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blender-archive/source/blender/compositor/nodes/COM_ImageNode.cpp
Sergey Sharybin 88efcdc376 Compositor: Expose Alpha socket for multilayer EXR node
This way re-mapping scene nodes to EXR files becomes much easier,
no extra trickery with separate RGBA setups is needed.

Plus makes it more consistent with regular EXR files.

This uses EGBA pass to get alpha from.
2015-02-11 18:28:41 +05:00

250 lines
8.6 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Lukas Tönne
*/
#include "COM_ImageNode.h"
#include "COM_ExecutionSystem.h"
#include "COM_ImageOperation.h"
#include "COM_MultilayerImageOperation.h"
#include "COM_ConvertOperation.h"
#include "BKE_node.h"
#include "BLI_utildefines.h"
#include "COM_SetValueOperation.h"
#include "COM_SetVectorOperation.h"
#include "COM_SetColorOperation.h"
#include "COM_SeparateColorNode.h"
ImageNode::ImageNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
NodeOperation *ImageNode::doMultilayerCheck(NodeConverter &converter, RenderLayer *rl, Image *image, ImageUser *user,
int framenumber, int outputsocketIndex, int passindex, DataType datatype) const
{
NodeOutput *outputSocket = this->getOutputSocket(outputsocketIndex);
MultilayerBaseOperation *operation = NULL;
switch (datatype) {
case COM_DT_VALUE:
operation = new MultilayerValueOperation(passindex);
break;
case COM_DT_VECTOR:
operation = new MultilayerVectorOperation(passindex);
break;
case COM_DT_COLOR:
operation = new MultilayerColorOperation(passindex);
break;
default:
break;
}
operation->setImage(image);
operation->setRenderLayer(rl);
operation->setImageUser(user);
operation->setFramenumber(framenumber);
converter.addOperation(operation);
converter.mapOutputSocket(outputSocket, operation->getOutputSocket());
return operation;
}
void ImageNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
/// Image output
NodeOutput *outputImage = this->getOutputSocket(0);
bNode *editorNode = this->getbNode();
Image *image = (Image *)editorNode->id;
ImageUser *imageuser = (ImageUser *)editorNode->storage;
int framenumber = context.getFramenumber();
int numberOfOutputs = this->getNumberOfOutputSockets();
bool outputStraightAlpha = (editorNode->custom1 & CMP_NODE_IMAGE_USE_STRAIGHT_OUTPUT) != 0;
BKE_image_user_frame_calc(imageuser, context.getFramenumber(), 0);
NodeOperation *combined_operation = NULL;
/* force a load, we assume iuser index will be set OK anyway */
if (image && image->type == IMA_TYPE_MULTILAYER) {
bool is_multilayer_ok = false;
ImBuf *ibuf = BKE_image_acquire_ibuf(image, imageuser, NULL);
if (image->rr) {
RenderLayer *rl = (RenderLayer *)BLI_findlink(&image->rr->layers, imageuser->layer);
if (rl) {
NodeOutput *socket;
int index;
is_multilayer_ok = true;
for (index = 0; index < numberOfOutputs; index++) {
NodeOperation *operation = NULL;
socket = this->getOutputSocket(index);
bNodeSocket *bnodeSocket = socket->getbNodeSocket();
/* Passes in the file can differ from passes stored in sockets (#36755).
* Look up the correct file pass using the socket identifier instead.
*/
#if 0
NodeImageLayer *storage = (NodeImageLayer *)bnodeSocket->storage;*/
int passindex = storage->pass_index;*/
RenderPass *rpass = (RenderPass *)BLI_findlink(&rl->passes, passindex);
#endif
int passindex;
RenderPass *rpass;
if (STREQ(bnodeSocket->identifier, "Alpha")) {
BLI_assert(combined_operation != NULL);
NodeOutput *outputSocket = this->getOutputSocket(index);
SeparateChannelOperation *separate_operation;
separate_operation = new SeparateChannelOperation();
separate_operation->setChannel(3);
converter.addOperation(separate_operation);
converter.addLink(combined_operation->getOutputSocket(), separate_operation->getInputSocket(0));
converter.mapOutputSocket(outputSocket, separate_operation->getOutputSocket());
operation = separate_operation;
}
else {
for (rpass = (RenderPass *)rl->passes.first, passindex = 0; rpass; rpass = rpass->next, ++passindex)
if (STREQ(rpass->name, bnodeSocket->identifier))
break;
if (rpass) {
imageuser->pass = passindex;
switch (rpass->channels) {
case 1:
operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index, passindex, COM_DT_VALUE);
break;
/* using image operations for both 3 and 4 channels (RGB and RGBA respectively) */
/* XXX any way to detect actual vector images? */
case 3:
operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index, passindex, COM_DT_VECTOR);
break;
case 4:
operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index, passindex, COM_DT_COLOR);
break;
default:
/* dummy operation is added below */
break;
}
if (index == 0 && operation) {
converter.addPreview(operation->getOutputSocket());
}
if (STREQ(rpass->chan_id, "RGBA")) {
combined_operation = operation;
}
}
}
/* incase we can't load the layer */
if (operation == NULL)
converter.setInvalidOutput(getOutputSocket(index));
}
}
}
BKE_image_release_ibuf(image, ibuf, NULL);
/* without this, multilayer that fail to load will crash blender [#32490] */
if (is_multilayer_ok == false) {
for (int i = 0; i < getNumberOfOutputSockets(); ++i)
converter.setInvalidOutput(getOutputSocket(i));
}
}
else {
if (numberOfOutputs > 0) {
ImageOperation *operation = new ImageOperation();
operation->setImage(image);
operation->setImageUser(imageuser);
operation->setFramenumber(framenumber);
converter.addOperation(operation);
if (outputStraightAlpha) {
NodeOperation *alphaConvertOperation = new ConvertPremulToStraightOperation();
converter.addOperation(alphaConvertOperation);
converter.mapOutputSocket(outputImage, alphaConvertOperation->getOutputSocket());
converter.addLink(operation->getOutputSocket(0), alphaConvertOperation->getInputSocket(0));
}
else {
converter.mapOutputSocket(outputImage, operation->getOutputSocket());
}
converter.addPreview(operation->getOutputSocket());
}
if (numberOfOutputs > 1) {
NodeOutput *alphaImage = this->getOutputSocket(1);
ImageAlphaOperation *alphaOperation = new ImageAlphaOperation();
alphaOperation->setImage(image);
alphaOperation->setImageUser(imageuser);
alphaOperation->setFramenumber(framenumber);
converter.addOperation(alphaOperation);
converter.mapOutputSocket(alphaImage, alphaOperation->getOutputSocket());
}
if (numberOfOutputs > 2) {
NodeOutput *depthImage = this->getOutputSocket(2);
ImageDepthOperation *depthOperation = new ImageDepthOperation();
depthOperation->setImage(image);
depthOperation->setImageUser(imageuser);
depthOperation->setFramenumber(framenumber);
converter.addOperation(depthOperation);
converter.mapOutputSocket(depthImage, depthOperation->getOutputSocket());
}
if (numberOfOutputs > 3) {
/* happens when unlinking image datablock from multilayer node */
for (int i = 3; i < numberOfOutputs; i++) {
NodeOutput *output = this->getOutputSocket(i);
NodeOperation *operation = NULL;
switch (output->getDataType()) {
case COM_DT_VALUE:
{
SetValueOperation *valueoperation = new SetValueOperation();
valueoperation->setValue(0.0f);
operation = valueoperation;
break;
}
case COM_DT_VECTOR:
{
SetVectorOperation *vectoroperation = new SetVectorOperation();
vectoroperation->setX(0.0f);
vectoroperation->setY(0.0f);
vectoroperation->setW(0.0f);
operation = vectoroperation;
break;
}
case COM_DT_COLOR:
{
SetColorOperation *coloroperation = new SetColorOperation();
coloroperation->setChannel1(0.0f);
coloroperation->setChannel2(0.0f);
coloroperation->setChannel3(0.0f);
coloroperation->setChannel4(0.0f);
operation = coloroperation;
break;
}
}
if (operation) {
converter.addOperation(operation);
converter.mapOutputSocket(output, operation->getOutputSocket());
}
}
}
}
}