-- splash screen disappeared (duh, I did that!) and Blender quits upon exiting from some 225 games: It was troublesome to find how to run demos in general with the screen correctly redrawn before they started, etc. Ended up making the above error in screenmain(). About the games, I don't have them and will need some time to get the files for testing, but I'll do it, though only on linux. BPython: -- Window: added GetScreens, SetScreen and improved GetScreenInfo. -- Object, NMesh: updated (added in NMesh) method getMaterials to return either only valid materials as before or also empty slots (as None). This previous omission can be considered a bug, since it made info about materials incomplete / incompatible with face mat indices. Thanks Yann Vernier for bringing this up and sending/proposing a patch that also fixed a bug related to assigning lists of materials with different lengths to obj and its mesh. setMaterials also accepts Py_None entries now, which become empty slots in Blender. -- doc updates.
176 lines
5.1 KiB
C++
176 lines
5.1 KiB
C++
/**
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*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano, Jordi Rovira i Bonnet, Joseph Gilbert.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/* Most of this file comes from opy_nmesh.[ch] in the old bpython dir */
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#ifndef EXPP_NMESH_H
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#define EXPP_NMESH_H
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#include "Python.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_key_types.h"
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#include "DNA_listBase.h"
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#include "DNA_object_types.h"
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#include "DNA_material_types.h"
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#include "DNA_armature_types.h"
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#include "BDR_editface.h" /* make_tfaces */
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#include "BIF_editdeform.h"
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#include "BIF_editkey.h" /* insert_meshkey */
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#include "BIF_editmesh.h" /* vertexnormals_mesh() */
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#include "BIF_space.h"
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#include "BKE_mesh.h"
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#include "BKE_main.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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#include "BKE_displist.h"
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#include "BKE_screen.h"
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#include "BKE_object.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "MEM_guardedalloc.h"
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#include "blendef.h"
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#include "mydevice.h"
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#include "Material.h"
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#include "Image.h"
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#include "vector.h"
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#include "constant.h"
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#include "gen_utils.h"
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#include "modules.h"
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/* EXPP PyType Objects */
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PyTypeObject NMesh_Type;
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PyTypeObject NMFace_Type;
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PyTypeObject NMVert_Type;
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PyTypeObject NMCol_Type;
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extern PyTypeObject Image_Type;
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struct BPy_Object;
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/* These are from blender/src/editdeform.c, should be declared elsewhere,
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* maybe in BIF_editdeform.h, after proper testing of vgrouping methods XXX */
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void create_dverts (Mesh *me);
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void add_vert_defnr (Object *ob, int def_nr, int vertnum, float weight,
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int assignmode);
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void remove_vert_def_nr (Object *ob, int def_nr, int vertnum);
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/* Globals */
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static PyObject *g_nmeshmodule = NULL;
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/* Type checking for EXPP PyTypes */
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#define BPy_NMesh_Check(v) ((v)->ob_type == &NMesh_Type)
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#define BPy_NMFace_Check(v) ((v)->ob_type == &NMFace_Type)
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#define BPy_NMVert_Check(v) ((v)->ob_type == &NMVert_Type)
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#define BPy_NMCol_Check(v) ((v)->ob_type == &NMCol_Type)
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/* Typedefs for the new types */
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typedef struct {
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PyObject_HEAD
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unsigned char r, g, b, a;
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} BPy_NMCol; /* an NMesh color: [r,g,b,a] */
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typedef struct {
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PyObject_VAR_HEAD
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float co[3];
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float no[3];
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float uvco[3];
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int index;
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char flag; /* see MVert flag in DNA_meshdata_types */
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} BPy_NMVert; /* an NMesh vertex */
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typedef struct {
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PyObject_HEAD
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PyObject *v;
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PyObject *uv;
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PyObject *col;
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short mode;
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short flag;
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unsigned char transp;
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Image *image;
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char mat_nr, smooth;
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} BPy_NMFace; /* an NMesh face */
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typedef struct {
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PyObject_HEAD
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Mesh *mesh;
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Object *object; /* for vertex grouping info, since it's stored on the object */
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PyObject *name;
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PyObject *materials;
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PyObject *verts;
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PyObject *faces;
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int sel_face; /*@ XXX remove */
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short smoothresh; /* max AutoSmooth angle */
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short subdiv[2]; /* SubDiv Levels: display and rendering */
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short mode; /* see the EXPP_NMESH_* defines in the beginning of this file */
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char flags;
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#define NMESH_HASMCOL 1<<0
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#define NMESH_HASVERTUV 1<<1
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#define NMESH_HASFACEUV 1<<2
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} BPy_NMesh;
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/* PROTOS */
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extern void test_object_materials(ID *id); /* declared in BKE_material.h */
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static int unlink_existingMeshData(Mesh *mesh);
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static int convert_NMeshToMesh(Mesh *mesh, BPy_NMesh *nmesh);
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void mesh_update(Mesh *mesh);
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PyObject *new_NMesh(Mesh *oldmesh);
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Mesh *Mesh_fromNMesh(BPy_NMesh *nmesh);
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PyObject *NMesh_assignMaterials_toObject(BPy_NMesh *nmesh, Object *ob);
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Material **nmesh_updateMaterials(BPy_NMesh *nmesh);
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Material **newMaterialList_fromPyList (PyObject *list);
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void mesh_update(Mesh *mesh);
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static PyObject *NMesh_addVertGroup(PyObject *self, PyObject *args);
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static PyObject *NMesh_removeVertGroup(PyObject *self, PyObject *args);
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static PyObject *NMesh_assignVertsToGroup(PyObject *self, PyObject *args);
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static PyObject *NMesh_removeVertsFromGroup(PyObject *self, PyObject *args);
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static PyObject *NMesh_getVertsFromGroup(PyObject *self, PyObject *args);
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static PyObject *NMesh_renameVertGroup (PyObject *self, PyObject *args);
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static PyObject *NMesh_getVertGroupNames (PyObject *self, PyObject *args);
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#endif /* EXPP_NMESH_H */
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