* Rename "texture" to "data array". This has not used textures for a long time, there are just global memory arrays now. (On old CUDA GPUs there was a cache for textures but not global memory, so we used to put all data in textures.) * For CUDA and HIP, put globals in KernelParams struct like other devices. * Drop __ prefix for data array names, no possibility for naming conflict now that these are in a struct.
82 lines
1.6 KiB
C++
82 lines
1.6 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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/* CPU kernel entry points */
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/* On x86-64, we can assume SSE2, so avoid the extra kernel and compile this
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* one with SSE2 intrinsics.
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*/
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#if defined(__x86_64__) || defined(_M_X64)
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# define __KERNEL_SSE2__
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#endif
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/* When building kernel for native machine detect kernel features from the flags
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* set by compiler.
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*/
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#ifdef WITH_KERNEL_NATIVE
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# ifdef __SSE2__
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# ifndef __KERNEL_SSE2__
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# define __KERNEL_SSE2__
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# endif
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# endif
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# ifdef __SSE3__
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# define __KERNEL_SSE3__
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# endif
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# ifdef __SSSE3__
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# define __KERNEL_SSSE3__
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# endif
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# ifdef __SSE4_1__
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# define __KERNEL_SSE41__
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# endif
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# ifdef __AVX__
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# define __KERNEL_SSE__
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# define __KERNEL_AVX__
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# endif
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# ifdef __AVX2__
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# define __KERNEL_SSE__
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# define __KERNEL_AVX2__
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# endif
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#endif
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/* quiet unused define warnings */
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#if defined(__KERNEL_SSE2__)
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/* do nothing */
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#endif
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#include "kernel/device/cpu/kernel.h"
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#define KERNEL_ARCH cpu
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#include "kernel/device/cpu/kernel_arch_impl.h"
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CCL_NAMESPACE_BEGIN
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/* Memory Copy */
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void kernel_const_copy(KernelGlobalsCPU *kg, const char *name, void *host, size_t)
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{
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if (strcmp(name, "data") == 0) {
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kg->data = *(KernelData *)host;
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}
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else {
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assert(0);
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}
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}
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void kernel_global_memory_copy(KernelGlobalsCPU *kg, const char *name, void *mem, size_t size)
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{
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if (0) {
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}
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#define KERNEL_DATA_ARRAY(type, tname) \
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else if (strcmp(name, #tname) == 0) \
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{ \
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kg->tname.data = (type *)mem; \
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kg->tname.width = size; \
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}
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#include "kernel/data_arrays.h"
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else {
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assert(0);
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}
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}
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CCL_NAMESPACE_END
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