Not sure why constructing a ustring inside [] is causing issues here, but it's slightly more efficient to construct it once anyway.
65 lines
1.1 KiB
C++
65 lines
1.1 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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#include "util/map.h"
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#include "util/param.h"
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CCL_NAMESPACE_BEGIN
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/* Enum
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*
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* Utility class for enum values. */
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struct NodeEnum {
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bool empty() const
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{
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return left.empty();
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}
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void insert(const char *x, int y)
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{
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ustring ustr_x(x);
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left[ustr_x] = y;
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right[y] = ustr_x;
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}
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bool exists(ustring x) const
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{
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return left.find(x) != left.end();
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}
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bool exists(int y) const
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{
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return right.find(y) != right.end();
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}
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int operator[](const char *x) const
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{
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return left.find(ustring(x))->second;
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}
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int operator[](ustring x) const
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{
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return left.find(x)->second;
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}
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ustring operator[](int y) const
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{
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return right.find(y)->second;
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}
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unordered_map<ustring, int, ustringHash>::const_iterator begin() const
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{
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return left.begin();
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}
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unordered_map<ustring, int, ustringHash>::const_iterator end() const
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{
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return left.end();
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}
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private:
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unordered_map<ustring, int, ustringHash> left;
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unordered_map<int, ustring> right;
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};
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CCL_NAMESPACE_END
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