1657 lines
		
	
	
		
			47 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1657 lines
		
	
	
		
			47 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * Contributors: Blender Foundation, full recode
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/editors/interface/interface_icons.c
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 *  \ingroup edinterface
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 */
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "GPU_draw.h"
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#include "GPU_matrix.h"
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#include "GPU_batch.h"
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#include "GPU_immediate.h"
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#include "GPU_state.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BLI_fileops_types.h"
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#include "BLI_math_vector.h"
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#include "DNA_brush_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_dynamicpaint_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_workspace_types.h"
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#include "RNA_access.h"
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#include "RNA_enum_types.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_icons.h"
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#include "BKE_appdir.h"
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#include "BKE_studiolight.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_thumbs.h"
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#include "BIF_glutil.h"
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#include "DEG_depsgraph.h"
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#include "DRW_engine.h"
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#include "ED_datafiles.h"
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#include "ED_keyframes_draw.h"
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#include "ED_render.h"
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#include "UI_interface.h"
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#include "UI_interface_icons.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "interface_intern.h"
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#ifndef WITH_HEADLESS
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#define ICON_GRID_COLS      26
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#define ICON_GRID_ROWS      30
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#define ICON_GRID_MARGIN    10
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#define ICON_GRID_W         32
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#define ICON_GRID_H         32
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#endif  /* WITH_HEADLESS */
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typedef struct IconImage {
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	int w;
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	int h;
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	unsigned int *rect;
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	unsigned char *datatoc_rect;
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	int datatoc_size;
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} IconImage;
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typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
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#define ICON_TYPE_PREVIEW        0
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#define ICON_TYPE_TEXTURE        1
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#define ICON_TYPE_MONO_TEXTURE   2
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#define ICON_TYPE_BUFFER         3
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#define ICON_TYPE_VECTOR         4
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#define ICON_TYPE_GEOM           5
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typedef struct DrawInfo {
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	int type;
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	union {
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		/* type specific data */
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		struct {
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			VectorDrawFunc func;
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		} vector;
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		struct {
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			ImBuf *image_cache;
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		} geom;
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		struct {
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			IconImage *image;
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		} buffer;
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		struct {
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			int x, y, w, h;
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		} texture;
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	} data;
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} DrawInfo;
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typedef struct IconTexture {
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	GLuint id;
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	int w;
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	int h;
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	float invw;
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	float invh;
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} IconTexture;
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/* ******************* STATIC LOCAL VARS ******************* */
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/* static here to cache results of icon directory scan, so it's not
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 * scanning the filesystem each time the menu is drawn */
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static struct ListBase iconfilelist = {NULL, NULL};
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static IconTexture icongltex = {0, 0, 0, 0.0f, 0.0f};
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/* **************************************************** */
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#ifndef WITH_HEADLESS
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static DrawInfo *def_internal_icon(ImBuf *bbuf, int icon_id, int xofs, int yofs, int size, int type)
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{
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	Icon *new_icon = NULL;
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	IconImage *iimg = NULL;
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	DrawInfo *di;
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	new_icon = MEM_callocN(sizeof(Icon), "texicon");
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	new_icon->obj = NULL; /* icon is not for library object */
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	new_icon->id_type = 0;
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	di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
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	di->type = type;
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	if (ELEM(type, ICON_TYPE_TEXTURE, ICON_TYPE_MONO_TEXTURE)) {
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		di->data.texture.x = xofs;
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		di->data.texture.y = yofs;
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		di->data.texture.w = size;
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		di->data.texture.h = size;
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	}
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	else if (type == ICON_TYPE_BUFFER) {
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		iimg = MEM_callocN(sizeof(IconImage), "icon_img");
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		iimg->w = size;
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		iimg->h = size;
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		/* icon buffers can get initialized runtime now, via datatoc */
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		if (bbuf) {
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			int y, imgsize;
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			iimg->rect = MEM_mallocN(size * size * sizeof(unsigned int), "icon_rect");
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			/* Here we store the rect in the icon - same as before */
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			if (size == bbuf->x && size == bbuf->y && xofs == 0 && yofs == 0)
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				memcpy(iimg->rect, bbuf->rect, size * size * sizeof(int));
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			else {
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				/* this code assumes square images */
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				imgsize = bbuf->x;
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				for (y = 0; y < size; y++) {
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					memcpy(&iimg->rect[y * size], &bbuf->rect[(y + yofs) * imgsize + xofs], size * sizeof(int));
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				}
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			}
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		}
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		di->data.buffer.image = iimg;
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	}
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	new_icon->drawinfo_free = UI_icons_free_drawinfo;
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	new_icon->drawinfo = di;
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	BKE_icon_set(icon_id, new_icon);
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	return di;
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}
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static void def_internal_vicon(int icon_id, VectorDrawFunc drawFunc)
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{
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	Icon *new_icon = NULL;
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	DrawInfo *di;
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	new_icon = MEM_callocN(sizeof(Icon), "texicon");
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	new_icon->obj = NULL; /* icon is not for library object */
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	new_icon->id_type = 0;
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	di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
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	di->type = ICON_TYPE_VECTOR;
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	di->data.vector.func = drawFunc;
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	new_icon->drawinfo_free = NULL;
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	new_icon->drawinfo = di;
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	BKE_icon_set(icon_id, new_icon);
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}
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/* Vector Icon Drawing Routines */
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/* Utilities */
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static void viconutil_set_point(GLint pt[2], int x, int y)
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{
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	pt[0] = x;
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	pt[1] = y;
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}
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static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float alpha)
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{
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	GLint pts[3][2];
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	int cx = x + w / 2 - 4;
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	int cy = y + w / 2;
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	int d = w / 5, d2 = w / 7;
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	viconutil_set_point(pts[0], cx - d2, cy + d);
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	viconutil_set_point(pts[1], cx - d2, cy - d);
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	viconutil_set_point(pts[2], cx + d2, cy);
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	uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
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	immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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	immUniformColor4f(0.2f, 0.2f, 0.2f, alpha);
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	immBegin(GWN_PRIM_TRIS, 3);
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	immVertex2iv(pos, pts[0]);
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	immVertex2iv(pos, pts[1]);
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	immVertex2iv(pos, pts[2]);
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	immEnd();
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	immUnbindProgram();
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}
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static void vicon_keytype_draw_wrapper(int x, int y, int w, int h, float alpha, short key_type)
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{
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	/* init dummy theme state for Action Editor - where these colors are defined
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	 * (since we're doing this offscreen, free from any particular space_id)
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	 */
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	struct bThemeState theme_state;
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	UI_Theme_Store(&theme_state);
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	UI_SetTheme(SPACE_ACTION, RGN_TYPE_WINDOW);
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	/* the "x" and "y" given are the bottom-left coordinates of the icon,
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	 * while the draw_keyframe_shape() function needs the midpoint for
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	 * the keyframe
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	 */
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	int xco = x + w / 2;
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	int yco = y + h / 2;
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	Gwn_VertFormat *format = immVertexFormat();
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	uint pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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	uint size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
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	uint color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
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	uint outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
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	immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
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	GPU_enable_program_point_size();
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	immBegin(GWN_PRIM_POINTS, 1);
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	/* draw keyframe
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	 * - size: 0.6 * h (found out experimentally... dunno why!)
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	 * - sel: true (so that "keyframe" state shows the iconic yellow icon)
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	 */
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	draw_keyframe_shape(xco, yco, 0.6f * h, true, key_type, KEYFRAME_SHAPE_BOTH, alpha,
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	                    pos_id, size_id, color_id, outline_color_id);
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	immEnd();
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	GPU_disable_program_point_size();
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	immUnbindProgram();
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	UI_Theme_Restore(&theme_state);
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}
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static void vicon_keytype_keyframe_draw(int x, int y, int w, int h, float alpha)
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{
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	vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME);
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}
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static void vicon_keytype_breakdown_draw(int x, int y, int w, int h, float alpha)
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{
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	vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_BREAKDOWN);
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}
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static void vicon_keytype_extreme_draw(int x, int y, int w, int h, float alpha)
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{
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	vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_EXTREME);
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}
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static void vicon_keytype_jitter_draw(int x, int y, int w, int h, float alpha)
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{
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	vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_JITTER);
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}
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static void vicon_keytype_moving_hold_draw(int x, int y, int w, int h, float alpha)
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{
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	vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_MOVEHOLD);
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}
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static void vicon_colorset_draw(int index, int x, int y, int w, int h, float UNUSED(alpha))
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{
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	bTheme *btheme = UI_GetTheme();
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	ThemeWireColor *cs = &btheme->tarm[index];
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	/* Draw three bands of color: One per color
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	 *    x-----a-----b-----c
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	 *    |  N  |  S  |  A  |
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	 *    x-----a-----b-----c
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	 */
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	const int a = x + w / 3;
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	const int b = x + w / 3 * 2;
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	const int c = x + w;
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	uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
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	immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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	/* XXX: Include alpha into this... */
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	/* normal */
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	immUniformColor3ubv((unsigned char *)cs->solid);
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	immRecti(pos, x, y, a, y + h);
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	/* selected */
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	immUniformColor3ubv((unsigned char *)cs->select);
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	immRecti(pos, a, y, b, y + h);
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	/* active */
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	immUniformColor3ubv((unsigned char *)cs->active);
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	immRecti(pos, b, y, c, y + h);
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	immUnbindProgram();
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}
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#define DEF_VICON_COLORSET_DRAW_NTH(prefix, index)                                    \
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	static void vicon_colorset_draw_##prefix(int x, int y, int w, int h, float alpha) \
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	{                                                                                 \
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		vicon_colorset_draw(index, x, y, w, h, alpha);                                \
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	}
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DEF_VICON_COLORSET_DRAW_NTH(01, 0)
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DEF_VICON_COLORSET_DRAW_NTH(02, 1)
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DEF_VICON_COLORSET_DRAW_NTH(03, 2)
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DEF_VICON_COLORSET_DRAW_NTH(04, 3)
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DEF_VICON_COLORSET_DRAW_NTH(05, 4)
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DEF_VICON_COLORSET_DRAW_NTH(06, 5)
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DEF_VICON_COLORSET_DRAW_NTH(07, 6)
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DEF_VICON_COLORSET_DRAW_NTH(08, 7)
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DEF_VICON_COLORSET_DRAW_NTH(09, 8)
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DEF_VICON_COLORSET_DRAW_NTH(10, 9)
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DEF_VICON_COLORSET_DRAW_NTH(11, 10)
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DEF_VICON_COLORSET_DRAW_NTH(12, 11)
 | 
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DEF_VICON_COLORSET_DRAW_NTH(13, 12)
 | 
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DEF_VICON_COLORSET_DRAW_NTH(14, 13)
 | 
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DEF_VICON_COLORSET_DRAW_NTH(15, 14)
 | 
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DEF_VICON_COLORSET_DRAW_NTH(16, 15)
 | 
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DEF_VICON_COLORSET_DRAW_NTH(17, 16)
 | 
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DEF_VICON_COLORSET_DRAW_NTH(18, 17)
 | 
						|
DEF_VICON_COLORSET_DRAW_NTH(19, 18)
 | 
						|
DEF_VICON_COLORSET_DRAW_NTH(20, 19)
 | 
						|
 | 
						|
#undef DEF_VICON_COLORSET_DRAW_NTH
 | 
						|
 | 
						|
#ifndef WITH_HEADLESS
 | 
						|
 | 
						|
static void init_brush_icons(void)
 | 
						|
{
 | 
						|
 | 
						|
#define INIT_BRUSH_ICON(icon_id, name)                                          \
 | 
						|
	{                                                                           \
 | 
						|
		unsigned char *rect = (unsigned char *)datatoc_ ##name## _png;          \
 | 
						|
		int size = datatoc_ ##name## _png_size;                                 \
 | 
						|
		DrawInfo *di;                                                           \
 | 
						|
		\
 | 
						|
		di = def_internal_icon(NULL, icon_id, 0, 0, w, ICON_TYPE_BUFFER);       \
 | 
						|
		di->data.buffer.image->datatoc_rect = rect;                             \
 | 
						|
		di->data.buffer.image->datatoc_size = size;                             \
 | 
						|
	}
 | 
						|
	/* end INIT_BRUSH_ICON */
 | 
						|
 | 
						|
	const int w = 96; /* warning, brush size hardcoded in C, but it gets scaled */
 | 
						|
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_ADD, add);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_BLOB, blob);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_BLUR, blur);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_CLAY, clay);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_CLAY_STRIPS, claystrips);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_CLONE, clone);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_CREASE, crease);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_DARKEN, darken);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_SCULPT_DRAW, draw);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_FILL, fill);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_FLATTEN, flatten);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_GRAB, grab);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_INFLATE, inflate);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_LAYER, layer);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_LIGHTEN, lighten);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_MASK, mask);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_MIX, mix);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_MULTIPLY, multiply);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_NUDGE, nudge);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_PINCH, pinch);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_SCRAPE, scrape);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_SMEAR, smear);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_SMOOTH, smooth);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_SNAKE_HOOK, snake_hook);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_SOFTEN, soften);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_SUBTRACT, subtract);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_TEXDRAW, texdraw);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_TEXFILL, texfill);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_TEXMASK, texmask);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_THUMB, thumb);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_ROTATE, twist);
 | 
						|
	INIT_BRUSH_ICON(ICON_BRUSH_VERTEXDRAW, vertexdraw);
 | 
						|
 | 
						|
#undef INIT_BRUSH_ICON
 | 
						|
}
 | 
						|
 | 
						|
static void icon_verify_datatoc(IconImage *iimg)
 | 
						|
{
 | 
						|
	/* if it has own rect, things are all OK */
 | 
						|
	if (iimg->rect)
 | 
						|
		return;
 | 
						|
 | 
						|
	if (iimg->datatoc_rect) {
 | 
						|
		ImBuf *bbuf = IMB_ibImageFromMemory(iimg->datatoc_rect,
 | 
						|
		                                    iimg->datatoc_size, IB_rect, NULL, "<matcap icon>");
 | 
						|
		/* w and h were set on initialize */
 | 
						|
		if (bbuf->x != iimg->h && bbuf->y != iimg->w)
 | 
						|
			IMB_scaleImBuf(bbuf, iimg->w, iimg->h);
 | 
						|
 | 
						|
		iimg->rect = bbuf->rect;
 | 
						|
		bbuf->rect = NULL;
 | 
						|
		IMB_freeImBuf(bbuf);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void init_internal_icons(void)
 | 
						|
{
 | 
						|
//	bTheme *btheme = UI_GetTheme();
 | 
						|
	ImBuf *b16buf = NULL, *b32buf = NULL;
 | 
						|
	int x, y;
 | 
						|
 | 
						|
#if 0 // temp disabled
 | 
						|
	if ((btheme != NULL) && btheme->tui.iconfile[0]) {
 | 
						|
		char *icondir = BKE_appdir_folder_id(BLENDER_DATAFILES, "icons");
 | 
						|
		char iconfilestr[FILE_MAX];
 | 
						|
 | 
						|
		if (icondir) {
 | 
						|
			BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, btheme->tui.iconfile);
 | 
						|
			bbuf = IMB_loadiffname(iconfilestr, IB_rect, NULL); /* if the image is missing bbuf will just be NULL */
 | 
						|
			if (bbuf && (bbuf->x < ICON_IMAGE_W || bbuf->y < ICON_IMAGE_H)) {
 | 
						|
				printf("\n***WARNING***\nIcons file %s too small.\nUsing built-in Icons instead\n", iconfilestr);
 | 
						|
				IMB_freeImBuf(bbuf);
 | 
						|
				bbuf = NULL;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			printf("%s: 'icons' data path not found, continuing\n", __func__);
 | 
						|
		}
 | 
						|
	}
 | 
						|
#endif
 | 
						|
	if (b16buf == NULL)
 | 
						|
		b16buf = IMB_ibImageFromMemory((unsigned char *)datatoc_blender_icons16_png,
 | 
						|
		                               datatoc_blender_icons16_png_size, IB_rect, NULL, "<blender icons>");
 | 
						|
	if (b16buf)
 | 
						|
		IMB_premultiply_alpha(b16buf);
 | 
						|
 | 
						|
	if (b32buf == NULL)
 | 
						|
		b32buf = IMB_ibImageFromMemory((unsigned char *)datatoc_blender_icons32_png,
 | 
						|
		                               datatoc_blender_icons32_png_size, IB_rect, NULL, "<blender icons>");
 | 
						|
	if (b32buf)
 | 
						|
		IMB_premultiply_alpha(b32buf);
 | 
						|
 | 
						|
	if (b16buf && b32buf) {
 | 
						|
		/* Free existing texture if any. */
 | 
						|
		if (icongltex.id) {
 | 
						|
			glDeleteTextures(1, &icongltex.id);
 | 
						|
			icongltex.id = 0;
 | 
						|
		}
 | 
						|
 | 
						|
		/* Allocate OpenGL texture. */
 | 
						|
		glGenTextures(1, &icongltex.id);
 | 
						|
 | 
						|
		if (icongltex.id) {
 | 
						|
			int level = 2;
 | 
						|
 | 
						|
			icongltex.w = b32buf->x;
 | 
						|
			icongltex.h = b32buf->y;
 | 
						|
			icongltex.invw = 1.0f / b32buf->x;
 | 
						|
			icongltex.invh = 1.0f / b32buf->y;
 | 
						|
 | 
						|
			glBindTexture(GL_TEXTURE_2D, icongltex.id);
 | 
						|
 | 
						|
			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, b32buf->x, b32buf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, b32buf->rect);
 | 
						|
			glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, b16buf->x, b16buf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, b16buf->rect);
 | 
						|
 | 
						|
			while (b16buf->x > 1) {
 | 
						|
				ImBuf *nbuf = IMB_onehalf(b16buf);
 | 
						|
				glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, nbuf->x, nbuf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, nbuf->rect);
 | 
						|
				level++;
 | 
						|
				IMB_freeImBuf(b16buf);
 | 
						|
				b16buf = nbuf;
 | 
						|
			}
 | 
						|
 | 
						|
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
 | 
						|
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 | 
						|
 | 
						|
			glBindTexture(GL_TEXTURE_2D, 0);
 | 
						|
		}
 | 
						|
 | 
						|
		/* Define icons. */
 | 
						|
		for (y = 0; y < ICON_GRID_ROWS; y++) {
 | 
						|
			/* Row W has monochrome icons. */
 | 
						|
			int icontype = (y == 8) ? ICON_TYPE_MONO_TEXTURE : ICON_TYPE_TEXTURE;
 | 
						|
			for (x = 0; x < ICON_GRID_COLS; x++) {
 | 
						|
				def_internal_icon(b32buf, BIFICONID_FIRST + y * ICON_GRID_COLS + x,
 | 
						|
				                  x * (ICON_GRID_W + ICON_GRID_MARGIN) + ICON_GRID_MARGIN,
 | 
						|
				                  y * (ICON_GRID_H + ICON_GRID_MARGIN) + ICON_GRID_MARGIN, ICON_GRID_W,
 | 
						|
				                  icontype);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	def_internal_vicon(VICO_SMALL_TRI_RIGHT_VEC, vicon_small_tri_right_draw);
 | 
						|
 | 
						|
	def_internal_vicon(VICO_KEYTYPE_KEYFRAME_VEC, vicon_keytype_keyframe_draw);
 | 
						|
	def_internal_vicon(VICO_KEYTYPE_BREAKDOWN_VEC, vicon_keytype_breakdown_draw);
 | 
						|
	def_internal_vicon(VICO_KEYTYPE_EXTREME_VEC, vicon_keytype_extreme_draw);
 | 
						|
	def_internal_vicon(VICO_KEYTYPE_JITTER_VEC, vicon_keytype_jitter_draw);
 | 
						|
	def_internal_vicon(VICO_KEYTYPE_MOVING_HOLD_VEC, vicon_keytype_moving_hold_draw);
 | 
						|
 | 
						|
	def_internal_vicon(VICO_COLORSET_01_VEC, vicon_colorset_draw_01);
 | 
						|
	def_internal_vicon(VICO_COLORSET_02_VEC, vicon_colorset_draw_02);
 | 
						|
	def_internal_vicon(VICO_COLORSET_03_VEC, vicon_colorset_draw_03);
 | 
						|
	def_internal_vicon(VICO_COLORSET_04_VEC, vicon_colorset_draw_04);
 | 
						|
	def_internal_vicon(VICO_COLORSET_05_VEC, vicon_colorset_draw_05);
 | 
						|
	def_internal_vicon(VICO_COLORSET_06_VEC, vicon_colorset_draw_06);
 | 
						|
	def_internal_vicon(VICO_COLORSET_07_VEC, vicon_colorset_draw_07);
 | 
						|
	def_internal_vicon(VICO_COLORSET_08_VEC, vicon_colorset_draw_08);
 | 
						|
	def_internal_vicon(VICO_COLORSET_09_VEC, vicon_colorset_draw_09);
 | 
						|
	def_internal_vicon(VICO_COLORSET_10_VEC, vicon_colorset_draw_10);
 | 
						|
	def_internal_vicon(VICO_COLORSET_11_VEC, vicon_colorset_draw_11);
 | 
						|
	def_internal_vicon(VICO_COLORSET_12_VEC, vicon_colorset_draw_12);
 | 
						|
	def_internal_vicon(VICO_COLORSET_13_VEC, vicon_colorset_draw_13);
 | 
						|
	def_internal_vicon(VICO_COLORSET_14_VEC, vicon_colorset_draw_14);
 | 
						|
	def_internal_vicon(VICO_COLORSET_15_VEC, vicon_colorset_draw_15);
 | 
						|
	def_internal_vicon(VICO_COLORSET_16_VEC, vicon_colorset_draw_16);
 | 
						|
	def_internal_vicon(VICO_COLORSET_17_VEC, vicon_colorset_draw_17);
 | 
						|
	def_internal_vicon(VICO_COLORSET_18_VEC, vicon_colorset_draw_18);
 | 
						|
	def_internal_vicon(VICO_COLORSET_19_VEC, vicon_colorset_draw_19);
 | 
						|
	def_internal_vicon(VICO_COLORSET_20_VEC, vicon_colorset_draw_20);
 | 
						|
 | 
						|
	IMB_freeImBuf(b16buf);
 | 
						|
	IMB_freeImBuf(b32buf);
 | 
						|
 | 
						|
}
 | 
						|
#endif  /* WITH_HEADLESS */
 | 
						|
 | 
						|
static void init_iconfile_list(struct ListBase *list)
 | 
						|
{
 | 
						|
	IconFile *ifile;
 | 
						|
	struct direntry *dir;
 | 
						|
	int totfile, i, index = 1;
 | 
						|
	const char *icondir;
 | 
						|
 | 
						|
	BLI_listbase_clear(list);
 | 
						|
	icondir = BKE_appdir_folder_id(BLENDER_DATAFILES, "icons");
 | 
						|
 | 
						|
	if (icondir == NULL)
 | 
						|
		return;
 | 
						|
 | 
						|
	totfile = BLI_filelist_dir_contents(icondir, &dir);
 | 
						|
 | 
						|
	for (i = 0; i < totfile; i++) {
 | 
						|
		if ((dir[i].type & S_IFREG)) {
 | 
						|
			const char *filename = dir[i].relname;
 | 
						|
 | 
						|
			if (BLI_path_extension_check(filename, ".png")) {
 | 
						|
				/* loading all icons on file start is overkill & slows startup
 | 
						|
				 * its possible they change size after blender load anyway. */
 | 
						|
#if 0
 | 
						|
				int ifilex, ifiley;
 | 
						|
				char iconfilestr[FILE_MAX + 16]; /* allow 256 chars for file+dir */
 | 
						|
				ImBuf *bbuf = NULL;
 | 
						|
				/* check to see if the image is the right size, continue if not */
 | 
						|
				/* copying strings here should go ok, assuming that we never get back
 | 
						|
				 * a complete path to file longer than 256 chars */
 | 
						|
				BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, filename);
 | 
						|
				bbuf = IMB_loadiffname(iconfilestr, IB_rect);
 | 
						|
 | 
						|
				if (bbuf) {
 | 
						|
					ifilex = bbuf->x;
 | 
						|
					ifiley = bbuf->y;
 | 
						|
					IMB_freeImBuf(bbuf);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					ifilex = ifiley = 0;
 | 
						|
				}
 | 
						|
 | 
						|
				/* bad size or failed to load */
 | 
						|
				if ((ifilex != ICON_IMAGE_W) || (ifiley != ICON_IMAGE_H)) {
 | 
						|
					printf("icon '%s' is wrong size %dx%d\n", iconfilestr, ifilex, ifiley);
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
#endif          /* removed */
 | 
						|
 | 
						|
				/* found a potential icon file, so make an entry for it in the cache list */
 | 
						|
				ifile = MEM_callocN(sizeof(IconFile), "IconFile");
 | 
						|
 | 
						|
				BLI_strncpy(ifile->filename, filename, sizeof(ifile->filename));
 | 
						|
				ifile->index = index;
 | 
						|
 | 
						|
				BLI_addtail(list, ifile);
 | 
						|
 | 
						|
				index++;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	BLI_filelist_free(dir, totfile);
 | 
						|
	dir = NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void free_iconfile_list(struct ListBase *list)
 | 
						|
{
 | 
						|
	IconFile *ifile = NULL, *next_ifile = NULL;
 | 
						|
 | 
						|
	for (ifile = list->first; ifile; ifile = next_ifile) {
 | 
						|
		next_ifile = ifile->next;
 | 
						|
		BLI_freelinkN(list, ifile);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
#endif  /* WITH_HEADLESS */
 | 
						|
 | 
						|
int UI_iconfile_get_index(const char *filename)
 | 
						|
{
 | 
						|
	IconFile *ifile;
 | 
						|
	ListBase *list = &(iconfilelist);
 | 
						|
 | 
						|
	for (ifile = list->first; ifile; ifile = ifile->next) {
 | 
						|
		if (BLI_path_cmp(filename, ifile->filename) == 0) {
 | 
						|
			return ifile->index;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
ListBase *UI_iconfile_list(void)
 | 
						|
{
 | 
						|
	ListBase *list = &(iconfilelist);
 | 
						|
 | 
						|
	return list;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void UI_icons_free(void)
 | 
						|
{
 | 
						|
#ifndef WITH_HEADLESS
 | 
						|
	if (icongltex.id) {
 | 
						|
		glDeleteTextures(1, &icongltex.id);
 | 
						|
		icongltex.id = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	free_iconfile_list(&iconfilelist);
 | 
						|
	BKE_icons_free();
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void UI_icons_free_drawinfo(void *drawinfo)
 | 
						|
{
 | 
						|
	DrawInfo *di = drawinfo;
 | 
						|
 | 
						|
	if (di) {
 | 
						|
		if (di->type == ICON_TYPE_BUFFER) {
 | 
						|
			if (di->data.buffer.image) {
 | 
						|
				if (di->data.buffer.image->rect)
 | 
						|
					MEM_freeN(di->data.buffer.image->rect);
 | 
						|
				MEM_freeN(di->data.buffer.image);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if (di->type == ICON_TYPE_GEOM) {
 | 
						|
			if (di->data.geom.image_cache) {
 | 
						|
				IMB_freeImBuf(di->data.geom.image_cache);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		MEM_freeN(di);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * #Icon.data_type and #Icon.obj
 | 
						|
 */
 | 
						|
static DrawInfo *icon_create_drawinfo(Icon *icon)
 | 
						|
{
 | 
						|
	int  icon_data_type = icon->obj_type;
 | 
						|
	DrawInfo *di = NULL;
 | 
						|
 | 
						|
	di = MEM_callocN(sizeof(DrawInfo), "di_icon");
 | 
						|
 | 
						|
	if (ELEM(icon_data_type, ICON_DATA_ID, ICON_DATA_PREVIEW)) {
 | 
						|
		di->type = ICON_TYPE_PREVIEW;
 | 
						|
	}
 | 
						|
	else if (icon_data_type == ICON_DATA_GEOM) {
 | 
						|
		di->type = ICON_TYPE_GEOM;
 | 
						|
	}
 | 
						|
	else if (icon_data_type == ICON_DATA_STUDIOLIGHT) {
 | 
						|
		di->type = ICON_TYPE_BUFFER;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		BLI_assert(0);
 | 
						|
	}
 | 
						|
 | 
						|
	return di;
 | 
						|
}
 | 
						|
 | 
						|
static DrawInfo *icon_ensure_drawinfo(Icon *icon)
 | 
						|
{
 | 
						|
	if (icon->drawinfo) {
 | 
						|
		return icon->drawinfo;
 | 
						|
	}
 | 
						|
	DrawInfo *di = icon_create_drawinfo(icon);
 | 
						|
	icon->drawinfo = di;
 | 
						|
	icon->drawinfo_free = UI_icons_free_drawinfo;
 | 
						|
	return di;
 | 
						|
}
 | 
						|
 | 
						|
/* note!, returns unscaled by DPI */
 | 
						|
int UI_icon_get_width(int icon_id)
 | 
						|
{
 | 
						|
	Icon *icon = NULL;
 | 
						|
	DrawInfo *di = NULL;
 | 
						|
 | 
						|
	icon = BKE_icon_get(icon_id);
 | 
						|
 | 
						|
	if (icon == NULL) {
 | 
						|
		if (G.debug & G_DEBUG)
 | 
						|
			printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
 | 
						|
	di = icon_ensure_drawinfo(icon);
 | 
						|
	if (di) {
 | 
						|
		return ICON_DEFAULT_WIDTH;
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
int UI_icon_get_height(int icon_id)
 | 
						|
{
 | 
						|
	Icon *icon = BKE_icon_get(icon_id);
 | 
						|
	if (icon == NULL) {
 | 
						|
		if (G.debug & G_DEBUG)
 | 
						|
			printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
 | 
						|
	DrawInfo *di = icon_ensure_drawinfo(icon);
 | 
						|
	if (di) {
 | 
						|
		return ICON_DEFAULT_HEIGHT;
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
void UI_icons_init(int first_dyn_id)
 | 
						|
{
 | 
						|
	BKE_icons_init(first_dyn_id);
 | 
						|
#ifndef WITH_HEADLESS
 | 
						|
	init_iconfile_list(&iconfilelist);
 | 
						|
	init_internal_icons();
 | 
						|
	init_brush_icons();
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
/* Render size for preview images and icons
 | 
						|
 */
 | 
						|
int UI_preview_render_size(enum eIconSizes size)
 | 
						|
{
 | 
						|
	switch (size) {
 | 
						|
		case ICON_SIZE_ICON:
 | 
						|
			return ICON_RENDER_DEFAULT_HEIGHT;
 | 
						|
		case ICON_SIZE_PREVIEW:
 | 
						|
			return PREVIEW_RENDER_DEFAULT_HEIGHT;
 | 
						|
		default:
 | 
						|
			return 0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* Create rect for the icon
 | 
						|
 */
 | 
						|
static void icon_create_rect(struct PreviewImage *prv_img, enum eIconSizes size)
 | 
						|
{
 | 
						|
	unsigned int render_size = UI_preview_render_size(size);
 | 
						|
 | 
						|
	if (!prv_img) {
 | 
						|
		if (G.debug & G_DEBUG)
 | 
						|
			printf("%s, error: requested preview image does not exist", __func__);
 | 
						|
	}
 | 
						|
	else if (!prv_img->rect[size]) {
 | 
						|
		prv_img->w[size] = render_size;
 | 
						|
		prv_img->h[size] = render_size;
 | 
						|
		prv_img->flag[size] |= PRV_CHANGED;
 | 
						|
		prv_img->changed_timestamp[size] = 0;
 | 
						|
		prv_img->rect[size] = MEM_callocN(render_size * render_size * sizeof(unsigned int), "prv_rect");
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ui_id_preview_image_render_size(
 | 
						|
        const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job);
 | 
						|
 | 
						|
static void ui_studiolight_icon_job_exec(void *customdata, short *UNUSED(stop), short *UNUSED(do_update), float *UNUSED(progress))
 | 
						|
{
 | 
						|
	Icon **tmp = (Icon **)customdata;
 | 
						|
	Icon *icon = *tmp;
 | 
						|
	DrawInfo *di = icon_ensure_drawinfo(icon);
 | 
						|
	StudioLight *sl = icon->obj;
 | 
						|
	BKE_studiolight_preview(di->data.buffer.image->rect, sl, icon->id_type);
 | 
						|
}
 | 
						|
 | 
						|
static void ui_studiolight_kill_icon_preview_job(wmWindowManager *wm, int icon_id)
 | 
						|
{
 | 
						|
	Icon *icon = BKE_icon_get(icon_id);
 | 
						|
	WM_jobs_kill_type(wm, icon, WM_JOB_TYPE_STUDIOLIGHT);
 | 
						|
	icon->obj = NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void ui_studiolight_free_function(StudioLight *sl, void *data)
 | 
						|
{
 | 
						|
	wmWindowManager *wm = data;
 | 
						|
 | 
						|
	// get icons_id, get icons and kill wm jobs
 | 
						|
	if (sl->icon_id_radiance) {
 | 
						|
		ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_radiance);
 | 
						|
	}
 | 
						|
	if (sl->icon_id_irradiance) {
 | 
						|
		ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_irradiance);
 | 
						|
	}
 | 
						|
	if (sl->icon_id_matcap) {
 | 
						|
		ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_matcap);
 | 
						|
	}
 | 
						|
	if (sl->icon_id_matcap_flipped) {
 | 
						|
		ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_matcap_flipped);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ui_icon_ensure_deferred(const bContext *C, const int icon_id, const bool big)
 | 
						|
{
 | 
						|
	Icon *icon = BKE_icon_get(icon_id);
 | 
						|
 | 
						|
	if (icon) {
 | 
						|
		DrawInfo *di = icon_ensure_drawinfo(icon);
 | 
						|
 | 
						|
		if (di) {
 | 
						|
			switch (di->type) {
 | 
						|
				case ICON_TYPE_PREVIEW:
 | 
						|
				{
 | 
						|
					ID *id = (icon->id_type != 0) ? icon->obj : NULL;
 | 
						|
					PreviewImage *prv = id ? BKE_previewimg_id_ensure(id) : icon->obj;
 | 
						|
					/* Using jobs for screen previews crashes due to offscreen rendering.
 | 
						|
					 * XXX would be nicer if PreviewImage could store if it supports jobs */
 | 
						|
					const bool use_jobs = !id || (GS(id->name) != ID_SCR);
 | 
						|
 | 
						|
					if (prv) {
 | 
						|
						const int size = big ? ICON_SIZE_PREVIEW : ICON_SIZE_ICON;
 | 
						|
 | 
						|
						if (id || (prv->tag & PRV_TAG_DEFFERED) != 0) {
 | 
						|
							ui_id_preview_image_render_size(C, NULL, id, prv, size, use_jobs);
 | 
						|
						}
 | 
						|
					}
 | 
						|
					break;
 | 
						|
				}
 | 
						|
				case ICON_TYPE_BUFFER:
 | 
						|
				{
 | 
						|
					if (icon->obj_type == ICON_DATA_STUDIOLIGHT) {
 | 
						|
						if (di->data.buffer.image == NULL) {
 | 
						|
							wmWindowManager *wm = CTX_wm_manager(C);
 | 
						|
							StudioLight *sl = icon->obj;
 | 
						|
							BKE_studiolight_set_free_function(sl, &ui_studiolight_free_function, wm);
 | 
						|
							IconImage *img = MEM_mallocN(sizeof(IconImage), __func__);
 | 
						|
 | 
						|
							img->w = STUDIOLIGHT_ICON_SIZE;
 | 
						|
							img->h = STUDIOLIGHT_ICON_SIZE;
 | 
						|
							size_t size = STUDIOLIGHT_ICON_SIZE * STUDIOLIGHT_ICON_SIZE * sizeof(uint);
 | 
						|
							img->rect = MEM_mallocN(size, __func__);
 | 
						|
							memset(img->rect, 0, size);
 | 
						|
							di->data.buffer.image = img;
 | 
						|
 | 
						|
							wmJob *wm_job = WM_jobs_get(wm, CTX_wm_window(C), icon, "StudioLight Icon", 0, WM_JOB_TYPE_STUDIOLIGHT);
 | 
						|
							Icon **tmp = MEM_callocN(sizeof(Icon *), __func__);
 | 
						|
							*tmp = icon;
 | 
						|
							WM_jobs_customdata_set(wm_job, tmp, MEM_freeN);
 | 
						|
							WM_jobs_timer(wm_job, 0.01, 0, NC_WINDOW);
 | 
						|
							WM_jobs_callbacks(wm_job, ui_studiolight_icon_job_exec, NULL, NULL, NULL);
 | 
						|
							WM_jobs_start(CTX_wm_manager(C), wm_job);
 | 
						|
						}
 | 
						|
					}
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* only called when icon has changed */
 | 
						|
/* only call with valid pointer from UI_icon_draw */
 | 
						|
static void icon_set_image(
 | 
						|
        const bContext *C, Scene *scene, ID *id, PreviewImage *prv_img, enum eIconSizes size, const bool use_job)
 | 
						|
{
 | 
						|
	if (!prv_img) {
 | 
						|
		if (G.debug & G_DEBUG)
 | 
						|
			printf("%s: no preview image for this ID: %s\n", __func__, id->name);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (prv_img->flag[size] & PRV_USER_EDITED) {
 | 
						|
		/* user-edited preview, do not auto-update! */
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	icon_create_rect(prv_img, size);
 | 
						|
 | 
						|
	if (use_job) {
 | 
						|
		/* Job (background) version */
 | 
						|
		ED_preview_icon_job(C, prv_img, id, prv_img->rect[size], prv_img->w[size], prv_img->h[size]);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		if (!scene) {
 | 
						|
			scene = CTX_data_scene(C);
 | 
						|
		}
 | 
						|
		/* Immediate version */
 | 
						|
		ED_preview_icon_render(CTX_data_main(C), scene, id, prv_img->rect[size], prv_img->w[size], prv_img->h[size]);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
PreviewImage *UI_icon_to_preview(int icon_id)
 | 
						|
{
 | 
						|
	Icon *icon = BKE_icon_get(icon_id);
 | 
						|
 | 
						|
	if (icon) {
 | 
						|
		DrawInfo *di = (DrawInfo *)icon->drawinfo;
 | 
						|
		if (di) {
 | 
						|
			if (di->type == ICON_TYPE_PREVIEW) {
 | 
						|
				PreviewImage *prv = (icon->id_type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) : icon->obj;
 | 
						|
 | 
						|
				if (prv) {
 | 
						|
					return BKE_previewimg_copy(prv);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else if (di->data.buffer.image) {
 | 
						|
				ImBuf *bbuf;
 | 
						|
 | 
						|
				bbuf = IMB_ibImageFromMemory(di->data.buffer.image->datatoc_rect, di->data.buffer.image->datatoc_size,
 | 
						|
				                             IB_rect, NULL, __func__);
 | 
						|
				if (bbuf) {
 | 
						|
					PreviewImage *prv = BKE_previewimg_create();
 | 
						|
 | 
						|
					prv->rect[0] = bbuf->rect;
 | 
						|
 | 
						|
					prv->w[0] = bbuf->x;
 | 
						|
					prv->h[0] = bbuf->y;
 | 
						|
 | 
						|
					bbuf->rect = NULL;
 | 
						|
					IMB_freeImBuf(bbuf);
 | 
						|
 | 
						|
					return prv;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void icon_draw_rect(float x, float y, int w, int h, float UNUSED(aspect), int rw, int rh,
 | 
						|
                           unsigned int *rect, float alpha, const float rgb[3], const float desaturate)
 | 
						|
{
 | 
						|
	ImBuf *ima = NULL;
 | 
						|
	int draw_w = w;
 | 
						|
	int draw_h = h;
 | 
						|
	int draw_x = x;
 | 
						|
	int draw_y = y;
 | 
						|
 | 
						|
	/* sanity check */
 | 
						|
	if (w <= 0 || h <= 0 || w > 2000 || h > 2000) {
 | 
						|
		printf("%s: icons are %i x %i pixels?\n", __func__, w, h);
 | 
						|
		BLI_assert(!"invalid icon size");
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	/* modulate color */
 | 
						|
	float col[4] = {1.0f, 1.0f, 1.0f, alpha};
 | 
						|
 | 
						|
	if (rgb) {
 | 
						|
		col[0] = rgb[0];
 | 
						|
		col[1] = rgb[1];
 | 
						|
		col[2] = rgb[2];
 | 
						|
	}
 | 
						|
 | 
						|
	/* rect contains image in 'rendersize', we only scale if needed */
 | 
						|
	if (rw != w || rh != h) {
 | 
						|
		/* preserve aspect ratio and center */
 | 
						|
		if (rw > rh) {
 | 
						|
			draw_w = w;
 | 
						|
			draw_h = (int)(((float)rh / (float)rw) * (float)w);
 | 
						|
			draw_y += (h - draw_h) / 2;
 | 
						|
		}
 | 
						|
		else if (rw < rh) {
 | 
						|
			draw_w = (int)(((float)rw / (float)rh) * (float)h);
 | 
						|
			draw_h = h;
 | 
						|
			draw_x += (w - draw_w) / 2;
 | 
						|
		}
 | 
						|
		/* if the image is squared, the draw_ initialization values are good */
 | 
						|
 | 
						|
		/* first allocate imbuf for scaling and copy preview into it */
 | 
						|
		ima = IMB_allocImBuf(rw, rh, 32, IB_rect);
 | 
						|
		memcpy(ima->rect, rect, rw * rh * sizeof(unsigned int));
 | 
						|
		IMB_scaleImBuf(ima, draw_w, draw_h); /* scale it */
 | 
						|
		rect = ima->rect;
 | 
						|
	}
 | 
						|
 | 
						|
	/* We need to flush widget base first to ensure correct ordering. */
 | 
						|
	UI_widgetbase_draw_cache_flush();
 | 
						|
 | 
						|
	/* draw */
 | 
						|
	GPUBuiltinShader shader;
 | 
						|
	if (desaturate != 0.0f) {
 | 
						|
		shader = GPU_SHADER_2D_IMAGE_DESATURATE_COLOR;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		shader = GPU_SHADER_2D_IMAGE_COLOR;
 | 
						|
	}
 | 
						|
	IMMDrawPixelsTexState state = immDrawPixelsTexSetup(shader);
 | 
						|
 | 
						|
	if (shader == GPU_SHADER_2D_IMAGE_DESATURATE_COLOR) {
 | 
						|
		immUniform1f("factor", desaturate);
 | 
						|
	}
 | 
						|
 | 
						|
	immDrawPixelsTex(&state, draw_x, draw_y, draw_w, draw_h, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, rect,
 | 
						|
	                 1.0f, 1.0f, col);
 | 
						|
 | 
						|
	if (ima)
 | 
						|
		IMB_freeImBuf(ima);
 | 
						|
}
 | 
						|
 | 
						|
/* High enough to make a difference, low enough so that
 | 
						|
 * small draws are still efficient with the use of glUniform.
 | 
						|
 * NOTE TODO: We could use UBO but we would need some triple
 | 
						|
 * buffer system + persistent mapping for this to be more
 | 
						|
 * efficient than simple glUniform calls. */
 | 
						|
#define ICON_DRAW_CACHE_SIZE 16
 | 
						|
 | 
						|
typedef struct IconDrawCall {
 | 
						|
	rctf pos;
 | 
						|
	rctf tex;
 | 
						|
	float color[4];
 | 
						|
} IconDrawCall;
 | 
						|
 | 
						|
static struct {
 | 
						|
	IconDrawCall drawcall_cache[ICON_DRAW_CACHE_SIZE];
 | 
						|
	int calls; /* Number of calls batched together */
 | 
						|
	bool enabled;
 | 
						|
	float mat[4][4];
 | 
						|
} g_icon_draw_cache = {{{{0}}}};
 | 
						|
 | 
						|
void UI_icon_draw_cache_begin(void)
 | 
						|
{
 | 
						|
	BLI_assert(g_icon_draw_cache.enabled == false);
 | 
						|
	g_icon_draw_cache.enabled = true;
 | 
						|
}
 | 
						|
 | 
						|
static void icon_draw_cache_flush_ex(void)
 | 
						|
{
 | 
						|
	if (g_icon_draw_cache.calls == 0)
 | 
						|
		return;
 | 
						|
 | 
						|
	/* We need to flush widget base first to ensure correct ordering. */
 | 
						|
	GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
 | 
						|
	UI_widgetbase_draw_cache_flush();
 | 
						|
 | 
						|
	GPU_blend_set_func(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
 | 
						|
 | 
						|
	glActiveTexture(GL_TEXTURE0);
 | 
						|
	glBindTexture(GL_TEXTURE_2D, icongltex.id);
 | 
						|
 | 
						|
	GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR);
 | 
						|
	GPU_shader_bind(shader);
 | 
						|
 | 
						|
	int img_loc = GPU_shader_get_uniform(shader, "image");
 | 
						|
	int data_loc = GPU_shader_get_uniform(shader, "calls_data[0]");
 | 
						|
 | 
						|
	glUniform1i(img_loc, 0);
 | 
						|
	glUniform4fv(data_loc, ICON_DRAW_CACHE_SIZE * 3, (float *)g_icon_draw_cache.drawcall_cache);
 | 
						|
 | 
						|
	GWN_draw_primitive(GWN_PRIM_TRIS, 6 * g_icon_draw_cache.calls);
 | 
						|
 | 
						|
	glBindTexture(GL_TEXTURE_2D, 0);
 | 
						|
 | 
						|
	g_icon_draw_cache.calls = 0;
 | 
						|
}
 | 
						|
 | 
						|
void UI_icon_draw_cache_end(void)
 | 
						|
{
 | 
						|
	BLI_assert(g_icon_draw_cache.enabled == true);
 | 
						|
	g_icon_draw_cache.enabled = false;
 | 
						|
 | 
						|
	/* Don't change blend state if it's not needed. */
 | 
						|
	if (g_icon_draw_cache.calls == 0)
 | 
						|
		return;
 | 
						|
 | 
						|
	GPU_blend(true);
 | 
						|
 | 
						|
	icon_draw_cache_flush_ex();
 | 
						|
 | 
						|
	GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
 | 
						|
	GPU_blend(false);
 | 
						|
}
 | 
						|
 | 
						|
static void icon_draw_texture_cached(
 | 
						|
        float x, float y, float w, float h, int ix, int iy,
 | 
						|
        int UNUSED(iw), int ih, float alpha, const float rgb[3])
 | 
						|
{
 | 
						|
 | 
						|
	float mvp[4][4];
 | 
						|
	gpuGetModelViewProjectionMatrix(mvp);
 | 
						|
 | 
						|
	IconDrawCall *call = &g_icon_draw_cache.drawcall_cache[g_icon_draw_cache.calls];
 | 
						|
	g_icon_draw_cache.calls++;
 | 
						|
 | 
						|
	/* Manual mat4*vec2 */
 | 
						|
	call->pos.xmin = x * mvp[0][0] + y * mvp[1][0] + mvp[3][0];
 | 
						|
	call->pos.ymin = x * mvp[0][1] + y * mvp[1][1] + mvp[3][1];
 | 
						|
	call->pos.xmax = call->pos.xmin + w * mvp[0][0] + h * mvp[1][0];
 | 
						|
	call->pos.ymax = call->pos.ymin + w * mvp[0][1] + h * mvp[1][1];
 | 
						|
 | 
						|
	call->tex.xmin = ix * icongltex.invw;
 | 
						|
	call->tex.xmax = (ix + ih) * icongltex.invw;
 | 
						|
	call->tex.ymin = iy * icongltex.invh;
 | 
						|
	call->tex.ymax = (iy + ih) * icongltex.invh;
 | 
						|
 | 
						|
	if (rgb) copy_v4_fl4(call->color, rgb[0], rgb[1], rgb[2], alpha);
 | 
						|
	else     copy_v4_fl(call->color, alpha);
 | 
						|
 | 
						|
	if (g_icon_draw_cache.calls == ICON_DRAW_CACHE_SIZE) {
 | 
						|
		icon_draw_cache_flush_ex();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void icon_draw_texture(
 | 
						|
        float x, float y, float w, float h, int ix, int iy,
 | 
						|
        int iw, int ih, float alpha, const float rgb[3])
 | 
						|
{
 | 
						|
	if (g_icon_draw_cache.enabled) {
 | 
						|
		icon_draw_texture_cached(x, y, w, h, ix, iy, iw, ih, alpha, rgb);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* We need to flush widget base first to ensure correct ordering. */
 | 
						|
	GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
 | 
						|
	UI_widgetbase_draw_cache_flush();
 | 
						|
 | 
						|
	float x1, x2, y1, y2;
 | 
						|
 | 
						|
	x1 = ix * icongltex.invw;
 | 
						|
	x2 = (ix + ih) * icongltex.invw;
 | 
						|
	y1 = iy * icongltex.invh;
 | 
						|
	y2 = (iy + ih) * icongltex.invh;
 | 
						|
 | 
						|
	glActiveTexture(GL_TEXTURE0);
 | 
						|
	glBindTexture(GL_TEXTURE_2D, icongltex.id);
 | 
						|
 | 
						|
	GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_RECT_COLOR);
 | 
						|
	GPU_shader_bind(shader);
 | 
						|
 | 
						|
	if (rgb) glUniform4f(GPU_shader_get_builtin_uniform(shader, GWN_UNIFORM_COLOR), rgb[0], rgb[1], rgb[2], alpha);
 | 
						|
	else     glUniform4f(GPU_shader_get_builtin_uniform(shader, GWN_UNIFORM_COLOR), alpha, alpha, alpha, alpha);
 | 
						|
 | 
						|
	glUniform1i(GPU_shader_get_uniform(shader, "image"), 0);
 | 
						|
	glUniform4f(GPU_shader_get_uniform(shader, "rect_icon"), x1, y1, x2, y2);
 | 
						|
	glUniform4f(GPU_shader_get_uniform(shader, "rect_geom"), x, y, x + w, y + h);
 | 
						|
 | 
						|
	GWN_draw_primitive(GWN_PRIM_TRI_STRIP, 4);
 | 
						|
 | 
						|
	glBindTexture(GL_TEXTURE_2D, 0);
 | 
						|
}
 | 
						|
 | 
						|
/* Drawing size for preview images */
 | 
						|
static int get_draw_size(enum eIconSizes size)
 | 
						|
{
 | 
						|
	switch (size) {
 | 
						|
		case ICON_SIZE_ICON:
 | 
						|
			return ICON_DEFAULT_HEIGHT;
 | 
						|
		case ICON_SIZE_PREVIEW:
 | 
						|
			return PREVIEW_DEFAULT_HEIGHT;
 | 
						|
		default:
 | 
						|
			return 0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
static void icon_draw_size(
 | 
						|
        float x, float y, int icon_id, float aspect, float alpha, const float rgb[3],
 | 
						|
        enum eIconSizes size, int draw_size, const float desaturate)
 | 
						|
{
 | 
						|
	bTheme *btheme = UI_GetTheme();
 | 
						|
	Icon *icon = NULL;
 | 
						|
	IconImage *iimg;
 | 
						|
	const float fdraw_size = (float)draw_size;
 | 
						|
	int w, h;
 | 
						|
 | 
						|
	icon = BKE_icon_get(icon_id);
 | 
						|
	alpha *= btheme->tui.icon_alpha;
 | 
						|
 | 
						|
	if (icon == NULL) {
 | 
						|
		if (G.debug & G_DEBUG)
 | 
						|
			printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* scale width and height according to aspect */
 | 
						|
	w = (int)(fdraw_size / aspect + 0.5f);
 | 
						|
	h = (int)(fdraw_size / aspect + 0.5f);
 | 
						|
 | 
						|
	DrawInfo *di = icon_ensure_drawinfo(icon);
 | 
						|
 | 
						|
	if (di->type == ICON_TYPE_VECTOR) {
 | 
						|
		/* We need to flush widget base first to ensure correct ordering. */
 | 
						|
		UI_widgetbase_draw_cache_flush();
 | 
						|
		/* vector icons use the uiBlock transformation, they are not drawn
 | 
						|
		 * with untransformed coordinates like the other icons */
 | 
						|
		di->data.vector.func((int)x, (int)y, w, h, 1.0f);
 | 
						|
	}
 | 
						|
	else if (di->type == ICON_TYPE_GEOM) {
 | 
						|
		/* We need to flush widget base first to ensure correct ordering. */
 | 
						|
		UI_widgetbase_draw_cache_flush();
 | 
						|
 | 
						|
#ifdef USE_UI_TOOLBAR_HACK
 | 
						|
		/* TODO(campbell): scale icons up for toolbar, we need a way to detect larger buttons and do this automatic. */
 | 
						|
		{
 | 
						|
			float scale = (float)ICON_DEFAULT_HEIGHT_TOOLBAR / (float)ICON_DEFAULT_HEIGHT;
 | 
						|
			y = (y + (h / 2)) - ((h * scale) / 2);
 | 
						|
			w *= scale;
 | 
						|
			h *= scale;
 | 
						|
		}
 | 
						|
#endif
 | 
						|
 | 
						|
		/* This could re-generate often if rendered at different sizes in the one interface.
 | 
						|
		 * TODO(campbell): support caching multiple sizes. */
 | 
						|
		ImBuf *ibuf = di->data.geom.image_cache;
 | 
						|
		if ((ibuf == NULL) ||
 | 
						|
		    (ibuf->x != w) ||
 | 
						|
		    (ibuf->y != h))
 | 
						|
		{
 | 
						|
			if (ibuf) {
 | 
						|
				IMB_freeImBuf(ibuf);
 | 
						|
			}
 | 
						|
			ibuf = BKE_icon_geom_rasterize(icon->obj, w, h);
 | 
						|
			di->data.geom.image_cache = ibuf;
 | 
						|
		}
 | 
						|
		glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
 | 
						|
		icon_draw_rect(x, y, w, h, aspect, w, h, ibuf->rect, alpha, rgb, desaturate);
 | 
						|
		GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
 | 
						|
	}
 | 
						|
	else if (di->type == ICON_TYPE_TEXTURE) {
 | 
						|
		/* texture image use premul alpha for correct scaling */
 | 
						|
		GPU_blend_set_func(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
 | 
						|
		icon_draw_texture(x, y, (float)w, (float)h, di->data.texture.x, di->data.texture.y,
 | 
						|
		                  di->data.texture.w, di->data.texture.h, alpha, rgb);
 | 
						|
		GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
 | 
						|
	}
 | 
						|
	else if (di->type== ICON_TYPE_MONO_TEXTURE) {
 | 
						|
		/* icon that matches text color, assumed to be white */
 | 
						|
		float text_color[4];
 | 
						|
		UI_GetThemeColor4fv(TH_TEXT, text_color);
 | 
						|
		if (rgb) {
 | 
						|
			mul_v3_v3(text_color, rgb);
 | 
						|
		}
 | 
						|
		text_color[3] *= alpha;
 | 
						|
 | 
						|
		GPU_blend_set_func(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
 | 
						|
		icon_draw_texture(x, y, (float)w, (float)h, di->data.texture.x, di->data.texture.y,
 | 
						|
		                  di->data.texture.w, di->data.texture.h, text_color[3], text_color);
 | 
						|
		GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
 | 
						|
	}
 | 
						|
 | 
						|
	else if (di->type == ICON_TYPE_BUFFER) {
 | 
						|
		/* it is a builtin icon */
 | 
						|
		iimg = di->data.buffer.image;
 | 
						|
#ifndef WITH_HEADLESS
 | 
						|
		icon_verify_datatoc(iimg);
 | 
						|
#endif
 | 
						|
		if (!iimg->rect) return;  /* something has gone wrong! */
 | 
						|
 | 
						|
		GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
 | 
						|
		icon_draw_rect(x, y, w, h, aspect, iimg->w, iimg->h, iimg->rect, alpha, rgb, desaturate);
 | 
						|
		GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
 | 
						|
	}
 | 
						|
	else if (di->type == ICON_TYPE_PREVIEW) {
 | 
						|
		PreviewImage *pi = (icon->id_type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) : icon->obj;
 | 
						|
 | 
						|
		if (pi) {
 | 
						|
			/* no create icon on this level in code */
 | 
						|
			if (!pi->rect[size]) return;  /* something has gone wrong! */
 | 
						|
 | 
						|
			/* preview images use premul alpha ... */
 | 
						|
			GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
 | 
						|
 | 
						|
			icon_draw_rect(x, y, w, h, aspect, pi->w[size], pi->h[size], pi->rect[size], alpha, rgb, desaturate);
 | 
						|
			GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ui_id_preview_image_render_size(
 | 
						|
        const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job)
 | 
						|
{
 | 
						|
	if (((pi->flag[size] & PRV_CHANGED) || !pi->rect[size])) { /* changed only ever set by dynamic icons */
 | 
						|
		/* create the rect if necessary */
 | 
						|
		icon_set_image(C, scene, id, pi, size, use_job);
 | 
						|
 | 
						|
		pi->flag[size] &= ~PRV_CHANGED;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void UI_id_icon_render(const bContext *C, Scene *scene, ID *id, const bool big, const bool use_job)
 | 
						|
{
 | 
						|
	PreviewImage *pi = BKE_previewimg_id_ensure(id);
 | 
						|
 | 
						|
	if (pi) {
 | 
						|
		if (big)
 | 
						|
			ui_id_preview_image_render_size(C, scene, id, pi, ICON_SIZE_PREVIEW, use_job);  /* bigger preview size */
 | 
						|
		else
 | 
						|
			ui_id_preview_image_render_size(C, scene, id, pi, ICON_SIZE_ICON, use_job);     /* icon size */
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ui_id_icon_render(const bContext *C, ID *id, bool use_jobs)
 | 
						|
{
 | 
						|
	PreviewImage *pi = BKE_previewimg_id_ensure(id);
 | 
						|
	enum eIconSizes i;
 | 
						|
 | 
						|
	if (!pi)
 | 
						|
		return;
 | 
						|
 | 
						|
	for (i = 0; i < NUM_ICON_SIZES; i++) {
 | 
						|
		/* check if rect needs to be created; changed
 | 
						|
		 * only set by dynamic icons */
 | 
						|
		if (((pi->flag[i] & PRV_CHANGED) || !pi->rect[i])) {
 | 
						|
			icon_set_image(C, NULL, id, pi, i, use_jobs);
 | 
						|
			pi->flag[i] &= ~PRV_CHANGED;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static int ui_id_brush_get_icon(const bContext *C, ID *id)
 | 
						|
{
 | 
						|
	Brush *br = (Brush *)id;
 | 
						|
 | 
						|
	if (br->flag & BRUSH_CUSTOM_ICON) {
 | 
						|
		BKE_icon_id_ensure(id);
 | 
						|
		ui_id_icon_render(C, id, true);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		WorkSpace *workspace = CTX_wm_workspace(C);
 | 
						|
		Object *ob = CTX_data_active_object(C);
 | 
						|
		const EnumPropertyItem *items = NULL;
 | 
						|
		int tool = PAINT_TOOL_DRAW, mode = 0;
 | 
						|
		ScrArea *sa = CTX_wm_area(C);
 | 
						|
		char space_type = sa->spacetype;
 | 
						|
		/* When in an unsupported space. */
 | 
						|
		if (!ELEM(space_type, SPACE_VIEW3D, SPACE_IMAGE)) {
 | 
						|
			space_type = workspace->tools_space_type;
 | 
						|
		}
 | 
						|
 | 
						|
		/* XXX: this is not nice, should probably make brushes
 | 
						|
		 * be strictly in one paint mode only to avoid
 | 
						|
		 * checking various context stuff here */
 | 
						|
 | 
						|
		if ((space_type == SPACE_VIEW3D) && ob) {
 | 
						|
			if (ob->mode & OB_MODE_SCULPT)
 | 
						|
				mode = OB_MODE_SCULPT;
 | 
						|
			else if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT))
 | 
						|
				mode = OB_MODE_VERTEX_PAINT;
 | 
						|
			else if (ob->mode & OB_MODE_TEXTURE_PAINT)
 | 
						|
				mode = OB_MODE_TEXTURE_PAINT;
 | 
						|
		}
 | 
						|
		else if (space_type == SPACE_IMAGE) {
 | 
						|
			int sima_mode;
 | 
						|
			if (sa->spacetype == space_type) {
 | 
						|
				SpaceImage *sima = sa->spacedata.first;
 | 
						|
				sima_mode = sima->mode;
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				sima_mode = workspace->tools_mode;
 | 
						|
			}
 | 
						|
 | 
						|
			if (sima_mode == SI_MODE_PAINT) {
 | 
						|
				mode = OB_MODE_TEXTURE_PAINT;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* reset the icon */
 | 
						|
		if (mode == OB_MODE_SCULPT) {
 | 
						|
			items = rna_enum_brush_sculpt_tool_items;
 | 
						|
			tool = br->sculpt_tool;
 | 
						|
		}
 | 
						|
		else if (mode == OB_MODE_VERTEX_PAINT) {
 | 
						|
			items = rna_enum_brush_vertex_tool_items;
 | 
						|
			tool = br->vertexpaint_tool;
 | 
						|
		}
 | 
						|
		else if (mode == OB_MODE_TEXTURE_PAINT) {
 | 
						|
			items = rna_enum_brush_image_tool_items;
 | 
						|
			tool = br->imagepaint_tool;
 | 
						|
		}
 | 
						|
 | 
						|
		if (!items || !RNA_enum_icon_from_value(items, tool, &id->icon_id))
 | 
						|
			id->icon_id = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	return id->icon_id;
 | 
						|
}
 | 
						|
 | 
						|
static int ui_id_screen_get_icon(const bContext *C, ID *id)
 | 
						|
{
 | 
						|
	BKE_icon_id_ensure(id);
 | 
						|
	/* Don't use jobs here, offscreen rendering doesn't like this and crashes. */
 | 
						|
	ui_id_icon_render(C, id, false);
 | 
						|
 | 
						|
	return id->icon_id;
 | 
						|
}
 | 
						|
 | 
						|
int ui_id_icon_get(const bContext *C, ID *id, const bool big)
 | 
						|
{
 | 
						|
	int iconid = 0;
 | 
						|
 | 
						|
	/* icon */
 | 
						|
	switch (GS(id->name)) {
 | 
						|
		case ID_BR:
 | 
						|
			iconid = ui_id_brush_get_icon(C, id);
 | 
						|
			break;
 | 
						|
		case ID_MA: /* fall through */
 | 
						|
		case ID_TE: /* fall through */
 | 
						|
		case ID_IM: /* fall through */
 | 
						|
		case ID_WO: /* fall through */
 | 
						|
		case ID_LA: /* fall through */
 | 
						|
			iconid = BKE_icon_id_ensure(id);
 | 
						|
			/* checks if not exists, or changed */
 | 
						|
			UI_id_icon_render(C, NULL, id, big, true);
 | 
						|
			break;
 | 
						|
		case ID_SCR:
 | 
						|
			iconid = ui_id_screen_get_icon(C, id);
 | 
						|
			break;
 | 
						|
		default:
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	return iconid;
 | 
						|
}
 | 
						|
 | 
						|
int UI_rnaptr_icon_get(bContext *C, PointerRNA *ptr, int rnaicon, const bool big)
 | 
						|
{
 | 
						|
	ID *id = NULL;
 | 
						|
 | 
						|
	if (!ptr->data)
 | 
						|
		return rnaicon;
 | 
						|
 | 
						|
	/* try ID, material, texture or dynapaint slot */
 | 
						|
	if (RNA_struct_is_ID(ptr->type)) {
 | 
						|
		id = ptr->id.data;
 | 
						|
	}
 | 
						|
	else if (RNA_struct_is_a(ptr->type, &RNA_MaterialSlot)) {
 | 
						|
		id = RNA_pointer_get(ptr, "material").data;
 | 
						|
	}
 | 
						|
	else if (RNA_struct_is_a(ptr->type, &RNA_TextureSlot)) {
 | 
						|
		id = RNA_pointer_get(ptr, "texture").data;
 | 
						|
	}
 | 
						|
	else if (RNA_struct_is_a(ptr->type, &RNA_DynamicPaintSurface)) {
 | 
						|
		DynamicPaintSurface *surface = ptr->data;
 | 
						|
 | 
						|
		if (surface->format == MOD_DPAINT_SURFACE_F_PTEX)
 | 
						|
			return ICON_TEXTURE_SHADED;
 | 
						|
		else if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX)
 | 
						|
			return ICON_OUTLINER_DATA_MESH;
 | 
						|
		else if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ)
 | 
						|
			return ICON_FILE_IMAGE;
 | 
						|
	}
 | 
						|
	else if (RNA_struct_is_a(ptr->type, &RNA_StudioLight)) {
 | 
						|
		StudioLight *sl = ptr->data;
 | 
						|
		switch (sl->flag & STUDIOLIGHT_FLAG_ORIENTATIONS) {
 | 
						|
			case STUDIOLIGHT_ORIENTATION_CAMERA:
 | 
						|
				return sl->icon_id_irradiance;
 | 
						|
			case STUDIOLIGHT_ORIENTATION_WORLD:
 | 
						|
			default:
 | 
						|
				return sl->icon_id_radiance;
 | 
						|
			case STUDIOLIGHT_ORIENTATION_VIEWNORMAL:
 | 
						|
				return sl->icon_id_matcap;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* get icon from ID */
 | 
						|
	if (id) {
 | 
						|
		int icon = ui_id_icon_get(C, id, big);
 | 
						|
 | 
						|
		return icon ? icon : rnaicon;
 | 
						|
	}
 | 
						|
 | 
						|
	return rnaicon;
 | 
						|
}
 | 
						|
 | 
						|
int UI_idcode_icon_get(const int idcode)
 | 
						|
{
 | 
						|
	switch (idcode) {
 | 
						|
		case ID_AC:
 | 
						|
			return ICON_ACTION;
 | 
						|
		case ID_AR:
 | 
						|
			return ICON_ARMATURE_DATA;
 | 
						|
		case ID_BR:
 | 
						|
			return ICON_BRUSH_DATA;
 | 
						|
		case ID_CA:
 | 
						|
			return ICON_CAMERA_DATA;
 | 
						|
		case ID_CF:
 | 
						|
			return ICON_FILE;
 | 
						|
		case ID_CU:
 | 
						|
			return ICON_CURVE_DATA;
 | 
						|
		case ID_GD:
 | 
						|
			return ICON_GREASEPENCIL;
 | 
						|
		case ID_GR:
 | 
						|
			return ICON_GROUP;
 | 
						|
		case ID_IM:
 | 
						|
			return ICON_IMAGE_DATA;
 | 
						|
		case ID_LA:
 | 
						|
			return ICON_LIGHT_DATA;
 | 
						|
		case ID_LS:
 | 
						|
			return ICON_LINE_DATA;
 | 
						|
		case ID_LT:
 | 
						|
			return ICON_LATTICE_DATA;
 | 
						|
		case ID_MA:
 | 
						|
			return ICON_MATERIAL_DATA;
 | 
						|
		case ID_MB:
 | 
						|
			return ICON_META_DATA;
 | 
						|
		case ID_MC:
 | 
						|
			return ICON_CLIP;
 | 
						|
		case ID_ME:
 | 
						|
			return ICON_MESH_DATA;
 | 
						|
		case ID_MSK:
 | 
						|
			return ICON_MOD_MASK;  /* TODO! this would need its own icon! */
 | 
						|
		case ID_NT:
 | 
						|
			return ICON_NODETREE;
 | 
						|
		case ID_OB:
 | 
						|
			return ICON_OBJECT_DATA;
 | 
						|
		case ID_PA:
 | 
						|
			return ICON_PARTICLE_DATA;
 | 
						|
		case ID_PAL:
 | 
						|
			return ICON_COLOR;  /* TODO! this would need its own icon! */
 | 
						|
		case ID_PC:
 | 
						|
			return ICON_CURVE_BEZCURVE;  /* TODO! this would need its own icon! */
 | 
						|
		case ID_LP:
 | 
						|
			return ICON_LIGHTPROBE_CUBEMAP;
 | 
						|
		case ID_SCE:
 | 
						|
			return ICON_SCENE_DATA;
 | 
						|
		case ID_SPK:
 | 
						|
			return ICON_SPEAKER;
 | 
						|
		case ID_SO:
 | 
						|
			return ICON_SOUND;
 | 
						|
		case ID_TE:
 | 
						|
			return ICON_TEXTURE_DATA;
 | 
						|
		case ID_TXT:
 | 
						|
			return ICON_TEXT;
 | 
						|
		case ID_VF:
 | 
						|
			return ICON_FONT_DATA;
 | 
						|
		case ID_WO:
 | 
						|
			return ICON_WORLD_DATA;
 | 
						|
		default:
 | 
						|
			return ICON_NONE;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void icon_draw_at_size(
 | 
						|
        float x, float y, int icon_id, float aspect, float alpha,
 | 
						|
        enum eIconSizes size, const float desaturate)
 | 
						|
{
 | 
						|
	int draw_size = get_draw_size(size);
 | 
						|
	icon_draw_size(x, y, icon_id, aspect, alpha, NULL, size, draw_size, desaturate);
 | 
						|
}
 | 
						|
 | 
						|
void UI_icon_draw_aspect(float x, float y, int icon_id, float aspect, float alpha)
 | 
						|
{
 | 
						|
	icon_draw_at_size(x, y, icon_id, aspect, alpha, ICON_SIZE_ICON, 0.0f);
 | 
						|
}
 | 
						|
 | 
						|
void UI_icon_draw_aspect_color(float x, float y, int icon_id, float aspect, const float rgb[3])
 | 
						|
{
 | 
						|
	int draw_size = get_draw_size(ICON_SIZE_ICON);
 | 
						|
	icon_draw_size(x, y, icon_id, aspect, 1.0f, rgb, ICON_SIZE_ICON, draw_size, false);
 | 
						|
}
 | 
						|
 | 
						|
void UI_icon_draw_desaturate(float x, float y, int icon_id, float aspect, float alpha, float desaturate)
 | 
						|
{
 | 
						|
	icon_draw_at_size(x, y, icon_id, aspect, alpha, ICON_SIZE_ICON, desaturate);
 | 
						|
}
 | 
						|
 | 
						|
/* draws icon with dpi scale factor */
 | 
						|
void UI_icon_draw(float x, float y, int icon_id)
 | 
						|
{
 | 
						|
	UI_icon_draw_aspect(x, y, icon_id, 1.0f / UI_DPI_FAC, 1.0f);
 | 
						|
}
 | 
						|
 | 
						|
void UI_icon_draw_alpha(float x, float y, int icon_id, float alpha)
 | 
						|
{
 | 
						|
	UI_icon_draw_aspect(x, y, icon_id, 1.0f / UI_DPI_FAC, alpha);
 | 
						|
}
 | 
						|
 | 
						|
void UI_icon_draw_size(float x, float y, int size, int icon_id, float alpha)
 | 
						|
{
 | 
						|
	icon_draw_size(x, y, icon_id, 1.0f, alpha, NULL, ICON_SIZE_ICON, size, false);
 | 
						|
}
 | 
						|
 | 
						|
void UI_icon_draw_preview(float x, float y, int icon_id)
 | 
						|
{
 | 
						|
	icon_draw_at_size(x, y, icon_id, 1.0f, 1.0f, ICON_SIZE_PREVIEW, false);
 | 
						|
}
 | 
						|
 | 
						|
void UI_icon_draw_preview_aspect(float x, float y, int icon_id, float aspect)
 | 
						|
{
 | 
						|
	icon_draw_at_size(x, y, icon_id, aspect, 1.0f, ICON_SIZE_PREVIEW, false);
 | 
						|
}
 | 
						|
 | 
						|
void UI_icon_draw_preview_aspect_size(float x, float y, int icon_id, float aspect, float alpha, int size)
 | 
						|
{
 | 
						|
	icon_draw_size(x, y, icon_id, aspect, alpha, NULL, ICON_SIZE_PREVIEW, size, false);
 | 
						|
}
 |