* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
18 lines
701 B
Plaintext
18 lines
701 B
Plaintext
/* SPDX-License-Identifier: Apache-2.0
|
|
* Copyright 2011-2022 Blender Foundation */
|
|
|
|
#include "stdcycles.h"
|
|
|
|
shader node_subsurface_scattering(color Color = 0.8,
|
|
float Scale = 1.0,
|
|
vector Radius = vector(0.1, 0.1, 0.1),
|
|
float IOR = 1.4,
|
|
float Anisotropy = 0.0,
|
|
string method = "random_walk",
|
|
normal Normal = N,
|
|
output closure color BSSRDF = 0)
|
|
{
|
|
BSSRDF = Color *
|
|
bssrdf(method, Normal, Scale * Radius, Color, "ior", IOR, "anisotropy", Anisotropy);
|
|
}
|