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blender-archive/intern/cycles/device/denoise.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

102 lines
3.0 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
#include "device/memory.h"
#include "graph/node.h"
#include "session/buffers.h"
CCL_NAMESPACE_BEGIN
enum DenoiserType {
DENOISER_OPTIX = 2,
DENOISER_OPENIMAGEDENOISE = 4,
DENOISER_NUM,
DENOISER_NONE = 0,
DENOISER_ALL = ~0,
};
/* COnstruct human-readable string which denotes the denoiser type. */
const char *denoiserTypeToHumanReadable(DenoiserType type);
typedef int DenoiserTypeMask;
enum DenoiserPrefilter {
/* Best quality of the result without extra processing time, but requires guiding passes to be
* noise-free. */
DENOISER_PREFILTER_NONE = 1,
/* Denoise color and guiding passes together.
* Improves quality when guiding passes are noisy using least amount of extra processing time. */
DENOISER_PREFILTER_FAST = 2,
/* Prefilter noisy guiding passes before denoising color.
* Improves quality when guiding passes are noisy using extra processing time. */
DENOISER_PREFILTER_ACCURATE = 3,
DENOISER_PREFILTER_NUM,
};
/* NOTE: Is not a real scene node. Using Node API for ease of (de)serialization.
* The default values here do not really matter as they are always initialized from the
* Integrator node. */
class DenoiseParams : public Node {
public:
NODE_DECLARE
/* Apply denoiser to image. */
bool use = false;
/* Denoiser type. */
DenoiserType type = DENOISER_OPENIMAGEDENOISE;
/* Viewport start sample. */
int start_sample = 0;
/* Auxiliary passes. */
bool use_pass_albedo = true;
bool use_pass_normal = true;
/* Configure the denoiser to use motion vectors, previous image and a temporally stable model. */
bool temporally_stable = false;
DenoiserPrefilter prefilter = DENOISER_PREFILTER_FAST;
static const NodeEnum *get_type_enum();
static const NodeEnum *get_prefilter_enum();
DenoiseParams();
bool modified(const DenoiseParams &other) const
{
return !(use == other.use && type == other.type && start_sample == other.start_sample &&
use_pass_albedo == other.use_pass_albedo &&
use_pass_normal == other.use_pass_normal &&
temporally_stable == other.temporally_stable && prefilter == other.prefilter);
}
};
/* All the parameters needed to perform buffer denoising on a device.
* Is not really a task in its canonical terms (as in, is not an asynchronous running task). Is
* more like a wrapper for all the arguments and parameters needed to perform denoising. Is a
* single place where they are all listed, so that it's not required to modify all device methods
* when these parameters do change. */
class DeviceDenoiseTask {
public:
DenoiseParams params;
int num_samples;
RenderBuffers *render_buffers;
BufferParams buffer_params;
/* Allow to do in-place modification of the input passes (scaling them down i.e.). This will
* lower the memory footprint of the denoiser but will make input passes "invalid" (from path
* tracer) point of view. */
bool allow_inplace_modification;
};
CCL_NAMESPACE_END