That was really crappy indeed. Now we have a separate API for low level OpenGL programs, plus a nice interface for GPU, also removes some GL calls from main code as a plus :) The source for the programs is also moved to nice external .glsl files (not sure which extension convention GPU assemply uses)
133 lines
3.8 KiB
CMake
133 lines
3.8 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# The Original Code is Copyright (C) 2006, Blender Foundation
|
|
# All rights reserved.
|
|
#
|
|
# The Original Code is: all of this file.
|
|
#
|
|
# Contributor(s): Jacques Beaurain.
|
|
#
|
|
# ***** END GPL LICENSE BLOCK *****
|
|
|
|
set(INC
|
|
.
|
|
../blenkernel
|
|
../blenlib
|
|
../bmesh
|
|
../imbuf
|
|
../makesdna
|
|
../makesrna
|
|
|
|
# For node muting stuff...
|
|
../nodes
|
|
../nodes/intern
|
|
|
|
../../../intern/glew-mx
|
|
../../../intern/guardedalloc
|
|
../../../intern/smoke/extern
|
|
)
|
|
|
|
set(INC_SYS
|
|
${GLEW_INCLUDE_PATH}
|
|
)
|
|
|
|
set(SRC
|
|
intern/gpu_buffers.c
|
|
intern/gpu_codegen.c
|
|
intern/gpu_draw.c
|
|
intern/gpu_extensions.c
|
|
intern/gpu_init_exit.c
|
|
intern/gpu_material.c
|
|
intern/gpu_simple_shader.c
|
|
intern/gpu_select.c
|
|
intern/gpu_compositing.c
|
|
intern/gpu_debug.c
|
|
|
|
shaders/gpu_program_smoke_frag.glsl
|
|
shaders/gpu_program_smoke_color_frag.glsl
|
|
|
|
shaders/gpu_shader_fx_lib.glsl
|
|
shaders/gpu_shader_fx_ssao_frag.glsl
|
|
shaders/gpu_shader_fx_dof_frag.glsl
|
|
shaders/gpu_shader_fx_dof_vert.glsl
|
|
shaders/gpu_shader_fx_dof_hq_frag.glsl
|
|
shaders/gpu_shader_fx_dof_hq_vert.glsl
|
|
shaders/gpu_shader_fx_dof_hq_geo.glsl
|
|
shaders/gpu_shader_fx_vert.glsl
|
|
shaders/gpu_shader_material.glsl
|
|
shaders/gpu_shader_sep_gaussian_blur_frag.glsl
|
|
shaders/gpu_shader_sep_gaussian_blur_vert.glsl
|
|
shaders/gpu_shader_simple_frag.glsl
|
|
shaders/gpu_shader_simple_vert.glsl
|
|
shaders/gpu_shader_vertex.glsl
|
|
shaders/gpu_shader_vsm_store_frag.glsl
|
|
shaders/gpu_shader_vsm_store_vert.glsl
|
|
shaders/gpu_shader_fx_depth_resolve.glsl
|
|
|
|
GPU_buffers.h
|
|
GPU_draw.h
|
|
GPU_debug.h
|
|
GPU_extensions.h
|
|
GPU_glew.h
|
|
GPU_init_exit.h
|
|
GPU_material.h
|
|
GPU_simple_shader.h
|
|
GPU_select.h
|
|
GPU_compositing.h
|
|
intern/gpu_codegen.h
|
|
intern/gpu_private.h
|
|
)
|
|
|
|
data_to_c_simple(shaders/gpu_program_smoke_frag.glsl SRC)
|
|
data_to_c_simple(shaders/gpu_program_smoke_color_frag.glsl SRC)
|
|
data_to_c_simple(shaders/gpu_shader_material.glsl SRC)
|
|
data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_frag.glsl SRC)
|
|
data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_vert.glsl SRC)
|
|
data_to_c_simple(shaders/gpu_shader_simple_frag.glsl SRC)
|
|
data_to_c_simple(shaders/gpu_shader_simple_vert.glsl SRC)
|
|
data_to_c_simple(shaders/gpu_shader_vertex.glsl SRC)
|
|
data_to_c_simple(shaders/gpu_shader_vertex_world.glsl SRC)
|
|
data_to_c_simple(shaders/gpu_shader_vsm_store_frag.glsl SRC)
|
|
data_to_c_simple(shaders/gpu_shader_vsm_store_vert.glsl SRC)
|
|
data_to_c_simple(shaders/gpu_shader_fx_vert.glsl SRC)
|
|
data_to_c_simple(shaders/gpu_shader_fx_ssao_frag.glsl SRC)
|
|
data_to_c_simple(shaders/gpu_shader_fx_dof_frag.glsl SRC)
|
|
data_to_c_simple(shaders/gpu_shader_fx_dof_vert.glsl SRC)
|
|
data_to_c_simple(shaders/gpu_shader_fx_dof_hq_frag.glsl SRC)
|
|
data_to_c_simple(shaders/gpu_shader_fx_dof_hq_vert.glsl SRC)
|
|
data_to_c_simple(shaders/gpu_shader_fx_dof_hq_geo.glsl SRC)
|
|
data_to_c_simple(shaders/gpu_shader_fx_depth_resolve.glsl SRC)
|
|
data_to_c_simple(shaders/gpu_shader_fx_lib.glsl SRC)
|
|
|
|
if(WITH_GAMEENGINE)
|
|
add_definitions(-DWITH_GAMEENGINE)
|
|
endif()
|
|
|
|
if(WITH_MOD_SMOKE)
|
|
add_definitions(-DWITH_SMOKE)
|
|
endif()
|
|
|
|
add_definitions(${GL_DEFINITIONS})
|
|
|
|
if(WITH_IMAGE_DDS)
|
|
add_definitions(-DWITH_DDS)
|
|
endif()
|
|
|
|
|
|
blender_add_lib(bf_gpu "${SRC}" "${INC}" "${INC_SYS}")
|
|
|