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blender-archive/intern/cycles/kernel/data_arrays.h
Brecht Van Lommel 60119daef5 Cycles: remove old Sobol pattern, simplify sampling dimensions
The multi-dimensional Sobol pattern required us to carefully use as low
dimensions as possible, as quality goes down in higher dimensions. Now that we
have two sampling patterns that are at least as good, there is no need to keep
it around and the implementation can be simplified.

Differential Revision: https://developer.blender.org/D15788
2022-09-01 14:57:39 +02:00

83 lines
2.3 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#ifndef KERNEL_DATA_ARRAY
# define KERNEL_DATA_ARRAY(type, name)
#endif
/* BVH2, not used for OptiX or Embree. */
KERNEL_DATA_ARRAY(float4, bvh_nodes)
KERNEL_DATA_ARRAY(float4, bvh_leaf_nodes)
KERNEL_DATA_ARRAY(uint, prim_type)
KERNEL_DATA_ARRAY(uint, prim_visibility)
KERNEL_DATA_ARRAY(uint, prim_index)
KERNEL_DATA_ARRAY(uint, prim_object)
KERNEL_DATA_ARRAY(uint, object_node)
KERNEL_DATA_ARRAY(float2, prim_time)
/* objects */
KERNEL_DATA_ARRAY(KernelObject, objects)
KERNEL_DATA_ARRAY(Transform, object_motion_pass)
KERNEL_DATA_ARRAY(DecomposedTransform, object_motion)
KERNEL_DATA_ARRAY(uint, object_flag)
KERNEL_DATA_ARRAY(float, object_volume_step)
KERNEL_DATA_ARRAY(uint, object_prim_offset)
/* cameras */
KERNEL_DATA_ARRAY(DecomposedTransform, camera_motion)
/* triangles */
KERNEL_DATA_ARRAY(uint, tri_shader)
KERNEL_DATA_ARRAY(packed_float3, tri_vnormal)
KERNEL_DATA_ARRAY(uint4, tri_vindex)
KERNEL_DATA_ARRAY(uint, tri_patch)
KERNEL_DATA_ARRAY(float2, tri_patch_uv)
KERNEL_DATA_ARRAY(packed_float3, tri_verts)
/* curves */
KERNEL_DATA_ARRAY(KernelCurve, curves)
KERNEL_DATA_ARRAY(float4, curve_keys)
KERNEL_DATA_ARRAY(KernelCurveSegment, curve_segments)
/* patches */
KERNEL_DATA_ARRAY(uint, patches)
/* pointclouds */
KERNEL_DATA_ARRAY(float4, points)
KERNEL_DATA_ARRAY(uint, points_shader)
/* attributes */
KERNEL_DATA_ARRAY(AttributeMap, attributes_map)
KERNEL_DATA_ARRAY(float, attributes_float)
KERNEL_DATA_ARRAY(float2, attributes_float2)
KERNEL_DATA_ARRAY(packed_float3, attributes_float3)
KERNEL_DATA_ARRAY(float4, attributes_float4)
KERNEL_DATA_ARRAY(uchar4, attributes_uchar4)
/* lights */
KERNEL_DATA_ARRAY(KernelLightDistribution, light_distribution)
KERNEL_DATA_ARRAY(KernelLight, lights)
KERNEL_DATA_ARRAY(float2, light_background_marginal_cdf)
KERNEL_DATA_ARRAY(float2, light_background_conditional_cdf)
/* particles */
KERNEL_DATA_ARRAY(KernelParticle, particles)
/* shaders */
KERNEL_DATA_ARRAY(uint4, svm_nodes)
KERNEL_DATA_ARRAY(KernelShader, shaders)
/* lookup tables */
KERNEL_DATA_ARRAY(float, lookup_table)
/* PMJ sample pattern */
KERNEL_DATA_ARRAY(float, sample_pattern_lut)
/* image textures */
KERNEL_DATA_ARRAY(TextureInfo, texture_info)
/* ies lights */
KERNEL_DATA_ARRAY(float, ies)
#undef KERNEL_DATA_ARRAY