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blender-archive/source/blender/makesdna/DNA_light_defaults.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

63 lines
1.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup DNA
*/
#pragma once
/* Struct members on own line. */
/* clang-format off */
/* -------------------------------------------------------------------- */
/** \name Light Struct
* \{ */
#define _DNA_DEFAULT_Light \
{ \
.r = 1.0f, \
.g = 1.0f, \
.b = 1.0f, \
.k = 1.0f, \
.energy = 10.0f, \
.dist = 25.0f, \
.spotsize = DEG2RADF(45.0f), \
.spotblend = 0.15f, \
.att2 = 1.0f, \
.mode = LA_SHADOW, \
.bufsize = 512, \
.clipsta = 0.05f, \
.clipend = 40.0f, \
.bleedexp = 2.5f, \
.samp = 3, \
.bias = 1.0f, \
.soft = 3.0f, \
.area_size = 0.25f, \
.area_sizey = 0.25f, \
.area_sizez = 0.25f, \
.buffers = 1, \
.preview = NULL, \
.falloff_type = LA_FALLOFF_INVSQUARE, \
.coeff_const = 1.0f, \
.coeff_lin = 0.0f, \
.coeff_quad = 0.0f, \
.cascade_max_dist = 200.0f, \
.cascade_count = 4, \
.cascade_exponent = 0.8f, \
.cascade_fade = 0.1f, \
.contact_dist = 0.2f, \
.contact_bias = 0.03f, \
.contact_spread = 0.2f, \
.contact_thickness = 0.2f, \
.diff_fac = 1.0f, \
.spec_fac = 1.0f, \
.volume_fac = 1.0f, \
.att_dist = 40.0f, \
.sun_angle = DEG2RADF(0.526f), \
.area_spread = DEG2RADF(180.0f), \
}
/** \} */
/* clang-format on */