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blender-archive/source/blender/python/api2_2x/NMesh.h
Willian Padovani Germano 7b3b3ae432 Trying to fix bug reported by Peter den Bak and Meino Christian Cramer (thanks!):
-- splash screen disappeared (duh, I did that!) and Blender quits upon exiting from some 225 games:

It was troublesome to find how to run demos in general with the screen correctly redrawn before they started, etc.  Ended up making the above error in screenmain().  About the games, I don't have them and will need some time to get the files for testing, but I'll do it, though only on linux.

BPython:
-- Window: added GetScreens, SetScreen and improved GetScreenInfo.
-- Object, NMesh: updated (added in NMesh) method getMaterials to return either only valid materials as before or also empty slots (as None).  This previous omission can be considered a bug, since it made info about materials incomplete / incompatible with face mat indices.  Thanks Yann Vernier for bringing this up and sending/proposing a patch that also fixed a bug related to assigning lists of materials with different lengths to obj and its mesh. setMaterials also accepts Py_None entries now, which become empty slots in Blender.
-- doc updates.
2004-07-20 08:16:46 +00:00

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/**
*
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano, Jordi Rovira i Bonnet, Joseph Gilbert.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/* Most of this file comes from opy_nmesh.[ch] in the old bpython dir */
#ifndef EXPP_NMESH_H
#define EXPP_NMESH_H
#include "Python.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_key_types.h"
#include "DNA_listBase.h"
#include "DNA_object_types.h"
#include "DNA_material_types.h"
#include "DNA_armature_types.h"
#include "BDR_editface.h" /* make_tfaces */
#include "BIF_editdeform.h"
#include "BIF_editkey.h" /* insert_meshkey */
#include "BIF_editmesh.h" /* vertexnormals_mesh() */
#include "BIF_space.h"
#include "BKE_mesh.h"
#include "BKE_main.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_displist.h"
#include "BKE_screen.h"
#include "BKE_object.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "MEM_guardedalloc.h"
#include "blendef.h"
#include "mydevice.h"
#include "Material.h"
#include "Image.h"
#include "vector.h"
#include "constant.h"
#include "gen_utils.h"
#include "modules.h"
/* EXPP PyType Objects */
PyTypeObject NMesh_Type;
PyTypeObject NMFace_Type;
PyTypeObject NMVert_Type;
PyTypeObject NMCol_Type;
extern PyTypeObject Image_Type;
struct BPy_Object;
/* These are from blender/src/editdeform.c, should be declared elsewhere,
* maybe in BIF_editdeform.h, after proper testing of vgrouping methods XXX */
void create_dverts (Mesh *me);
void add_vert_defnr (Object *ob, int def_nr, int vertnum, float weight,
int assignmode);
void remove_vert_def_nr (Object *ob, int def_nr, int vertnum);
/* Globals */
static PyObject *g_nmeshmodule = NULL;
/* Type checking for EXPP PyTypes */
#define BPy_NMesh_Check(v) ((v)->ob_type == &NMesh_Type)
#define BPy_NMFace_Check(v) ((v)->ob_type == &NMFace_Type)
#define BPy_NMVert_Check(v) ((v)->ob_type == &NMVert_Type)
#define BPy_NMCol_Check(v) ((v)->ob_type == &NMCol_Type)
/* Typedefs for the new types */
typedef struct {
PyObject_HEAD
unsigned char r, g, b, a;
} BPy_NMCol; /* an NMesh color: [r,g,b,a] */
typedef struct {
PyObject_VAR_HEAD
float co[3];
float no[3];
float uvco[3];
int index;
char flag; /* see MVert flag in DNA_meshdata_types */
} BPy_NMVert; /* an NMesh vertex */
typedef struct {
PyObject_HEAD
PyObject *v;
PyObject *uv;
PyObject *col;
short mode;
short flag;
unsigned char transp;
Image *image;
char mat_nr, smooth;
} BPy_NMFace; /* an NMesh face */
typedef struct {
PyObject_HEAD
Mesh *mesh;
Object *object; /* for vertex grouping info, since it's stored on the object */
PyObject *name;
PyObject *materials;
PyObject *verts;
PyObject *faces;
int sel_face; /*@ XXX remove */
short smoothresh; /* max AutoSmooth angle */
short subdiv[2]; /* SubDiv Levels: display and rendering */
short mode; /* see the EXPP_NMESH_* defines in the beginning of this file */
char flags;
#define NMESH_HASMCOL 1<<0
#define NMESH_HASVERTUV 1<<1
#define NMESH_HASFACEUV 1<<2
} BPy_NMesh;
/* PROTOS */
extern void test_object_materials(ID *id); /* declared in BKE_material.h */
static int unlink_existingMeshData(Mesh *mesh);
static int convert_NMeshToMesh(Mesh *mesh, BPy_NMesh *nmesh);
void mesh_update(Mesh *mesh);
PyObject *new_NMesh(Mesh *oldmesh);
Mesh *Mesh_fromNMesh(BPy_NMesh *nmesh);
PyObject *NMesh_assignMaterials_toObject(BPy_NMesh *nmesh, Object *ob);
Material **nmesh_updateMaterials(BPy_NMesh *nmesh);
Material **newMaterialList_fromPyList (PyObject *list);
void mesh_update(Mesh *mesh);
static PyObject *NMesh_addVertGroup(PyObject *self, PyObject *args);
static PyObject *NMesh_removeVertGroup(PyObject *self, PyObject *args);
static PyObject *NMesh_assignVertsToGroup(PyObject *self, PyObject *args);
static PyObject *NMesh_removeVertsFromGroup(PyObject *self, PyObject *args);
static PyObject *NMesh_getVertsFromGroup(PyObject *self, PyObject *args);
static PyObject *NMesh_renameVertGroup (PyObject *self, PyObject *args);
static PyObject *NMesh_getVertGroupNames (PyObject *self, PyObject *args);
#endif /* EXPP_NMESH_H */