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blender-archive/intern/cycles/kernel/osl/shaders/node_subsurface_scattering.osl
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "stdcycles.h"
shader node_subsurface_scattering(color Color = 0.8,
float Scale = 1.0,
vector Radius = vector(0.1, 0.1, 0.1),
float IOR = 1.4,
float Anisotropy = 0.0,
string method = "random_walk",
normal Normal = N,
output closure color BSSRDF = 0)
{
BSSRDF = Color *
bssrdf(method, Normal, Scale * Radius, Color, "ior", IOR, "anisotropy", Anisotropy);
}