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blender-archive/intern/cycles/kernel/device/cpu/kernel_sse3.cpp
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

24 lines
770 B
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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
/* Optimized CPU kernel entry points. This file is compiled with SSE3/SSSE3
* optimization flags and nearly all functions inlined, while kernel.cpp
* is compiled without for other CPU's. */
#include "util/optimization.h"
#ifndef WITH_CYCLES_OPTIMIZED_KERNEL_SSE3
# define KERNEL_STUB
#else
/* SSE optimization disabled for now on 32 bit, see bug T36316. */
# if !(defined(__GNUC__) && (defined(i386) || defined(_M_IX86)))
# define __KERNEL_SSE2__
# define __KERNEL_SSE3__
# define __KERNEL_SSSE3__
# endif
#endif /* WITH_CYCLES_OPTIMIZED_KERNEL_SSE3 */
#include "kernel/device/cpu/kernel.h"
#define KERNEL_ARCH cpu_sse3
#include "kernel/device/cpu/kernel_arch_impl.h"