73da80e757
couple of bugs in the new float support in sequencer; - when effects have float buffer input, the effect strip itself only got byte buffers assigned, which bypassed the float versions of effects - the float version of cross effect used ints to fade... should be float - tests if an effect should be recalculated didn't check for float yet - display of float buffer in sequencer preview showed black when no byte rect was in imbuf Peter; we need this urgent, so I commit now.. check if this is according to how you thought floatbuffers to work? thanks!