* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
24 lines
770 B
C++
24 lines
770 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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/* Optimized CPU kernel entry points. This file is compiled with SSE3/SSSE3
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* optimization flags and nearly all functions inlined, while kernel.cpp
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* is compiled without for other CPU's. */
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#include "util/optimization.h"
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#ifndef WITH_CYCLES_OPTIMIZED_KERNEL_SSE3
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# define KERNEL_STUB
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#else
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/* SSE optimization disabled for now on 32 bit, see bug T36316. */
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# if !(defined(__GNUC__) && (defined(i386) || defined(_M_IX86)))
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# define __KERNEL_SSE2__
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# define __KERNEL_SSE3__
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# define __KERNEL_SSSE3__
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# endif
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#endif /* WITH_CYCLES_OPTIMIZED_KERNEL_SSE3 */
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#include "kernel/device/cpu/kernel.h"
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#define KERNEL_ARCH cpu_sse3
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#include "kernel/device/cpu/kernel_arch_impl.h"
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