* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
17 lines
485 B
Plaintext
17 lines
485 B
Plaintext
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "stdcycles.h"
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shader node_value(float value_value = 0.0,
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vector vector_value = vector(0.0, 0.0, 0.0),
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color color_value = 0.0,
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output float Value = 0.0,
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output vector Vector = vector(0.0, 0.0, 0.0),
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output color Color = 0.0)
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{
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Value = value_value;
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Vector = vector_value;
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Color = color_value;
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}
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