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blender-archive/source/blender/blenkernel/intern/object_dupli.c
Brecht Van Lommel 7400aa7e59 Depsgraph: remove features incompatible with new system.
Some features are incompatible with multithreading and reliable evaluation
of dependencies. We are now removing them as part of a bigger cleanup to
fix bugs in keyframing and invalid animation evaluations.

* Dupliframes have been removed. This was a hack added before there were
  more powerful features like the array modifier.
* Slow parent has been removed, never worked in 2.8. It was always
  unreliable for use in production due to depending on whatever frame was
  previously evaluated, which was not always the previous frame.
* Particle instanced objects used to have their transform evaluated at
  the particle time. Now it always gets the current time transform.
* Boids can no longer do predictive avoidance of force field objects,
  but still for other particles.

Differential Revision: https://developer.blender.org/D4274
2019-01-31 12:03:05 +01:00

1132 lines
30 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/object_dupli.c
* \ingroup bke
*/
#include <limits.h>
#include <stdlib.h>
#include <stddef.h>
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
#include "BLI_string_utf8.h"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "DNA_anim_types.h"
#include "DNA_collection_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_scene_types.h"
#include "DNA_vfont_types.h"
#include "BKE_animsys.h"
#include "BKE_collection.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_lattice.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_mesh_iterators.h"
#include "BKE_mesh_runtime.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_editmesh.h"
#include "BKE_anim.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "BLI_strict_flags.h"
#include "BLI_hash.h"
/* Dupli-Geometry */
typedef struct DupliContext {
Depsgraph *depsgraph;
Collection *collection; /* XXX child objects are selected from this group if set, could be nicer */
Object *obedit; /* Only to check if the object is in edit-mode. */
Scene *scene;
ViewLayer *view_layer;
Object *object;
float space_mat[4][4];
int persistent_id[MAX_DUPLI_RECUR];
int level;
const struct DupliGenerator *gen;
/* result containers */
ListBase *duplilist; /* legacy doubly-linked list */
} DupliContext;
typedef struct DupliGenerator {
short type; /* dupli type */
void (*make_duplis)(const DupliContext *ctx);
} DupliGenerator;
static const DupliGenerator *get_dupli_generator(const DupliContext *ctx);
/* create initial context for root object */
static void init_context(
DupliContext *r_ctx, Depsgraph *depsgraph,
Scene *scene, Object *ob, float space_mat[4][4])
{
r_ctx->depsgraph = depsgraph;
r_ctx->scene = scene;
r_ctx->view_layer = DEG_get_evaluated_view_layer(depsgraph);
r_ctx->collection = NULL;
r_ctx->object = ob;
r_ctx->obedit = OBEDIT_FROM_OBACT(ob);
if (space_mat)
copy_m4_m4(r_ctx->space_mat, space_mat);
else
unit_m4(r_ctx->space_mat);
r_ctx->level = 0;
r_ctx->gen = get_dupli_generator(r_ctx);
r_ctx->duplilist = NULL;
}
/* create sub-context for recursive duplis */
static void copy_dupli_context(DupliContext *r_ctx, const DupliContext *ctx, Object *ob, float mat[4][4], int index)
{
*r_ctx = *ctx;
/* XXX annoying, previously was done by passing an ID* argument, this at least is more explicit */
if (ctx->gen->type == OB_DUPLICOLLECTION)
r_ctx->collection = ctx->object->dup_group;
r_ctx->object = ob;
if (mat)
mul_m4_m4m4(r_ctx->space_mat, (float (*)[4])ctx->space_mat, mat);
r_ctx->persistent_id[r_ctx->level] = index;
++r_ctx->level;
r_ctx->gen = get_dupli_generator(r_ctx);
}
/* generate a dupli instance
* mat is transform of the object relative to current context (including object obmat)
*/
static DupliObject *make_dupli(const DupliContext *ctx,
Object *ob, float mat[4][4], int index)
{
DupliObject *dob;
int i;
/* add a DupliObject instance to the result container */
if (ctx->duplilist) {
dob = MEM_callocN(sizeof(DupliObject), "dupli object");
BLI_addtail(ctx->duplilist, dob);
}
else {
return NULL;
}
dob->ob = ob;
mul_m4_m4m4(dob->mat, (float (*)[4])ctx->space_mat, mat);
dob->type = ctx->gen->type;
/* set persistent id, which is an array with a persistent index for each level
* (particle number, vertex number, ..). by comparing this we can find the same
* dupli object between frames, which is needed for motion blur. last level
* goes first in the array. */
dob->persistent_id[0] = index;
for (i = 1; i < ctx->level + 1; i++)
dob->persistent_id[i] = ctx->persistent_id[ctx->level - i];
/* fill rest of values with INT_MAX which index will never have as value */
for (; i < MAX_DUPLI_RECUR; i++)
dob->persistent_id[i] = INT_MAX;
/* metaballs never draw in duplis, they are instead merged into one by the basis
* mball outside of the group. this does mean that if that mball is not in the
* scene, they will not show up at all, limitation that should be solved once. */
if (ob->type == OB_MBALL)
dob->no_draw = true;
/* random number */
/* the logic here is designed to match Cycles */
dob->random_id = BLI_hash_string(dob->ob->id.name + 2);
if (dob->persistent_id[0] != INT_MAX) {
for (i = 0; i < MAX_DUPLI_RECUR * 2; i++) {
dob->random_id = BLI_hash_int_2d(dob->random_id, (unsigned int)dob->persistent_id[i]);
}
}
else {
dob->random_id = BLI_hash_int_2d(dob->random_id, 0);
}
if (ctx->object != ob) {
dob->random_id ^= BLI_hash_int(BLI_hash_string(ctx->object->id.name + 2));
}
return dob;
}
/* recursive dupli objects
* space_mat is the local dupli space (excluding dupli object obmat!)
*/
static void make_recursive_duplis(const DupliContext *ctx, Object *ob, float space_mat[4][4], int index)
{
/* simple preventing of too deep nested collections with MAX_DUPLI_RECUR */
if (ctx->level < MAX_DUPLI_RECUR) {
DupliContext rctx;
copy_dupli_context(&rctx, ctx, ob, space_mat, index);
if (rctx.gen) {
rctx.gen->make_duplis(&rctx);
}
}
}
/* ---- Child Duplis ---- */
typedef void (*MakeChildDuplisFunc)(const DupliContext *ctx, void *userdata, Object *child);
static bool is_child(const Object *ob, const Object *parent)
{
const Object *ob_parent = ob->parent;
while (ob_parent) {
if (ob_parent == parent)
return true;
ob_parent = ob_parent->parent;
}
return false;
}
/* create duplis from every child in scene or collection */
static void make_child_duplis(const DupliContext *ctx, void *userdata, MakeChildDuplisFunc make_child_duplis_cb)
{
Object *parent = ctx->object;
if (ctx->collection) {
eEvaluationMode mode = DEG_get_mode(ctx->depsgraph);
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(ctx->collection, ob, mode)
{
if ((ob != ctx->obedit) && is_child(ob, parent)) {
DupliContext pctx;
copy_dupli_context(&pctx, ctx, ctx->object, NULL, _base_id);
/* mballs have a different dupli handling */
if (ob->type != OB_MBALL) {
ob->flag |= OB_DONE; /* doesn't render */
}
make_child_duplis_cb(&pctx, userdata, ob);
}
}
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
}
else {
int baseid = 0;
ViewLayer *view_layer = ctx->view_layer;
for (Base *base = view_layer->object_bases.first; base; base = base->next, baseid++) {
Object *ob = base->object;
if ((ob != ctx->obedit) && is_child(ob, parent)) {
DupliContext pctx;
copy_dupli_context(&pctx, ctx, ctx->object, NULL, baseid);
/* mballs have a different dupli handling */
if (ob->type != OB_MBALL)
ob->flag |= OB_DONE; /* doesn't render */
make_child_duplis_cb(&pctx, userdata, ob);
}
}
}
}
/*---- Implementations ----*/
/* OB_DUPLICOLLECTION */
static void make_duplis_collection(const DupliContext *ctx)
{
Object *ob = ctx->object;
Collection *collection;
float collection_mat[4][4];
if (ob->dup_group == NULL) return;
collection = ob->dup_group;
/* combine collection offset and obmat */
unit_m4(collection_mat);
sub_v3_v3(collection_mat[3], collection->dupli_ofs);
mul_m4_m4m4(collection_mat, ob->obmat, collection_mat);
/* don't access 'ob->obmat' from now on. */
eEvaluationMode mode = DEG_get_mode(ctx->depsgraph);
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(collection, cob, mode)
{
if (cob != ob) {
float mat[4][4];
/* collection dupli offset, should apply after everything else */
mul_m4_m4m4(mat, collection_mat, cob->obmat);
make_dupli(ctx, cob, mat, _base_id);
/* recursion */
make_recursive_duplis(ctx, cob, collection_mat, _base_id);
}
}
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
}
static const DupliGenerator gen_dupli_collection = {
OB_DUPLICOLLECTION, /* type */
make_duplis_collection /* make_duplis */
};
/* OB_DUPLIVERTS */
typedef struct VertexDupliData {
Mesh *me_eval;
BMEditMesh *edit_btmesh;
int totvert;
float (*orco)[3];
bool use_rotation;
const DupliContext *ctx;
Object *inst_ob; /* object to instantiate (argument for vertex map callback) */
float child_imat[4][4];
} VertexDupliData;
static void get_duplivert_transform(const float co[3], const float nor_f[3], const short nor_s[3],
bool use_rotation, short axis, short upflag, float mat[4][4])
{
float quat[4];
const float size[3] = {1.0f, 1.0f, 1.0f};
if (use_rotation) {
float nor[3];
/* construct rotation matrix from normals */
if (nor_f) {
nor[0] = -nor_f[0];
nor[1] = -nor_f[1];
nor[2] = -nor_f[2];
}
else if (nor_s) {
nor[0] = (float)-nor_s[0];
nor[1] = (float)-nor_s[1];
nor[2] = (float)-nor_s[2];
}
vec_to_quat(quat, nor, axis, upflag);
}
else
unit_qt(quat);
loc_quat_size_to_mat4(mat, co, quat, size);
}
static void vertex_dupli__mapFunc(void *userData, int index, const float co[3],
const float nor_f[3], const short nor_s[3])
{
const VertexDupliData *vdd = userData;
Object *inst_ob = vdd->inst_ob;
DupliObject *dob;
float obmat[4][4], space_mat[4][4];
/* obmat is transform to vertex */
get_duplivert_transform(co, nor_f, nor_s, vdd->use_rotation, inst_ob->trackflag, inst_ob->upflag, obmat);
/* make offset relative to inst_ob using relative child transform */
mul_mat3_m4_v3((float (*)[4])vdd->child_imat, obmat[3]);
/* apply obmat _after_ the local vertex transform */
mul_m4_m4m4(obmat, inst_ob->obmat, obmat);
/* space matrix is constructed by removing obmat transform,
* this yields the worldspace transform for recursive duplis
*/
mul_m4_m4m4(space_mat, obmat, inst_ob->imat);
dob = make_dupli(vdd->ctx, vdd->inst_ob, obmat, index);
if (vdd->orco)
copy_v3_v3(dob->orco, vdd->orco[index]);
/* recursion */
make_recursive_duplis(vdd->ctx, vdd->inst_ob, space_mat, index);
}
static void make_child_duplis_verts(const DupliContext *ctx, void *userdata, Object *child)
{
VertexDupliData *vdd = userdata;
Mesh *me_eval = vdd->me_eval;
vdd->inst_ob = child;
invert_m4_m4(child->imat, child->obmat);
/* relative transform from parent to child space */
mul_m4_m4m4(vdd->child_imat, child->imat, ctx->object->obmat);
BKE_mesh_foreach_mapped_vert(me_eval, vertex_dupli__mapFunc, vdd,
vdd->use_rotation ? MESH_FOREACH_USE_NORMAL : 0);
}
static void make_duplis_verts(const DupliContext *ctx)
{
Scene *scene = ctx->scene;
Object *parent = ctx->object;
bool use_texcoords = (DEG_get_mode(ctx->depsgraph) == DAG_EVAL_RENDER);
VertexDupliData vdd;
vdd.ctx = ctx;
vdd.use_rotation = parent->transflag & OB_DUPLIROT;
/* gather mesh info */
{
CustomDataMask dm_mask = (use_texcoords ? CD_MASK_BAREMESH | CD_MASK_ORCO : CD_MASK_BAREMESH);
vdd.edit_btmesh = BKE_editmesh_from_object(parent);
/* We do not need any render-smecific handling anymore, depsgraph takes care of that. */
if (vdd.edit_btmesh != NULL) {
/* XXX TODO replace with equivalent of editbmesh_get_eval_cage when available. */
vdd.me_eval = mesh_get_eval_deform(ctx->depsgraph, scene, parent, dm_mask);
}
else {
vdd.me_eval = mesh_get_eval_final(ctx->depsgraph, scene, parent, dm_mask);
}
if (use_texcoords) {
vdd.orco = CustomData_get_layer(&vdd.me_eval->vdata, CD_ORCO);
}
else {
vdd.orco = NULL;
}
vdd.totvert = vdd.me_eval->totvert;
}
make_child_duplis(ctx, &vdd, make_child_duplis_verts);
vdd.me_eval = NULL;
}
static const DupliGenerator gen_dupli_verts = {
OB_DUPLIVERTS, /* type */
make_duplis_verts /* make_duplis */
};
/* OB_DUPLIVERTS - FONT */
static Object *find_family_object(Main *bmain, const char *family, size_t family_len, unsigned int ch, GHash *family_gh)
{
Object **ob_pt;
Object *ob;
void *ch_key = POINTER_FROM_UINT(ch);
if ((ob_pt = (Object **)BLI_ghash_lookup_p(family_gh, ch_key))) {
ob = *ob_pt;
}
else {
char ch_utf8[7];
size_t ch_utf8_len;
ch_utf8_len = BLI_str_utf8_from_unicode(ch, ch_utf8);
ch_utf8[ch_utf8_len] = '\0';
ch_utf8_len += 1; /* compare with null terminator */
for (ob = bmain->object.first; ob; ob = ob->id.next) {
if (STREQLEN(ob->id.name + 2 + family_len, ch_utf8, ch_utf8_len)) {
if (STREQLEN(ob->id.name + 2, family, family_len)) {
break;
}
}
}
/* inserted value can be NULL, just to save searches in future */
BLI_ghash_insert(family_gh, ch_key, ob);
}
return ob;
}
static void make_duplis_font(const DupliContext *ctx)
{
Object *par = ctx->object;
GHash *family_gh;
Object *ob;
Curve *cu;
struct CharTrans *ct, *chartransdata = NULL;
float vec[3], obmat[4][4], pmat[4][4], fsize, xof, yof;
int text_len, a;
size_t family_len;
const wchar_t *text = NULL;
bool text_free = false;
/* font dupliverts not supported inside collections */
if (ctx->collection)
return;
copy_m4_m4(pmat, par->obmat);
/* in par the family name is stored, use this to find the other objects */
BKE_vfont_to_curve_ex(par, par->data, FO_DUPLI, NULL,
&text, &text_len, &text_free, &chartransdata);
if (text == NULL || chartransdata == NULL) {
return;
}
cu = par->data;
fsize = cu->fsize;
xof = cu->xof;
yof = cu->yof;
ct = chartransdata;
/* cache result */
family_len = strlen(cu->family);
family_gh = BLI_ghash_int_new_ex(__func__, 256);
/* advance matching BLI_strncpy_wchar_from_utf8 */
for (a = 0; a < text_len; a++, ct++) {
/* XXX That G.main is *really* ugly, but not sure what to do here...
* Definitively don't think it would be safe to put back Main *bmain pointer in DupliContext as done in 2.7x? */
ob = find_family_object(G.main, cu->family, family_len, (unsigned int)text[a], family_gh);
if (ob) {
vec[0] = fsize * (ct->xof - xof);
vec[1] = fsize * (ct->yof - yof);
vec[2] = 0.0;
mul_m4_v3(pmat, vec);
copy_m4_m4(obmat, par->obmat);
if (UNLIKELY(ct->rot != 0.0f)) {
float rmat[4][4];
zero_v3(obmat[3]);
axis_angle_to_mat4_single(rmat, 'Z', -ct->rot);
mul_m4_m4m4(obmat, obmat, rmat);
}
copy_v3_v3(obmat[3], vec);
make_dupli(ctx, ob, obmat, a);
}
}
if (text_free) {
MEM_freeN((void *)text);
}
BLI_ghash_free(family_gh, NULL, NULL);
MEM_freeN(chartransdata);
}
static const DupliGenerator gen_dupli_verts_font = {
OB_DUPLIVERTS, /* type */
make_duplis_font /* make_duplis */
};
/* OB_DUPLIFACES */
typedef struct FaceDupliData {
Mesh *me_eval;
int totface;
MPoly *mpoly;
MLoop *mloop;
MVert *mvert;
float (*orco)[3];
MLoopUV *mloopuv;
bool use_scale;
} FaceDupliData;
static void get_dupliface_transform(MPoly *mpoly, MLoop *mloop, MVert *mvert,
bool use_scale, float scale_fac, float mat[4][4])
{
float loc[3], quat[4], scale, size[3];
float f_no[3];
/* location */
BKE_mesh_calc_poly_center(mpoly, mloop, mvert, loc);
/* rotation */
{
const float *v1, *v2, *v3;
BKE_mesh_calc_poly_normal(mpoly, mloop, mvert, f_no);
v1 = mvert[mloop[0].v].co;
v2 = mvert[mloop[1].v].co;
v3 = mvert[mloop[2].v].co;
tri_to_quat_ex(quat, v1, v2, v3, f_no);
}
/* scale */
if (use_scale) {
float area = BKE_mesh_calc_poly_area(mpoly, mloop, mvert);
scale = sqrtf(area) * scale_fac;
}
else
scale = 1.0f;
size[0] = size[1] = size[2] = scale;
loc_quat_size_to_mat4(mat, loc, quat, size);
}
static void make_child_duplis_faces(const DupliContext *ctx, void *userdata, Object *inst_ob)
{
FaceDupliData *fdd = userdata;
MPoly *mpoly = fdd->mpoly, *mp;
MLoop *mloop = fdd->mloop;
MVert *mvert = fdd->mvert;
float (*orco)[3] = fdd->orco;
MLoopUV *mloopuv = fdd->mloopuv;
int a, totface = fdd->totface;
bool use_texcoords = (DEG_get_mode(ctx->depsgraph) == DAG_EVAL_RENDER);
float child_imat[4][4];
DupliObject *dob;
invert_m4_m4(inst_ob->imat, inst_ob->obmat);
/* relative transform from parent to child space */
mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
for (a = 0, mp = mpoly; a < totface; a++, mp++) {
MLoop *loopstart = mloop + mp->loopstart;
float space_mat[4][4], obmat[4][4];
if (UNLIKELY(mp->totloop < 3))
continue;
/* obmat is transform to face */
get_dupliface_transform(mp, loopstart, mvert, fdd->use_scale, ctx->object->dupfacesca, obmat);
/* make offset relative to inst_ob using relative child transform */
mul_mat3_m4_v3(child_imat, obmat[3]);
/* XXX ugly hack to ensure same behavior as in master
* this should not be needed, parentinv is not consistent
* outside of parenting.
*/
{
float imat[3][3];
copy_m3_m4(imat, inst_ob->parentinv);
mul_m4_m3m4(obmat, imat, obmat);
}
/* apply obmat _after_ the local face transform */
mul_m4_m4m4(obmat, inst_ob->obmat, obmat);
/* space matrix is constructed by removing obmat transform,
* this yields the worldspace transform for recursive duplis
*/
mul_m4_m4m4(space_mat, obmat, inst_ob->imat);
dob = make_dupli(ctx, inst_ob, obmat, a);
if (use_texcoords) {
float w = 1.0f / (float)mp->totloop;
if (orco) {
int j;
for (j = 0; j < mp->totloop; j++) {
madd_v3_v3fl(dob->orco, orco[loopstart[j].v], w);
}
}
if (mloopuv) {
int j;
for (j = 0; j < mp->totloop; j++) {
madd_v2_v2fl(dob->uv, mloopuv[mp->loopstart + j].uv, w);
}
}
}
/* recursion */
make_recursive_duplis(ctx, inst_ob, space_mat, a);
}
}
static void make_duplis_faces(const DupliContext *ctx)
{
Scene *scene = ctx->scene;
Object *parent = ctx->object;
bool use_texcoords = (DEG_get_mode(ctx->depsgraph) == DAG_EVAL_RENDER);
FaceDupliData fdd;
fdd.use_scale = ((parent->transflag & OB_DUPLIFACES_SCALE) != 0);
/* gather mesh info */
{
BMEditMesh *em = BKE_editmesh_from_object(parent);
CustomDataMask dm_mask = (use_texcoords ? CD_MASK_BAREMESH | CD_MASK_ORCO | CD_MASK_MLOOPUV : CD_MASK_BAREMESH);
/* We do not need any render-smecific handling anymore, depsgraph takes care of that. */
if (em != NULL) {
/* XXX TODO replace with equivalent of editbmesh_get_eval_cage when available. */
fdd.me_eval = mesh_get_eval_deform(ctx->depsgraph, scene, parent, dm_mask);
}
else {
fdd.me_eval = mesh_get_eval_final(ctx->depsgraph, scene, parent, dm_mask);
}
if (use_texcoords) {
fdd.orco = CustomData_get_layer(&fdd.me_eval->vdata, CD_ORCO);
const int uv_idx = CustomData_get_render_layer(&fdd.me_eval->ldata, CD_MLOOPUV);
fdd.mloopuv = CustomData_get_layer_n(&fdd.me_eval->ldata, CD_MLOOPUV, uv_idx);
}
else {
fdd.orco = NULL;
fdd.mloopuv = NULL;
}
fdd.totface = fdd.me_eval->totpoly;
fdd.mpoly = fdd.me_eval->mpoly;
fdd.mloop = fdd.me_eval->mloop;
fdd.mvert = fdd.me_eval->mvert;
}
make_child_duplis(ctx, &fdd, make_child_duplis_faces);
fdd.me_eval = NULL;
}
static const DupliGenerator gen_dupli_faces = {
OB_DUPLIFACES, /* type */
make_duplis_faces /* make_duplis */
};
/* OB_DUPLIPARTS */
static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem *psys)
{
Scene *scene = ctx->scene;
Object *par = ctx->object;
eEvaluationMode mode = DEG_get_mode(ctx->depsgraph);
bool for_render = mode == DAG_EVAL_RENDER;
bool use_texcoords = for_render;
Object *ob = NULL, **oblist = NULL;
DupliObject *dob;
ParticleDupliWeight *dw;
ParticleSettings *part;
ParticleData *pa;
ChildParticle *cpa = NULL;
ParticleKey state;
ParticleCacheKey *cache;
float ctime, scale = 1.0f;
float tmat[4][4], mat[4][4], pamat[4][4], vec[3], size = 0.0;
float (*obmat)[4];
int a, b, hair = 0;
int totpart, totchild;
int no_draw_flag = PARS_UNEXIST;
if (psys == NULL) return;
part = psys->part;
if (part == NULL)
return;
if (!psys_check_enabled(par, psys, for_render))
return;
if (!for_render)
no_draw_flag |= PARS_NO_DISP;
ctime = DEG_get_ctime(ctx->depsgraph); /* NOTE: in old animsys, used parent object's timeoffset... */
totpart = psys->totpart;
totchild = psys->totchild;
if ((for_render || part->draw_as == PART_DRAW_REND) && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
ParticleSimulationData sim = {NULL};
sim.depsgraph = ctx->depsgraph;
sim.scene = scene;
sim.ob = par;
sim.psys = psys;
sim.psmd = psys_get_modifier(par, psys);
/* make sure emitter imat is in global coordinates instead of render view coordinates */
invert_m4_m4(par->imat, par->obmat);
/* first check for loops (particle system object used as dupli object) */
if (part->ren_as == PART_DRAW_OB) {
if (ELEM(part->dup_ob, NULL, par))
return;
}
else { /*PART_DRAW_GR */
if (part->dup_group == NULL)
return;
const ListBase dup_collection_objects = BKE_collection_object_cache_get(part->dup_group);
if (BLI_listbase_is_empty(&dup_collection_objects))
return;
if (BLI_findptr(&dup_collection_objects, par, offsetof(Base, object))) {
return;
}
}
/* if we have a hair particle system, use the path cache */
if (part->type == PART_HAIR) {
if (psys->flag & PSYS_HAIR_DONE)
hair = (totchild == 0 || psys->childcache) && psys->pathcache;
if (!hair)
return;
/* we use cache, update totchild according to cached data */
totchild = psys->totchildcache;
totpart = psys->totcached;
}
RNG *rng = BLI_rng_new_srandom(31415926u + (unsigned int)psys->seed);
psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
/* gather list of objects or single object */
int totcollection = 0;
if (part->ren_as == PART_DRAW_GR) {
if (part->draw & PART_DRAW_COUNT_GR) {
psys_find_group_weights(part);
for (dw = part->dupliweights.first; dw; dw = dw->next) {
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(part->dup_group, object, mode)
{
if (dw->ob == object) {
totcollection += dw->count;
break;
}
}
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
}
}
else {
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(part->dup_group, object, mode)
{
(void) object;
totcollection++;
}
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
}
oblist = MEM_callocN((size_t)totcollection * sizeof(Object *), "dupcollection object list");
if (part->draw & PART_DRAW_COUNT_GR) {
a = 0;
for (dw = part->dupliweights.first; dw; dw = dw->next) {
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(part->dup_group, object, mode)
{
if (dw->ob == object) {
for (b = 0; b < dw->count; b++, a++) {
oblist[a] = dw->ob;
}
break;
}
}
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
}
}
else {
a = 0;
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(part->dup_group, object, mode)
{
oblist[a] = object;
a++;
}
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
}
}
else {
ob = part->dup_ob;
}
if (totchild == 0 || part->draw & PART_DRAW_PARENT)
a = 0;
else
a = totpart;
for (pa = psys->particles; a < totpart + totchild; a++, pa++) {
if (a < totpart) {
/* handle parent particle */
if (pa->flag & no_draw_flag)
continue;
/* pa_num = pa->num; */ /* UNUSED */
size = pa->size;
}
else {
/* handle child particle */
cpa = &psys->child[a - totpart];
/* pa_num = a; */ /* UNUSED */
size = psys_get_child_size(psys, cpa, ctime, NULL);
}
/* some hair paths might be non-existent so they can't be used for duplication */
if (hair && psys->pathcache &&
((a < totpart && psys->pathcache[a]->segments < 0) ||
(a >= totpart && psys->childcache[a - totpart]->segments < 0)))
{
continue;
}
if (part->ren_as == PART_DRAW_GR) {
/* prevent divide by zero below [#28336] */
if (totcollection == 0)
continue;
/* for collections, pick the object based on settings */
if (part->draw & PART_DRAW_RAND_GR)
b = BLI_rng_get_int(rng) % totcollection;
else
b = a % totcollection;
ob = oblist[b];
obmat = oblist[b]->obmat;
}
else {
obmat = ob->obmat;
}
if (hair) {
/* hair we handle separate and compute transform based on hair keys */
if (a < totpart) {
cache = psys->pathcache[a];
psys_get_dupli_path_transform(&sim, pa, NULL, cache, pamat, &scale);
}
else {
cache = psys->childcache[a - totpart];
psys_get_dupli_path_transform(&sim, NULL, cpa, cache, pamat, &scale);
}
copy_v3_v3(pamat[3], cache->co);
pamat[3][3] = 1.0f;
}
else {
/* first key */
state.time = ctime;
if (psys_get_particle_state(&sim, a, &state, 0) == 0) {
continue;
}
else {
float tquat[4];
normalize_qt_qt(tquat, state.rot);
quat_to_mat4(pamat, tquat);
copy_v3_v3(pamat[3], state.co);
pamat[3][3] = 1.0f;
}
}
if (part->ren_as == PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) {
b = 0;
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN(part->dup_group, object, mode)
{
copy_m4_m4(tmat, oblist[b]->obmat);
/* apply particle scale */
mul_mat3_m4_fl(tmat, size * scale);
mul_v3_fl(tmat[3], size * scale);
/* collection dupli offset, should apply after everything else */
if (!is_zero_v3(part->dup_group->dupli_ofs)) {
sub_v3_v3(tmat[3], part->dup_group->dupli_ofs);
}
/* individual particle transform */
mul_m4_m4m4(mat, pamat, tmat);
dob = make_dupli(ctx, object, mat, a);
dob->particle_system = psys;
if (use_texcoords) {
psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
}
b++;
}
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_END;
}
else {
copy_v3_v3(vec, obmat[3]);
obmat[3][0] = obmat[3][1] = obmat[3][2] = 0.0f;
/* particle rotation uses x-axis as the aligned axis, so pre-rotate the object accordingly */
if ((part->draw & PART_DRAW_ROTATE_OB) == 0) {
float xvec[3], q[4], size_mat[4][4], original_size[3];
mat4_to_size(original_size, obmat);
size_to_mat4(size_mat, original_size);
xvec[0] = -1.f;
xvec[1] = xvec[2] = 0;
vec_to_quat(q, xvec, ob->trackflag, ob->upflag);
quat_to_mat4(obmat, q);
obmat[3][3] = 1.0f;
/* add scaling if requested */
if ((part->draw & PART_DRAW_NO_SCALE_OB) == 0)
mul_m4_m4m4(obmat, obmat, size_mat);
}
else if (part->draw & PART_DRAW_NO_SCALE_OB) {
/* remove scaling */
float size_mat[4][4], original_size[3];
mat4_to_size(original_size, obmat);
size_to_mat4(size_mat, original_size);
invert_m4(size_mat);
mul_m4_m4m4(obmat, obmat, size_mat);
}
mul_m4_m4m4(tmat, pamat, obmat);
mul_mat3_m4_fl(tmat, size * scale);
copy_m4_m4(mat, tmat);
if (part->draw & PART_DRAW_GLOBAL_OB)
add_v3_v3v3(mat[3], mat[3], vec);
dob = make_dupli(ctx, ob, mat, a);
dob->particle_system = psys;
if (use_texcoords)
psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
}
}
BLI_rng_free(rng);
}
/* clean up */
if (oblist)
MEM_freeN(oblist);
if (psys->lattice_deform_data) {
end_latt_deform(psys->lattice_deform_data);
psys->lattice_deform_data = NULL;
}
}
static void make_duplis_particles(const DupliContext *ctx)
{
ParticleSystem *psys;
int psysid;
/* particle system take up one level in id, the particles another */
for (psys = ctx->object->particlesystem.first, psysid = 0; psys; psys = psys->next, psysid++) {
/* particles create one more level for persistent psys index */
DupliContext pctx;
copy_dupli_context(&pctx, ctx, ctx->object, NULL, psysid);
make_duplis_particle_system(&pctx, psys);
}
}
static const DupliGenerator gen_dupli_particles = {
OB_DUPLIPARTS, /* type */
make_duplis_particles /* make_duplis */
};
/* ------------- */
/* select dupli generator from given context */
static const DupliGenerator *get_dupli_generator(const DupliContext *ctx)
{
int transflag = ctx->object->transflag;
int restrictflag = ctx->object->restrictflag;
if ((transflag & OB_DUPLI) == 0)
return NULL;
/* Should the dupli's be generated for this object? - Respect restrict flags */
if (DEG_get_mode(ctx->depsgraph) == DAG_EVAL_RENDER ? (restrictflag & OB_RESTRICT_RENDER) : (restrictflag & OB_RESTRICT_VIEW))
return NULL;
if (transflag & OB_DUPLIPARTS) {
return &gen_dupli_particles;
}
else if (transflag & OB_DUPLIVERTS) {
if (ctx->object->type == OB_MESH) {
return &gen_dupli_verts;
}
else if (ctx->object->type == OB_FONT) {
return &gen_dupli_verts_font;
}
}
else if (transflag & OB_DUPLIFACES) {
if (ctx->object->type == OB_MESH)
return &gen_dupli_faces;
}
else if (transflag & OB_DUPLICOLLECTION) {
return &gen_dupli_collection;
}
return NULL;
}
/* ---- ListBase dupli container implementation ---- */
/* Returns a list of DupliObject */
ListBase *object_duplilist(Depsgraph *depsgraph, Scene *sce, Object *ob)
{
ListBase *duplilist = MEM_callocN(sizeof(ListBase), "duplilist");
DupliContext ctx;
init_context(&ctx, depsgraph, sce, ob, NULL);
if (ctx.gen) {
ctx.duplilist = duplilist;
ctx.gen->make_duplis(&ctx);
}
return duplilist;
}
void free_object_duplilist(ListBase *lb)
{
BLI_freelistN(lb);
MEM_freeN(lb);
}
int count_duplilist(Object *ob)
{
if (ob->transflag & OB_DUPLI) {
if (ob->transflag & OB_DUPLIVERTS) {
if (ob->type == OB_MESH) {
if (ob->transflag & OB_DUPLIVERTS) {
ParticleSystem *psys = ob->particlesystem.first;
int pdup = 0;
for (; psys; psys = psys->next)
pdup += psys->totpart;
if (pdup == 0) {
Mesh *me = ob->data;
return me->totvert;
}
else
return pdup;
}
}
}
}
return 1;
}