
|
case GHOST_kKeyEnter:
|
|
case GHOST_kKeyNumpadEnter:
|
|
if (val) {
|
|
ps->wait2 = ps->sstep = false;
|
|
#ifdef WITH_AUDASPACE
|
|
{
|
|
PlayAnimPict *picture = picsbase.first;
|
|
/* TODO - store in ps direct? */
|
|
int i = 0;
|
|
while (picture && picture != ps->picture) {
|
|
i++;
|
|
picture = picture->next;
|
|
}
|
|
if (playback_handle) {
|
|
AUD_Handle_stop(playback_handle);
|
|
}
|
|
playback_handle = AUD_Device_play(audio_device, source, 1);
|
|
if (playback_handle) {
|
|
AUD_Handle_setPosition(playback_handle, i / fps_movie);
|
|
}
|
|
update_sound_fps();
|
|
}
|
|
#endif
|
|
}
|
|
break;
|
|
case GHOST_kKeyPeriod:
|
|
case GHOST_kKeyNumpadPeriod:
|
|
if (val) {
|
|
if (ps->sstep) {
|
|
ps->wait2 = false;
|
|
}
|
|
else {
|
|
ps->sstep = true;
|
|
ps->wait2 = !ps->wait2;
|
|
#ifdef WITH_AUDASPACE
|
|
if (playback_handle) {
|
|
AUD_Handle_stop(playback_handle);
|
|
playback_handle = NULL;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
break;
|
|
case GHOST_kKeyEqual:
|
|
case GHOST_kKeyPlus:
|
|
case GHOST_kKeyNumpadPlus:
|
|
{
|
|
if (val == 0) {
|
|
break;
|
|
}
|
|
if (g_WS.qual & WS_QUAL_CTRL) {
|
|
playanim_window_zoom(ps, 0.1f);
|
|
}
|
|
else {
|
|
if (swaptime > ps->fstep / 60.0) {
|
|
swaptime /= 1.1;
|
|
update_sound_fps();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case GHOST_kKeyMinus:
|
|
case GHOST_kKeyNumpadMinus:
|
|
{
|
|
if (val == 0) {
|
|
break;
|
|
}
|
|
if (g_WS.qual & WS_QUAL_CTRL) {
|
|
playanim_window_zoom(ps, -0.1f);
|
|
}
|
|
else {
|
|
if (swaptime < ps->fstep / 5.0) {
|
|
swaptime *= 1.1;
|
|
update_sound_fps();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case GHOST_kKeyEsc:
|
|
ps->go = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case GHOST_kEventButtonDown:
|
|
case GHOST_kEventButtonUp:
|
|
{
|
|
GHOST_TEventButtonData *bd = GHOST_GetEventData(evt);
|
|
int cx, cy, sizex, sizey, inside_window;
|
|
|
|
GHOST_GetCursorPosition(g_WS.ghost_system, &cx, &cy);
|
|
GHOST_ScreenToClient(g_WS.ghost_window, cx, cy, &cx, &cy);
|
|
playanim_window_get_size(&sizex, &sizey);
|
|
|
|
inside_window = (cx >= 0 && cx < sizex && cy >= 0 && cy <= sizey);
|
|
|
|
if (bd->button == GHOST_kButtonMaskLeft) {
|
|
if (type == GHOST_kEventButtonDown) {
|
|
if (inside_window) {
|
|
g_WS.qual |= WS_QUAL_LMOUSE;
|
|
tag_change_frame(ps, cx);
|
|
}
|
|
}
|
|
else {
|
|
g_WS.qual &= ~WS_QUAL_LMOUSE;
|
|
}
|
|
}
|
|
else if (bd->button == GHOST_kButtonMaskMiddle) {
|
|
if (type == GHOST_kEventButtonDown) {
|
|
if (inside_window) {
|
|
g_WS.qual |= WS_QUAL_MMOUSE;
|
|
}
|
|
}
|
|
else {
|
|
g_WS.qual &= ~WS_QUAL_MMOUSE;
|
|
}
|
|
}
|
|
else if (bd->button == GHOST_kButtonMaskRight) {
|
|
if (type == GHOST_kEventButtonDown) {
|
|
if (inside_window) {
|
|
g_WS.qual |= WS_QUAL_RMOUSE;
|
|
}
|
|
}
|
|
else {
|
|
g_WS.qual &= ~WS_QUAL_RMOUSE;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case GHOST_kEventCursorMove:
|
|
{
|
|
if (g_WS.qual & WS_QUAL_LMOUSE) {
|
|
GHOST_TEventCursorData *cd = GHOST_GetEventData(evt);
|
|
int cx, cy;
|
|
|
|
/* Ignore 'in-between' events, since they can make scrubbing lag.
|
|
*
|
|
* Ideally we would keep into the event queue and see if this is the last motion event.
|
|
* however the API currently doesn't support this. */
|
|
{
|
|
int x_test, y_test;
|
|
GHOST_GetCursorPosition(g_WS.ghost_system, &x_test, &y_test);
|
|
if (x_test != cd->x || y_test != cd->y) {
|
|
/* we're not the last event... skipping */
|
|
break;
|
|
}
|
|
}
|
|
|
|
GHOST_ScreenToClient(g_WS.ghost_window, cd->x, cd->y, &cx, &cy);
|
|
|
|
tag_change_frame(ps, cx);
|
|
}
|
|
break;
|
|
}
|
|
case GHOST_kEventWindowActivate:
|
|
case GHOST_kEventWindowDeactivate:
|
|
{
|
|
g_WS.qual &= ~WS_QUAL_MOUSE;
|
|
break;
|
|
}
|
|
case GHOST_kEventWindowSize:
|
|
case GHOST_kEventWindowMove:
|
|
{
|
|
float zoomx, zoomy;
|
|
|
|
playanim_window_get_size(&ps->win_x, &ps->win_y);
|
|
GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
|
|
|
|
zoomx = (float) ps->win_x / ps->ibufx;
|
|
zoomy = (float) ps->win_y / ps->ibufy;
|
|
|
|
/* zoom always show entire image */
|
|
ps->zoom = MIN2(zoomx, zoomy);
|
|
|
|
glViewport(0, 0, ps->win_x, ps->win_y);
|
|
glScissor(0, 0, ps->win_x, ps->win_y);
|
|
|
|
playanim_gl_matrix();
|
|
|
|
ptottime = 0.0;
|
|
playanim_toscreen(ps, ps->picture, ps->curframe_ibuf, ps->fontid, ps->fstep);
|
|
|
|
break;
|
|
}
|
|
case GHOST_kEventQuit:
|
|
case GHOST_kEventWindowClose:
|
|
{
|
|
ps->go = false;
|
|
break;
|
|
}
|
|
case GHOST_kEventDraggingDropDone:
|
|
{
|
|
GHOST_TEventDragnDropData *ddd = GHOST_GetEventData(evt);
|
|
|
|
if (ddd->dataType == GHOST_kDragnDropTypeFilenames) {
|
|
GHOST_TStringArray *stra = ddd->data;
|
|
int a;
|
|
|
|
for (a = 0; a < stra->count; a++) {
|
|
BLI_strncpy(ps->dropped_file, (char *)stra->strings[a], sizeof(ps->dropped_file));
|
|
ps->go = false;
|
|
printf("drop file %s\n", stra->strings[a]);
|
|
break; /* only one drop element supported now */
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
/* quiet warnings */
|
|
break;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static void playanim_window_open(const char *title, int posx, int posy, int sizex, int sizey)
|
|
{
|
|
GHOST_GLSettings glsettings = {0};
|
|
GHOST_TUns32 scr_w, scr_h;
|
|
|
|
GHOST_GetMainDisplayDimensions(g_WS.ghost_system, &scr_w, &scr_h);
|
|
|
|
posy = (scr_h - posy - sizey);
|
|
|
|
g_WS.ghost_window = GHOST_CreateWindow(g_WS.ghost_system,
|
|
title,
|
|
posx, posy, sizex, sizey,
|
|
/* could optionally start fullscreen */
|
|
GHOST_kWindowStateNormal,
|
|
GHOST_kDrawingContextTypeOpenGL,
|
|
glsettings);
|
|
}
|
|
|
|
static void playanim_window_zoom(PlayState *ps, const float zoom_offset)
|
|
{
|
|
int sizex, sizey;
|
|
/* int ofsx, ofsy; */ /* UNUSED */
|
|
|
|
if (ps->zoom + zoom_offset > 0.0f) {
|
|
ps->zoom += zoom_offset;
|
|
}
|
|
|
|
// playanim_window_get_position(&ofsx, &ofsy);
|
|
playanim_window_get_size(&sizex, &sizey);
|
|
/* ofsx += sizex / 2; */ /* UNUSED */
|
|
/* ofsy += sizey / 2; */ /* UNUSED */
|
|
sizex = ps->zoom * ps->ibufx;
|
|
sizey = ps->zoom * ps->ibufy;
|
|
/* ofsx -= sizex / 2; */ /* UNUSED */
|
|
/* ofsy -= sizey / 2; */ /* UNUSED */
|
|
// window_set_position(g_WS.ghost_window, sizex, sizey);
|
|
GHOST_SetClientSize(g_WS.ghost_window, sizex, sizey);
|
|
}
|
|
|
|
/* return path for restart */
|
|
static char *wm_main_playanim_intern(int argc, const char **argv)
|
|
{
|
|
struct ImBuf *ibuf = NULL;
|
|
static char filepath[FILE_MAX]; /* abused to return dropped file path */
|
|
GHOST_TUns32 maxwinx, maxwiny;
|
|
int i;
|
|
/* This was done to disambiguate the name for use under c++. */
|
|
int start_x = 0, start_y = 0;
|
|
int sfra = -1;
|
|
int efra = -1;
|
|
int totblock;
|
|
|
|
PlayState ps = {0};
|
|
|
|
/* ps.doubleb = true;*/ /* UNUSED */
|
|
ps.go = true;
|
|
ps.direction = true;
|
|
ps.next_frame = 1;
|
|
ps.once = false;
|
|
ps.turbo = false;
|
|
ps.pingpong = false;
|
|
ps.noskip = false;
|
|
ps.sstep = false;
|
|
ps.wait2 = false;
|
|
ps.stopped = false;
|
|
ps.loading = false;
|
|
ps.picture = NULL;
|
|
ps.indicator = false;
|
|
ps.dropped_file[0] = 0;
|
|
ps.zoom = 1.0f;
|
|
/* resetmap = false */
|
|
ps.draw_flip[0] = false;
|
|
ps.draw_flip[1] = false;
|
|
|
|
ps.fstep = 1;
|
|
|
|
ps.fontid = -1;
|
|
|
|
while (argc > 1) {
|
|
if (argv[1][0] == '-') {
|
|
switch (argv[1][1]) {
|
|
case 'm':
|
|
fromdisk = true;
|
|
break;
|
|
case 'p':
|
|
if (argc > 3) {
|
|
start_x = atoi(argv[2]);
|
|
start_y = atoi(argv[3]);
|
|
argc -= 2;
|
|
argv += 2;
|
|
}
|
|
else {
|
|
printf("too few arguments for -p (need 2): skipping\n");
|
|
}
|
|
break;
|
|
case 'f':
|
|
if (argc > 3) {
|
|
double fps = atof(argv[2]);
|
|
double fps_base = atof(argv[3]);
|
|
if (fps == 0.0) {
|
|
fps = 1;
|
|
printf("invalid fps,"
|
|
"forcing 1\n");
|
|
}
|
|
swaptime = fps_base / fps;
|
|
argc -= 2;
|
|
argv += 2;
|
|
}
|
|
else {
|
|
printf("too few arguments for -f (need 2): skipping\n");
|
|
}
|
|
break;
|
|
case 's':
|
|
sfra = atoi(argv[2]);
|
|
CLAMP(sfra, 1, MAXFRAME);
|
|
argc--;
|
|
argv++;
|
|
break;
|
|
case 'e':
|
|
efra = atoi(argv[2]);
|
|
CLAMP(efra, 1, MAXFRAME);
|
|
argc--;
|
|
argv++;
|
|
break;
|
|
case 'j':
|
|
ps.fstep = atoi(argv[2]);
|
|
CLAMP(ps.fstep, 1, MAXFRAME);
|
|
swaptime *= ps.fstep;
|
|
argc--;
|
|
argv++;
|
|
break;
|
|
default:
|
|
printf("unknown option '%c': skipping\n", argv[1][1]);
|
|
break;
|
|
}
|
|
argc--;
|
|
argv++;
|
|
}
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (argc > 1) {
|
|
BLI_strncpy(filepath, argv[1], sizeof(filepath));
|
|
}
|
|
else {
|
|
printf("%s: no filepath argument given\n", __func__);
|
|
exit(1);
|
|
}
|
|
|
|
if (IMB_isanim(filepath)) {
|
|
/* OCIO_TODO: support different input color spaces */
|
|
struct anim *anim;
|
|
anim = IMB_open_anim(filepath, IB_rect, 0, NULL);
|
|
if (anim) {
|
|
ibuf = IMB_anim_absolute(anim, 0, IMB_TC_NONE, IMB_PROXY_NONE);
|
|
IMB_close_anim(anim);
|
|
anim = NULL;
|
|
}
|
|
}
|
|
else if (!IMB_ispic(filepath)) {
|
|
printf("%s: '%s' not an image file\n", __func__, filepath);
|
|
exit(1);
|
|
}
|
|
|
|
if (ibuf == NULL) {
|
|
/* OCIO_TODO: support different input color space */
|
|
ibuf = IMB_loadiffname(filepath, IB_rect, NULL);
|
|
}
|
|
|
|
if (ibuf == NULL) {
|
|
printf("%s: '%s' couldn't open\n", __func__, filepath);
|
|
exit(1);
|
|
}
|
|
|
|
{
|
|
|
|
GHOST_EventConsumerHandle consumer = GHOST_CreateEventConsumer(ghost_event_proc, &ps);
|
|
|
|
g_WS.ghost_system = GHOST_CreateSystem();
|
|
GHOST_AddEventConsumer(g_WS.ghost_system, consumer);
|
|
|
|
playanim_window_open("Blender:Anim", start_x, start_y, ibuf->x, ibuf->y);
|
|
}
|
|
|
|
GHOST_GetMainDisplayDimensions(g_WS.ghost_system, &maxwinx, &maxwiny);
|
|
|
|
//GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
|
|
|
|
/* initialize OpenGL immediate mode */
|
|
g_WS.gpu_context = GPU_context_create();
|
|
GPU_init();
|
|
immActivate();
|
|
|
|
/* initialize the font */
|
|
BLF_init();
|
|
ps.fontid = BLF_load_mem("monospace", (unsigned char *)datatoc_bmonofont_ttf, datatoc_bmonofont_ttf_size);
|
|
BLF_size(ps.fontid, 11, 72);
|
|
|
|
ps.ibufx = ibuf->x;
|
|
ps.ibufy = ibuf->y;
|
|
|
|
ps.win_x = ps.ibufx;
|
|
ps.win_y = ps.ibufy;
|
|
|
|
if (maxwinx % ibuf->x) {
|
|
maxwinx = ibuf->x * (1 + (maxwinx / ibuf->x));
|
|
}
|
|
if (maxwiny % ibuf->y) {
|
|
maxwiny = ibuf->y * (1 + (maxwiny / ibuf->y));
|
|
}
|
|
|
|
|
|
glClearColor(0.1, 0.1, 0.1, 0.0);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
int win_x, win_y;
|
|
playanim_window_get_size(&win_x, &win_y);
|
|
glViewport(0, 0, win_x, win_y);
|
|
glScissor(0, 0, win_x, win_y);
|
|
playanim_gl_matrix();
|
|
|
|
GHOST_SwapWindowBuffers(g_WS.ghost_window);
|
|
|
|
if (sfra == -1 || efra == -1) {
|
|
/* one of the frames was invalid, just use all images */
|
|
sfra = 1;
|
|
efra = MAXFRAME;
|
|
}
|
|
|
|
build_pict_list(&ps, filepath, (efra - sfra) + 1, ps.fstep, ps.fontid);
|
|
|
|
#ifdef WITH_AUDASPACE
|
|
source = AUD_Sound_file(filepath);
|
|
{
|
|
struct anim *anim_movie = ((struct PlayAnimPict *)picsbase.first)->anim;
|
|
if (anim_movie) {
|
|
short frs_sec = 25;
|
|
float frs_sec_base = 1.0;
|
|
|
|
IMB_anim_get_fps(anim_movie, &frs_sec, &frs_sec_base, true);
|
|
|
|
fps_movie = (double) frs_sec / (double) frs_sec_base;
|
|
/* enforce same fps for movie as sound */
|
|
swaptime = ps.fstep / fps_movie;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
for (i = 2; i < argc; i++) {
|
|
BLI_strncpy(filepath, argv[i], sizeof(filepath));
|
|
build_pict_list(&ps, filepath, (efra - sfra) + 1, ps.fstep, ps.fontid);
|
|
}
|
|
|
|
IMB_freeImBuf(ibuf);
|
|
ibuf = NULL;
|
|
|
|
pupdate_time();
|
|
ptottime = 0;
|
|
|
|
/* newly added in 2.6x, without this images never get freed */
|
|
#define USE_IMB_CACHE
|
|
|
|
while (ps.go) {
|
|
if (ps.pingpong) {
|
|
ps.direction = -ps.direction;
|
|
}
|
|
|
|
if (ps.direction == 1) {
|
|
ps.picture = picsbase.first;
|
|
}
|
|
else {
|
|
ps.picture = picsbase.last;
|
|
}
|
|
|
|
if (ps.picture == NULL) {
|
|
printf("couldn't find pictures\n");
|
|
ps.go = false;
|
|
}
|
|
if (ps.pingpong) {
|
|
if (ps.direction == 1) {
|
|
ps.picture = ps.picture->next;
|
|
}
|
|
else {
|
|
ps.picture = ps.picture->prev;
|
|
}
|
|
}
|
|
if (ptottime > 0.0) {
|
|
ptottime = 0.0;
|
|
}
|
|
|
|
#ifdef WITH_AUDASPACE
|
|
if (playback_handle) {
|
|
AUD_Handle_stop(playback_handle);
|
|
}
|
|
playback_handle = AUD_Device_play(audio_device, source, 1);
|
|
update_sound_fps();
|
|
#endif
|
|
|
|
while (ps.picture) {
|
|
int hasevent;
|
|
#ifndef USE_IMB_CACHE
|
|
if (ibuf != NULL && ibuf->ftype == 0) {
|
|
IMB_freeImBuf(ibuf);
|
|
}
|
|
#endif
|
|
if (ps.picture->ibuf) {
|
|
ibuf = ps.picture->ibuf;
|
|
}
|
|
else if (ps.picture->anim) {
|
|
ibuf = IMB_anim_absolute(ps.picture->anim, ps.picture->frame, IMB_TC_NONE, IMB_PROXY_NONE);
|
|
}
|
|
else if (ps.picture->mem) {
|
|
/* use correct colorspace here */
|
|
ibuf = IMB_ibImageFromMemory(ps.picture->mem, ps.picture->size,
|
|
ps.picture->IB_flags, NULL, ps.picture->name);
|
|
}
|
|
else {
|
|
/* use correct colorspace here */
|
|
ibuf = IMB_loadiffname(ps.picture->name, ps.picture->IB_flags, NULL);
|
|
}
|
|
|
|
if (ibuf) {
|
|
#ifdef USE_FRAME_CACHE_LIMIT
|
|
LinkData *node;
|
|
#endif
|
|
|
|
#ifdef USE_IMB_CACHE
|
|
ps.picture->ibuf = ibuf;
|
|
#endif
|
|
|
|
#ifdef USE_FRAME_CACHE_LIMIT
|
|
/* really basic memory conservation scheme. Keep frames in a fifo queue */
|
|
node = inmempicsbase.last;
|
|
|
|
while (node && added_images > PLAY_FRAME_CACHE_MAX) {
|
|
PlayAnimPict *pic = node->data;
|
|
|
|
if (pic->ibuf && pic->ibuf != ibuf) {
|
|
LinkData *node_tmp;
|
|
IMB_freeImBuf(pic->ibuf);
|
|
pic->ibuf = NULL;
|
|
node_tmp = node->prev;
|
|
BLI_freelinkN(&inmempicsbase, node);
|
|
added_images--;
|
|
node = node_tmp;
|
|
}
|
|
else {
|
|
node = node->prev;
|
|
}
|
|
}
|
|
|
|
BLI_addhead(&inmempicsbase, BLI_genericNodeN(ps.picture));
|
|
added_images++;
|
|
#endif /* USE_FRAME_CACHE_LIMIT */
|
|
|
|
BLI_strncpy(ibuf->name, ps.picture->name, sizeof(ibuf->name));
|
|
|
|
/* why only windows? (from 2.4x) - campbell */
|
|
#ifdef _WIN32
|
|
GHOST_SetTitle(g_WS.ghost_window, ps.picture->name);
|
|
#endif
|
|
|
|
while (pupdate_time()) {
|
|
PIL_sleep_ms(1);
|
|
}
|
|
ptottime -= swaptime;
|
|
playanim_toscreen(&ps, ps.picture, ibuf, ps.fontid, ps.fstep);
|
|
} /* else delete */
|
|
else {
|
|
printf("error: can't play this image type\n");
|
|
exit(0);
|
|
}
|
|
|
|
if (ps.once) {
|
|
if (ps.picture->next == NULL) {
|
|
ps.wait2 = true;
|
|
}
|
|
else if (ps.picture->prev == NULL) {
|
|
ps.wait2 = true;
|
|
}
|
|
}
|
|
|
|
ps.next_frame = ps.direction;
|
|
|
|
while ((hasevent = GHOST_ProcessEvents(g_WS.ghost_system, 0))) {
|
|
GHOST_DispatchEvents(g_WS.ghost_system);
|
|
}
|
|
if (ps.go == false) {
|
|
break;
|
|
}
|
|
change_frame(&ps);
|
|
if (!hasevent) {
|
|
PIL_sleep_ms(1);
|
|
}
|
|
if (ps.wait2) {
|
|
continue;
|
|
}
|
|
|
|
ps.wait2 = ps.sstep;
|
|
|
|
if (ps.wait2 == false && ps.stopped == false) {
|
|
ps.stopped = true;
|
|
}
|
|
|
|
pupdate_time();
|
|
|
|
if (ps.picture && ps.next_frame) {
|
|
/* always at least set one step */
|
|
while (ps.picture) {
|
|
ps.picture = playanim_step(ps.picture, ps.next_frame);
|
|
|
|
if (ps.once && ps.picture != NULL) {
|
|
if (ps.picture->next == NULL) {
|
|
ps.wait2 = true;
|
|
}
|
|
else if (ps.picture->prev == NULL) {
|
|
ps.wait2 = true;
|
|
}
|
|
}
|
|
|
|
if (ps.wait2 || ptottime < swaptime || ps.turbo || ps.noskip) {
|
|
break;
|
|
}
|
|
ptottime -= swaptime;
|
|
}
|
|
if (ps.picture == NULL && ps.sstep) {
|
|
ps.picture = playanim_step(ps.picture, ps.next_frame);
|
|
}
|
|
}
|
|
if (ps.go == false) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
while ((ps.picture = BLI_pophead(&picsbase))) {
|
|
if (ps.picture->anim) {
|
|
if ((ps.picture->next == NULL) ||
|
|
(ps.picture->next->anim != ps.picture->anim))
|
|
{
|
|
IMB_close_anim(ps.picture->anim);
|
|
}
|
|
}
|
|
|
|
if (ps.picture->ibuf) {
|
|
IMB_freeImBuf(ps.picture->ibuf);
|
|
}
|
|
if (ps.picture->mem) {
|
|
MEM_freeN(ps.picture->mem);
|
|
}
|
|
|
|
MEM_freeN((void *)ps.picture->name);
|
|
MEM_freeN(ps.picture);
|
|
}
|
|
|
|
/* cleanup */
|
|
#ifndef USE_IMB_CACHE
|
|
if (ibuf) {
|
|
IMB_freeImBuf(ibuf);
|
|
}
|
|
#endif
|
|
|
|
BLI_freelistN(&picsbase);
|
|
BLI_freelistN(&inmempicsbase);
|
|
added_images = 0;
|
|
|
|
#ifdef WITH_AUDASPACE
|
|
if (playback_handle) {
|
|
AUD_Handle_stop(playback_handle);
|
|
playback_handle = NULL;
|
|
}
|
|
if (scrub_handle) {
|
|
AUD_Handle_stop(scrub_handle);
|
|
scrub_handle = NULL;
|
|
}
|
|
AUD_Sound_free(source);
|
|
source = NULL;
|
|
#endif
|
|
/* we still miss freeing a lot!,
|
|
* but many areas could skip initialization too for anim play */
|
|
|
|
GPU_shader_free_builtin_shaders();
|
|
|
|
immDeactivate();
|
|
|
|
if (g_WS.gpu_context) {
|
|
GPU_context_active_set(g_WS.gpu_context);
|
|
GPU_context_discard(g_WS.gpu_context);
|
|
g_WS.gpu_context = NULL;
|
|
}
|
|
|
|
BLF_exit();
|
|
|
|
GPU_exit();
|
|
|
|
GHOST_DisposeWindow(g_WS.ghost_system, g_WS.ghost_window);
|
|
|
|
/* early exit, IMB and BKE should be exited only in end */
|
|
if (ps.dropped_file[0]) {
|
|
BLI_strncpy(filepath, ps.dropped_file, sizeof(filepath));
|
|
return filepath;
|
|
}
|
|
|
|
IMB_exit();
|
|
BKE_images_exit();
|
|
DEG_free_node_types();
|
|
|
|
totblock = MEM_get_memory_blocks_in_use();
|
|
if (totblock != 0) {
|
|
/* prints many bAKey, bArgument's which are tricky to fix */
|
|
#if 0
|
|
printf("Error Totblock: %d\n", totblock);
|
|
MEM_printmemlist();
|
|
#endif
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void WM_main_playanim(int argc, const char **argv)
|
|
{
|
|
const char *argv_next[2];
|
|
bool looping = true;
|
|
|
|
#ifdef WITH_AUDASPACE
|
|
{
|
|
AUD_DeviceSpecs specs;
|
|
|
|
specs.rate = AUD_RATE_48000;
|
|
specs.format = AUD_FORMAT_S16;
|
|
specs.channels = AUD_CHANNELS_STEREO;
|
|
|
|
AUD_initOnce();
|
|
|
|
if (!(audio_device = AUD_init("OpenAL", specs, 1024, "Blender"))) {
|
|
audio_device = AUD_init("Null", specs, 0, "Blender");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
while (looping) {
|
|
const char *filepath = wm_main_playanim_intern(argc, argv);
|
|
|
|
if (filepath) { /* use simple args */
|
|
argv_next[0] = argv[0];
|
|
argv_next[1] = filepath;
|
|
argc = 2;
|
|
|
|
/* continue with new args */
|
|
argv = argv_next;
|
|
}
|
|
else {
|
|
looping = false;
|
|
}
|
|
}
|
|
|
|
#ifdef WITH_AUDASPACE
|
|
AUD_exit(audio_device);
|
|
AUD_exitOnce();
|
|
#endif
|
|
}
|