195 lines
8.7 KiB
C++
195 lines
8.7 KiB
C++
/*
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* Copyright 2016, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Institute
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*
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*/
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/** \file draw_cache_impl.h
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* \ingroup draw
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*/
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#ifndef __DRAW_CACHE_IMPL_H__
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#define __DRAW_CACHE_IMPL_H__
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struct CurveCache;
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struct GPUMaterial;
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struct GPUTexture;
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struct GPUBatch;
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struct GPUIndexBuf;
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struct GPUVertBuf;
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struct ListBase;
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struct ModifierData;
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struct ParticleSystem;
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struct PTCacheEdit;
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struct Curve;
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struct Lattice;
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struct Mesh;
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struct MetaBall;
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struct bGPdata;
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/* Expose via BKE callbacks */
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void DRW_mball_batch_cache_dirty_tag(struct MetaBall *mb, int mode);
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void DRW_mball_batch_cache_free(struct MetaBall *mb);
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void DRW_curve_batch_cache_dirty_tag(struct Curve *cu, int mode);
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void DRW_curve_batch_cache_free(struct Curve *cu);
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void DRW_mesh_batch_cache_dirty_tag(struct Mesh *me, int mode);
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void DRW_mesh_batch_cache_free(struct Mesh *me);
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void DRW_lattice_batch_cache_dirty_tag(struct Lattice *lt, int mode);
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void DRW_lattice_batch_cache_free(struct Lattice *lt);
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void DRW_particle_batch_cache_dirty_tag(struct ParticleSystem *psys, int mode);
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void DRW_particle_batch_cache_free(struct ParticleSystem *psys);
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void DRW_gpencil_batch_cache_dirty_tag(struct bGPdata *gpd);
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void DRW_gpencil_batch_cache_free(struct bGPdata *gpd);
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/* Curve */
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struct GPUBatch *DRW_curve_batch_cache_get_wire_edge(struct Curve *cu, struct CurveCache *ob_curve_cache);
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struct GPUBatch *DRW_curve_batch_cache_get_normal_edge(
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struct Curve *cu, struct CurveCache *ob_curve_cache, float normal_size);
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struct GPUBatch *DRW_curve_batch_cache_get_overlay_edges(struct Curve *cu);
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struct GPUBatch *DRW_curve_batch_cache_get_overlay_verts(struct Curve *cu, bool handles);
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struct GPUBatch *DRW_curve_batch_cache_get_triangles_with_normals(
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struct Curve *cu, struct CurveCache *ob_curve_cache);
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struct GPUBatch **DRW_curve_batch_cache_get_surface_shaded(
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struct Curve *cu, struct CurveCache *ob_curve_cache,
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struct GPUMaterial **gpumat_array, uint gpumat_array_len);
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/* Metaball */
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struct GPUBatch *DRW_metaball_batch_cache_get_triangles_with_normals(struct Object *ob);
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struct GPUBatch **DRW_metaball_batch_cache_get_surface_shaded(struct Object *ob, struct MetaBall *mb, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
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/* Curve (Font) */
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struct GPUBatch *DRW_curve_batch_cache_get_overlay_cursor(struct Curve *cu);
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struct GPUBatch *DRW_curve_batch_cache_get_overlay_select(struct Curve *cu);
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/* DispList */
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struct GPUVertBuf *DRW_displist_vertbuf_calc_pos_with_normals(struct ListBase *lb);
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struct GPUIndexBuf *DRW_displist_indexbuf_calc_triangles_in_order(struct ListBase *lb);
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struct GPUIndexBuf **DRW_displist_indexbuf_calc_triangles_in_order_split_by_material(
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struct ListBase *lb, uint gpumat_array_len);
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struct GPUBatch **DRW_displist_batch_calc_tri_pos_normals_and_uv_split_by_material(
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struct ListBase *lb, uint gpumat_array_len);
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/* Lattice */
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struct GPUBatch *DRW_lattice_batch_cache_get_all_edges(struct Lattice *lt, bool use_weight, const int actdef);
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struct GPUBatch *DRW_lattice_batch_cache_get_all_verts(struct Lattice *lt);
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struct GPUBatch *DRW_lattice_batch_cache_get_overlay_verts(struct Lattice *lt);
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/* Vertex Group Selection and display options */
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struct DRW_MeshWeightState {
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int defgroup_active;
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int defgroup_len;
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short flags;
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char alert_mode;
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/* Set of all selected bones for Multipaint. */
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bool *defgroup_sel;
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int defgroup_sel_len;
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};
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/* DRW_MeshWeightState.flags */
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enum {
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DRW_MESH_WEIGHT_STATE_MULTIPAINT = (1 << 0),
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DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE = (1 << 1),
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};
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void DRW_mesh_weight_state_clear(struct DRW_MeshWeightState *wstate);
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void DRW_mesh_weight_state_copy(struct DRW_MeshWeightState *wstate_dst, const struct DRW_MeshWeightState *wstate_src);
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bool DRW_mesh_weight_state_compare(const struct DRW_MeshWeightState *a, const struct DRW_MeshWeightState *b);
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/* Mesh */
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struct GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(
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struct Mesh *me, struct GPUMaterial **gpumat_array, uint gpumat_array_len,
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char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count);
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struct GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_weight_overlay_edges(struct Mesh *me, bool use_wire, bool use_sel);
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struct GPUBatch *DRW_mesh_batch_cache_get_weight_overlay_faces(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_weight_overlay_verts(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_all_edges(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_all_triangles(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(struct Mesh *me, const struct DRW_MeshWeightState *wstate);
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struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me, bool use_hide, uint select_id_offset);
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struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_mask(struct Mesh *me, bool use_hide);
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struct GPUBatch *DRW_mesh_batch_cache_get_loose_edges_with_normals(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_points_with_normals(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_all_verts(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_fancy_edges(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edge_detection(struct Mesh *me, bool *r_is_manifold);
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struct GPUBatch *DRW_mesh_batch_cache_get_overlay_triangles(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_overlay_triangles_nor(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_overlay_loose_edges(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_overlay_loose_edges_nor(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_overlay_loose_verts(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_overlay_facedots(struct Mesh *me);
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/* edit-mesh selection (use generic function for faces) */
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struct GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(struct Mesh *me, uint select_id_offset);
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struct GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(struct Mesh *me, uint select_id_offset);
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struct GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(struct Mesh *me, uint select_id_offset);
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/* Object mode Wireframe overlays */
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void DRW_mesh_batch_cache_get_wireframes_face_texbuf(
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struct Mesh *me, struct GPUTexture **verts_data, struct GPUTexture **face_indices, int *tri_count);
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void DRW_mesh_cache_sculpt_coords_ensure(struct Mesh *me);
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/* Edit mesh bitflags (is this the right place?) */
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enum {
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VFLAG_VERTEX_ACTIVE = 1 << 0,
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VFLAG_VERTEX_SELECTED = 1 << 1,
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VFLAG_FACE_ACTIVE = 1 << 2,
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VFLAG_FACE_SELECTED = 1 << 3,
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VFLAG_FACE_FREESTYLE = 1 << 4,
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/* Beware to not go over 1 << 7 (it's a byte flag)
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* (see gpu_shader_edit_mesh_overlay_geom.glsl) */
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};
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enum {
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VFLAG_EDGE_EXISTS = 1 << 0,
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VFLAG_EDGE_ACTIVE = 1 << 1,
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VFLAG_EDGE_SELECTED = 1 << 2,
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VFLAG_EDGE_SEAM = 1 << 3,
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VFLAG_EDGE_SHARP = 1 << 4,
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VFLAG_EDGE_FREESTYLE = 1 << 5,
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/* Beware to not go over 1 << 7 (it's a byte flag)
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* (see gpu_shader_edit_mesh_overlay_geom.glsl) */
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};
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/* Particles */
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struct GPUBatch *DRW_particles_batch_cache_get_hair(
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struct Object *object, struct ParticleSystem *psys, struct ModifierData *md);
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struct GPUBatch *DRW_particles_batch_cache_get_dots(
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struct Object *object, struct ParticleSystem *psys);
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struct GPUBatch *DRW_particles_batch_cache_get_edit_strands(
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struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
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struct GPUBatch *DRW_particles_batch_cache_get_edit_inner_points(
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struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
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struct GPUBatch *DRW_particles_batch_cache_get_edit_tip_points(
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struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
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#endif /* __DRAW_CACHE_IMPL_H__ */
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